Problem: footage audio kept only its first two channels, so the centre, LFE and surrounds of a 5.1 file were dropped. AAC 5.1 was worse: FilmCraft's AAC-LC decoder delivers AAC's own order (C L R Ls Rs LFE), so the left output was the centre and front-right was lost.
Fix: crates/media/src/downmix.rs holds one ITU-R BS.775 stereo downmix (centre and surrounds at -3 dB, LFE left out, fixed normalisation by the largest row sum so full scale cannot clip), with channel orders for 3 to 8 channels in WAVE/SMPTE order and AAC's native order, and only the front pair for more than 8. MediaPool::read_stereo applies it, which preview, waveform and export mixdown all read through. Mono and stereo are unchanged.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Problem: the extra panes of View > Switch View Layout were fixed to Top, Front and Right, and the 3D View menu only changed the main view.
Fix: every extra pane has a view selector (Active Camera, Default, Front, Left, Top, Back, Right, Bottom, Custom View 1-3). The choice is kept per comp in Views3D::panes (serde default, so older editor states load with Top/Front/Right) and set by the new command view.setPaneView {pane 0-3, view}. The Active Camera pane renders through the comp camera.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
After typing into a text layer, clicking another panel (a solid in the
Timeline, say) left the edit open, and the viewer took the keyboard back
as soon as nothing had the focus: typed characters went into the text
and Space added a space instead of playing.
A click in any panel other than the viewers and the panels that format
the selected characters (Character, Paragraph, Properties) now ends the
edit with text.endEdit, so the text is kept and an empty layer the Type
tool started is removed, and the viewer's text focus is surrendered. The
editor takes the keyboard back only after a click in the viewer or one
of those panels, no longer merely because nothing has the focus. A click
elsewhere in the viewer still commits, and with the Type tool still
starts new text.
Test: clicking_another_panel_stops_typing_into_text, with the Type tool
and with an edit started by command: Character > Faux Bold keeps the edit,
its selection and typing; clicking the solid's Timeline row ends it,
selects the solid, typed characters leave the text unchanged and Space
plays; an empty Type-tool layer is removed. Fails on main.
Problem: the Timeline shows non-drop timecode, but time.set (the current-time field) parsed
typed text as drop-frame at 29.97/59.94 fps, so committing the displayed time, or typing a
time, landed on another frame from minute 1 on (frame 1800 "0:01:00:00" -> 1798).
Fix: typed text is read as drop-frame only when it uses ';' fields; ':' and '.' follow the
displayed non-drop style. Regression test round-trips the display at both rates.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Problem: the viewer blurred hard edges even at Full resolution and 100 %
(reported on Discord). The frame rect was centred without snapping to
physical pixels, so bilinear sampling blended neighbouring pixels at 1:1
(worst at 125 %/150 % display scaling); More Accurate also magnified
bilinearly, so 200 %+ and lower resolutions were smoothed; and Zoom In /
Zoom Out stepped in points, so at 125 % scaling they never reached 100 %.
Fix: snap the frame origin (and the ViewerMap overlays use) to the
physical pixel grid; magnify with nearest in both Zoom Quality modes
(CPU texture options and the GPU frame sampler), keeping the averaged
minification below 100 % (#417); the snapshot texture follows the same
options; Zoom In / Out step through screen-pixel magnifications.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Problem: a movie whose profile the software decoders lack (H.264 High 4:2:2 / 10-bit)
probes fine, then every frame read fails; MediaPool logged the error per frame and returned
None, so the layer rendered black with no sign why in the viewer, Project panel or for agents.
Fix: MediaPool records the reason once per file (codec from the probe plus the decoder's text
without error wrappers; I/O errors stay with missing-footage handling), logs it once, and
exposes it through the new FootageSource::problem. The Composition viewer shows it on the
affected layer, the Project panel marks the item with a warning whose tooltip is the reason,
and project.summary / footage.info carry a "problem" field. Cleared when the file is
forgotten; only set when decoding really failed, so a hardware decoder that handles the file
shows nothing.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Problem: with several layers selected, right-clicking one of them in the
Timeline (name row or layer bar) and choosing Pre-compose, Delete,
Duplicate, ... re-selected and acted on only the right-clicked layer.
