Commit Graph
26 Commits
Author SHA1 Message Date
bflatastic ee19ac7d52 Merge remote-tracking branch 'origin/main' into HEAD
# Conflicts:
#	ROADMAP.md
#	docs/gaps.md
2026-10-30 07:10:16 +07:00
bflatastic bd34ab21b6 Merge main into #2279; keep main's Scripts subfolders (RESERVED_FOLDERS) next to the Startup/Shutdown constants, merge docs rows 2026-10-30 05:34:26 +07:00
midasdf dcd58b952a Merge origin/main into jp/ja-dialogs; recount localization after #1774 2026-10-30 05:50:10 +09:00
vangel76andClaude Opus 5.5 c8dc0fca8c Merge upstream/main into gap-behaviors-presets
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 20:11:09 +02:00
dotCooCoo efe7581f93 Scripts: the Startup and Shutdown folders run at launch and quit
Scripts in Scripts/Startup and Scripts/Shutdown in the settings folder
were never run. The desktop and web apps now run the Startup scripts at
launch, before a project opens, and the desktop app runs the Shutdown
scripts as it quits, after the project is closed. Each folder runs in
alphabetical order with case ignored, and files larger than 16 MiB are
not run. A Startup script that fails is reported in a toast and in the
log, a Shutdown script that fails is reported in the log, and the next
one still runs.

A Startup script that waits in a modal dialog goes on when the dialog
closes, while the next scripts run. A Shutdown script's dialogs close
as if canceled. With the settings folder on disk, each script runs as
its file, so #include, $.fileName and $.evalFile resolve against the
script's own folder.

The new commands file.runStartupScripts and file.runShutdownScripts
return the scripts that ran, those still waiting in a dialog, and those
that failed. Like script.run, both are refused in confined automation
sessions, in batches and in script steps, which now read one list of
script commands (RUNS_SCRIPTS). The list also holds window.scriptPanel
and window.restoreScriptPanels, which run ScriptUI panel scripts and
were not refused on main either. The apps still call
window.restoreScriptPanels at launch. plugins.md, scripting-parity.md,
gaps.md, target-app-parity.md and agents.md describe the folders. Each script
still runs in its own global scope, so a Startup script's variables are
not available to later scripts.
2026-10-24 02:44:05 -07:00
midasdf 97723e83a0 Merge remote-tracking branch 'origin/main' into jp/ja-dialogs
# Conflicts:
#	crates/ui-egui/src/i18n/ui.rs
2026-10-24 10:14:41 +09:00
midasdf 10e8a5e1c5 Merge remote-tracking branch 'origin/main' into jp/ja-dialogs
# Conflicts:
#	ROADMAP.md
#	crates/ui-egui/src/dock_ui.rs
#	crates/ui-egui/src/i18n/ui.rs
#	docs/gaps.md
#	docs/localization-parity.md
2026-10-24 10:03:09 +09:00
aiongg 22cdd26365 Merge #2223: Composition Settings: Resolution menu with the frame size and memory at that resolution (@marcoarnulfo) 2026-10-23 23:33:23 +00:00
aiongg 0173abde8c CI: dev-profile gate, one test binary per crate, nextest, line tables only (#2235)
* Dev profile: line tables only for workspace crates, no debug info for dependencies

* xtask ci: dev-profile gate, nextest, tests without examples, wasm --keep-going

* One integration-test binary per crate

* xtask ci: run effectcraft-gpu's shared-device tests in one cargo test process

* xtask ci: run every stage and report all failures

* xtask ci: name the stage type (clippy type_complexity)

* xtask ci: run every test pass and report all failures

* cargo fmt
2026-10-23 12:59:51 -04:00
Marco Arnulfo c250150dbc Composition Settings: Resolution menu with the frame size and memory at that resolution (fixes #2167) 2026-10-23 16:21:56 +02:00
midasdf 5300c9fa87 i18n(ja): add the missing panel rows and recount localization
Review follow-up to the panel/dialog step: the composition-settings tabs
translate "Basic" and "Advanced" through `tr(variable)` and the Preview
transport translates "Play/Stop", but none of the three had a catalog
row, so they stayed English. Add them to the Japanese, Simplified and
Traditional Chinese catalogs and pin them in
`japanese_rows_translate_the_panels`.

