Merge main into fix/particle-birth-history

This commit is contained in:
tylerjenningsw
2026-10-25 14:26:29 -04:00
535 changed files with 37957 additions and 5524 deletions
+36 -16
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@@ -10,15 +10,6 @@ user can do, an agent can do too. There are three ways in:
| **CLI** (`effectcraft-cli exec/get/set/...`) | one-shot scripting and CI; JSON output with `--json` | no |
| **Control channel** (`effectcraft --control 9877`) | driving and seeing the live UI; see [control-protocol.md](control-protocol.md) | yes |
## Find the presets folder
The native Effects & Presets panel's options menu includes **Copy Presets Folder Path**. It copies
the folder the panel scans: `EC_PRESETS_DIR` when set, otherwise `~/Documents/EffectCraft/Presets`
using `HOME` or `USERPROFILE`. Relative paths are resolved to an absolute path. The folder may
not exist yet; this action does not create it.
Over the live UI control channel, `ui.menu.invoke {"id":"effects.copyPresetsFolderPath"}` copies
the same path and returns `{path}`. The web app reports that it has no local presets folder.
## MCP setup
Build once with `cargo build --release -p effectcraft-cli`, then register the server. For Claude
@@ -52,6 +43,11 @@ Desktop, Cursor and the like) take the same `command` and `args`.
- **Bridge** (`["mcp", "--bridge", "9877"]`): drives a running `effectcraft --control 9877`, so you
see every change live. Bridge mode adds `screenshot` and the `ui_*` tools.
After a broken connection, the bridge retries explicitly read-only control queries once.
Engine commands, UI edits and unknown methods whose transmission or reply fails report an
unknown outcome: the app may already have applied them. Inspect the app before explicitly
retrying. A later call reconnects; timeouts and malformed replies are never automatically resent.
### From an installed release
The release packages ship `effectcraft-cli` alongside the desktop app, so no build is needed:
@@ -184,6 +180,7 @@ Short recipes; every step is one tool call.
| Animate | `add_keyframe {"layer":2,"path":"transform/scale","keys":[{"time":0,"value":[0,0]},{"time":0.5,"value":[100,100]}],"interpolation":"easyEase"}` |
| Effect with settings | `list_effects {"filter":"glow"}` → `add_effect {"layer":2,"effect":"Glow","values":{"threshold":40,"radius":30}}` → `set_property {"layer":2,"path":"effects/#1/intensity","value":2}` |
| Key a green screen | `add_effect {"layer":2,"effect":"Keylight (1.2)"}` → `execute_command effect.pickColor {"layer":2,"effect":1,"param":"screenColour","x":20,"y":20,"average":true}` (a screen pixel, layer space; samples the effect's input) → `set_property {"layer":2,"path":"effects/#1/screenMatte/clipBlack","value":10}` → `render_frame {"transparent":true}` |
| Key objects by Cryptomatte | `add_effect {"layer":2,"effect":"Cryptomatte"}` → `execute_command effect.pickCryptomatte {"layer":2,"effect":1,"x":120,"y":80}` (the ID under that layer pixel replaces the Selection; `"mode":"add"` / `"remove"` edit it; `effect.cryptomatteAt` with the same point only reports the name) → `render_frame` |
| Drive with an expression | `set_property {"layer":2,"path":"transform/rotation","expression":"time*90"}` |
| Inspect a layer | `get_layer {"layer":2,"flat":true}` (every property with its `path`, value, key count) |
| Check the result | `render_frame {"time":1.5,"max_side":640}`; in bridge mode `screenshot {"panel":"Timeline"}` |
@@ -220,7 +217,7 @@ Things that tripped up a long agent-driven session (a multi-scene 3D piece built
### Cookbook (from end-to-end QA)
The scenarios in `crates/automation/tests/qa/` and `apps/effectcraft-cli/tests/qa_template.rs`
The scenarios in `crates/automation/tests/qa/` and `apps/effectcraft-cli/tests/it/qa_template.rs`
build real projects through these interfaces; they are worked examples of everything below.
* **Name things when you create them**: `layer.newText`, `layer.newShape`, `layer.newSolid`,
@@ -307,7 +304,9 @@ build real projects through these interfaces; they are worked examples of everyt
The CLI also renders an exported template directly:
`effectcraft-cli render --template lt.ectemplate --values values.json --out 'title_[#####].png'`.
`values.json` is an object such as `{"Title":"John Smith","Bar Color":"#00c080","Bar Opacity":50}`;
names follow `essential.set`, including its case-insensitive matching. Values override one
names follow `essential.set`, including its case-insensitive matching. A Media Replacement
control takes a footage file path (`{"Clip":"/in/clipB.mp4"}`, or `{"path": …}`), which is
imported and set as the control's `item`. Values override one
imported instance; the template file and its source controls keep their defaults. Omit
`--values` to render those defaults, or use the same options with `render-frame` for a PNG.
Values must fit in 1 MiB. Invalid JSON, unknown controls and invalid values fail before rendering.
@@ -325,8 +324,8 @@ build real projects through these interfaces; they are worked examples of everyt
### Effect positions
Effect points, Puppet pins (`puppet.addPin`, `puppet.recordPin`), Paint, Liquify and Roto Brush
strokes and `effect.pickColor` are in **effect space**: layer pixels from the top-left of the
layer's effect bounds. For footage, solids and precomps that is the layer's own pixel grid. Shape
strokes, `effect.pickColor` and `effect.pickCryptomatte` are in **effect space**: layer pixels
from the top-left of the layer's effect bounds. For footage, solids and precomps that is the layer's own pixel grid. Shape
and text layers have comp-sized bounds centred on their content's origin, so in a `w` × `h` comp
the point `[w / 2, h / 2]` is that origin (a new effect's default point). `prop.get` / `prop.set`
read and write these values as they are.
@@ -534,7 +533,10 @@ indices): character attributes
starts editing (`position` instead of `box` makes point text; `vertical: true` vertical type).
2. `text.insert {"text":"Hello world"}` types at the caret (replacing the selection);
`text.setSelection {"start":6,"end":11}` selects "world"; `text.moveCaret {"to":"wordLeft",
"extend":true}` moves like the arrow keys; `text.delete {"word":true}` is Alt+Backspace.
"extend":true}` moves like the arrow keys; `text.delete {"word":true}` is Alt+Backspace;
`text.deleteSurrounding {"before":1,"after":2,"bytes":true}` deletes the characters around the
selection without deleting it (what an input method's replacement asks for: the selection stays
for the commit that follows; a byte count ending inside a character leaves that character).
3. `layer.setText {"range":[6,11], "size":40, "fill":"#ff5500"}` styles the selection (the
Character panel does the same); with an empty range it sets the style the next typed text takes.
4. `edit.copy`, `edit.paste`, `edit.pasteTextMatchFormatting` and `edit.pasteTextFormattingOnly`
@@ -544,8 +546,10 @@ Fonts: `text.fonts` (MCP `list_fonts`) lists every family a text layer can use,
styles, origin (`bundled`, `system`, `user`), `variable` (it has variation axes) and own-language name
(`{"query":"gothic"}` filters by name, `{"variable":true}` keeps only variable fonts, like the font
menu's Variable Fonts filter; `{"rescan":true}` first picks up fonts installed since launch). Pass a listed `family` and
one of its `styles` to `layer.setText {"font", "style"}`; `text.fontFeatures` says which OpenType
options a font draws with its own glyphs.
one of its `styles` to `layer.setText {"font", "style"}`. A variable font's named instances (`Light` …
`Black`) are styles of its family; a style or an instance's PostScript name (`"font": "Figtree-Black"`)
sets the instance's axis values, and `variations` set on the text override them axis by axis.
`text.fontFeatures` says which OpenType options a font draws with its own glyphs.
A tool with its own font library can hand it over without installing it: folders listed in
`EFFECTCRAFT_FONT_DIRS` (a path list, `:`-separated, `;` on Windows) are scanned like the system font folders.
On Linux and the BSDs the system font folders are `/usr/share/fonts`, `/usr/local/share/fonts`,
@@ -595,6 +599,12 @@ Extension points and the bundled extensions: [plugins.md](plugins.md).
properties, FF missing effects, EE Expressions, LL Waveform, UU everything changed from its
default. Shift+key adds or removes a set; the same key again hides it; Ctrl/Cmd+` twirls the
selected layers open or closed. With no layer selected they apply to every layer.
* A row control clicked on one of several selected layers applies to every selected layer, as in
After Effects: the A/V switches (video, audio, solo, lock), the Switches column (shy, collapse,
quality, fx, frame blending, motion blur, adjustment, 3D), the label swatch and the Modes column
(blending mode, Preserve Transparency), one undo step, with the layers the switch doesn't apply
to left out. A control on an unselected row changes that layer alone; Alt-clicking an A/V feature
still sets the selected layers apart from the rest.
* `keys.toggleTransform {"layers"?: [...], "prop": "position"}` (Alt+Shift+A/P/S/R/T) adds or
removes a keyframe at the current time on that Transform property of each layer, in one undo
step (separated X/Y/Z Position; Orientation and X/Y/Z Rotation on 3D layers).
@@ -667,6 +677,7 @@ effectcraft-cli render-frame main.ecproj --time 1 --max-side 640 --out f.png --j
effectcraft-cli exec layer.newNull --bridge 9877 # same commands, against the live app
effectcraft-cli exec file.exportLottie '{"comp":"Main","path":"main.json","includeExpressions":true}' main.ecproj --json
effectcraft-cli exec file.importLottie '{"path":"anim.json"}' main.ecproj --save
effectcraft-cli render main.ecproj --comp Main --out main.mov --format prores --progress # progress lines on stderr for a program that reads them
```
Scripts written against After Effects' documented scripting API run with `script`:
@@ -714,3 +725,12 @@ open the demo project; without it the app starts with an empty project) and use
mode or the raw control channel. A good loop is: `ui_elements` to find an id, `ui_click` or `ui_drag`
to act, then `screenshot {"panel":"Timeline"}` to check the result. `render_frame` shows the
composition itself at any zoom.
### Effects & Presets
The native Effects & Presets panel's options menu includes **Copy Presets Folder Path**. It copies
the folder the panel scans: `EC_PRESETS_DIR` when set, otherwise `~/Documents/EffectCraft/Presets`
using `HOME` or `USERPROFILE`. Relative paths are resolved to an absolute path. The folder may
not exist yet; this action does not create it.
Over the live UI control channel, `ui.menu.invoke {"id":"effects.copyPresetsFolderPath"}` copies
the same path and returns `{path}`. The web app reports that it has no local presets folder.
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@@ -356,7 +356,7 @@ to the preview cache. Scoped allocation failures retain the adaptive budget/CPU
**Recovery boundary:** the host installs handlers through eframe's CreationContext, after egui's
presentation pipelines but before EffectCraft's pipelines. This does not cover that earlier egui
startup window. eframe 0.36.2 supports lost-surface recreation, not replacing its live device and
startup window. eframe 0.37 supports lost-surface recreation, not replacing its live device and
all presentation resources. Device loss therefore requires restarting the presentation backend;
CPU compositing alone cannot restore that display. No automatic restart or persistent safe-mode
sentinel is implemented here. Browser scope futures are not synchronously awaited; the browser page
@@ -728,3 +728,5 @@ JSON parsing is now the bulk of open), and rendering 5,000-layer comps faster.
| Date | Change | Summary |
|---|---|---|
| 2026-10-10 | minor | Status line added; crate table checked against `crates/` (every crate listed); effect count and VP9 encoder description corrected |
PDF document structure uses the `craft-pdf` read feature through an app-owned bounded object adapter. EffectCraft retains its drawing tree, fonts, content/image filters and EPS interpreter; ordinary object/xref limits remain 256 MiB on 64-bit and 64 MiB on 32-bit/WASM, including repair.