Right-clicking an unselected layer did not select it. In the Project
panel, Move to Project Root moved only the right-clicked item.
Fix: as in After Effects, a right-click on a selected layer keeps the
selection and the menu's commands target every selected layer (in comp
order); a right-click on an unselected layer selects only it. Move to
Project Root uses the same selection targets as Delete and Label.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Problem: Tab in a Project panel rename (or comment) field committed the
edit and egui moved keyboard focus to the next widget, the row's label
swatch. While it held focus, Enter no longer renamed (it "clicked" the
swatch), the arrow keys moved between widgets and app shortcuts paused.
Fix: the field keeps Tab through its event filter (arrows as before);
Tab surrenders focus and commits like Enter, so nothing else takes the
keyboard and the next Enter renames again.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Problem: spatial keys with huge coordinates (the Position field accepts any
finite number) overflow the motion path's arc length to NaN. SpatialSeg::at_length
only returned early for len <= 0.0, so NaN reached s.clamp(0.0, len), which
panics. The viewer's motion-path overlay evaluates on the UI thread, so moving
the current time over such keys crashed the app.
Fix: at_length returns the segment start unless the length is positive and
finite. A seeded fuzz of evaluate/velocity/spatial tangents with NaN, infinite
and +-1.7e308 values (200k tracks) found no other panic or hang.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Problem: in a 2- or 4-view layout the Top / Front / Right views drew no
camera or light wireframes, so moving a camera showed nothing there
(reported on Discord).
Fix: draw_rigs takes the view camera explicitly and a pane name for its
automation ids; aux_views draws the wireframes of each extra view through
that view's camera, clipped to the pane, with ids
viewer.view.<view>.camera.<id> / .light.<id>.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Problem: on Linux the font list only scanned /usr/share/fonts,
/usr/local/share/fonts, ~/.local/share/fonts and ~/.fonts. The ArtCraft
Launcher installs EffectCraft as a Flatpak, where those folders hold only
the runtime's fonts and the host's fonts live under /run/host, so installed
fonts were missing (25 families instead of 320 on the reporter's setup).
$XDG_DATA_HOME/fonts, $XDG_DATA_DIRS/*/fonts and fontconfig <dir> entries
were never scanned either.
Fix: a new font_dirs module lists the usual folders, the Flatpak host
folders (/run/host/fonts, local-fonts, user-fonts), the XDG data folders
and the <dir>/<remap-dir> entries of the fontconfig configuration
(FONTCONFIG_FILE or /etc/fonts/fonts.conf, /usr/local/etc/fonts/fonts.conf,
and ~/.config/fontconfig), following <include>s with prefix="xdg",
"relative" and ~ expansion. It uses a small tag scanner (no new dependency),
bounds the include depth, the number and size of files read, and reads each
file once. Folders are deduplicated before the walk, and the walk depth
goes from 4 to 8. docs/agents.md lists the folders and how to grant the
Flatpak an extra one.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Three new 618-entry menu catalogs (ru, fr, de) with the same
(command, English label) keys as the existing six, registered in
CATALOG_CODES and the Settings language registry. Following the
Spanish/Portuguese precedent these are menu-only catalogs: panels keep
English for now.
At 200 % in a 1600x1000 window, Previous / Next / Cancel / OK were cut
off. Settings sized its pages from the window height less a fixed 170,
and the shared modal put everything, buttons included, in one more
scroll area, so a footer that didn't fit scrolled out of the dialog.
The modal helper gets a modal_fit variant without that scroll area: it
hands its body the height left under the title. Settings lays out its
buttons first, from the bottom up, and gives the page list and the page
what they leave; both scroll on their own and the buttons stay put. The
pages are a clipped child, so a wide page can't widen the dialog under
the buttons. Other dialogs keep modal as it was.