The shared "Type" key means "kind" in the Project column and the Camera
Settings dialog, so the Chinese rows read 类型/類型 instead of 文字
("text").

Keep the graph button bar's automation labels English: translate only
the drawn label and tooltip, and translate the stored English strings
when the hidden-button menu draws them.

Recount the docs from the catalogs: 628 menu rows, 996 Japanese and 998
Chinese panel rows; count Simplified Chinese's 306 effect names in its
numerator (46%) and average the ten After Effects languages the table
actually names (21%, not the stale 27%). Update the measurement basis,
the cross-references in gaps.md and target-app-parity.md, and ROADMAP.
2026-10-22 23:10:58 +09:00
vangel76andClaude Sonnet 5.5 24612b0eaf Merge upstream/main into gap-behaviors-presets
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-19 02:02:16 +02:00
Brandon Thomas 736c0ec4b4 Merge pull request #1430 2026-10-18 09:35:33 -04:00
bflatasticandClaude Opus 5.5 bafc7e620d Docs: parity docs list Composition - Retain Layer Sizes for PDF / Illustrator (#1536)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 17:05:49 +07:00
vangel76andClaude Sonnet 5.5 f2b0998390 #1510: Behaviors animation presets (22 original, expression-driven)
Problem: the built-in animation preset library had no Behaviors category
(gap 7: 54 presets against After Effects' 621).

Fix: 22 original Behaviors presets in crates/engine/presets/behaviors.json:
Soft Wiggle, Shake, Float, Sway, Orbit, Figure Eight, Bouncing Ball, Drift
Right, Drift Diagonal, Pendulum, Wobble, Spin Slow, Spin Fast, Pulse,
Heartbeat, Breathe, Rubber Band, Jitter Scale, Blink, Strobe, Flicker, Fade
Pulse. Each puts a time-based expression on one transform property or
opacity (no effects), built on the property's own value so it keeps running
for the layer's whole duration. Listed under * Animation Presets > Behaviors.
Sidecar, ATTRIBUTION.md, gaps.md row 7 and parity docs updated.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-15 01:46:38 +02:00
Marco Arnulfo 69d17d89af Keyframes: a path pasted onto Position becomes a motion path (fixes #1425) 2026-10-14 13:30:45 +02:00
Brandon Thomas 4574fb62bc Merge pull request #792 from vangel76/gap-object-matte
# Conflicts:
#	crates/ui-egui/src/i18n/ui.rs
#	docs/gaps.md
#	docs/target-app-parity.md
2026-10-13 04:30:49 -04:00
Brandon Thomas 7da7358504 Merge pull request #1102 from vangel76/feat-gap7-presets-backgrounds
# Conflicts:
#	crates/ui-egui/tests/ui_panels.rs
#	docs/gaps.md
#	docs/target-app-parity.md
2026-10-13 04:28:30 -04:00
vangel76andClaude Sonnet 5.5 19e4fc7c60 docs: re-audit gaps.md and parity docs against main (2026-10-12)
Open-issue count, crash list, closed-issue references, localization
catalog counts, export formats and #include status checked against
upstream/main 470ea7a3. Rows 7, 14 and 21 of gaps.md untouched (pending
in PRs #1102, #792, #1098).

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-12 21:36:26 +02:00
vangel76andClaude Sonnet 5.5 51371939ad Gap 7: Backgrounds animation presets (#1096)
Problem: the built-in animation preset library had no Backgrounds category
(gap 7: 31 presets against After Effects' 621).

Fix: 23 original Backgrounds presets in crates/engine/presets/backgrounds.json,
built from our own generator, noise, colour and stylize effects: Soft Gradient
Drift, Aurora Veil, Slow Fog, Cloud Bank, Dark Smoke, Ember Haze, Magma Flow,
Ice Flow, Pastel Plasma, Cell Drift, Crystal Facets, Hex Mosaic, Mirrored Silk,
Water Caustics, Blueprint Grid, Checker Scroll, Scrolling Stripes, Pulse Rings,
Bokeh Drift, Spotlight Floor, Dawn Sky, Sweeping Light, Grainy Wash.

