mirror of
https://github.com/storytold/effectcraft.git
synced 2026-10-29 20:47:18 -06:00
Merge pull request #1165 from nanox333/fix/1010-orientation-followup
Parented cameras and lights keep their static and keyed Orientation (refs #1010)
This commit is contained in:
@@ -9,10 +9,20 @@ pub(crate) struct ParentFix {
|
||||
rotation: f64,
|
||||
/// Multiply Scale.
|
||||
scale: [f64; 2],
|
||||
/// 3D AV layers retain their world-space anchor, including Z.
|
||||
/// 3D AV layers retain their world-space anchor, including Z. Cameras and lights also
|
||||
/// re-express their Point of Interest.
|
||||
position_3d: Option<effectcraft_geom::Mat4>,
|
||||
/// A uniform relative parent transform can preserve static Orientation and Scale.
|
||||
pose_3d: Option<([f64; 3], f64)>,
|
||||
/// A uniform relative parent transform re-expresses static Orientation and Scale.
|
||||
pose_3d: Option<Pose3d>,
|
||||
}
|
||||
|
||||
/// A uniform relative parent transform, as it applies to a 3D layer's Orientation and Scale.
|
||||
#[derive(Clone, Copy)]
|
||||
struct Pose3d {
|
||||
/// Rotation that Orientation is re-expressed under: `Orientation' = correction * Orientation`.
|
||||
correction: effectcraft_geom::Mat4,
|
||||
/// Uniform scale factor, multiplied into Scale (negative for a mirrored parent).
|
||||
factor: f64,
|
||||
}
|
||||
|
||||
impl ParentFix {
|
||||
@@ -22,7 +32,7 @@ impl ParentFix {
|
||||
if let Some(m) = self.position_3d {
|
||||
// Spatial Position speed measures distance along its path. Its parent-space
|
||||
// unit changes even when the child's Orientation cannot be re-expressed.
|
||||
let position_speed = uniform_parent_pose(m, [0.0; 3]).map(|(_, factor)| factor.abs());
|
||||
let position_speed = uniform_rotation(m).map(|(_, factor)| factor.abs());
|
||||
let map_position = |v: &KV| {
|
||||
let q = m.apply(effectcraft_geom::Vec3::from(v.as_vec3()));
|
||||
KV::Vec3([q.x, q.y, q.z])
|
||||
@@ -44,7 +54,8 @@ impl ParentFix {
|
||||
}
|
||||
}
|
||||
}
|
||||
if let Some(pr) = tr.get_mut("position") {
|
||||
// Position and a camera's or light's Point of Interest are both points in the parent's space.
|
||||
let map_point = |pr: &mut effectcraft_project::Property| {
|
||||
pr.value = map_position(&pr.value);
|
||||
for key in &mut pr.keys {
|
||||
key.value = map_position(&key.value);
|
||||
@@ -64,34 +75,19 @@ impl ParentFix {
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
if let Some(pr) = tr.get_mut("position") {
|
||||
map_point(pr);
|
||||
}
|
||||
// Cameras and lights aim with Point of Interest: move it by the same parent-space
|
||||
// change, so a two-node rig keeps its world frame (#1010, #1020).
|
||||
if let Some(pr) = tr.get_mut("poi") {
|
||||
pr.value = map_position(&pr.value);
|
||||
for key in &mut pr.keys {
|
||||
key.value = map_position(&key.value);
|
||||
for tangent in [&mut key.spatial_in, &mut key.spatial_out] {
|
||||
let v = m.apply_vec(effectcraft_geom::Vec3::from(*tangent));
|
||||
*tangent = [v.x, v.y, v.z];
|
||||
}
|
||||
}
|
||||
if let Some(factor) = position_speed
|
||||
.filter(|_| pr.spatial)
|
||||
.filter(|factor| pr.keys.iter().flat_map(|key| key.in_ease.iter().chain(&key.out_ease)).all(|ease| (ease.speed * *factor).is_finite()))
|
||||
{
|
||||
for key in &mut pr.keys {
|
||||
for ease in key.in_ease.iter_mut().chain(&mut key.out_ease) {
|
||||
ease.speed *= factor;
|
||||
}
|
||||
}
|
||||
}
|
||||
map_point(pr);
|
||||
}
|
||||
if let Some((orientation, factor)) = self.pose_3d {
|
||||
if let Some(pose) = self.pose_3d {
|
||||
if let Some(pr) = tr.get_mut("orientation") {
|
||||
pr.value = KV::Vec3(orientation);
|
||||
reexpress_orientation(pose.correction, pr);
|
||||
}
|
||||
if let Some(pr) = tr.get_mut("scale") {
|
||||
let factor = pose.factor;
|
||||
let scaled = |value: &KV| KV::Vec3(value.as_vec3().map(|v| v * factor));
|
||||
pr.value = scaled(&pr.value);
|
||||
for key in &mut pr.keys {
|
||||
@@ -154,13 +150,10 @@ impl ParentFix {
|
||||
}
|
||||
}
|
||||
|
||||
/// A uniform factor commutes with authored axis Rotation and Scale; prepend its orthogonal
|
||||
/// rotation to static Orientation using the existing Rz * Ry * Rx order.