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@@ -37,7 +37,8 @@ printf '{"id":1,"method":"engine.execute","params":{"command":"comp.new","params
|---|---|---|
| `engine.execute` | `{command, params?}` | The command's result. Every engine command (`effectcraft-cli commands`) runs exactly as it does headless, so it never opens a dialog: `comp.new {}` creates a default comp. UI-only ids (`tool.*`, `view.*`, `window.*`, `playback.*`, `timeline.*`, `app.*`) fall through to the menu dispatcher. Unknown top-level params are rejected, and the error lists the accepted keys. |
| `ui.menu.invoke` | `{id, params?}` | Like a menu click: commands with empty params may open their dialog (New Composition, Solid Settings, file pickers). |
| UI commands (via either) | | `timeline.column {column, visible?}` (av, keys, label, num, comment, switches, modes, parent, in, out, duration, stretch), `timeline.sourceName {value?}`, `timeline.search {query}`, `timeline.reveal.<kind>` / `timeline.revealAdd.<kind>` (the property shortcuts and Shift+shortcut: position, scale, rotation, opacity, anchor, effects, masks, feather, levels, animated, and the double-press sets maskPath, maskOpacity, timeRemap, expressions, material, paint, selected, missingEffects, waveform), `timeline.keyAt.<anchor\|position\|scale\|rotation\|opacity>` (Alt+Shift+A/P/S/R/T), `timeline.twirlSelected` (Ctrl/Cmd+`), `timeline.collapseAll`, `flowchart.options {layers?, effects?, solids?, direction?: lr\|tb, comp?}`, `flowchart.graph {comp?}` → `{nodes, edges}`, `window.workspace {name}` (all After Effects workspaces). |
| Copy a Media Browser source path | `ui.menu.invoke {id: "mediaBrowser.copySourcePath", params: {path}}` | Copies the exact non-empty path string to the clipboard and returns `{path}`. Supports file/folder paths and virtual source identifiers. Missing, empty or non-string paths return an error. |
| UI commands (via either) | | `timeline.column {column, visible?}` (av, keys, label, num, comment, switches, modes, parent, in, out, duration, stretch), `timeline.sourceName {value?}`, `timeline.search {query}`, `timeline.reveal.<kind>` / `timeline.revealAdd.<kind>` (the property shortcuts and Shift+shortcut: position, scale, rotation, opacity, anchor, effects, masks, feather, levels, animated, and the double-press sets maskPath, maskOpacity, timeRemap, expressions, material, paint, selected, missingEffects, waveform), `timeline.keyAt.<anchor\|position\|scale\|rotation\|opacity>` (Alt+Shift+A/P/S/R/T), `timeline.twirlSelected` ``(Ctrl/Cmd+`)``, `timeline.collapseAll`, `flowchart.options {layers?, effects?, solids?, direction?: lr\|tb, comp?}`, `flowchart.graph {comp?}` → `{nodes, edges}`, `window.workspace {name}` (all After Effects workspaces). |
| `engine.commands` | `{filter?, enabledOnly?}` | `[{id, label, menu, shortcut, params, enabled, why}]` |
| `ui.menu.list` | `{}` | The menu tree with enablement. |
| `render.frame` | `{comp?, time?, max_side?, path?, base64?}` | Renders a comp frame through the session, independent of the viewer zoom or resolution. `comp` is an id or name (default: the active comp), `time` is in comp seconds (default: the CTI), `max_side` caps the longest side (0 = full size). Writes a PNG to `path` (default: a temp file) and returns `{comp, time, width, height, path}`. With `base64: true` it returns `{…, png: "<base64>"}` and writes no file. |
@@ -50,7 +51,7 @@ export formats, parity summary), `jobs.list` (Progress panel jobs, e.g. the back
`footage.check` after File ▸ Open).
Every engine command is reachable through `engine.execute`, and every interactive widget of every
panel registers an element id; both are enforced by `crates/ui-egui/tests/ui_agent_audit.rs`.
panel registers an element id; both are enforced by `crates/ui-egui/tests/it/ui_agent_audit.rs`.
## UI state
@@ -125,7 +126,7 @@ frames and can be assigned through `shortcuts.set`.
| Method | Params | Result |
|---|---|---|
| `ui.screenshot` | `{path?, panel?, id?}` | `{path, width, height}`: a PNG of the window, or cropped to one panel or element. |
| `ui.screenshot` | `{path?, panel?, id?}` | `{path, width, height}`: a PNG of the window, or cropped to one panel or element. The panel or element rectangle is resolved when the capture is issued (after the UI settles), so it follows a panel that moved; a panel or id that is not on screen is retried and then reported, never replaced by a whole-window shot. |
Element ids are stable, for example `tools.Selection`, `panel.Timeline`, `panel.tab.EffectControls`,
`panel.tab.Timeline.<comp>` (one Timeline tab per open comp; `panel.tab.Timeline` is the shown
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@@ -15,7 +15,7 @@ After Effects', and does the preset library exist. The per-effect catalogue is t
| Parameter names, order, popups, units, defaults | aligned in M9.12 | Agent-checked against After Effects' documentation, not against a live dump |
| On the GPU | **280** (92%) | Measured: registry flags; GPU vs CPU agreement tested per effect |
| 32-bit float, no clamping | 306 | Measured: registry flags |
| **Rendered output matches After Effects** | **unmeasured** | No effect is compared with an After Effects render yet. `effectcraft_effects::fidelity::compare_frames` exists for the corpus ([fidelity/README.md](fidelity/README.md)); simulation effects are pinned by golden hashes of our own output (M13.27) |
| **Rendered output matches After Effects** | **partly measured** | Some colour effects are checked against After Effects 2026 renders of our own test projects: Tint, Tritone, Black & White, Exposure, Levels, Curves, Luma Key, Extract, 4-Color Gradient and Fill within 1–3/255, Brightness & Contrast up to 6.2/255 (Color Correction, Generate and Keying rows below); every other effect is unmeasured. `effectcraft_effects::fidelity::compare_frames` exists for the corpus ([fidelity/README.md](fidelity/README.md)); simulation effects are pinned by golden hashes of our own output (M13.27) |
| Animation presets | **54** original presets (8 text-animator, 23 Transitions, 23 Backgrounds) against After Effects' **621** `.ffx` presets | Measured: `crates/engine/presets/text_animators.json`, `crates/engine/presets/transitions.json`, `crates/engine/presets/backgrounds.json`; the After Effects `Presets` folder |
| 26.x additions | Curl Noise (26.3) present (#463 open); effect colour labels (26.5) present in Effect Controls only, not in the Timeline; the rebuilt Effect Controls (26.5) missing | Release notes |
@@ -30,15 +30,15 @@ corpus compares renders, each effect is assumed to differ somewhere, and users k
| Audio | 13 | 0 | CPU by design (applied in the mixdown) |
| Blur & Sharpen | 16 | 15 | Gaussian Blur interaction and output to be measured first ([fidelity/ae-2026-acceptance.md](fidelity/ae-2026-acceptance.md)) |
| Channel | 13 | 13 | — |
| Color Correction | 40 | 40 | Tint has Swap Colors (#963); ACES 2.0 / OCIO 2.5 (26.5); Apply Color LUT (#514) and 32-bpc blending (#494) are closed |
| Color Correction | 40 | 40 | Tint, Tritone and Black & White (sliders and Tint) match After Effects 2026 renders (Rec. 601 luminance); Levels (Individual Controls) matches After Effects 2026 in 32 bpc (channel controls before RGB, "Off for 32 bpc Color" unclipped; plain Levels' channel order not measured); Brightness & Contrast (non-legacy) close to After Effects 2026 ramps, not identical (up to 6.2/255 off; the test allows 7/255) (negative settings invert the positive curves); Curves interpolates a natural cubic spline through its points, as After Effects 2026 (exact on its grey steps); Tint has Swap Colors (#963); ACES 2.0 / OCIO 2.5 (26.5); Apply Color LUT (#514) and 32-bpc blending (#494) are closed |
| Distort | 39 | 35 | Liquify has no viewer brush; #303 (Mesh Warp drag) and #534 (CC Power Pin Unstretch) are closed |
| Expression Controls | 9 | 9 | — |
| Generate | 26 | 25 | Fractal on the CPU (needs f64); #526 (Reset) and #536 (Write-on marks) are closed |
| Generate | 26 | 25 | 4-Color Gradient's Blend matches After Effects 2026 (weights 1 / (d² + Blend²)); Fill's Opacity is the filled layer's opacity, as After Effects 2026 renders it (with a Fill Mask it still mixes with the original, not measured); Fractal on the CPU (needs f64); #526 (Reset) and #536 (Write-on marks) are closed |
| Immersive Video | 12 | 12 | — |
| Keying | 12 | 12 | Key Cleaner approximated; #533 (wire-removal Frame Offset) is closed |
| Keying | 12 | 12 | Luma Key and Extract key on Rec. 601 luminance, as After Effects 2026; Key Cleaner approximated; #533 (wire-removal Frame Offset) is closed |
| Matte | 6 | 4 | Mocha shape reads our documented JSON, not Mocha's format |
| Noise & Grain | 13 | 12 | Curl Noise (#463); Match Grain on the CPU |
| Obsolete | 9 | 9 | — |
| Obsolete | 9 | 9 | Luma Key matches After Effects 2026 on a grey ramp (hard cut, Tolerance only for Similar / Dissimilar) |
| Paint | 1 | 0 | Tablet pressure not read ([hardware-parity.md](hardware-parity.md)) |
| Perspective | 10 | 9 | Chromatic Aberrations pan/tilt crash (#580) |
| Simulation | 18 | 18 | Particle Playground lacks Particle Exploder, text particles, ephemeral mapper; CC Particle World camera fixed (#397) |
@@ -64,6 +64,17 @@ the GPU is performance, not parity.