The preset format gains `expr` (an expression per property, so backgrounds keep
moving for the whole layer) and point parameters written as fractions of the
layer size. Effects & Presets lists them under * Animation Presets > Backgrounds.
Tests: catalogue uniqueness and categories, apply/undo/redo of every preset
(engine), render of every preset with the expression engine: finite,
non-flat, deterministic, moving (host), panel listing and apply (ui-egui).
Sidecar, ATTRIBUTION.md, gaps.md row 7 and effects-parity.md updated.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-12 21:13:05 +02:00
vangel76andClaude Sonnet 5.5 4acea86d4f Merge upstream/main into gap-object-matte
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-12 19:03:42 +02:00
Brandon Thomas b2d05582e0 Merge pull request #462 from storytold/fix/417-viewer-resolution
Viewer: each composition keeps its Resolution in the project, as in After Effects (#417)

# Conflicts:
#	crates/ui-egui/src/control.rs
#	crates/ui-egui/src/menus.rs
#	crates/ui-egui/src/panels/viewer_tools.rs
2026-10-12 04:21:14 -04:00
vangel76andClaude Opus 5.5 a8de199aca #783: Object Matte fidelity plan; gaps and parity notes updated
Problem: Object Matte had no After Effects comparison, and none can be made
on this Linux machine (no After Effects). The gap notes still listed the
viewer tool, background job and disk cache as missing.

Fix: docs/fidelity/object-matte.md states plainly that nothing is measured
yet and pins down the comparison for when an After Effects 26.2+ reference
is available: four original or openly licensed clips (the synthetic moving
disk from the engine tests, the disk with a jump, two objects with a box
prompt, one CC0/CC BY real clip), the prompt and settings, where reference
mattes stay (gitignored), and the metrics: per-frame IoU against After
Effects (headline), IoU against ground truth, boundary distance, soft-edge
error, temporal stability, drift and time per frame, plus a proposed pass
bar left to the maintainers. Linked from docs/fidelity/README.md.
docs/gaps.md (#14) and docs/target-app-parity.md now list what landed and
leave the comparison as the one remaining item.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 14:07:22 +02:00
vangel76andClaude Opus 5.5 953fbbc730 #783: Object Matte effect from a point / box prompt, tracked
Problem: After Effects 26.2's Object Matte (pick an object with a click,
optionally a box, get a matte that follows it) had no counterpart; only
stroke-driven Roto Brush existed.

Fix: an Object Matte effect (Effect > Matte, ec.matte.objectmatte) turns
the Object Point (and optional box) on a Reference Frame into Roto Brush
strokes and segments them with Roto Brush's engine, content-keyed cache
and the model chosen in Settings > Roto Brush (MobileSAM, classical graph
cut without it). Track Object carries the matte frame by frame up to 600
frames each way; otherwise every frame is segmented on its own. Feather,
Contrast, Shift Edge, Invert and a Matte view. The engine keeps its Input
Key current so upstream edits recompute it. objectMatte.apply creates one
from agents / the CLI. Unusable prompts pass the layer through.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 13:32:10 +02:00
vangel76andClaude Opus 5.5 765ba157be #788: hold opened projects and size commands to the 30,000 px limits
Problem: comp.new/comp.settings clamp sizes to 30,000 px, frame rates to
0.001-1000 fps and motion-blur samples to 2-64, but reading a project
(.ecproj and .ecprojx, templates, recovery, offload) accepted any value:
a 4-billion-px comp, solid or footage frame, a 0 or 10^18 fps rate
(zero-length frames), a negative duration or 4 billion blur samples all
reached the renderer. New Solid, Layer Settings, Import Solid/Placeholder,
Crop Comp and PSD import set sizes without the upper bound, and comp
sizes past 2^32 wrapped.

Fix: one set of limits in effectcraft_project::limits. Project::from_json
brings every item (and proxy) within them; from_json_repaired also says
what it changed, which file.open returns as `repaired` and shows in a
toast, so the project still opens. Project::add_item applies the same
limits to every new item, and the size-setting commands clamp with the
shared helpers.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 13:22:59 +02:00
Brandon ThomasandClaude Opus 5.5 1e61b4e04b Progress docs: target-app parity, gaps, alpha gate, readiness by audience (#617)
Progress docs per craftrules standards/progress-docs.md: target-app parity, gaps, roadmap with alpha gate, readiness by audience (full / mainstream / essentials) with Opus 5.5 hours, and feature, format, hardware, UI and localization parity docs.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 14:09:10 -04:00