mirror of
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Merge remote-tracking branch 'origin/main' into HEAD
This commit is contained in:
+5
-5
@@ -54,13 +54,13 @@ The release packages ship `effectcraft-cli` alongside the desktop app, so no bui
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|
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| Install | CLI |
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||||
|---|---|
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| Windows (MSI) | `C:\Program Files\EffectCraft\effectcraft-cli.exe` by default (wherever you installed it otherwise), not on `PATH` |
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| Windows (MSI) | `%LOCALAPPDATA%\Programs\ArtCraft\EffectCraft\effectcraft-cli.exe` by default (`C:\Program Files\ArtCraft\EffectCraft\effectcraft-cli.exe` for an all-users install, under `Program Files (x86)` instead for the 32-bit build, or wherever you installed it otherwise), not on `PATH` |
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| Linux (deb, rpm) | `/usr/bin/effectcraft-cli` |
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| macOS | the separate `effectcraft-cli-<version>-macos-<arch>.zip` release asset (the `.app` holds only the desktop app) |
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|
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```sh
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# Windows, default install folder
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claude mcp add effectcraft -- "C:\Program Files\EffectCraft\effectcraft-cli.exe" mcp
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# Windows (PowerShell), default install folder
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claude mcp add effectcraft -- "$env:LOCALAPPDATA\Programs\ArtCraft\EffectCraft\effectcraft-cli.exe" mcp
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# Linux, or macOS with the CLI unzipped onto PATH
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claude mcp add effectcraft -- effectcraft-cli mcp
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```
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@@ -101,7 +101,7 @@ See [MCP conventions](mcp.md) for core tools, resources, strict arguments, and r
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|
||||
| Tool | What it does |
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|---|---|
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| `list_commands {filter?, enabled_only?, schemas?}` | Discover command ids, their param docs (and, with `schemas`, a JSON Schema each), and whether each can run now. |
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| `list_commands {filter?, enabled_only?, schemas?, compact?}` | Discover command ids, their param docs (and, with `schemas`, a JSON Schema each), and whether each can run now; `compact` lists only ids and labels (and overrides `schemas`). |
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| `describe_command {command \| id}` | One command in full: label, menu, shortcut, params doc, JSON `schema`, enabled / `why`. |
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| `execute_command {command \| id, params?}` | Run any command (undoable). Unknown parameter keys are rejected with the accepted list. |
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| `get_state` | Editor state (active comp, time, selections, tool) plus `app`: version, command and effect counts, export formats, parity summary. |
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@@ -111,7 +111,7 @@ See [MCP conventions](mcp.md) for core tools, resources, strict arguments, and r
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||||
| `get_property {layer, path, comp?, time?}` | A leaf property's value at a time, keyframes and expression. Group paths (for example `geometryOptions`) contain children: inspect them with `get_layer`, then query a leaf such as `geometryOptions/extrusionDepth`. |
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| `set_property {layer, path, value?, time?, timeBase?, expression?, comp?}` | Sets a static value. With `time` it sets a keyframe (`timeBase: "comp"` for comp seconds); with `expression` it sets an expression. |
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| `add_keyframe {layer, path, time+value \| keys:[...], timeBase?, interpolation?, comp?}` | Adds keys (layer seconds, or comp seconds with `timeBase: "comp"`), then optionally applies linear/bezier/hold/easyEase. |
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| `list_effects {filter?}` | Effect ids, names, categories, GPU / 32-bpc support and parameters. |
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| `list_effects {filter?, compact?}` | Effect ids, names, categories, GPU / 32-bpc support and parameters; `compact` lists only ids, names and categories. |
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| `list_fonts {query?, variable?, rescan?}` | Font families text layers can use, bundled and installed, with their styles, origin, whether each is a variable font and own-language name; `variable` lists only variable fonts; `rescan` picks up fonts installed since launch. |
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| `add_effect {layer, effect, values?, comp?}` | Apply an effect and set its parameters in one call and one undo step (a failing value leaves nothing applied); returns the instance path (`effects/#n`) and its parameter paths. |
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| `render_frame {comp?, time?, max_side?, path?, inline?, transparent?}` | Returns a PNG image of a frame; `transparent: true` keeps the alpha (as an RGB + Alpha render writes it) instead of compositing over the comp background. |
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+61
-16
@@ -186,20 +186,65 @@ including outside the layer's `[in, out)` range. Timing metadata carries outside
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`prop.get.time` is comp seconds. For these commands, `path` or `prop` identifies a property, not a group.
