Commit Graph
261 Commits
Author SHA1 Message Date
bflatastic 2e9542dada Merge remote-tracking branch 'origin/main' into fix/2261-pad-budget
# Conflicts:
#	crates/effects/src/lib.rs
2026-10-30 05:17:57 +07:00
BFlat e2128a6743 Merge pull request #2118 from ChristopherLinnett/fix/issue-2092-camera-focus-crash
fix: bound Classic 3D depth-of-field blur and reject non-finite focus distances (#2092)
2026-10-30 05:09:17 +07:00
bflatastic 57b76bcc88 Merge remote-tracking branch 'origin/main' into HEAD 2026-10-30 05:08:13 +07:00
bflatasticandClaude Opus 5.5 fb2fb169dc Effects: padded buffers stay within a pixel budget (#2261)
Effects that grow their buffer (CC Radial Fast Blur, CC Lens, Magnify,
the distorts and blurs) could pad a 20 x 20 layer by 4096 px a side, a
~8200 x 8200 f32 buffer plus its clone. Buf::pad (CPU and GPU) now cuts
the pad so the grown buffer stays within 16 Mpx or four times its own
area, whichever is larger: small layers are bounded at 256 MiB, big
layers still grow as before in practice.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-30 04:32:17 +07:00
bflatastic 6af2bedfe0 Merge remote-tracking branch 'origin/main' into HEAD 2026-10-30 01:24:36 +07:00
BFlat a0bf1b13d8 Merge pull request #1382 from tylerjenningsw/fix/particle-birth-history
Particles: preserve emitted particles when Birth Rate changes (#1373)
2026-10-30 01:20:20 +07:00
BFlat a7f1d11620 Merge pull request #1326 from tylerjenningsw/fix/gpu-frame-validation
GPU: contain frame-local validation failures (refs #1319)
2026-10-30 01:16:36 +07:00
BFlat 2faaa89c63 Merge pull request #2535 from klosixgaming-arch/fix/943-turbulent-displace-evolution
effects: Turbulent Displace Evolution moves the pattern at a constant rate (#943)
2026-10-30 01:15:12 +07:00
bflatastic 89fcd892eb Merge remote-tracking branch 'origin/main' into HEAD 2026-10-30 00:27:26 +07:00
BFlat fbb7dc325a Merge pull request #2466 from dotCooCoo/integration/bugfix-effectcraft-bugfix
Fixes: macOS quit crash, soft shadow jitter, Interpret Footage params, preset upgrade, composition proxies, font menu names
2026-10-30 00:13:49 +07:00
BFlat b62093ae7f Merge pull request #2463 from HEOJUNFO/fix/classic3d-shadow-diffusion
Classic 3D Shadow Diffusion blurs instead of stamping copies (#2444)
2026-10-30 00:13:09 +07:00
BFlat 966fdd3c0a Merge pull request #1776 from sanyamsingh001/fix/hextile-centerline-symmetry
Fix HexTile centerline cell selection
2026-10-30 00:06:21 +07:00
Camille Moine df0a88b795 Fix collapsed precomp Essential Property overrides (#1747)
Carry property, Font and Media Replacement overrides into the collapsed nested EvalCtx so nested layers render beyond the precomp frame instead of falling back to a clipped, flattened image. Key the layer cache on instance overrides to keep distinct collapsed instances isolated.
2026-10-29 15:21:16 +01:00
Christopher Linnett 280a400be4 Merge origin/main into fix/issue-2092-camera-focus-crash
Conflicts were main's new code next to this branch's additions; both kept:
- crates/effects/src/lib.rs: main's Buf::pad_sides stays as main wrote it
  (Transform's transform_grow bounds that padding itself); Buf::pad keeps
  this branch's effective-pad clamp.
- crates/raster/src/lib.rs: main's quantize_px/round_half_up and this
  branch's MAX_PADDED_SIDE (still equal to limits::MAX_SIZE on main).
2026-10-29 18:44:49 +08:00
bflatasticandClaude Opus 5.5 c526bb554a GPU: without_kernel copies the software and yuv fields too
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 10:10:45 +07:00
bflatastic 75e878f178 Merge remote-tracking branch 'origin/main' into HEAD 2026-10-29 10:10:44 +07:00
BFlat b950014850 Merge pull request #1873 from vangel76/rfx-blur-stylize
Glow, Radial Blur, Venetian Blinds, Radial Wipe, Fractal Noise and the Transform effect render as in After Effects
2026-10-29 10:09:36 +07:00
dotCooCoo 0702cd23ee Merge main 2026-10-28 15:31:46 -07:00
Matej Kozlovský 6bcb76b9dc GPU: Classic 3D builds with FXC, so the GPU compositor starts on DirectX 12 (#613)
occlusion computes its three channels as one vector instead of writing a
vector component through a loop index, which FXC cannot address and tried
to unroll every enclosing loop for (X3550/X3511). classic3d now also
builds like the effect kernels: if a compiler rejects it, 3D runs render
on the CPU instead of the whole compositor failing to start. The ignored
FXC diagnostic test now checks classic3d instead of the stale pointwise
failure.
2026-10-28 17:08:46 +01:00
vangel76andClaude Sonnet 5.5 26798dce42 Merge upstream/main into rfx-blur-stylize
Resolve the conflict in crates/gpu/src/fx_stylize.rs: main moved ops::warp to
the ops::WarpOptions parameter struct; the branch's per-sample transform loop
(motion-blur samples, now passing the sample by reference) uses the new
signature with the branch's reference argument kept.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-28 15:37:16 +01:00
Matej Kozlovský 6e69b91a80 Export: H.264 frames convert to YUV 4:2:0 on the GPU
Accelerator::comp_frame_yuv420 (default None) renders a top-level comp frame and
converts it over the background to the H.264 export's 8-bit BT.709 limited-range
4:2:0, every byte within one level of the CPU conversion (the GPU kernel follows
it operation for operation, including NaN and half-away-from-zero ties, but a
driver may contract its arithmetic). A 4K frame then reads back 12 MB of planes
instead of 133 MB of RGBA f32.