Tests: settings_buttons_stay_in_view_at_200_percent opens Settings at
200 % in 1600x1000 and checks that each button is inside the window and
painted unclipped (fails before this change: the scroll area clipped
them at the bottom). It scrolls the page to UI Scale without moving
them, then types 150 and clicks Cancel (200 % again, nothing saved) and
OK (150 % saved). The UI Scale test no longer needs a larger window and
clicks Cancel at 200 %.
Picking Alpha / Alpha Inverted / Luma / Luma Inverted in a layer's Timeline
Track Matte menu only dispatched a command when the layer already had a
matte layer, so with "No Track Matte" the click closed the menu and did
nothing. The mode items now run layer.trackMatte (Layer > Track Matte),
which keeps an existing matte and otherwise takes the layer above, or
reports that the top layer has none. The menu ticks the current mode and
the cell's tooltip names the matte layer and the mode (the 104 px cell
has no room for both).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Problem: Layer > New > Text (menu, Ctrl+Alt+Shift+T, Timeline context menus)
created a layer with the placeholder "Text" and no edit session, so typed keys
ran shortcuts; users then renamed the layer (Enter) and the name, not the
Source Text, got their text.
Fix: as in After Effects, the UI dispatch runs layer.newText with an empty
text and an edit session (insertion point in the comp centre); the name
follows the typed text. engine.execute keeps the headless default.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The modified reveal compares each layer with a fresh layer of the same kind:
Audio, Material, Geometry, Camera and Light Options and a text layer's Path
and More Options now count when changed. Layer styles count in full, and
overridden Essential Properties are revealed.
Cameras and lights compare their Transform with their own defaults, and
separated X/Y Position with the comp centre, so untouched layers reveal
nothing.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Inter and egui's built-in fallbacks have no glyph for ▸ (U+25B8), so the
command palette's "EffectCraft ▸ Settings... ▸ Appearance..." and every
"File ▸ Import" hint drew a box. JetBrains Mono, already bundled, has it:
register it as a symbol fallback for the non-monospace families.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Project files now record activeComp and openComps next to savedBy, and
file.open restores them, so a project reopens on the comp it was saved
on (desktop app, CLI and MCP all open through file.open). Older files
and ids that no longer name a comp fall back to the first comp; older
versions ignore the new keys.
Fixes#748
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
With a shape layer's Gradient Fill or Gradient Stroke (or a property in
it) selected, its Start Point and End Point show in the viewer as
draggable crosshairs with a guide between them, as in After Effects. The
points are in the space of the shape group holding the gradient, so they
are mapped through the enclosing groups' transforms and the layer's
(shapes::item_matrix), and a drag converts back the same way. A drag is
one prop.set merge: one undo step, and on an animated point a keyframe at
the current time. The hook runs after the viewer's own gestures, like the
effect point controls, so a handle takes the press and the layer doesn't
move. They follow View ▸ Show Layer Controls.
Tests (ui_gradient_handles, only pre-existing APIs, all three fail without
this): dragging the End Point moves it by the drag in one undo step without
moving the layer; inside a moved, 200%-scaled group the handle sits where
the group draws the point and a drag converts to group space; no handles
unless the gradient or a property in it is selected, or with layer
controls off. ui_effect_controls still passes.
anim.reveal only walked the layer's top-level groups, so Time Remap, which
sits at the root of the layer's property tree, was never revealed. Enabled
time remapping counts as a modification in itself.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The app's item spacing left 4 px between two menu entries where neither
highlighted and a click did nothing. Menus (context menus, the menu bar,
menu buttons and their submenus) now use a menu style with no row gap and
rows taller by that gap, so they keep their size.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Previous / Next Frame also answer to Cmd+Left / Cmd+Right Arrow, and Back / Forward
10 Frames to Cmd+Shift+Left / Right, next to the Page keys (After Effects' second
default keys). A command spec can now list several default shortcuts
(`alt_shortcuts`, `cmd!(…, ["PageDown", "Cmd+ArrowRight"], …)`); menus and tooltips
keep showing the first.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Port of storytold/photocraft#2445. Each theme in the appearance picker gets a
star at the right edge of its row. Starred themes are saved with the
preferences and listed in a right-click menu on the header's appearance button,
next to Appearance Settings, so switching between favorites takes one click.