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Set a layer's offset with `layer.timing {layer, start}` (comp seconds).
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Panel moves, tab ordering, edge splits and floating geometry use shared docking transactions.
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`window.floatPanel` requires exactly four finite numbers when `rect` is supplied. Invalid
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geometry or missing source/anchor panels leaves the layout unchanged. The persisted workspace
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shape is unchanged: accordion open states and explicit heights, floating groups, and dynamic
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viewer/ScriptUI identities remain app data. Pointer drops use the same shared placement rules
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as commands, with floating groups resolved in their actual window stacking order.
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Panels dock in craft-ui's shared docking (`craft_ui::docking`): split frames, tab groups,
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stacked panels and floating windows. Every change, by pointer, menu or command, is one
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transaction that checks the whole result; an invalid one returns an error and leaves the layout
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unchanged. No move or float may leave the docked area empty; closing its last panel is allowed.
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Panels name themselves by id (`"EffectControls"`), by title (`"Effect Controls"`) where a command
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takes a name, or as `{"Viewer":42}` and `{"ScriptPanel":77}` for viewers and ScriptUI panels.
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`window.dockAction` accepts `{action}` using the shared docking action's JSON form. It
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covers tab moves and ordering, split and floating geometry, activation, and closing.
|
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For example, `{"action":{"ResizeSplit":{"path":[],"size":{"FixedFirst":360}}}}`
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resizes the root split; path entries use `false` for the first child and `true` for
|
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the second. `{"action":{"MoveFloating":{"panel":"Info","rect":[45,65,420,320]}}}`
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repositions and resizes the floating group containing Info. Invalid actions leave the
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layout unchanged. Pointer gestures dispatch through this same catalog command.
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EffectCraft also supports `SetStackOpen` and `ResizeStack`. Dynamic panel identities use
|
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`{"Viewer":42}` or `{"ScriptPanel":77}` in the action. Closing runs the existing viewer
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and ScriptUI lifecycle callbacks; opening uses the existing panel creation commands.
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||||
- `window.dockAction {action}` applies one craft-ui `Action` in its JSON form. For example,
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`{"action":{"ResizeSplit":{"path":[],"size":{"FixedFirst":360}}}}` resizes the root split
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(path entries are `false` for the first child and `true` for the second), and
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`{"action":{"MoveFloating":{"panel":"Info","rect":[45,65,420,320]}}}` moves and resizes the
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floating window holding Info. `Open` and `OpenAt` are refused: panels open through the panel
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commands (`window.panel`, `ui.panel.show`), which run the viewer and ScriptUI lifecycles.
|
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Closing runs them too. Pointer gestures dispatch through this command.
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- craft-ui's commands: `window.panel.move`, `.float`, `.dock`, `.activate`, `.close`,
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`.closeGroup`, `.closeOthers`, `.minimize`, `.iconic`, `.window` and `.layout`, with the params
|
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of craft-ui's `DockCommand` (`docs/ui-docking.md` in craft-libs). `window.panel.<Panel>`
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(`window.panel.Align`) opens and shows that panel. `window.panel.activate` on a closed panel
|
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reopens it where it was.
|
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- `ui.dock {operation, panel, …}` or `ui.dock {action}`: craft-ui's `ui.dock` operations
|
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(`open`, `close`, `activate`, `float {rect}`, `moveFloating {rect}`,
|
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`move {target, zone?, before?}`, `setStackOpen {open}`, `resizeStack {height}`,
|
||||
`resizeSplit {path, size}`; `rect` is `[x, y, width, height]`). It returns
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`{"docking": workspace}`. `ui.dock.reset` returns the current workspace to its saved or
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built-in layout and returns the same. Raw `Open` and `OpenAt` actions are refused in both
|
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`ui.dock {action}` and `window.panel.layout {action}`, as in `window.dockAction`; use the
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panel open commands instead.
|
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- `window.dockPanel {panel, anchor?, zone?, before?}` docks as `window.panel.dock`: `zone` is
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`center`, `tab`, `left`, `right`, `top`, `bottom`, `above` or `below`; without an anchor a
|
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side zone docks along that edge of the whole workspace. `window.floatPanel {panel, rect?}`
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requires exactly four finite numbers when `rect` is given and otherwise floats a 420x320
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window in the middle of the app window. `window.closePanel {panel}` closes it.