| Date | Change | Summary |
|---|---|---|
| 2026-10-19 | minor | Tritone uses Rec. 601 luminance, measured against After Effects 2026 renders of a red solid and a grey ramp (CPU and GPU) |
| 2026-10-19 | minor | Black & White's Tint keeps the gray's luminosity (Color blend), measured against After Effects 2026 renders (CPU and GPU) |
| 2026-10-19 | minor | Levels: "Off for 32 bpc Color" no longer clips in 32 bpc projects, unclipped values extrapolate below Output Black; Levels (Individual Controls) applies the channel controls before the RGB ones, measured against After Effects 2026 (CPU and GPU) |
| 2026-10-19 | minor | Brightness & Contrast: negative Brightness / Contrast are the inverse curves of the positive ones (Brightness −40: 20/255 → 6/255 off After Effects 2026; still up to 6.2/255 off, not the same pixels), CPU and GPU |
| 2026-10-19 | minor | Luma Key: Key Out Brighter / Darker cut hard at Threshold, measured against After Effects 2026 renders of a ramp (CPU and GPU) |
| 2026-10-19 | minor | Luma Key and Extract: Rec. 601 luminance (was Rec. 709), measured against After Effects 2026 (CPU and GPU) |
| 2026-10-19 | minor | 4-Color Gradient: each point weighs 1 / (d² + Blend²), measured against After Effects 2026 at Blend 10 / 50 / 100 / 300 (CPU and GPU) |
| 2026-10-19 | minor | Fill without a mask: the layer becomes the fill colour at its alpha × Opacity (was a mix with the original), measured against After Effects 2026 (CPU and GPU) |
| 2026-10-19 | minor | Curves: natural cubic spline through the points, clamped to 0..1 (was a monotone spline), measured against After Effects 2026 (CPU and GPU); Lumetri's curves and Glow's Arbitrary Map keep the monotone spline |
| 2026-10-18 | minor | Tint uses Rec. 601 luminance weights, measured against After Effects 2026 renders of red, green, blue and grey solids (CPU and GPU) |
| 2026-10-18 | minor | Exposure converts to linear light with a pure 2.2 power curve, as measured in After Effects (Offset 0.0005 / 0.002 / 0.02 / 0.1 on black: 8 / 15 / 43 / 90), not the piecewise sRGB curve; its sliders take After Effects' ranges (Exposure −100..100, slider −4..4; Offset −2..2, slider −0.5..0.5; Gamma Correction 0.1..10) |
| 2026-10-12 | minor | Parameters 3,014 to 3,017 (effects.md); #303, #514, #526, #533–#536 marked closed instead of pending |
| 2026-10-12 | minor | Effect colour labels (26.5) added in Effect Controls |
| 2026-10-12 | minor | Tint's Swap Colors button and agent-drivable command (#963); undo/redo, instance targeting, animated layer-time edits and invalid-input tests |
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@@ -149,7 +149,7 @@ Effects are addressed by id (`ec.<category>.<name>`) or display name in commands
| Corner Pin | `ec.distort.cornerpin` | 4 | GPU | 32 | Implemented |
| Detail-preserving Upscale | `ec.distort.upscale` | 4 | | 32 | Implemented |
| Displacement Map | `ec.distort.displacementmap` | 8 | GPU | 32 | Implemented |
| Liquify | `ec.distort.liquify` | 12 | GPU | 32 | Implemented |
| Liquify | `ec.distort.liquify` | 13 | GPU | 32 | Implemented |
| Magnify | `ec.distort.magnify` | 10 | GPU | 32 | Implemented |
| Mesh Warp | `ec.distort.meshwarp` | 3 | GPU | 32 | Implemented |
| Mirror | `ec.distort.mirror` | 2 | GPU | 32 | Implemented |
File diff suppressed because it is too large Load Diff
+1 -1
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@@ -4,7 +4,7 @@ These checks use original compositions and public interaction behavior. No Adobe
implementation code are included. Adobe's [selection documentation](https://helpx.adobe.com/after-effects/desktop/work-with-layers/select-and-arrange-layers/selecting-arranging-layers.html)
describes Timeline range selection and Composition Shift-click/Shift-marquee selection.
`crates/ui-egui/tests/ui_workflow_selection.rs` exercises actual pointer and keyboard events:
`crates/ui-egui/tests/it/ui_workflow_selection.rs` exercises actual pointer and keyboard events:
- Timeline Shift-click selects the visible range, skipping locked layers; Ctrl/Command-click toggles a layer.
- A drag beginning in the empty Timeline outline selects the intersected layer rows without reordering them.
+1 -1
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@@ -43,7 +43,7 @@ trips and renders, checked by tests, not against After Effects), **partial** (na
| TIFF | R/W | yes | yes (sequence) | good |
| OpenEXR (multi-layer, Cryptomatte) | R/W | yes | yes (32-bit sequence) | good; HTJ2K compression fails (#482); EXRs without an unnamed RGB layer decode twice (#474) |
| Photoshop PSD / PSB | R (footage, composition) / W (layers, sequence) | yes (layers, groups, masks, styles, smart objects) | Save Frame As ▸ Photoshop Layers; no Photoshop sequence output | good, from Adobe's published spec |
| Illustrator `.ai`, PDF, EPS | R | yes (vector, Continuously Rasterize, Create Shapes) | — | partial: no JPX / JBIG2 images, no Illustrator procset EPS |
| Illustrator `.ai`, PDF, EPS | R | yes (vector, Continuously Rasterize, Create Shapes; Composition and Composition - Retain Layer Sizes, #1536) | — | partial: no JPX / JBIG2 images, no Illustrator procset EPS |
| SVG | R | yes | — | good; SVG markup on the clipboard pastes as a shape layer (26.3, #738); Illustrator's own clipboard data (PDF/AI) doesn't |
| GIF | R/W | yes | yes (animated) | good |
| BMP | R | yes | — | good |
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@@ -70,6 +70,16 @@ next to it.
Agents: `file.importProject {"path": "/projects/titles.ecproj"}` returns the comps, the root comps,
`primaryComp` (the only root comp, if there is one) and any missing media.
## Finding a layer's source in the Project panel
Right-click a layer in the Timeline or Composition panel and choose **Reveal Layer Source in
Project** (also Layer ▸ Reveal ▸ Reveal Layer Source in Project). The Project panel opens, its
search is cleared, the folders holding the source open, and the source item is selected.
Layers whose image is generated inside the composition — text, shape, null, camera, light and
3D primitive layers — have no Project item, so the command is not offered for them. Adjustment
layers do have one: the solid that backs them.
## Interpret Footage
Select a footage item in the Project panel and choose **File ▸ Interpret Footage ▸ Main…**
@@ -107,6 +117,18 @@ vectors, positions and IDs are never the picture. EXtractoR reads every other la
## Replacing and reloading
Importing a layered file as a composition refreshes the decoded sources used by its layers,
including files overwritten at the same path and byte size.
- **Replace a layer's source** without rebuilding the layer: Alt-drag (Option-drag on macOS) a
footage item, composition or solid from the Project panel onto a layer in the Timeline. The
layer keeps its name, timing, transforms, keyframes, expressions, effects, masks, switches,
parenting and track matte; only its source changes. A source with audio adds Audio properties
when the layer has none. To replace several selected layers with the selected Project item, press
Ctrl+Alt+/ (Cmd+Opt+/). Compositions, footage and solids are interchangeable; folders, data files
and 3D models are not sources, and a composition can't be nested in itself. Alt-dragging onto a
layer is one layer at a time, as in After Effects.
Agents: `layer.replaceSource {"item": id, "layers": [ids]}`.
- **File ▸ Replace Footage ▸ File…** (Ctrl+H) points the item at another file. Pick a numbered
file to replace it with that file's whole sequence (`file.replaceFootage {"path": …,
"sequence": false}` for one frame).
@@ -126,7 +148,8 @@ vectors, positions and IDs are never the picture. EXtractoR reads every other la
File ▸ Open tries each missing file at the same place under the project's new folder, without
marking the project modified.
- **File ▸ Reload Footage** (Ctrl+Alt+L) reads the files again. A sequence picks up frames
added to its folder (a render still in progress) and keeps its interpretation.
added to its folder (a render still in progress) and keeps its interpretation; a still is
read as its one file, even when numbered files sit next to it.
**File ▸ Dependencies ▸ Relink Missing Footage…** searches a chosen folder and its subfolders
for missing source files on the desktop. It relinks unique exact filenames whose decoded type,
+22 -7
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@@ -1,6 +1,6 @@
# Where EffectCraft falls short
> **Last reviewed:** 2026-10-12 · **Last updated:** 2026-10-12 · **Change:** minor (issue, PR and catalog references gap 21: percentage guides and effect colour labels in; earlier change: re-audited against `upstream/main` 470ea7a3; ranked gap list from the 10 October re-measure otherwise unchanged) · **Target:** Adobe After Effects 2026 (26.5.0.89)
> **Last reviewed:** 2026-10-12 · **Last updated:** 2026-10-13 · **Change:** minor (path-editing layer bounds, #1220; issue, PR and catalog references gap 21: percentage guides and effect colour labels in; earlier change: re-audited against `upstream/main` 470ea7a3; ranked gap list from the 10 October re-measure otherwise unchanged) · **Target:** Adobe After Effects 2026 (26.5.0.89)
An honest assessment of how far EffectCraft is from being a real replacement for After Effects,
and the work that closes the gap. This document is meant for contributors and agents choosing
@@ -64,7 +64,7 @@ are grouped by area; the issue tracker has the rest.
| 5 | **Playback and scrubbing feel** | #595 stutter on cached frames (partly addressed: nearest-first RAM preview prefetch, cache bars at 1/3 resolution), #304, #504 / #335 audio late or crackling, #586 puppet lag (maintainers asked for details); #329 slow scrubbing (#784) and #554 closed | Preview is where motion designers spend their day | 25–50 h | G5 · [hardware-parity.md](hardware-parity.md) |
| 6 | **Linux and Windows interaction bugs** | Open: #488 rename arrows (hardening landed, reporter asked for details), #492 anchor drag, #268 file drops on Wayland (winit), #613 Direct3D 12 compositor. Now closed: #491, #493, #467, #320, #302, #596 | Many reports come from Linux; some Windows GPUs fail to start the compositor | 25–45 h | G2 · [ui-parity.md](ui-parity.md) |
| 7 | **Animation presets: 54 against 621** | After Effects ships 621 `.ffx` presets (Behaviors, Backgrounds, Shapes, Synthetics, Text, Transitions…); we ship 54 original presets (8 text-animator; 23 Transitions: wipes, clock and fan reveals, blinds, dissolves, card flips, CC wipes, fades, #757; 23 Backgrounds: drifting gradients, fog, cloud and smoke, plasma and magma, cells, hexagons, scrolling grids and checks, pulse rings, bokeh, light sweep, #1096, driven by expressions so they keep moving, not seamless loops) and read only our `.ecpreset`. Missing: Behaviors, Shapes, Synthetics, Image and more Text | Presets are how many designers start; tutorials assume them | 15–35 h (original presets; `.ffx` reading is out of clean-room scope) | G8 · [effects-parity.md](effects-parity.md) |
| 8 | **Mask and shape bugs** | Open: #1004 mask vertex multi-select, #999 auto-pan, #1042 / #1033 vertex nodes under the bounding box, #932 Convert to Bezier Path, #959 / #960 shape group toggles and operators. Now closed: #510, #513, #527, #509, #303, #553 | Masks are core compositing | 10–20 h | G2 · [target-app-parity.md](target-app-parity.md) |
| 8 | **Mask and shape bugs** | Open: #1004 mask vertex multi-select, #999 auto-pan, #1042 / #1033 vertex nodes under the bounding box, #959 / #960 shape group toggles and operators. Now closed: #510, #513, #527, #509, #303, #553, #932 (Convert To Bezier Path on a shape layer's parametric path) | Masks are core compositing | 10–20 h | G2 · [target-app-parity.md](target-app-parity.md) |
| 9 | **Effect behaviour bugs** | #580, #463 Curl Noise, #369 Motion Tile output size, #943 Turbulent Displace Evolution, #473 Cryptomatte selection (quoted names with commas fixed, 3b7f1ace; UI and GPU time open), #474 multi-layer EXR (decode shared, faffad3a; f16 storage and cache sizing open). Closed: #526, #514, #533–#536 | Each one breaks a look someone built | 10–20 h | G1/G2 · [effects-parity.md](effects-parity.md) |
| 10 | **Colour pipeline differences** | #340 ProRes 4444 tagged bt709 but sRGB-encoded (open); ACES 2.0 / OCIO 2.5 configs (26.5) missing; now closed: #494 32-bpc blend modes, #495 and #750 Working Gamma 2.4, #546 / #547 viewer colour | Wrong colour in delivery is a client-visible failure | 15–30 h | G1 · [file-format-parity.md](file-format-parity.md) |
| 11 | **Text rendering and layout** | Open: #453 CJK text in comps, #316 paragraph alignment inverted (maintainers' tests show Left/Right correct; asked for a project), #417 soft at Fit (mostly fixed by #444), #550 toolbar font options. Closed: #483, #583 | Text is in almost every motion graphic | 10–20 h | G2 · [ui-parity.md](ui-parity.md) |
@@ -72,12 +72,12 @@ are grouped by area; the issue tracker has the rest.