- The Layer panel keeps its own magnification and pan (`ui.layer_zoom`,
`ui.layer_pan`) with the Composition panel's magnification menu in its
footer; the wheel / pinch zooms around the pointer, the Hand tool,
Space-drag and a middle-drag pan, and the Zoom tool clicks zoom in
(Alt: out). Navigation never paints or makes Roto Brush strokes.
- View > Zoom In / Zoom Out / Fit / Actual Size act on the Layer panel
while it is focused, else on the Composition viewer as before.
- A Roto Brush click or drag in the Composition panel says the brush
works in the Layer panel; double-clicking a layer there with a Roto
Brush tool opens it in the Layer panel (as After Effects).
- Opening another layer resets the Layer panel to Fit.
Tests: crates/ui-egui/tests/ui_layer_panel_zoom.rs.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Problem: expression text is input we don't control, and nothing fuzzed the
expression parser and evaluator. A seeded mutation fuzzer found stack
overflows (a few hundred `?:`/`=>`/`if`, a few thousand `.`/`<`/`()` links,
75 nested template substitutions or regex groups, a chain inside one
template), hangs (an expression reading its own layer's transform nested
2^16 times; fanning-out reads; 10M-iteration loops re-run per read; loops
calling looping functions), an i64 overflow panic in wiggle noise, and NaN
path vertices tripping the rasterizer's clipping assertion.
Fix: a dependency-free seeded fuzzer (crates/expr/src/tests/fuzz.rs: real
AE-style seeds, char/token mutations, worker thread with a 2 MiB stack,
catch_unwind, deadline, env vars for long runs); a weighted nesting
estimate covering chains without brackets and template/regex insides;
cycle detection per (property, time, text); a per-evaluation budget of
20 000 script runs and 5 s (runs are interrupted through boa's budgeted
evaluation; native only); loop limit 1M; wrapping noise lattice indices;
non-finite path results rejected. Each fix has a regression test.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A movie shot with a phone held upright stores sideways frames and says so
in its video track header; it imported lying on its side. Probing now
reports the turned size, and decoded frames (full and reduced size) are
turned to match. Only the rotation is used, snapped to a quarter turn;
mirroring, scaling and offsets in the header are ignored.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The picker marked every pass it drew, including the one it closed in, so
for one pass after closing the dialog Escape handler still stepped aside
and a quick second Escape did nothing. The mark is now set only while the
picker stays open and cleared in the pass it closes (OK, Cancel, Escape or
a click outside); the picker also consumes the Escape it handles.
Test: the_escape_after_the_picker_closes_cancels_the_editor presses Escape
to close the picker and again in the very next pass, with no settling
frames: the editor cancels. It fails on the previous marking.
Problem: computed Object Matte segmentations lived only in the in-memory
cache, so every restart or memory eviction segmented the shot again (After
Effects 26.5 keeps Object Matte results in its disk cache).
Fix: the persistent disk cache gets a third entry kind, Matte (folder
`mattes`, LZ4-compressed FrameSeg bytes, same checksum, atomic writes, LRU
eviction under the one size limit, purged with the rest). Entries are keyed by
the segmentation's chain key and scale; chain keys already hash the Input Key
(the layer's source, timing, masks and effects above), the prompt, the mode and
the model, so any change simply misses. The effects crate gets a SegStore
trait behind its memory cache: Chain::ensure reads from it on a memory miss
and writes what it computes. The engine installs the session's DiskCache as
the store (held weakly, so switching the disk cache off drops it). Roto Brush
segmentations go through the same chain and are persisted too. Frozen mattes
already persist in the project (the Frozen parameter).
Tests: engine tests_roto::object_matte_mattes_persist_in_the_disk_cache (a
second session on the same folder and project gets all tracked frames back
without being able to read a single input frame, renders identically, and a
moved prompt finds nothing); render disk_cache
segmentations_round_trip_and_reopen (round trip, reopen, damaged file is a
miss, size limit evicts).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A photo taken with the camera held sideways (or a mirrored scan) imported
as stored, lying on its side. Probing now reports the size the picture is
seen at, and the still and smart-object decodes apply the rotation or
mirroring to the pixels. A missing or invalid tag decodes as stored.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Problem: Object Matte computed its frames only on demand while rendering, so
playing a shot stalled on every untracked frame, there was no progress or way
to stop, and nothing kept the mattes once computed.