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- `window.panelWindow {panel, window?}` puts a panel in a floating window of its own with a
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desktop place over the panel's place in the main window, and returns `{"window": bool}`. A
|
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docked panel floats first. `window` false docks it again, as a tab of the first docked group;
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without `window` it toggles.
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On desktop every floating window is an OS window of its own (craft-ui's `native-windows`), which
|
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can go on another monitor; on Wayland, on the web and where egui embeds viewports, floating
|
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windows stay in the main window. Keys pressed in a floating window that none of its widgets uses
|
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run the main window's shortcuts, and files dropped on one import as on the main window. While a
|
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modal dialog is open, floating windows take no input.
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|
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The automation ids of the docking chrome are `panel.tab.<Panel>`, `panel.drag.<Panel>` (a
|
||||
group's drag bar), `panel.tabs.more.<Panel>`, `panel.menu.<Panel>` (≡), `panel.header.<Panel>`
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||||
(a stacked panel's open and close button), `panel.tab.<Panel>.lock` (viewer lock),
|
||||
`panel.tab.Timeline.<comp>` and `panel.tab.Timeline.close` (the Timeline's comp tabs),
|
||||
`panel.float.<n>.move`, `.close`, `.resize` and `.resize.<Edge>` for floating window `n`,
|
||||
`dock.gutter.<path>` for dividers (`a`/`b` per split level; a stack's gap below entry `i` adds
|
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`s<i>`) and `dock.corner.<outer>.<inner>` where two dividers meet.
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||||
|
||||
Saved workspaces (`workspaces.json`, version 2) hold craft-ui `Workspace`s: the layout, the
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closed panels with where each goes back, the lock, and each floating window's desktop place. A
|
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version 1 file (EffectCraft 0.10 and earlier) and the older unversioned record of
|
||||
named workspaces load with every panel in place: the current layout, the named workspaces,
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floating windows and their native window places. A column of stacked frames becomes tab groups
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split top to bottom: each open frame keeps all its tabs and its height (as a fixed size), and a
|
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closed frame's tabs join the open frame above it. A native window's place moves from the OS
|
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window's outer position to its content's, by the main window's title bar, before the first save.
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Panels that were closed stay closed and reopen at their default place. The first save writes version 2 and keeps
|
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the earlier file as `workspaces.old.json`. A damaged, unknown or newer file loads as the default
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||||
layout and is left unchanged.
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+13
-6
@@ -15,7 +15,7 @@ After Effects', and does the preset library exist. The per-effect catalogue is t
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| Parameter names, order, popups, units, defaults | aligned in M9.12 | Agent-checked against After Effects' documentation, not against a live dump |
|
||||
| On the GPU | **280** (92%) | Measured: registry flags; GPU vs CPU agreement tested per effect |
|
||||
| 32-bit float, no clamping | 306 | Measured: registry flags |
|
||||
| **Rendered output matches After Effects** | **partly measured** | Some colour effects are checked against After Effects 2026 renders of our own test projects: Tint, Tritone, Black & White, Exposure, Levels, Curves, Luma Key, Extract, 4-Color Gradient and Fill within 1–3/255, Brightness & Contrast up to 6.2/255 (Color Correction, Generate and Keying rows below); every other effect is unmeasured. `effectcraft_effects::fidelity::compare_frames` exists for the corpus ([fidelity/README.md](fidelity/README.md)); simulation effects are pinned by golden hashes of our own output (M13.27) |