The H.264 export asks the accelerator for planes when a frame needs nothing after
the render (progressive, project depth, no crop/resize, rendered at the output
size) and otherwise renders and converts on the CPU as before. Deferred
readbacks (a browser worker) keep the pass-based path. Sizes the kernel can't
take (width not a multiple of 8, odd height) are declined before any GPU work.

Like Cx::frames, h264_frames caps GPU frames in flight only while the
accelerator is up (map_frames_while with the same liveness check): once the GPU
stops for good, the remaining frames render on the CPU side by side instead of
one at a time.

rgba_to_yuv420 moves to effectcraft_raster::yuv so the export and the GPU tests
share one reference. The GPU tests skip without an adapter (tests::gpu()), as
the crate's others do.
2026-10-28 13:19:24 +01:00
Dylan M. Taylor 7926b8bd31 Refactor gpu for strict Clippy checks 2026-10-28 06:09:21 +00:00
tylerjenningsw 8d008e53da Merge branch 'fix/particle-birth-history' into fix/particle-birth-history-ps2-mercury
# Conflicts:
#	crates/effects/src/sim.rs
2026-10-27 16:59:26 -04:00
Claude 80b9aacea7 G1: Turbulent Displace Evolution changes the output (#943)
Turbulent Displace read its noise through value_noise, whose quintic fade also
eased the evolution axis. Near every whole revolution the pattern hardly moved:
Evolution 0 and 37 degrees (or 360 and 400) differed by well under a hundredth of
the frame, so different Evolution values looked identical, and the motion sped up
and slowed down within each revolution (the #1816 symptom).

Add value_noise_linear_z (x and y keep the fade, z is linear) on the CPU and in the
WGSL kernels and use it for Turbulent Displace on both paths. value_noise is
unchanged, so the other effects and the pinned simulation goldens are unaffected.