|
||||
fn uniform_parent_pose(m: effectcraft_geom::Mat4, orientation: [f64; 3]) -> Option<([f64; 3], f64)> {
|
||||
use effectcraft_geom::{Mat4, Vec3, vec3};
|
||||
if !orientation.iter().all(|v| v.is_finite()) {
|
||||
return None;
|
||||
}
|
||||
/// The rotation and signed scale factor of a uniform parent transform's linear part (negative for a
|
||||
/// mirrored parent). `None` for a non-uniform or degenerate transform.
|
||||
fn uniform_rotation(m: effectcraft_geom::Mat4) -> Option<(effectcraft_geom::Mat4, f64)> {
|
||||
use effectcraft_geom::{Mat4, vec3};
|
||||
let a = m.0;
|
||||
let columns = [vec3(a[0][0], a[1][0], a[2][0]), vec3(a[0][1], a[1][1], a[2][1]), vec3(a[0][2], a[1][2], a[2][2])];
|
||||
let magnitude = columns[0].x.hypot(columns[0].y).hypot(columns[0].z);
|
||||
@@ -179,15 +172,188 @@ fn uniform_parent_pose(m: effectcraft_geom::Mat4, orientation: [f64; 3]) -> Opti
|
||||
rotation.0[row][col] = a[row][col] / factor;
|
||||
}
|
||||
}
|
||||
if (0..3).all(|row| (0..3).all(|col| (rotation.0[row][col] - if row == col { 1.0 } else { 0.0 }).abs() < 1e-12)) {
|
||||
return Some((orientation, factor));
|
||||
}
|
||||
let r = (rotation * Mat4::orientation(Vec3::from(orientation))).0;
|
||||
Some((rotation, factor))
|
||||
}
|
||||
|
||||
/// The turn (degrees) of a rotation about Z alone, or `None` for any other rotation.
|
||||
fn z_only_turn(correction: effectcraft_geom::Mat4) -> Option<f64> {
|
||||
let m = correction.0;
|
||||
let about_z = [m[0][2], m[1][2], m[2][0], m[2][1]].iter().all(|v| v.abs() < 1e-9) && (m[2][2] - 1.0).abs() < 1e-9;
|
||||
about_z.then(|| m[1][0].atan2(m[0][0]).to_degrees())
|
||||
}
|
||||
|
||||
/// ZYX Euler angles in degrees of a row-major rotation (`Rz * Ry * Rx`), safe at gimbal lock.
|
||||
fn euler_zyx(r: [[f64; 4]; 4]) -> [f64; 3] {
|
||||
// atan2 rather than asin: near ±90 degrees asin loses precision, while cos(y) stays exact.
|
||||
let cy = r[0][0].hypot(r[1][0]);
|
||||
let y = (-r[2][0]).atan2(cy);
|
||||
let (x, z) = if cy > 1e-9 { (r[2][1].atan2(r[2][2]), r[1][0].atan2(r[0][0])) } else { ((-r[1][2]).atan2(r[1][1]), 0.0) };
|
||||
Some(([x.to_degrees(), y.to_degrees(), z.to_degrees()], factor))
|
||||
[x.to_degrees(), y.to_degrees(), z.to_degrees()]
|
||||
}
|
||||
|
||||
/// The equivalent ZYX Euler triple nearest `reference`: each axis moved by whole turns, or the
|
||||
/// `(x + 180, 180 - y, z + 180)` form when that is nearer.
|
||||
fn nearest_euler(euler: [f64; 3], reference: [f64; 3]) -> [f64; 3] {
|
||||
let near = |v: [f64; 3]| -> [f64; 3] { std::array::from_fn(|i| v[i] + ((reference[i] - v[i]) / 360.0).round() * 360.0) };
|
||||
let natural = near(euler);
|
||||
let flipped = near([euler[0] + 180.0, 180.0 - euler[1], euler[2] + 180.0]);
|
||||
let distance = |v: [f64; 3]| v.iter().zip(reference.iter()).map(|(a, b)| (a - b).powi(2)).sum::<f64>();
|
||||
if distance(flipped) < distance(natural) { flipped } else { natural }
|
||||
}
|
||||
|
||||
/// The Euler Orientation of `correction * Orientation(o)`, in the form nearest `reference`.
|
||||
fn reexpress_euler(correction: effectcraft_geom::Mat4, o: [f64; 3], reference: [f64; 3]) -> [f64; 3] {
|
||||
let world = correction * effectcraft_geom::Mat4::orientation(effectcraft_geom::Vec3::from(o));
|
||||
nearest_euler(euler_zyx(world.0), reference)
|
||||
}
|
||||
|
||||
/// Largest angle (degrees) a baked Orientation may drift from the exact rotation between its keys.
|
||||
const BAKE_TOLERANCE_DEGREES: f64 = 0.05;
|
||||
/// How many times a segment may be halved while baking, and the most keys a property may end up with.
|
||||
const BAKE_MAX_DEPTH: u32 = 10;
|
||||
const BAKE_MAX_KEYS: usize = 4096;
|
||||
|
||||
/// The angle (degrees) between two rotations.