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| **Rendered output matches After Effects** | **partly measured** | Some colour effects are checked against After Effects 2026 renders of our own test projects: Tint, Tritone, Black & White, Exposure, Levels, Curves, Luma Key, Extract, 4-Color Gradient and Fill within 1–3/255, Brightness & Contrast up to 6.2/255 (Color Correction, Generate and Keying rows below); Radial Blur, Glow, Venetian Blinds, Radial Wipe, Fractal / Turbulent Noise and Transform are checked the same way (rows below); every other effect is unmeasured. `effectcraft_effects::fidelity::compare_frames` exists for the corpus ([fidelity/README.md](fidelity/README.md)); simulation effects are pinned by golden hashes of our own output (M13.27) |
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| Animation presets | **54** original presets (8 text-animator, 23 Transitions, 23 Backgrounds) against After Effects' **621** `.ffx` presets | Measured: `crates/engine/presets/text_animators.json`, `crates/engine/presets/transitions.json`, `crates/engine/presets/backgrounds.json`; the After Effects `Presets` folder |
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| 26.x additions | Curl Noise (26.3) present (#463 open); effect colour labels (26.5) present in Effect Controls only, not in the Timeline; the rebuilt Effect Controls (26.5) missing | Release notes |
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@@ -28,24 +28,24 @@ corpus compares renders, each effect is assumed to differ somewhere, and users k
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|---|---:|---:|---|
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| 3D Channel | 8 | 8 | Cryptomatte selection can't be set in the UI and the GPU path is slow (#473; quoted names with commas fixed); multi-layer EXR decode shared (#474 open: f16 storage and cache sizing remain) |
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| Audio | 13 | 0 | CPU by design (applied in the mixdown) |
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| Blur & Sharpen | 16 | 15 | Gaussian Blur interaction and output to be measured first ([fidelity/ae-2026-acceptance.md](fidelity/ae-2026-acceptance.md)) |
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||||
| Blur & Sharpen | 16 | 15 | Radial Blur keeps the layer edges as After Effects 2026 (713 now pixel-identical); Gaussian Blur interaction and output to be measured first ([fidelity/ae-2026-acceptance.md](fidelity/ae-2026-acceptance.md)) |
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| Channel | 13 | 13 | — |
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| Color Correction | 40 | 40 | Tint, Tritone and Black & White (sliders and Tint) match After Effects 2026 renders (Rec. 601 luminance); Levels (Individual Controls) matches After Effects 2026 in 32 bpc (channel controls before RGB, "Off for 32 bpc Color" unclipped; plain Levels' channel order not measured); Brightness & Contrast (non-legacy) close to After Effects 2026 ramps, not identical (up to 6.2/255 off; the test allows 7/255) (negative settings invert the positive curves); Curves interpolates a natural cubic spline through its points, as After Effects 2026 (exact on its grey steps); Tint has Swap Colors (#963); ACES 2.0 / OCIO 2.5 (26.5); Apply Color LUT (#514) and 32-bpc blending (#494) are closed |
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| Distort | 39 | 35 | Liquify has no viewer brush; #303 (Mesh Warp drag) and #534 (CC Power Pin Unstretch) are closed |
|
||||
| Distort | 39 | 35 | Transform matches After Effects 2026 renders (skew after rotation, drawn outside the layer); Liquify has no viewer brush; #303 (Mesh Warp drag) and #534 (CC Power Pin Unstretch) are closed |
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| Expression Controls | 9 | 9 | — |
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| Generate | 26 | 25 | 4-Color Gradient's Blend matches After Effects 2026 (weights 1 / (d² + Blend²)); Fill's Opacity is the filled layer's opacity, as After Effects 2026 renders it (with a Fill Mask it still mixes with the original, not measured); Fractal on the CPU (needs f64); #526 (Reset) and #536 (Write-on marks) are closed |
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| Immersive Video | 12 | 12 | — |