| 13 | **3D model formats and materials** | After Effects 26 imports FBX, USD/USDZ, STL besides glTF and OBJ (`usd_plugins`), and Substance 3D materials with mesh displacement (26.0–26.2); we read glTF, OBJ, STL (binary and ASCII, with facet colours) and FBX 7.x (binary and ASCII: meshes, hierarchy, Lambert/Phong materials and textures; no FBX animation or skinning yet) | Product shots and 3D scenes come as FBX/USDZ | 25–45 h | — · [file-format-parity.md](file-format-parity.md) |
| 14 | **Object Matte** (26.2, disk cache in 26.5) | First slice (#783): the Object Matte effect (Effect ▸ Matte) and `objectMatte.apply` turn a point (and optional box) on a reference frame into a matte and follow the object up to 600 frames each way, or segment every frame on its own; Roto Brush's engine, cache and model (MobileSAM from Settings ▸ Roto Brush, classical graph cut without it). Since then: the Object Matte tool in the viewer (click / drag a box, hover crosshair), the box as the model's box prompt, background tracking with progress and cancel, Freeze, and segmentations kept in the disk cache (26.5). Missing: a comparison with After Effects ([plan](fidelity/object-matte.md)) | The new one-click roto | 10–20 h | G7 · [target-app-parity.md](target-app-parity.md) |
| 15 | **Hardware video decode and encode** | No VideoToolbox, NVENC, Quick Sync or VA-API; #498 asks for it (answered: CUDA / NVENC need Nvidia's proprietary SDK through FFI, which the no-`unsafe` rule forbids); open PR #819 adds hardware decoding via `filmcraft-platform`; FilmCraft has VideoToolbox / NVENC / VA-API paths to borrow | 4K playback and export speed | 25–45 h | G5/G6 · [hardware-parity.md](hardware-parity.md) |
| 16 | **Localization depth** | Menus in 10 languages (ja, zh-hans, zh-hant, uk, es, pt-br, ru, fr, de, cs: 624 rows each); panels in 6 (ja, zh-hans, zh-hant, uk, pt-br, cs); effect names translated in Simplified Chinese (306, plus the generated Effect menu), their ~1,650 parameter names untranslated; Korean and Italian (After Effects ships them) absent; Hangul probe added (#599 closed) | After Effects is used heavily in Japan, China, Korea, Brazil, Europe | 60–110 h + native review | G9 · [localization-parity.md](localization-parity.md) |
| 16 | **Localization depth** | Menus in 11 languages (ja, zh-hans, zh-hant, uk, es, pt-br, ru, fr, de, cs, ka: 628 rows each); panels in 7 (ja, zh-hans, zh-hant, uk, pt-br, cs, ka); effect names translated in Simplified Chinese and Georgian (307, plus the generated Effect menu), their ~1,650 parameter names untranslated; Korean and Italian (After Effects ships them) absent; Hangul probe added (#599 closed) | After Effects is used heavily in Japan, China, Korea, Brazil, Europe | 60–110 h + native review | G9 · [localization-parity.md](localization-parity.md) |
| 17 | **Media Browser lists files import refuses** | `media_browser.rs` lists AVI; `media::is_importable` has none of them (Targa and Radiance HDR import since #745; DPX and Cineon since #756, log shown as stored: no Cineon Settings conversion yet; MXF OP1a / OP-Atom since #767; FilmCraft has no AVI demuxer); #431 and #324 closed | Confusing failures on common VFX formats | 15–30 h | G6 · [file-format-parity.md](file-format-parity.md) |
| 18 | **Relative paths and relinking** | Projects store absolute footage paths; no relink when a project moves | Moving or sharing a project breaks it | 6–12 h | G4 · [file-format-parity.md](file-format-parity.md) |
| 19 | **Plug-in ecosystem** | No After Effects SDK hosting (#600, #327 OpenFX, #334, #376 plug-in manager); our WebAssembly API has no third-party plug-ins | Many pro projects depend on Trapcode, Element, Saber… | 40–80 h for API growth; SDK hosting needs an owner decision | G8 · [scripting-parity.md](scripting-parity.md) |
| 20 | **Multi-monitor and video output** | #486: any panel can move into a native window of its own (panel menu ▸ Move Panel to New Window, `window.panelWindow`) and so onto another screen, restored with the workspace; still missing: dragging tabs between those windows, app shortcuts while one has the focus, named workspaces remembering them, Mercury Transmit to video hardware (we have a second preview window only) | Two-screen setups are standard for professionals | 10–20 h | G2 · [hardware-parity.md](hardware-parity.md) |
| 21 | **Small 26.x features** | Proportional Scrubbing (26.2), pasting Illustrator's own clipboard data as shapes (26.3; SVG markup on the clipboard pastes as a shape layer, #738), variable-font filter (26.3), the rebuilt Effect Controls (26.5). Percentage guides (View ▸ Add Percentage Guide, Convert Guides to Percentage / Pixels) and effect colour labels (Effect Controls header bar and right-click Label menu, `effect.setLabel`) are in (#1095), built from the release notes' one-line descriptions and never compared with After Effects: the Timeline shows no effect label, and the labels' exact UI there is unknown | Users of the current version expect them | 10–20 h left | — · [ui-parity.md](ui-parity.md) |
| 21 | **Small 26.x features** | Proportional Scrubbing (26.2), pasting Illustrator's own clipboard data as shapes (26.3; SVG markup on the clipboard pastes as a shape layer, #738), variable-font filter (26.3), the rebuilt Effect Controls (26.5). Percentage guides (View ▸ Add Percentage Guide, Convert Guides to Percentage / Pixels) and effect colour labels (Effect Controls header bar and right-click Label menu, `effect.setLabel`) are in (#1095), built from the release notes' one-line descriptions and never compared with After Effects: the Timeline's effect rows wear the label as a colour bar on the left edge (#1509), but After Effects' exact UI there is unknown | Users of the current version expect them | 10–20 h left | — · [ui-parity.md](ui-parity.md) |
| 22 | **Encoder efficiency** | HEVC / AV1 have no B-frames, multi-reference or SAO / CDEF; Opus no FEC / DTX; single-file intermediates are 8-bit uncompressed QuickTime only (#372 closed by #778: no 16-bpc, AVI or lossless-compressed codec); #325 render over existing file | Larger files than After Effects + Media Encoder | 20–40 h | G6 · [file-format-parity.md](file-format-parity.md) |
| 23 | **Essential Graphics interchange** | Templates are `.ectemplate`, not `.mogrt`; #338 and #611 closed | Premiere editors can't use our templates | 15–30 h | — · [file-format-parity.md](file-format-parity.md) |
| 24 | **Timeline depth requests** | #601 expand precomps in place, #602 reorderable render stack, #604 guide-only effects, #425 keyframe confusion (#355 and #428 closed) | Power-user speed | 15–30 h | G2 · [ui-parity.md](ui-parity.md) |
@@ -114,10 +114,14 @@ The most important missing piece: it turns every other estimate here into a meas
- Run the headless snapshot and control-channel checks on Linux (X11 and Wayland) and Windows, not
only macOS. Interactions that only fail with real input (docking drags, viewer pan, drag-and-drop
import, inline rename) need scripted input tests.
- Path editing (#1220): selected shape and mask paths suppress the layer transform box while
their points are edited. `ui_viewer` regressions cover Pen-family tools, Selection vertex
dragging and undo, restoration of layer controls, and layers without visible paths.
- Regression evidence for [#66](https://github.com/storytold/effectcraft/issues/66): scripted
pointer tests in `ui_viewer` and `ui_text_edit`, checked headlessly on Linux, cover viewer clicks,
marquee selection and text picking when layers are hidden or excluded by solo. They also check
hidden/locked solo layers and solo layers outside their active time range.
hidden/locked solo layers, and that solo still excludes the other layers while the soloed
layer is outside its active time range (as in After Effects, so nothing is picked there).
- Regression evidence for [#67](https://github.com/storytold/effectcraft/issues/67): scripted
input tests in `ui_project_delete`, checked headlessly on Linux, cover Delete/Backspace on
Project items, multiple selection and undo. They check that an unrelated Timeline layer stays,
@@ -145,6 +149,15 @@ The most important missing piece: it turns every other estimate here into a meas
tests, checked headlessly on Windows, drag a selected Gradient Fill's start and end points in
the Composition viewer: one undo step, the layer stays, a point inside a moved and scaled group
converts to the group's space, and the handles show only for a selected gradient.
- Regression evidence for [#1011](https://github.com/storytold/effectcraft/issues/1011): the
`ui_text_range_handles` input tests, checked headlessly on macOS, drag a text Range Selector's
End bar in the Composition viewer: one undo step, Start and the layer stay, and on an animated
End a keyframe at the current time. The bars show only for a selected selector or a selected
animator (or a property in it), with the Selection tool and layer controls on. Unit tests in
`text` place the bars on unit boundaries (words and Characters Excluding Spaces skip spaces,
inside a ligature, on the second line, right to left) and invert them; `render` covers the
value a drag writes (less the Offset, whole units in Index). Not done: dragging Offset, bars on
vertical text and on text on a path.
- Regression evidence for the toolbar's gradient swatches (#612, reported on Discord): the
`ui_toolbar_gradient` input tests, checked headlessly on Windows, click a Linear Fill swatch and
a Radial Stroke swatch on a selected shape layer and get the Gradient Editor on its Gradient Fill
@@ -300,8 +313,8 @@ Issues #41–#47 (all from the Linux AppImage 0.1.1, 5 October): panning the vie
- Localisation of the interface ([localization-parity.md](localization-parity.md)): since 6–12
October the menus are translated into Japanese, Simplified and Traditional Chinese, Ukrainian,
Spanish, Brazilian Portuguese, Russian, French, German and Czech, and the panel catalog covers
Japanese, both Chinese, Ukrainian, Brazilian Portuguese and Czech. Next: effect and parameter
Spanish, Brazilian Portuguese, Russian, French, German, Czech and Georgian, and the panel catalog covers
Japanese, both Chinese, Ukrainian, Brazilian Portuguese, Czech and Georgian. Next: effect and parameter
names, the remaining panel strings (Spanish, Russian, French, German), Korean and Italian, and
native-speaker review of all of them.