Tests: CPU test that non-equivalent Evolution values (fractional, past 360, past
720) all differ and that Cycle Evolution still matches 0/360; unit test of the
linear z axis; GPU-vs-CPU cases at small and large Evolution.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01FYXhNN7W7nB6sKjwwU7CDM
2026-10-27 15:34:34 -05:00
tylerjenningsw cedc727da9 Merge remote-tracking branch 'origin/main' into fix/particle-birth-history
# Conflicts:
#	crates/effects/src/sim.rs
#	crates/render/src/lib.rs
2026-10-27 14:57:00 -04:00
Christopher Linnett 60da124f11 Merge remote-tracking branch 'origin/main' into fix/issue-2092-camera-focus-crash 2026-10-28 00:13:40 +08:00
dotCooCoo 97ef73d592 Preserve bug fixes after main module moves and bound workspace migration 2026-10-27 07:45:09 -07:00
heojunfo 7a665a67b3 Merge remote-tracking branch 'upstream/main' into fix/classic3d-shadow-diffusion 2026-10-27 14:06:18 +09:00
aiongg b7b75ed37a style: cargo fmt on the moved files 2026-10-26 21:54:30 +00:00
aiongg 3559c9bb3d docs(gpu): name the moved test module in a comment 2026-10-26 21:49:11 +00:00
aiongg 959322dc38 refactor(gpu): move loose test files to src/tests/ 2026-10-26 21:49:11 +00:00
skylar taylor-barrick 6867f331f2 Merge pull request #2437 from storytold/codex/egui-037-effect-followup-20261025
Preserve migration regressions and fix software GPU median timeouts
2026-10-26 13:15:59 -06:00
skylar taylor-barrick d9cc373169 M0.37: specialize median histograms for software Vulkan 2026-10-26 19:27:46 +01:00
skylar taylor-barrick 5d60eb4449 M0.37: keep median histograms in per-workgroup memory 2026-10-26 18:49:54 +01:00
Dylan M. Taylor 4c87a58c1a Use checked access in the WGSL grammar test scanner
The WGSL grammar test scanner indexed token characters directly, so a malformed shader could panic the test instead of failing it. Checked access turns that into a reported violation.
2026-10-26 13:08:12 -04:00
skylar taylor-barrick af354e49e8 M0.37: resolve relocated test binaries and expose GPU failures 2026-10-26 16:22:51 +01:00
heojunfoandClaude Opus 5.5 f589809b59 Classic 3D Shadow Diffusion blurs instead of stamping copies (#2444)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-26 12:27:44 +09:00
dotCooCoo d6d7104382 Merge #2283: Advanced 3D: shadow jitter blends across its lattice cell, so GPU penumbrae match the CPU 2026-10-25 20:17:12 -07:00
tylerjenningsw 5808550c5a Merge main into fix/particle-birth-history-ps2-mercury 2026-10-25 14:26:29 -04:00
tylerjenningsw 20d8501ea2 Merge main into fix/particle-birth-history 2026-10-25 14:26:29 -04:00
vangel76andClaude Opus 5.5 31c624f478 Merge upstream/main into rfx-blur-stylize
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 20:23:59 +02:00
dotCooCoo decc8b72f9 Advanced 3D: shadow jitter blends across its lattice cell, so GPU penumbrae match the CPU
The PCF tap jitter was keyed on the receiver's 1/8-texel cell in the
shadow map. The GPU computes the receiver's map position with last-bit
differences from the CPU, so a receiver next to a cell line could take
another cell's jitter on one backend, and every tap moved. In a wide
penumbra that changed the coverage by several 8-bit levels:
gpu_matches_cpu_wide_penumbrae failed on Windows with 15 of 4159
shadowed pixels on an NVIDIA RTX 5080 and 22 on an AMD Radeon iGPU,
against a budget of 8.

tap_jitter now blends the hashes at the four corners of the cell by
the receiver's position in it, in shade.rs and in advanced3d.wgsl. At
the lattice points the jitter is the per-cell hash it was before. A
CPU test checks that the coverage does not jump at a lattice line.
2026-10-24 04:25:03 -07:00
Dylan M. TaylorandClaude Sonnet 5.5 4e9fa51f12 sonar: method paths instead of closures (rust:S1612)
Poison recovery, OsStr::to_str and char predicates only; S4325 casts are
f64 to f32 and stay.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-24 08:17:16 +00:00
aiongg a6d8d23dfc Merge #2045: GPU: devices favour memory use, so Purge and Close give video memory back (@arnav-hiwarkar) 2026-10-24 01:21:39 +00:00
aiongg a622e6bc5d Merge #1604: Cryptomatte: skip the ID colours unless Colors shows them, key the layer in place, and cache each rank's last ID colour (@MatejKozlovsky) 2026-10-24 01:21:39 +00:00
aiongg 3cf11de7c2 Merge #1810: Shift Channels: After Effects' Take … From menu order, so 10 is Full Off (#1797) (@Anubhav-Rai) 2026-10-24 01:21:11 +00:00
aiongg 65a199bbd7 Merge #1968: Make Gaussian Blur and Fast Box Blur continuous at small values (#1939) (@MarekSpodBiedry) 2026-10-24 01:20:43 +00:00
aiongg 6d0dc7ac57 Merge #2206: effects: CC Radial Fast Blur grows its buffer so streaks pass the layer edge (#2095) (@mercuryVM) 2026-10-24 01:20:43 +00:00
aiongg 017d08bbd0 Merge #2027: Fix #1708: calibrate CC Blobbylize from the AE oracle (@ki2pixel) 2026-10-24 01:20:20 +00:00
aiongg 22cdd26365 Merge #2223: Composition Settings: Resolution menu with the frame size and memory at that resolution (@marcoarnulfo) 2026-10-23 23:33:23 +00:00