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| Keying | 12 | 12 | Luma Key and Extract key on Rec. 601 luminance, as After Effects 2026; Key Cleaner approximated; #533 (wire-removal Frame Offset) is closed |
|
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| Matte | 6 | 4 | Mocha shape reads our documented JSON, not Mocha's format |
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| Noise & Grain | 13 | 12 | Curl Noise (#463); Match Grain on the CPU |
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||||
| Noise & Grain | 13 | 12 | Fractal / Turbulent Noise lattice matches After Effects 2026 (Scale 100 = 66.7 px cells); the noise values themselves differ (seeds) and Soft Linear contrast is about 20 % lower than AE's; Curl Noise (#463); Match Grain on the CPU |
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| Obsolete | 9 | 9 | Luma Key matches After Effects 2026 on a grey ramp (hard cut, Tolerance only for Similar / Dissimilar) |
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| Paint | 1 | 0 | Tablet pressure not read ([hardware-parity.md](hardware-parity.md)) |
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| Perspective | 10 | 9 | Chromatic Aberrations pan/tilt crash (#580) |
|
||||
| Simulation | 18 | 18 | Particle Playground lacks Particle Exploder, text particles, ephemeral mapper; CC Particle World camera fixed (#397) |
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| Stylize | 25 | 25 | Motion Tile output size (#369) |
|
||||
| Stylize | 25 | 25 | Glow's halo (coverage of a dim layer's edge) and blur width match After Effects 2026 renders; glows above the threshold match too (each channel 8 × (value − threshold + 0.061), measured at three thresholds and two radii); Composite Original's labels are swapped against After Effects (EffectCraft's On Top adds the glow over the original, which After Effects calls Behind); Motion Tile output size (#369) |
|
||||
| Text | 2 | 2 | — |
|
||||
| Time | 8 | 8 | #535 (Pixel Motion Blur, Vector Detail) is closed |
|
||||
| Transition | 17 | 17 | — |
|
||||
| Transition | 17 | 17 | Venetian Blinds matches After Effects 2026 renders (band phase from the layer centre, Gaussian feather on both edges) except within ~6 px of the layer edge (up to 48/255); Radial Wipe's Feather matches After Effects 2026 (a Gaussian of σ = 0.4 × Feather pixels on both edges of the wedge) |
|
||||
| Utility | 9 | 7 | — |
|
||||
|
||||
Third-party bundles in After Effects (Cineware, Mocha AE) are out of scope; Keylight is
|
||||
@@ -64,6 +64,13 @@ the GPU is performance, not parity.
|
||||
|
||||
| Date | Change | Summary |
|
||||
|---|---|---|
|
||||
| 2026-10-19 | minor | Glow (original colours): bright pass per channel, 8 × (value − threshold + 0.061), measured against After Effects 2026 (CPU and GPU) |
|
||||
| 2026-10-19 | minor | Glow (colour channels): the glow covers the layer's blurred alpha, blur σ = 0.384 × radius, measured against After Effects 2026 renders (CPU and GPU) |
|
||||
| 2026-10-19 | minor | Radial Blur repeats the edge instead of sampling transparency outside the layer, measured against After Effects 2026 renders (CPU; Radial Blur has no GPU path) |
|
||||
| 2026-10-19 | minor | Venetian Blinds: stripes measured from the layer centre, both band edges Gaussian (σ = Feather / 2), measured against After Effects 2026 (CPU and GPU) |
|
||||
| 2026-10-19 | minor | Radial Wipe: Feather is in pixels on both edges of the wiped wedge (was degrees on the moving edge only), measured against After Effects 2026 (CPU and GPU) |
|
||||
| 2026-10-19 | minor | Fractal / Turbulent Noise: lattice cell = Scale × 2/3 px (Block noise every 66.7 px at Scale 100, as After Effects 2026), CPU and GPU |
|
||||
| 2026-10-19 | minor | Transform: After Effects' skew order and output beyond the layer bounds, measured against After Effects 2026 renders of three cases (CPU and GPU) |
|
||||
| 2026-10-19 | minor | Tritone uses Rec. 601 luminance, measured against After Effects 2026 renders of a red solid and a grey ramp (CPU and GPU) |
|
||||
| 2026-10-19 | minor | Black & White's Tint keeps the gray's luminosity (Color blend), measured against After Effects 2026 renders (CPU and GPU) |
|
||||
| 2026-10-19 | minor | Levels: "Off for 32 bpc Color" no longer clips in 32 bpc projects, unclipped values extrapolate below Output Black; Levels (Individual Controls) applies the channel controls before the RGB ones, measured against After Effects 2026 (CPU and GPU) |
|
||||
|
||||
+1
-1
@@ -76,7 +76,7 @@ are grouped by area; the issue tracker has the rest.