- Accessibility (keyboard navigation, screen readers, contrast), user documentation and
@@ -322,6 +335,8 @@ Issues #41–#47 (all from the Linux AppImage 0.1.1, 5 October): panning the vie
| Date | Change | Summary |
|---|---|---|
| 2026-10-16 | minor | Gap 8: #932 closed (Convert To Bezier Path converts a shape layer's parametric path, not only mask RotoBezier) |
| 2026-10-13 | patch | G2: layer bounds no longer compete with editable shape/mask path points (#1220) |
| 2026-10-12 | minor | Audited against `upstream/main` 470ea7a3: open-issue count and crash list, closed issues removed from rows 1, 3, 5, 6, 8–12, 15–17, 22–24, G8 and G9 (#759 `#include`), localization catalogs recounted (≈ 12% to ≈ 18%); rows 7, 14 and 21 left to open PRs #1102, #792 and #1098 |
| 2026-10-10 | minor | Alpha gate checked: no alpha blockers |
| 2026-10-12 | minor | Gap 21: percentage guides and effect colour labels added (#1095) |
+17 -8
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@@ -1,6 +1,6 @@
# Localization parity
> **Last reviewed:** 2026-10-12 · **Last updated:** 2026-10-12 · **Change:** minor (catalogs recounted at `upstream/main` 470ea7a3: menus in 10 languages, panels in 6, Hangul probe (#599)) · **Target:** Adobe After Effects 2026
> **Last reviewed:** 2026-10-14 · **Last updated:** 2026-10-23 · **Change:** minor (Georgian: menus, panels and effect names; missing strings show in English; `missing_translations_report` lists them) · **Target:** Adobe After Effects 2026
How much of EffectCraft's interface is translated, language by language, compared with After
Effects. [gaps.md](gaps.md) gap 16 and workstream G9 hold the work;
@@ -17,16 +17,17 @@ interface; Arabic and Hebrew text *in layers* is supported through its Middle Ea
## How EffectCraft translates
- **Menus:** `crates/ui-egui/src/i18n.rs`, one catalog per language keyed by
`(command, English label)`. A test (`every_translation_key_exists_in_the_actual_menu_tree`)
fails if any fixed menu entry is untranslated or a row is stale, so every catalog covers all
fixed entries (624 catalog rows each at 470ea7a3, counted). The generated Effect menu is not part of that fixed tree: its entries
`(command, English label)` (624 catalog rows each at 470ea7a3, counted). A test
(`menu_catalogs_have_no_stale_or_duplicate_rows`) fails on a row whose entry left the menu tree
or on a repeated row. The generated Effect menu is not part of that fixed tree: its entries
and category submenus take their labels from the effect catalog below.
- **Panels, dialogs, buttons, tooltips:** `crates/ui-egui/src/i18n/ui.rs`, keyed by the English
source string, with English fallback. Catalogs exist for Japanese (410 rows), Simplified and
Traditional Chinese (506 each), Ukrainian (505), Brazilian Portuguese (400) and Czech (501);
counted at 470ea7a3.
counted at 470ea7a3. Georgian has every row the Chinese catalogs have at this revision (695, as
both Chinese catalogs now have), plus 191 for panels converted to the catalog.
- **Effect names:** `crates/ui-egui/src/i18n/effects.rs`, keyed by **effect id**, in Simplified
Chinese (306 rows, one per effect in the registry, plus its 21 categories). The registry's
Chinese and Georgian (307 rows, one per effect in the registry, plus its 21 categories). The registry's
English name stays the effect's identity: `effect.list`, `effect.apply {"effect": …}`, scripts
and expressions match on it, and the property tree stores it as the effect group's name. Only
the drawing — the Effect menu, Effect Controls, the Timeline and Effects & Presets — goes
@@ -38,6 +39,12 @@ interface; Arabic and Hebrew text *in layers* is supported through its Middle Ea
slot is for). Each language decides for itself which names stay English — Adobe's Japanese
interface leaves the `CC`, `VR` and `OCIO` sets in English while its Chinese one translates
them — so a row repeating the English name is a choice, not a missing row.
- **Missing strings:** a string with no row in the interface language shows in English, and no
test, build or release fails on a missing translation. The `missing_translations_report` test
(`crates/ui-egui/src/i18n.rs`) prints, per language, the fixed menu entries, panel strings, effect
names and effect categories that have no row. It always passes; `cargo xtask ci` runs it with
`--nocapture`, so the list is in the gate log. Locally:
`cargo test -p effectcraft-ui-egui --lib missing_translations_report -- --nocapture`.
- **Not translated anywhere yet:** effect *parameter* names (≈ 1,650, `crates/effects`),
engine-generated text (property names, errors, undo labels), the Home screen's unwrapped
literals (#574), Learn tutorials and documentation.
@@ -76,13 +83,14 @@ the true percentages are slightly lower.
| Korean | `ko` | 0 | — | Hangul fallback probe added (#599, closed); not checked on macOS here | no | none | 9–13 h + review |
| Vietnamese | `vi` | 0 | — | Latin with stacked diacritics; untested | no | none (After Effects: none) | 8–12 h + review |
Other languages EffectCraft ships (3):
Other languages EffectCraft ships (4):
| Language | Code | UI strings translated | Status | To `full` |
|---|---|---|---|---|
| Traditional Chinese | `zh-hant` | 1,130 (≈ 29%): menus 624 rows, panels 506 | partial | 6–9 h + review |
| Ukrainian | `uk` | 1,129 (≈ 29%): menus 624 rows, panels 505 | partial | 6–9 h + review |
| Czech | `cs` | 1,125 (≈ 29%): menus 624 rows, panels 501 | Existing catalog entries covered; unwrapped UI, effects and engine text still in English; AI-assisted, not yet native-speaker proofread | Remaining strings + independent native review |
| Georgian | `ka` | 1,514 (≈ 39%): menus 628 rows, panels 886 (the Chinese catalogs' 695 plus 191 Georgian-only rows: form dialogs, context menus, column headers), effect names 307 + 21 categories; native-speaker reviewed | partial | 5–8 h |
Russian (`ru`) has a menu catalog (624 rows, ≈ 16%); After Effects also ships Italian, which EffectCraft does not (8–12 h).
@@ -97,13 +105,14 @@ needs ≈ 2,900 more strings (≈ 5–9 h per language at the pace of #398 and #
Effects' 10 non-English languages: **≈ 60–110 h**; the four extra languages of the standard list
(Hindi, Arabic, Indonesian, Vietnamese) add ≈ 50–80 h, most of it right-to-left layout and
complex shaping in the interface. Every language needs native-speaker review, which only a human
can give; none has had it.
can give; only Georgian, contributed by a native speaker (#1843), has had it.
## Revision history
| Date | Change | Summary |
|---|---|---|
| 2026-10-12 | minor | Recounted: Russian, French, German and Czech menus (#873, #987), Brazilian Portuguese and Czech panels (#830, #987), Hangul probe (#599); overall ≈ 12% to ≈ 18%; Korean and Italian still absent |
| 2026-10-14 | minor | Georgian (`ka`): menus 628, panels 886 (191 Georgian-only, in `GEORGIAN_PANELS`), effect names and categories in `effects.rs` |
| 2026-10-10 | major | First localization parity document: catalog rows counted for all six languages, the twelve-language table, After Effects' 11 shipped languages from its bundle |
| 2026-10-11 | minor | Ukrainian panel catalog brought level with the Chinese ones (495 of 496 rows, counted at this commit); its share rises to ≈ 29%. The other languages' panel counts are the 10 October measurement |
| 2026-10-13 | minor | Effect names and the generated Effect menu leave English: `i18n/effects.rs` adds 306 rows keyed by effect id (Simplified Chinese, from After Effects 2026's interface and Adobe's Chinese documentation for the `CC` series) and the 21 category names. Parameter names are still English; no other language has rows |
+13 -6
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@@ -103,17 +103,24 @@ name in your Scripts folders takes their place.
### Ease Presets (`extensions/scriptui-panels/Ease Presets.jsx`)
Window ▸ Ease Presets.jsx: easing curves kept by name and applied to pairs of neighbouring
selected keyframes (#254; it was a core panel in v0.6.0). A curve is the out side of a segment's
Window ▸ Ease Presets.jsx: easing curves kept by name and applied to the sides of selected
keyframes (#254; it was a core panel in v0.6.0). A curve is the out side of a segment's
first key and the in side of its second, in the Keyframe Velocity dialog's terms: influence in
percent, and speed relative to the segment's average speed (1 = as fast as a straight line, 0 = at
rest), so one curve fits any duration and change of value.
* Click a preset to apply it to every pair of neighbouring selected keyframes of each selected
property, in one undo step (per dimension, and along the motion path for spatial properties;
the keys' other sides keep playing as they did). The keys stay selected, so you can try another.
* Click a preset to apply it to the selected keyframes of each selected property, in one undo
step. **Ease** chooses the sides (#1329): **In** eases each key's incoming side with the curve's
in side, **Out** its outgoing side with the curve's out side, **In-Out** (the default) both. A
side is eased when it has a neighbouring keyframe, selected or not (the neighbour doesn't
change), with its speeds scaled to the segment on that side: per dimension, and along the
motion path for spatial properties. So a single keyframe works, a selected pair gets the whole
curve, and the first and last keys ease the side that has a segment. The side not eased keeps
playing as it did (a Hold stays a Hold). Roving keyframes are skipped, and the status says how
many: they pass speed straight through, so an ease on one wouldn't play (turn off Roving to
ease it). The keys stay selected, so you can try another.
* The drawing shows the working curve; type its numbers (Out % and Speed, In % and Speed) and
click Apply, or click From Keys to read the curve between the first selected pair.
click Apply, or click From Keys to read the curve between the first selected pair of neighbouring keys.
* Save keeps the working curve under the typed name (replacing a preset of that name); Rename
and Delete act on the selected preset of your own. The twelve built-in presets can't change.
