The Composition and Layer viewers took every scroll as a zoom, so a trackpad
could not pan. A trackpad's two-finger scroll now pans; a pinch,
Ctrl/Cmd+scroll, a mouse wheel and Alt + a trackpad scroll zoom around the
pointer.
Where the platform names the device (egui's MouseWheelSource, macOS), that
decides. Elsewhere browsers and some high-resolution wheels report a mouse
wheel in points, as a trackpad does, so the unit alone doesn't decide. A
scroll in points pans only once it has shown it is a trackpad: a touch phase,
movement on both axes at once, or a pinch. That holds until a wheel scrolls
in lines. Until then the vertical part zooms and the horizontal part pans.
ui.scroll gains unit (point|line), source (wheel|trackpad) and pinch so
agents can drive both gestures.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Main split the panels' value editors into one function per value kind.
The expression colour now comes from Tokens::for_value in each of them:
Effect Controls through PropCx::value_tokens, the Timeline's scalar,
vector and enum editors, and the Properties transform row.
The dev profile keeps line tables only, which keeps builds fast and test binaries small; panics and backtraces still name file and line. Debugger sessions still need local variables and column breakpoints, so add 'dev-full': the same settings plus full debug info. The fast profile remains the default.
Resolve the conflict in crates/gpu/src/fx_stylize.rs: main moved ops::warp to
the ops::WarpOptions parameter struct; the branch's per-sample transform loop
(motion-blur samples, now passing the sample by reference) uses the new
signature with the branch's reference argument kept.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
render: upstream moved the tests_*.rs modules into crates/render/src/tests/; the branch's
tests_mask_feather.rs now lives at tests/mask_feather.rs and is registered in tests.rs.
path: rect() keeps the branch's explicit-outline version with an added NaN guard on the
roundness clamp bound (main's fix for the same panic).
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Upstream moved crates/ui-egui/src/menus.rs into menus/*.rs; the dynamic-menu change that
draws script folders as submenus now lives in menus/bar.rs.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
After Effects lists Targa among its still-image output formats; EffectCraft
imported Targa (#745) but could not render to it.
- OutputFormat::TargaSequence ("Targa Sequence", `.tga`, numbered like the
other sequences; `tga` / `targa` as a format name or output extension).
- Written by the `image` crate's Targa encoder (its `tga` feature, already
enabled in effectcraft-media; no new crates, Cargo.lock unchanged), with
run-length compression off: an 18-byte header, top-left origin, 24-bit BGR
for RGB, 32-bit BGRA with 8 alpha bits in the image descriptor for
RGB + Alpha (straight or premultiplied), 8-bit grey for Alpha.
- The render queue's size estimate counts the uncompressed bytes.
- CLI usage, the renderQueue command specs, README, architecture.md and
file-format-parity.md name the new format.
Tests: each Targa frame holds exactly the pixels of the PNG sequence of the
same job, with the expected header, numbering and size; the frames read back
through the Targa importer as the same picture (straight, and premultiplied
when interpreted so); the image-sequence round trip, the format parser and
the renderQueue commands cover it too.
craft-libs crates move to one rev, 37c907d2 (contains main's craft-update and craft-docpath pins).
Docs: native floating windows are Windows, macOS and X11 only; the UI estimate drops the
multi-monitor panel work that is done.