|
||||
| 17 | **Media Browser lists files import refuses** | `media_browser.rs` lists AVI; `media::is_importable` has none of them (Targa and Radiance HDR import since #745; DPX and Cineon since #756, log shown as stored: no Cineon Settings conversion yet; MXF OP1a / OP-Atom since #767; FilmCraft has no AVI demuxer); #431 and #324 closed | Confusing failures on common VFX formats | 15–30 h | G6 · [file-format-parity.md](file-format-parity.md) |
|
||||
| 18 | **Relative paths and relinking** | Projects store absolute footage paths; no relink when a project moves | Moving or sharing a project breaks it | 6–12 h | G4 · [file-format-parity.md](file-format-parity.md) |
|
||||
| 19 | **Plug-in ecosystem** | No After Effects SDK hosting (#600, #327 OpenFX, #334, #376 plug-in manager); our WebAssembly API has no third-party plug-ins | Many pro projects depend on Trapcode, Element, Saber… | 40–80 h for API growth; SDK hosting needs an owner decision | G8 · [scripting-parity.md](scripting-parity.md) |
|
||||
| 20 | **Multi-monitor and video output** | #486: any panel can move into a native window of its own (panel menu ▸ Move Panel to New Window, `window.panelWindow`) and so onto another screen, restored with the workspace; still missing: dragging tabs between those windows, app shortcuts while one has the focus, named workspaces remembering them, Mercury Transmit to video hardware (we have a second preview window only) | Two-screen setups are standard for professionals | 10–20 h | G2 · [hardware-parity.md](hardware-parity.md) |
|
||||
| 20 | **Multi-monitor and video output** | #486: on Windows, macOS and X11 every floating panel is an OS window of its own (Undock Panel, a drag out of the main window, panel menu ▸ Move Panel to New Window, `window.panelWindow`) and so can go onto another screen (on Wayland, the web and in embedded viewports floating panels stay in the app window, since Wayland reports no window positions); tabs and groups drag between windows, shortcuts work in them, and the current and named workspaces restore their places; still missing: Mercury Transmit to video hardware (we have a second preview window only) | Two-screen setups are standard for professionals | 10–20 h | G2 · [hardware-parity.md](hardware-parity.md) |
|
||||
| 21 | **Small 26.x features** | Proportional Scrubbing (26.2), pasting Illustrator's own clipboard data as shapes (26.3; SVG markup on the clipboard pastes as a shape layer, #738), variable-font filter (26.3), the rebuilt Effect Controls (26.5). Percentage guides (View ▸ Add Percentage Guide, Convert Guides to Percentage / Pixels) and effect colour labels (Effect Controls header bar and right-click Label menu, `effect.setLabel`) are in (#1095), built from the release notes' one-line descriptions and never compared with After Effects: the Timeline's effect rows wear the label as a colour bar on the left edge (#1509), but After Effects' exact UI there is unknown | Users of the current version expect them | 10–20 h left | — · [ui-parity.md](ui-parity.md) |
|
||||
| 22 | **Encoder efficiency** | HEVC / AV1 have no B-frames, multi-reference or SAO / CDEF; Opus no FEC / DTX; single-file intermediates are 8-bit uncompressed QuickTime only (#372 closed by #778: no 16-bpc, AVI or lossless-compressed codec); #325 render over existing file | Larger files than After Effects + Media Encoder | 20–40 h | G6 · [file-format-parity.md](file-format-parity.md) |
|
||||
| 23 | **Essential Graphics interchange** | Templates are `.ectemplate`, not `.mogrt`; #338 and #611 closed | Premiere editors can't use our templates | 15–30 h | — · [file-format-parity.md](file-format-parity.md) |
|
||||
|
||||
+1
-1
@@ -20,7 +20,7 @@ The server provides the same core conventions as FilmCraft #28:
|
||||
|
||||
| Tool | Arguments | Result |
|
||||
| --- | --- | --- |
|
||||
| `command_list` | `filter?`, `enabled_only?`, `schemas?` | Command catalog |
|
||||
| `command_list` | `filter?`, `enabled_only?`, `schemas?`, `compact?` | Command catalog |
|
||||
| `command_run` | `id`, `params?` | Engine command result |
|
||||
| `command_batch` | `steps: [{id, params?}]`, `stop_on_error?` | `completed`, `failed`, per-step `results` |
|
||||
| `doc_inspect` | none | Project overview and active composition |
|
||||
|
||||
@@ -14,6 +14,7 @@ Guide):