* User presets are kept with `app.settings` (section `Ease Presets`, key `userPresets`, in
+3 -2
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@@ -30,7 +30,7 @@ Commands (CLI, MCP, control channel):
### Settings that change behaviour
- `general.language`: interface language (`system` / `en` / `ja` / `zh-hans` / `zh-hant` / `uk` / `es` / `pt-br`), Settings ▸ General ▸ Language; menu labels change immediately. `system` (Match System, the default) follows the operating system's interface language where EffectCraft has a translation and is English otherwise: a Simplified Chinese locale (`zh`, `zh-CN`, `zh_CN.UTF-8`, `zh-Hans-CN`, `zh-SG`) selects `zh-hans`, a Traditional one (`zh-TW`, `zh-HK`, `zh-Hant`, `zh_MO`) selects `zh-hant`, a Ukrainian one (`uk`, `uk-UA`, `uk_UA.UTF-8`) selects `uk`, a Spanish one (`es`, `es-ES`, `es_MX.UTF-8`) selects `es`, a Portuguese one (`pt`, `pt-BR`, `pt_PT.UTF-8`) selects `pt-br`; the browser build stays in English with it. Choose **Español** or **Português (Brasil)** for Spanish or Brazilian Portuguese menus (panels stay in English for now); choose **Українська** for Ukrainian menus and cataloged panel, dialog, button and tooltip text; Ukrainian uses the bundled UI fonts. Native Japanese, Simplified and Traditional Chinese UI uses installed system fonts; the web host must supply a Japanese font. The same setting picks the CJK fallback for the interface *and* the Han preference of the text engine, so the composition's own text is drawn with the same language's glyph forms (the text engine's preference is process-global); swapping the language reinstalls the fonts, so it applies without a restart. Two catalogs back the text: the menus are keyed by `(command, English label)` (`crates/ui-egui/src/i18n.rs`), and the rest of the interface - panels, dialogs, buttons, tooltips - is keyed by its English source string (`crates/ui-egui/src/i18n/ui.rs`, with rows for Japanese, Simplified and Traditional Chinese and Ukrainian), where a panel writes `tr("Rename")`, or `tr_args("Proxy Use: {}", &[&quality])` when the row carries a value. A row that is missing falls back to English, so a new string shows up untranslated rather than empty; the tests in that module fail on an unused row and on a hard-coded string in a converted panel.
- `general.language`: interface language (`system` / `en` / `ja` / `zh-hans` / `zh-hant` / `uk` / `es` / `pt-br` / `ka`), Settings ▸ General ▸ Language; menu labels change immediately. `system` (Match System, the default) follows the operating system's interface language where EffectCraft has a translation and is English otherwise: a Simplified Chinese locale (`zh`, `zh-CN`, `zh_CN.UTF-8`, `zh-Hans-CN`, `zh-SG`) selects `zh-hans`, a Traditional one (`zh-TW`, `zh-HK`, `zh-Hant`, `zh_MO`) selects `zh-hant`, a Ukrainian one (`uk`, `uk-UA`, `uk_UA.UTF-8`) selects `uk`, a Spanish one (`es`, `es-ES`, `es_MX.UTF-8`) selects `es`, a Portuguese one (`pt`, `pt-BR`, `pt_PT.UTF-8`) selects `pt-br`, a Georgian one (`ka`, `ka-GE`, `ka_GE.UTF-8`) selects `ka`; the browser build follows `?lang=` in the address, then the browser's languages (`navigator.languages`). Choose **Español** or **Português (Brasil)** for Spanish or Brazilian Portuguese menus (panels stay in English for now); choose **Українська** for Ukrainian menus and cataloged panel, dialog, button and tooltip text; Ukrainian uses the bundled UI fonts. Native Japanese, Simplified and Traditional Chinese UI uses installed system fonts; the web host must supply a Japanese font. The same setting picks the CJK fallback for the interface *and* the Han preference of the text engine, so the composition's own text is drawn with the same language's glyph forms (the text engine's preference is process-global); swapping the language reinstalls the fonts, so it applies without a restart. Two catalogs back the text: the menus are keyed by `(command, English label)` (`crates/ui-egui/src/i18n.rs`), and the rest of the interface - panels, dialogs, buttons, tooltips - is keyed by its English source string (`crates/ui-egui/src/i18n/ui.rs`, with rows for Japanese, Simplified and Traditional Chinese and Ukrainian), where a panel writes `tr("Rename")`, or `tr_args("Proxy Use: {}", &[&quality])` when the row carries a value. A row that is missing falls back to English, so a new string shows up untranslated rather than empty; the `missing_translations_report` test lists what each language lacks, and the tests in `ui.rs` fail on an unused row.
- `general.undoLevels`: Levels of Undo
- `general.pathPointSize`: Path Point and Handle Size
- `general.recentItems`: Recent Projects Shown
@@ -91,7 +91,8 @@ Commands (CLI, MCP, control channel):
one and in the comps that nest it (through the precomp layers' timing)
- `general.expressionPickWhipCompact`: off, the pick whip writes match names
(`thisComp.layer("A")("transform")("opacity")`)
- `general.createSplitLayersAbove`: where Edit ▸ Split Layer puts the new layer
- `general.createSplitLayersAbove`: where Edit ▸ Split Layer puts the new layer (on by default,
as in After Effects)
- `startup.showHomeOnOpenProject`: the Home screen comes up after File ▸ Open / Open Recent
- `composition.motionPath`, `composition.motionPathSeconds`, `composition.motionPathKeyframes`:
how much of a position motion path the viewer draws (all, none, N seconds or N keyframes
+2 -1
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@@ -15,7 +15,7 @@ our own scripts; no real-world script library has been run against both apps.
| Feature | After Effects 2026 | EffectCraft | Status | Evidence / gap |
|---|---|---|---|---|
| Expression language | JavaScript engine (default) and Legacy ExtendScript | JavaScript (boa) with legacy array maths (`value + [10, 0]`) | good | `crates/expr` tests; no separate Legacy ExtendScript engine mode |
| Expression object model | `thisComp`, `thisLayer`, `wiggle`, `loopOut`, `valueAtTime`, `sampleImage`, `footage()`, text style API… | Same members, from the reference | good | `crates/expr/src/tests.rs`; behaviour of edge cases unmeasured (G1) |
| Expression object model | `thisComp`, `thisLayer`, `wiggle`, `loopOut`, `valueAtTime`, `sampleImage`, `footage()`, text style API… | Same members, from the reference, including `propertyGroup(countUp)` and a group's `propertyIndex` for name-independent rigs (#1619) | good | `crates/expr/src/tests.rs`, `tests/property_group.rs`; behaviour of edge cases unmeasured (G1) |
| Expression editing | Inline field, error bar, pick whip, Expression Language menu, external editors | Inline field that grows, error bar, pick whips (property and value), language menu | partial | External editor support (#364) |
| Expression performance | Cached, multi-frame | Per-thread boa contexts | unknown | No benchmark |
| Scripting object model | `app`, `Project`, items, layers, properties, keys, eases, render queue, `TextDocument`, `Shape`, markers, `File`/`Folder`, `Socket`, `app.settings` | Same classes, edits run through undoable engine commands; match names table; layers, groups and properties are callable (`layer("Effects")(1)` is `.property(...)`) | good | `crates/script` tests (≈ 10 test files) |
@@ -42,5 +42,6 @@ performance benchmark 4–8 h.
| Date | Change | Summary |
|---|---|---|
| 2026-10-16 | minor | Expression object model row names `propertyGroup()` and a group's `propertyIndex` (#1619) |
| 2026-10-12 | minor | Estimate no longer counts `#include` / `#target` (#759, `tests_include.rs`); the table row was already current |
| 2026-10-10 | major | First expressions and scripting checklist |
+10 -5
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@@ -426,7 +426,7 @@ the disk cache in the formats wave; the 3D Camera Tracker in M12.6.)
| Layers | 88% | 4.8 | motion blur of collapsed precomps (their own motion and the parent camera's) and of animated layer content (lock-aware layer commands, delete keeping children in place, step-by-step Arrange, Transform keeping depth and separated dimensions and links kept on duplicate / paste landed in M3.11; frame blending, collapse transformations and slip edit in M4.3–M4.4) |
| Output | 97% | 0.8 | Render Settings complete (field render + 3:2 pulldown, effects/solo/guide/depth/blending/blur overrides, time sampling, storage overflow), Output Module crop/ROI/resize, alpha modes, post-render actions, PCM formats, templates with defaults, render logs, Notify (M10.2); WebM VP9 key + inter frames with motion search, loop filter and rate control; M13.4: HEVC export (MP4 `hvc1`, `effectcraft-hevcenc`: Main / Main 10, IDR + P slices, quarter-pel motion, deblocking, bit-exact with ffmpeg) and AV1 export (MP4 `av01` and WebM, `effectcraft-av1enc`: 8/10-bit key + inter frames, quarter-pel motion, loop filter, bit-exact with libdav1d) with profile, level, bitrate / constant-quality and key-frame interval options; Opus SILK (NB/MB/WB, mid/side stereo) and hybrid (SWB/FB) modes chosen by bitrate and Audio/Voice tuning, with the Opus bitrate in the Output Module. HEVC/AV1 import decodes through FilmCraft (MP4/MOV/MKV/WebM); WebM VP9 alpha (BlockAdditions) imports as straight alpha. Left: HEVC/AV1 have no B-frames, multi-reference, SAO/CDEF/restoration or alpha (compression below mature encoders); Opus has no FEC/DTX and only 20 ms frames; Photoshop sequence output, overflow for movies only checks at file creation |
| Audio | 85% | 0.5 | audio to keyframes |
| Import | 97% | 0.5 | JPX / JBIG2 images and predefined non-Identity CJK CMaps inside PDF/AI files, Illustrator EPS relying on Adobe procsets, PSD 3D layers (M13.12: mesh shadings — free-form / lattice Gouraud triangles, Coons and tensor patches — and function-based shadings, CCITT G3 / G4 images, knockout / isolated transparency groups with group alpha and soft masks on the group's result, `/W2` vertical metrics, EPS text with embedded Type 1 / CFF or bundled fonts, and Create Shapes from Vector Layer keeping images as parented footage layers in paint order; M13.6: PDF/AI text with embedded TrueType / CFF / Type 1 / Type 3 fonts and standard-14 fallback to the bundled fonts, Flate / DCT / inline / stencil images with soft masks, Indexed and ICC alternates, luminosity / alpha soft masks, the 16 blend modes, tiling patterns, calculator functions, any page via `file.import page` and the Import dialog, clip groups kept by Create Shapes from Vector Layer as layer masks / Merge Paths; PSD smart-object perspective quads and placed-layer warps — named styles and custom quilt meshes — baked as placed; PDF / PDF-compatible AI / EPS vector footage with Continuously Rasterize, layered composition import and Create Shapes from Vector Layer, and PSD smart objects with embedded files landed in M13.2; PSD as footage/composition/retain layer sizes, SVG footage earlier) |
| Import | 97% | 0.5 | JPX / JBIG2 images and predefined non-Identity CJK CMaps inside PDF/AI files, Illustrator EPS relying on Adobe procsets, PSD 3D layers (M13.12: mesh shadings — free-form / lattice Gouraud triangles, Coons and tensor patches — and function-based shadings, CCITT G3 / G4 images, knockout / isolated transparency groups with group alpha and soft masks on the group's result, `/W2` vertical metrics, EPS text with embedded Type 1 / CFF or bundled fonts, and Create Shapes from Vector Layer keeping images as parented footage layers in paint order; M13.6: PDF/AI text with embedded TrueType / CFF / Type 1 / Type 3 fonts and standard-14 fallback to the bundled fonts, Flate / DCT / inline / stencil images with soft masks, Indexed and ICC alternates, luminosity / alpha soft masks, the 16 blend modes, tiling patterns, calculator functions, any page via `file.import page` and the Import dialog, clip groups kept by Create Shapes from Vector Layer as layer masks / Merge Paths; PSD smart-object perspective quads and placed-layer warps — named styles and custom quilt meshes — baked as placed; PDF / PDF-compatible AI / EPS vector footage with Continuously Rasterize, layered composition import and Create Shapes from Vector Layer, and PSD smart objects with embedded files landed in M13.2; PSD as footage/composition/retain layer sizes, SVG footage earlier; PDF / AI Composition - Retain Layer Sizes crops each layer to its artwork in place, #1536) |
| Automation | ≈ 99% | 0.1 | `.jsxbin` (AUT-2: concave / self-intersecting `onDraw` fills, real images in `drawImage`, image controls and icon buttons landed in M13.11; ScriptUI resource strings, `onDraw`/ScriptUIGraphics, live `onChanging`, `Socket`, Essential Graphics hooks — `addToMotionGraphicsTemplate(As)`, `canAddToMotionGraphicsTemplate`, `exportAsMotionGraphicsTemplate`, `motionGraphicsTemplateName`, controller count/names — and Watch Folder landed in M13.7; the core object model landed in M14.4; ScriptUI windows/dialogs/dockable panels with `scriptui.*` agent commands, File ▸ Scripts install + sample scripts, and the effect plug-in API (EFF-6, WebAssembly) landed in M13.1) |
| Shapes | ≈ 80% | 1.5 | Lottie can't carry stroke taper/wave (stroke Taper and Wave, Dash 2/Gap 2/Dash 3/Gap 3 and radial-gradient Highlight Length/Angle landed in M13.5; pen tool for shape paths and vertex editing in M6.5) |
| Compositions | ≈ 81% | 3.3 | Mocha-style planar tracks for templates; nested comp markers on the precomp layer bar (Preserve frame rate / resolution when nested and nested comps showing nothing past their end landed in M4.9–M4.10; Pre-compose keeping the comp's settings and New Comp from Selection's dialog in M3.12; CMP-7: Essential Graphics mirrored and linked properties landed in M13.11; Font and uniform Scale controls, Composition ▸ Open in Essential Graphics, Save Frame As ▸ Photoshop Layers / ProEXR and the VR Comp Editor landed in M13.7; the marker dialog, Composition Flowchart, Essential Graphics with master properties, `.ectemplate` templates and Responsive Design — Time landed: CMP-6, CMP-7) |
@@ -688,8 +688,10 @@ Fixes from measured reports:
step (undo and redo keep it) and keeps the comp's cached frames; projects saved before open
with Auto. View ▸ Resolution and the panel's popup run `view.res.full|half|third|quarter|auto`
and `view.res.custom {factor}`, which now work headless too; `comp.info` reports `resolution`
and `resolutionFactor` (#417). Not yet: the magnification is not saved per comp, and the
Composition Settings dialog has no Resolution popup.