Fix: Object Matte runs through Roto Brush's job machinery (one job slot,
cancellable with roto.cancel, a worker thread on the desktop, a Web Worker in
the browser, never the UI thread). objectMatte.propagate computes the frames
around the reference frame (clipped to the layer) outward, filling the same
content-keyed segmentation cache the renderer reads; the engine's sync now
queues an instance for background tracking when its frames or prompt change.
objectMatte.freeze stores the final mattes in a new hidden Frozen parameter
(Roto Brush's FrozenCache format) under a key of the input, prompt, span,
model and matte settings; renders use them without segmenting while the key
matches; a frozen prompt is refused until objectMatte.unfreeze. Freeze is one
undo step and is dropped if the prompt changed meanwhile.
objectMatte.status reports progress, frozen state and computed frames. Effect
Controls shows Freeze / Unfreeze and Track / Stop with a status line (progress
banner). The frontend now polls Roto Brush / Object Matte jobs on their own:
before, a finished job (and so a Freeze result) was only picked up while a
Warp Stabilizer job was active. Job progress is set before the worker starts.
Tests: engine tests_roto::object_matte_background_job_cancel_and_freeze
(queued by the edit, returns at once with progress, cancel keeps a partial
result, completion computes all 25 frames, frozen renders recompute nothing,
unfreeze recomputes, undo restores); effects object_matte job_frames and
frozen-matte tests (stored pattern used, key mismatch and damaged data
ignored); ui-egui ui_object_matte Effect Controls Freeze end to end.
docs/agents.md: Object Matte section; docs/effects.md regenerated.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Problem: Object Matte could only be applied through the objectMatte.apply
command; After Effects 26.2 picks the object directly in the viewer (click it,
or drag a box around it).
Fix: an Object Matte tool (with Roto Brush & Refine Edge in the Alt+W slot,
icon drawn in code). In the Composition viewer a click sets a point prompt and
a drag a box prompt (its centre the point) on the footage, solid or comp layer
under the pointer, converted to layer pixels through the layer's transform.
The layer's Object Matte (the selected one, else its last) is re-prompted;
Shift adds another. Everything goes through objectMatte.apply, which gained
`effect` to re-prompt an instance (point, box or no box, reference frame; the
reach kept unless given), so each prompt is one undo step; the effect is then
selected, so its point controls show in the viewer. Hover draws a crosshair
and the outline of the layer that would get the matte (a live matte preview
would need a segmentation per pointer move). Automation ids:
viewer.objectMatte.crosshair / .target / .box, tools.ObjectMatte.
Tests: ui-egui ui_object_matte (hover, click, drag box re-prompts the same
effect, Shift-click adds one, undo steps); engine
tests_roto::object_matte_reprompt_updates_the_instance. Checked with the
headless snapshot example (hover crosshair, box drag isolating a disk).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Problem: probe() and MediaPool's movie sources called std::fs::read and then
filmcraft_codecs::open_bytes, so a clip cost its full size in memory, twice
while probing (a 245 MiB MP4 peaked at 494 MiB just to import).
Fix: container footage on disk is opened through a positional-read
ByteReader (stream::FileReader) and FilmCraft's reader openers
(filmcraft_media::reader::open_reader; MP4/MOV, Matroska/WebM, MXF, Ogg,
MPEG-PS/TS), which read the index and then single samples. Probing takes this
path only when nothing probed before containers (still/model extensions,
PSD/SVG/PDF, image magic) claims the file; everything else, whole-file audio
formats, in-memory files (add_bytes) and wasm32 builds keep the byte path.
Regression test: probing and decoding a frame and audio of a movie with a
256 MiB tail grows peak RSS by <64 MiB (512 MiB before), same results.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>