|
||||
| Effect plug-ins (C/C++ SDK, `.aex` / `.plugin`) | [Effect plug-ins](#effect-plug-ins): WebAssembly modules (plug-in API v1) or Rust; the `Plug-ins` folder next to the settings loads at start-up | Different ABI: After Effects SDK plug-ins can't run (G8) |
|
||||
| Scripts folder: its scripts are listed in File ▸ Scripts | `Scripts/` in the settings folder (File ▸ Scripts ▸ Install Script File… copies a script there), listed in File ▸ Scripts with the bundled samples | Same |
|
||||
| File ▸ Scripts ▸ Run Script File… (`.jsx`, `.jsxbin`) | `.jsx` / `.js` | Gap: `.jsxbin` (an undocumented binary encoding) |
|
||||
| File ▸ Scripts ▸ Recent Script Files: the 10 most recently run scripts; Cmd+Option+Shift+D (Ctrl+Alt+Shift+D on Windows) reruns one | File ▸ Scripts ▸ Recent Script Files lists the 10 scripts run last (script files and File ▸ Scripts entries, newest first, kept in the settings); Cmd+Alt+Shift+D runs the most recent one again (`file.runScript {"recent": 0}`, a key that can be changed in Edit ▸ Keyboard Shortcuts) | Same |
|
||||
| ExtendScript preprocessor directives (`#include`, `#target`, `#targetengine`) | `#include` / `//@include` / `#includepath` inline files relative to the script (once each, depth-limited, file gate applies); `#target`, `#targetengine`, `#strict` are ignored | Same |
|
||||
| `Scripts/Startup` and `Scripts/Shutdown`: run in alphabetical order when the app starts and quits | Not run | Gap |
|
||||
| `Scripts/ScriptUI Panels`: listed at the bottom of the Window menu, dockable like the app's own panels, `this` is the panel | `Scripts/ScriptUI Panels/` in the settings folder (File ▸ Scripts ▸ Install ScriptUI Panel… copies one there), listed at the bottom of the Window menu, docked like any panel, `this` is the panel; the panels open when the app quits open again at the next launch | Same. Where a panel was docked isn't kept: workspace layouts aren't saved between launches |
|
||||
|
||||
+1
-1
@@ -71,7 +71,7 @@ The MSI's setup wizard ([`installer-ui.wxs`](../packaging/windows/installer-ui.w
|
||||
choose the install folder; upgrades and repairs reuse it, and `INSTALLFOLDER="..."` picks it for a
|
||||
silent (`/qn`) install. [`packaging-lint.yml`](../.github/workflows/packaging-lint.yml) install-tests
|
||||
that with stub binaries ([`test-msi.ps1`](../packaging/windows/test-msi.ps1)): a custom folder,
|
||||
an upgrade that keeps it, a repair, uninstall, and the Program Files default. The wizard pages
|
||||
an upgrade that keeps it, a repair, uninstall, and the all-users default folder (`Program Files\ArtCraft\EffectCraft`). The wizard pages
|
||||
themselves are checked by hand.
|
||||
|
||||
The portable zip ships [`portable.txt`](../packaging/windows/portable.txt) beside `effectcraft.exe`.
|
||||
|
||||
@@ -27,6 +27,7 @@ our own scripts; no real-world script library has been run against both apps.
|
||||
| `#include`, `#target` directives | yes | `#include` / `//@include` / `#includepath` inline files relative to the including script (once each, nested at most 32 deep, under the scripts' file gate; errors name the included file and line); `#target`, `#targetengine`, `#strict` are ignored | good | `tests_include.rs` (#759); installed scripts and panels have no folder of their own, so they include from the project's folder or absolute paths |
|
||||
| `.jsxbin` | yes | no | out of scope | No public specification |
|
||||
| Keyboard shortcuts for scripts | yes | no | missing | plugins.md |
|
||||
| Recent Script Files | File ▸ Scripts ▸ Recent Script Files (10 scripts), a key to rerun | Same list, kept in the settings; Cmd+Alt+Shift+D reruns the most recent script | same | `recent_script_files_run_again` ([plugins.md](plugins.md)) |
|
||||
| Command-line rendering `aerender` | yes | `effectcraft-cli render`, `script`, `exec` | same purpose | `apps/effectcraft-cli` |
|
||||
| Essential Graphics scripting hooks | `addToMotionGraphicsTemplate…` | yes (M13.7) | good | — |
|
||||
| Agent control (MCP, control channel, every command) | none | yes | beyond | [agents.md](agents.md), [control-protocol.md](control-protocol.md); `list_effects` omits parameter types and ranges (#441) |
|
||||
|
||||
+3
-4
@@ -16,7 +16,7 @@ feel and platform differences, and the 26.x interface changes are not in yet.