and `resolutionFactor` (#417). Composition Settings ▸ Basic has the same Resolution menu, with
the frame size and memory per 8bpc frame at that resolution beside it; OK sets it as the popup
does, outside the undo step of the other settings (#2167). Not yet: the magnification is not
saved per comp.
### Update: plug-ins and extensions as in After Effects; ease presets become a ScriptUI panel
@@ -746,6 +748,9 @@ them: scripts, ScriptUI panels, effect plug-ins, with a guide to writing a panel
way and move them however slowly they are dragged; the same Shift / Ctrl / Ctrl+Alt clicks.
- **Paste** (M5.13): keys copied from several layers paste onto as many layers in order; Paste
Reversed Keyframes follows Paste's rules (stretch, target property, Hold-only properties).
A Mask Path or shape Path (its value or a key) pasted onto Position becomes a motion path: a
key per vertex with the path's tangents, over 2 s from the CTI, the inner keys roving, the
vertices pasted as they are (layer space, as in After Effects) (#1425).
- **J / K and Info** (M5.14): J / K also stop at the work area; the Info panel shows a selected
key's property, time and value.
@@ -1065,7 +1070,7 @@ resolution, adjustment) and composited at 8 and 32 bpc:
Bucket's flood-filled region, Eyedropper Fill's sample); segments and convex polygons are
binned into 16 × 16 tiles and rasterised on the GPU with the CPU's coverage functions, glows
and compositing included. The CPU effects were refactored to draw from the same plans with
bit-identical output (`crates/effects/tests/gen_golden.rs`: 288 frame hashes pinned before
bit-identical output (`crates/effects/tests/it/gen_golden.rs`: 288 frame hashes pinned before
the refactor). Exception: CC Threads decides band membership and fibre shade per pixel, and at
round parameter values (the defaults) pixel centres sit exactly on band edges, where f32 and
the CPU's f64 can fall on either side: up to 5 % of pixels allowed (measured ≤ 3.6 % at half
@@ -1079,7 +1084,7 @@ resolution, adjustment) and composited at 8 and 32 bpc:
7 more effects run on the GPU (280 in all, with M13.28's 37), and five CPU fallbacks are gone. Each case is
checked against the CPU oracle (≤ 1/255 at 8 bpc, ≤ 1e-3 at 32 bpc) directly on a buffer (full
and half resolution) and composited at 8 and 32 bpc; the CPU refactors behind the shared plans
are pinned bit for bit by golden hashes (`crates/effects/tests/particle_golden.rs`,
are pinned bit for bit by golden hashes (`crates/effects/tests/it/particle_golden.rs`,
`timewarp_golden.rs`, `sim_golden.rs`).
- **Particle render passes** (`gpu::fx_particles`): CC Particle World and CC Particle Systems II
+25 -1
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@@ -5,6 +5,15 @@ cargo test --workspace # everything
cargo xtask ci # fmt, clippy -D warnings, tests, layers, assets, wasm
```
`cargo xtask ci` builds in the dev profile and runs the tests with `cargo nextest run` (plus
`cargo test --doc`) when `cargo-nextest` is installed, and with `cargo test` otherwise. It then
runs `missing_translations_report` with `--nocapture`, which prints the interface strings each
language has no translation for. Those strings show in English; the report always passes.
Each crate with several integration-test files has one test binary, `tests/it/main.rs`, whose
modules are the files in `tests/it/`. Run one file with `cargo test -p <crate> --test it <module>::`
or `cargo nextest run -p <crate> -E 'binary(it) and test(/^<module>::/)'`.
## What the tests cover
- **Engine commands** (`crates/engine/src/tests*.rs`): every command family, including undo and
@@ -16,7 +25,7 @@ cargo xtask ci # fmt, clippy -D warnings, tests, layers, assets, was
- **Effects** (`crates/effects`): each effect has a determinism test and at least one behaviour
test (identity at neutral settings, known pixel results, or simulations giving the same frame
whether you seek straight to it or play up to it). A registry-wide test checks that effects
which read the clock are declared time-dependent. `crates/effects/tests/sim_golden.rs` pins
which read the clock are declared time-dependent. `crates/effects/tests/it/sim_golden.rs` pins
exact pixel hashes of the simulation effects the GPU shares plans with (CC Rainfall … Card
Wipe) at several settings, times, bit depths and resolutions, so any change to their CPU output
fails (re-pin with `SIM_GOLDEN_PRINT=1` after an intended change; pinned for aarch64 macOS,
@@ -68,5 +77,20 @@ instructions retired; `/usr/bin/time -v` on Linux gives max RSS and CPU; elsewhe
It prints a table and appends one JSON line per run to `target/bench/results.jsonl` (git rev,
date, load average, scenario, settings, metrics); `--compare OLD.jsonl` prints the % change against
the latest matching runs there, `--compare OLD --with NEW` compares two files without rendering.
`--repeat N` runs every scenario N times; with N > 1, one `"kind": "summary"` line per key follows
the runs. Its `metrics` are the medians of the successful runs (byte and instruction counts
rounded), `summary` holds `runs`, `failed` and median/p90/min/max per metric (p90 is the nearest
rank, so it equals the max for N < 10), and its other fields (`date`, `load`, ...) are those of the
key's last run; scripts that average runs should skip `kind: summary` lines. One failed run marks
the summary failed. Comparisons use the latest line per key, so a key is a median only if its
summary is the latest line (a later single run, or a batch that aborted before its summaries,
leaves a raw run latest). The table labels each side `median of N` or `1 run` and warns when they
differ; `--fail-over` refuses such keys.
The table notes the 1-minute load average: on a busy machine wall time is noise, so compare
peak memory and instructions retired, and rerun when the load differs a lot.
Results files allow blank lines; corrupt records or invalid comparison fields report the file
and line instead of being discarded. `--fail-over PCT` requires the same run keys on both sides,
successful latest runs, and at least one comparable resource metric per run. Failed latest runs,
missing coverage, empty results and wall-time-only measurements cannot pass the gate. Omit
`--fail-over` for an exploratory partial comparison; failed latest runs remain visible.
+12 -4
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@@ -1,6 +1,6 @@
# UI parity
> **Last reviewed:** 2026-10-12 · **Last updated:** 2026-10-12 · **Change:** minor (closed issue references re-audited against `upstream/main` 470ea7a3) · **Target:** Adobe After Effects 2026
> **Last reviewed:** 2026-10-12 · **Last updated:** 2026-10-18 · **Change:** minor (shape group Contents row elided; path-editing layer bounds #1220; closed issue references re-audited against `upstream/main` 470ea7a3) · **Target:** Adobe After Effects 2026
How closely EffectCraft's interaction matches After Effects: tools, handles, snapping, nudging,
modifier keys, shortcuts, drag behaviour, numeric entry, panels, context menus and feel. Evidence
@@ -17,13 +17,13 @@ feel and platform differences, and the 26.x interface changes are not in yet.
