The renderer applies every ancestor's transform, so a scaled null above a
camera already carries the camera's children. A Scale key with one shared
ease gets a separate Z ease before its speed is scaled.
Position speeds stretch with the path's direction at each key and Scale's Z
speed with the factor, so the ease keeps its shape. A 3D layer under a 2D
parent scales its own Z only when no 3D ancestor's Scale already carries it.
A 2D parent's Scale carries no depth, so its 3D children scale their own Z.
Percentage guides keep their percent exactly instead of drifting by rounding.
Tests now check the specific errors and cover a layer parented to a camera.
Like After Effects' File > Scripts > Scale Composition.jsx: a factor, or a new
width or height that keeps the aspect ratio, in one undo step. Layers whose
parent has a Scale follow that parent; nested precomps and expressions are
left as they are. No dialog yet.
Refs #2208
Text strokes were always drawn with round joins. The document gets a
Line Join (`lineJoin: miter|round|bevel` in layer.setText / newText),
Miter for new text as in After Effects, Round for documents saved before
it so their look is kept. The 2D and Advanced 3D (extruded) text strokes
use it, expressions' style copies carry it, and the Character panel has
Miter / Round / Bevel buttons under the stroke width.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
file.import without the flag (scripts, agents, files opened from the command line,
the CLI's templates) turned `lockin_line1.png` into a one-frame image sequence.
ImportOptions.sequence defaults to false in After Effects, so picked and dropped files
now import as stills unless `sequence: true`; folders' numbered runs still import as
sequences, and the Import dialog's Sequence checkbox is unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Settings ▸ Project ▸ Project Files ▸ Save Compact Project Files (off by
default) saves .ecproj files as compact JSON: smaller, faster to save and
open. Off, they stay indented, one value per line, so they read and diff
cleanly in version control. XML copies are not affected; auto-saves were
already compact. The project.ecproj inside exported template and Motion
Graphics template packages is written compact.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A double-click on a creation tool in the Tools bar makes what it draws, as in After Effects: a text layer from the Type tools; from the shape tools a shape that fills the comp - into the selected shape layer's Contents, as a mask on the selected layer (or when Tool Creates Mask is on), or as a new shape layer when neither applies. The shape geometry defaults now match AE: the Rounded Rectangle tool's Roundness is a fixed 20 instead of growing with the drawn size, and the Polygon tool draws five points.
Alt+] (Trim Layer Out Point to Current Time) used to set the Out edge exactly at the playhead; the layer interval is half-open, so the playhead's frame was already gone - nothing showed in the current frame. The edge now lands one frame after the playhead, as in After Effects, so its frame is the layer's last visible one. A layer still keeps at least one frame; Alt+[ (In point) is unchanged.
Review of the first commit found three places that still asserted the old cleanup: the UI integration
test (which would have failed CI), docs/agents.md, and the comments on TextEdit::created, layer.newText
and the engine test itself.
Co-Authored-By: DeepSeek V4.1 Flash <noreply@deepseek.com>
Clicking away from a Type-tool layer without typing deleted it, so a click that was meant to place the
text point lost the layer. AE keeps it in the timeline as <空白のテキストレイヤー>, and the layer came from the
user's click rather than being a mistake to clean up.
edit.deselectAll already routes through text.endEdit, so one change covers both paths. The tests that
asserted the old cleanup now assert the layer survives.
Co-Authored-By: DeepSeek V4.1 Flash <noreply@deepseek.com>
Carry property, Font and Media Replacement overrides into the collapsed nested EvalCtx so nested layers render beyond the precomp frame instead of falling back to a clipped, flattened image. Key the layer cache on instance overrides to keep distinct collapsed instances isolated.
Conflicts were main's new code next to this branch's additions; both kept:
- crates/effects/src/lib.rs: main's Buf::pad_sides stays as main wrote it
(Transform's transform_grow bounds that padding itself); Buf::pad keeps
this branch's effective-pad clamp.
- crates/raster/src/lib.rs: main's quantize_px/round_half_up and this
branch's MAX_PADDED_SIDE (still equal to limits::MAX_SIZE on main).
CC Composite stays After Effects-pure: its Layer parameter is gone, so
parameter indices match AE again (scripts and expressions that address
parameters by index). The model reference lives in its own effect,
ec.3d.instance3d (3D Channel, CPU, one layer parameter), which replaces
the layer's pixels with the referenced layer's render — alpha included.
A referenced model's solo render is now hashed into the owner's cache key
instead of declining the entry (Bflat, review of #2410): the layer, its
animated values and transform, the mesh item, the comp camera and lights,
draft 3D, the renderer setting and the in/out gate. Covered by a render
test: the copy is cached, served on the second render, and re-rendered
when the camera pans or the model leaves its in/out range.