|
||||
| Area | Status | % | Evidence and gaps |
|
||||
|---|---|---:|---|
|
||||
| Menu bar | After Effects' menus, order, submenus and labels; native on macOS; keyboard-operable in-window bar | 95% | 587 entries in `crates/engine/src/menus.rs`; Adobe-service entries omitted by design; `ui_menus` tests (#279) |
|
||||
| Panels and workspaces | Every After Effects panel; all standard workspaces; drag-to-dock, tabs, floating panels, maximise | 75% | `ui_tabs`, `ui_panels`; panels move into their own native windows on any screen (#486 open: no dragging tabs between those windows); #302, #301 and #320 (docking, stacked-panel headers, workspace persistence) are closed |
|
||||
| Panels and workspaces | Every After Effects panel; all standard workspaces; drag-to-dock, tabs, floating panels, maximise | 75% | `ui_tabs`, `ui_panels`; on Windows, macOS and X11 floating panels are OS windows of their own on any screen (on Wayland, the web and in embedded viewports they stay in the app window), with tabs and groups dragging between windows and shortcuts working in them (#486); #302, #301 and #320 (docking, stacked-panel headers, workspace persistence) are closed |
|
||||
| Timeline | Switches, modes, parent & link, twirl-downs, reveal shortcuts (U, UU, P, S, R, T, A, E, M, F, Alt+Shift…), pick whips, graph editor, work area, markers | 75% | `ui_keyframes`, `ui_timeline_*`; expand precomps in place (#601); #456, #457, #569 and #355 (Graph Editor jitter and buttons, negative rotation, bulk keyframing) are closed; Proportional Scrubbing (26.2: Ctrl+Alt / Cmd+Opt scrub of hot text spreads the change over the selected layers by selection order, #770) matched for layers selected as a whole, not yet for individually selected properties; every layer has the Video switch, nulls, cameras and lights included (a hidden null, camera or light has no box or handles in the viewer and isn't picked there; other selected hidden layers keep their layer controls and paths, #1769); a row control (a switch, the label swatch, a Modes cell) clicked on one of several selected layers acts on the whole selection, with the layers the switch doesn't apply to left out (#1849); a shape group's inner Contents (After Effects' elided Vectors group) draws no row — the group's path, fill/stroke and Transform list directly under it |
|
||||
| Composition viewer | Selection, handles with direction-aware cursors, rulers, guides, grids, snapping, channels, exposure, region of interest, snapshots, 3D views, Spacebar hand | 70% | `ui_viewer`, `ui_viewers`; Cmd/Ctrl +/− doesn't zoom (#570); anchor point grab on Linux (#492); #352 (snapping) is closed; no 3D transform gizmos (#392, #347); percentage guides (26.5) exist as View ▸ Add Percentage Guide and Convert Guides to Percentage / Pixels (a guide stores a percent of the comp, so it follows comp-size changes; behaviour inferred from the release note, not compared with After Effects); Copy Frame to Clipboard (26.3) is in the Composition menu and the viewer's context menu |
|
||||
| Tools panel | All After Effects tools; long-press flyouts; Tool Creates Shape / Mask; Fill / Stroke options | 80% | #213, #227 fixed; #553 (pen and vertex tools on motion paths) is closed |
|
||||
@@ -41,9 +41,8 @@ cover shape paths and masks, corner-vertex dragging and undo, and layers without
|
||||
|
||||
## Estimate
|
||||
|
||||
**≈ 60–120 h**: the open interaction issues above (25–45 h, about 0.2–0.5 h each with a scripted
|
||||
test), 3D gizmos 8–15 h, multi-monitor panels 10–20 h, the 26.x interface changes 10–20 h, an
|
||||
accessibility pass 15–30 h. Checking feel against After Effects needs the owner's Mac with After
|
||||
**≈ 60–110 h**: the open interaction issues above (25–45 h, about 0.2–0.5 h each with a scripted
|
||||
test), 3D gizmos 8–15 h, the 26.x interface changes 10–20 h, an accessibility pass 15–30 h. Checking feel against After Effects needs the owner's Mac with After
|
||||
Effects running; most of the rest parallelises.
|
||||
|
||||
## Revision history
|
||||
|
||||
Reference in New Issue
Block a user