|---|---|---:|---|
| Menu bar | After Effects' menus, order, submenus and labels; native on macOS; keyboard-operable in-window bar | 95% | 587 entries in `crates/engine/src/menus.rs`; Adobe-service entries omitted by design; `ui_menus` tests (#279) |
| Panels and workspaces | Every After Effects panel; all standard workspaces; drag-to-dock, tabs, floating panels, maximise | 75% | `ui_tabs`, `ui_panels`; panels move into their own native windows on any screen (#486 open: no dragging tabs between those windows); #302, #301 and #320 (docking, stacked-panel headers, workspace persistence) are closed |
| Timeline | Switches, modes, parent & link, twirl-downs, reveal shortcuts (U, UU, P, S, R, T, A, E, M, F, Alt+Shift…), pick whips, graph editor, work area, markers | 75% | `ui_keyframes`, `ui_timeline_*`; expand precomps in place (#601); #456, #457, #569 and #355 (Graph Editor jitter and buttons, negative rotation, bulk keyframing) are closed; Proportional Scrubbing (26.2: Ctrl+Alt / Cmd+Opt scrub of hot text spreads the change over the selected layers by selection order, #770) matched for layers selected as a whole, not yet for individually selected properties |
| Timeline | Switches, modes, parent & link, twirl-downs, reveal shortcuts (U, UU, P, S, R, T, A, E, M, F, Alt+Shift…), pick whips, graph editor, work area, markers | 75% | `ui_keyframes`, `ui_timeline_*`; expand precomps in place (#601); #456, #457, #569 and #355 (Graph Editor jitter and buttons, negative rotation, bulk keyframing) are closed; Proportional Scrubbing (26.2: Ctrl+Alt / Cmd+Opt scrub of hot text spreads the change over the selected layers by selection order, #770) matched for layers selected as a whole, not yet for individually selected properties; every layer has the Video switch, nulls, cameras and lights included (a hidden null, camera or light has no box or handles in the viewer and isn't picked there; other selected hidden layers keep their layer controls and paths, #1769); a row control (a switch, the label swatch, a Modes cell) clicked on one of several selected layers acts on the whole selection, with the layers the switch doesn't apply to left out (#1849); a shape group's inner Contents (After Effects' elided Vectors group) draws no row — the group's path, fill/stroke and Transform list directly under it |
| Composition viewer | Selection, handles with direction-aware cursors, rulers, guides, grids, snapping, channels, exposure, region of interest, snapshots, 3D views, Spacebar hand | 70% | `ui_viewer`, `ui_viewers`; Cmd/Ctrl +/− doesn't zoom (#570); anchor point grab on Linux (#492); #352 (snapping) is closed; no 3D transform gizmos (#392, #347); percentage guides (26.5) exist as View ▸ Add Percentage Guide and Convert Guides to Percentage / Pixels (a guide stores a percent of the comp, so it follows comp-size changes; behaviour inferred from the release note, not compared with After Effects); Copy Frame to Clipboard (26.3) is in the Composition menu and the viewer's context menu |
| Tools panel | All After Effects tools; long-press flyouts; Tool Creates Shape / Mask; Fill / Stroke options | 80% | #213, #227 fixed; #553 (pen and vertex tools on motion paths) is closed |
| Nudging and modifiers | Arrow nudge (1 px, Shift 10 px), Alt/Option duplicates and slips, Shift constrains | 75% | #290 nudging fixed; #491 (Linux multi-layer edits) is closed |
| Numeric entry | Scrubbable values, typed entry with Tab / Shift+Tab, angle revolutions, Escape cancels, non-finite rejected | 85% | `ui_angles`, `ui_inline_edit` (#93, #141, #361); rename arrows on Linux (#488) |
| Effect Controls | After Effects' twirl-downs, angle dial, point crosshair, eyedropper, curves/levels editors, effect menu on right-click | 70% | `ui_effect_controls`, `ui_fx_editors`; 26.5 rebuilt this panel with icon controls and effect colour labels: labels exist (a colour bar on the effect header, right-click Label menu, `effect.setLabel`; not in the Timeline), the rebuilt controls are not matched |
| Context menus | Layer, property, Project, Timeline empty area, work area, labels with colours | 80% | `ui_blank_context_menus`, `ui_project_rows`; #227, #290, #407 fixed; a comp's Project row menu has Composition Settings… (#1058) |
| Effect Controls | After Effects' twirl-downs, angle dial, point crosshair, eyedropper, curves/levels editors, effect menu on right-click | 70% | `ui_effect_controls`, `ui_fx_editors`; 26.5 rebuilt this panel with icon controls and effect colour labels: labels exist (a colour bar on the effect header and on the effect's Timeline row, right-click Label menu, `effect.setLabel`), the rebuilt controls are not matched |
| Context menus | Layer, property, Project, Timeline empty area, work area, labels with colours | 80% | `ui_blank_context_menus`, `ui_project_rows`; #227, #290, #407 fixed; a comp's Project row menu has Composition Settings… (#1058); layer context menu has Layer Styles (#1611) |
| Keyboard shortcuts | After Effects' defaults; Keyboard Shortcuts editor that rebinds and saves sets | 75% | Shortcut editor in Settings; #467 (adding shortcuts on Linux), #428 and #336 are closed; no shortcuts for scripts |
| Drag and drop | Project → Timeline / viewer / New Comp / Render Queue; effects onto layers; files from the OS | 65% | `ui_drag_drop`; OS drops fail on Wayland (winit) and some Linux setups (#268); #552, #351 (multi-file drops) and #511 (crash dragging over the import dialog) are closed |
| Text editing on canvas | Point and paragraph text, per-character styles, Character / Paragraph panels, OpenType and variable axes | 70% | `ui_text_edit`, `ui_font_search`; paragraph alignment inverted (#316); toolbar font options (#550); font search by typing (#583) is closed; the font menus' variable-font filter (26.3) landed (#741) |
@@ -33,6 +33,12 @@ feel and platform differences, and the 26.x interface changes are not in yet.
| Accessibility | AccessKit enabled; focus labels tested; Project panel keyboard navigation and accessible names (#776) | 20% | No screen-reader pass or keyboard-navigation audit of the other panels; no contrast check |
| UI scale | Settings ▸ Appearance ▸ UI Scale 75–200% | beyond | After Effects follows the system's scaling (#284) |
Path editing (#1220): the Composition viewer suppresses a selected layer’s transform box while
using a Pen-family tool on a visible path, or while selecting its vertices with the Selection
tool. Path points, Bézier handles and the path’s free-transform controls remain available.
Layer transform tools and ordinary layer selection restore the box. Headless `ui_viewer` tests
cover shape paths and masks, corner-vertex dragging and undo, and layers without visible paths.
## Estimate
**≈ 60–120 h**: the open interaction issues above (25–45 h, about 0.2–0.5 h each with a scripted
@@ -44,6 +50,8 @@ Effects running; most of the rest parallelises.
| Date | Change | Summary |
|---|---|---|
| 2026-10-18 | minor | A shape group's inner Contents (After Effects' elided Vectors group) draws no row: the group's path, fill/stroke and Transform list directly under the group |
| 2026-10-13 | patch | Layer bounds are suppressed during path-point editing (#1220); shape/mask interaction regressions |
| 2026-10-12 | minor | Closed issues (#302, #320, #491, #511, #553 and others) marked as closed instead of open; panels in their own windows (#486) |
| 2026-10-12 | minor | Percentage guides and effect colour labels (26.5) added; rows updated |
| 2026-10-10 | major | First UI parity checklist |
+17 -8
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@@ -156,8 +156,9 @@ of the project:
Frames without effects that the WebGPU compositor can finish alone still render on the page
(they stay on the GPU, no readback); everything else (frames with effects, 3D runs, the Software
Only renderer, WebGL2) goes to the workers. If no worker is usable, frames render on the page's
thread as before. `effectcraft.info().frameWorkers` reports `{workers, alive, busy, rendered,
Only renderer, WebGL2) goes to the workers. If no worker is usable (one that failed to start, or
one the browser refused to create, as in a sandboxed iframe), frames render on the page's thread
as before. `effectcraft.info().frameWorkers` reports `{workers, alive, busy, rendered,
failed, lastMs, syncs, syncBytes, gpu, gpuFrames, lastPasses, diskHits}` (`gpu`: each worker's
adapter, `{cpu: why}` without one, `null` until it reported).
@@ -413,7 +414,8 @@ no npm packages): load, the GPU path (WebGPU → GPU compositor, viewer on the G
in the viewer, `render.frame`, Render Queue GIF and PNG sequence (`.zip`) downloads, a background
render in a worker while measuring the page's event-loop gaps (must stay under 400 ms) and its
progress, the AudioContext starting on a (simulated) key press and a tone playing through it
with the meters moving, Save As and re-opening the saved project, persistence across a reload
with the meters moving, Save As and re-opening the saved project, a script opening a file from
browser storage and the footage check finding stored media, persistence across a reload
(session snapshot, a stored project, imported media, a setting, Open Recent) and an offline
reload through the service worker. It writes screenshots and `report.json`:
@@ -424,14 +426,21 @@ node apps/effectcraft-web/tests/smoke.mjs --url http://127.0.0.1:8765/ --out tar
`apps/effectcraft-web/tests/workers.mjs` checks the job-worker plumbing (`js/host.js`,
`web/worker.js`) under Node with a fake `Worker`, without a build: a replaced file is sent to a
reused worker again even at the same size, and a worker that fails to start fails its job and is
terminated (`node apps/effectcraft-web/tests/workers.mjs`).
reused worker again even at the same size, a worker that fails to start fails its job and is
terminated, and a `new Worker` that throws (a sandboxed iframe) fails the job and reports the
frame worker dead instead of stopping startup (`node apps/effectcraft-web/tests/workers.mjs`).
`apps/effectcraft-web/tests/page.mjs` checks page-side helpers of `js/host.js` the same way with
a fake DOM: a picked file that can't be read is reported while the others are added, and the
device-lost notice saves, flushes before reloading and reports a failed flush
(`node apps/effectcraft-web/tests/page.mjs`).
`apps/effectcraft-web/tests/storage.mjs` checks the IndexedDB storage backend of `js/host.js`
with a fake IndexedDB: a put or delete resolves only once its transaction has committed, and one
whose transaction aborts after its request succeeded (or whose request fails or throws) rejects
and leaves the stored entry as it was, so the flush keeps it for a retry (#1242)
(`node apps/effectcraft-web/tests/storage.mjs`).
It also checks the M13.10 paths: viewer frames rendered in frame workers while scrubbing with the
CPU renderer (project synced as diffs, event-loop gaps under 400 ms), a `wait: true` render that
replies when done while the page keeps running, and the Media Browser over browser storage; and
@@ -453,19 +462,19 @@ every request and reply, a render through an in-process offload; `tests_roto.rs`
propagation through an offload streaming segmentations; `tests_mask_warp.rs`: Warp Stabilizer
plans solved in the job, never by `warp.status` on the page), the frame-worker protocol
(`crates/engine/src/remote.rs`: diff / patch, a replica following edits renders the same pixels;
`crates/ui-egui/tests/ui_web_offload.rs`: the frame cache through a remote renderer, `wait: true`
`crates/ui-egui/tests/it/ui_web_offload.rs`: the frame cache through a remote renderer, `wait: true`
deferred until the offloaded job ends) and the Media Browser's virtual tree (`media_browser.rs`,
`tests_panels.rs`). M13.24: deferred readbacks on a real device (`crates/gpu/src/tests_deferred.rs`:
whole-frame GPU and CPU-composited frames in passes match the CPU, placeholders never reach the
layer cache; `deferred.rs`: keys, late readbacks of an older frame dropped), the frame server's
passes and Auto timing (`remote.rs`, a deferred stand-in accelerator), the browser's routing and
disk cache (`crates/ui-egui/tests/ui_web_gpu_storage.rs`: a GPU frame worker renders effect frames,
disk cache (`crates/ui-egui/tests/it/ui_web_gpu_storage.rs`: a GPU frame worker renders effect frames,
the page's GPU keeps frames without effects, frames stored under their disk keys come back after a
"reload" without rendering, the blue cache bar sees them; the storage manager's widgets and
commands), the disk index (`disk_cache.rs`), the store's usage by kind and clearing (`store.rs`),
`storage.*` (`storage.rs`), and every WGSL float literal fitting f32 (browsers reject the whole
module otherwise; `tests.rs`). M13.30: job workers on a deferred device
(`crates/ui-egui/tests/ui_web_job_gpu.rs`: a Render Queue job and a Warp Stabilizer analysis
(`crates/ui-egui/tests/it/ui_web_job_gpu.rs`: a Render Queue job and a Warp Stabilizer analysis
render their frames in passes on the device, with the CPU worker's pixels / result),
particles, Advanced 3D and the job pass driver in passes (`crates/gpu/src/tests_deferred_jobs.rs`),
layer buffers through the disk store and the prefetch plan (`remote.rs`