|
||||
fn rotation_angle(a: effectcraft_geom::Mat4, b: effectcraft_geom::Mat4) -> f64 {
|
||||
let trace: f64 = (0..3).flat_map(|i| (0..3).map(move |j| (i, j))).map(|(i, j)| a.0[i][j] * b.0[i][j]).sum();
|
||||
((trace - 1.0) / 2.0).clamp(-1.0, 1.0).acos().to_degrees()
|
||||
}
|
||||
|
||||
/// Adds keys between `(ta, ea)` and `(tb, eb)` (already converted) wherever the straight Euler blend
|
||||
/// between them drifts from `correction * Orientation(authored)` by more than the tolerance. `out`
|
||||
/// never grows past `budget` keys: what the whole property may still add, not what one segment may.
|
||||
fn bake_between(
|
||||
correction: effectcraft_geom::Mat4,
|
||||
authored: &effectcraft_project::Property,
|
||||
(ta, ea): (Tick, [f64; 3]),
|
||||
(tb, eb): (Tick, [f64; 3]),
|
||||
depth: u32,
|
||||
budget: usize,
|
||||
out: &mut Vec<effectcraft_keyframe::Keyframe>,
|
||||
) {
|
||||
use effectcraft_geom::{Mat4, Vec3};
|
||||
if depth == 0 || tb.0 - ta.0 < 2 || out.len() >= budget {
|
||||
return;
|
||||
}
|
||||
let tm = Tick(ta.0 + (tb.0 - ta.0) / 2);
|
||||
let blend = [(ea[0] + eb[0]) / 2.0, (ea[1] + eb[1]) / 2.0, (ea[2] + eb[2]) / 2.0];
|
||||
let exact = correction * Mat4::orientation(Vec3::from(authored.value_at(tm).as_vec3()));
|
||||
// Symmetric easing crosses the straight blend at its midpoint. Check both sides too before
|
||||
// accepting a segment whose original easing will be replaced with a linear blend.
|
||||
let quarter = (tb.0 - ta.0) / 4;
|
||||
if [Tick(ta.0 + quarter), tm, Tick(tb.0 - quarter)].into_iter().all(|t| {
|
||||
let u = (t.0 - ta.0) as f64 / (tb.0 - ta.0) as f64;
|
||||
let linear = std::array::from_fn(|i| ea[i] + (eb[i] - ea[i]) * u);
|
||||
let target = correction * Mat4::orientation(Vec3::from(authored.value_at(t).as_vec3()));
|
||||
rotation_angle(Mat4::orientation(Vec3::from(linear)), target) <= BAKE_TOLERANCE_DEGREES
|
||||
}) {
|
||||
return;
|
||||
}
|
||||
let em = nearest_euler(euler_zyx(exact.0), blend);
|
||||
bake_between(correction, authored, (ta, ea), (tm, em), depth - 1, budget, out);
|
||||
if out.len() >= budget {
|
||||
return;
|
||||
}
|
||||
out.push(effectcraft_keyframe::Keyframe::new(tm, KV::Vec3(em)));
|
||||
bake_between(correction, authored, (tm, em), (tb, eb), depth - 1, budget, out);
|
||||
}
|
||||
|
||||
/// Re-expresses Orientation as `correction * Orientation`. A Z-only correction shifts Z exactly in the
|
||||
/// value and every key. For any other correction a static value is converted directly; keys are
|
||||
/// converted, and keys are added between them wherever the Euler blend between two keys would drift
|
||||
/// from the exact rotation (the segments become linear, with the original easing baked in).
|
||||
fn reexpress_orientation(correction: effectcraft_geom::Mat4, pr: &mut effectcraft_project::Property) {
|
||||
if let Some(turn) = z_only_turn(correction) {
|
||||
// No turn (an identity correction) leaves every authored value as it is.
|
||||
if turn.abs() <= 1e-12 {
|
||||
return;
|
||||
}
|
||||
let shift = |value: &KV| {
|
||||
let [x, y, z] = value.as_vec3();
|
||||
KV::Vec3([x, y, z + turn])
|
||||
};
|
||||
pr.value = shift(&pr.value);
|
||||
for key in &mut pr.keys {
|
||||
key.value = shift(&key.value);
|
||||
}
|
||||
return;
|
||||
}
|
||||
let value = pr.value.as_vec3();
|
||||
pr.value = KV::Vec3(reexpress_euler(correction, value, value));
|
||||
if pr.keys.is_empty() {
|
||||
return;
|
||||
}
|
||||
let authored = pr.clone();
|
||||
// Each key keeps the authored change from the previous key on top of its converted value.
|
||||
let mut converted: Vec<[f64; 3]> = vec![];
|
||||
let mut prev: Option<([f64; 3], [f64; 3])> = None;
|
||||
for key in &authored.keys {
|
||||
let o = key.value.as_vec3();
|
||||
let reference = match prev {
|
||||
Some((before, after)) => [after[0] + o[0] - before[0], after[1] + o[1] - before[1], after[2] + o[2] - before[2]],
|
||||
None => o,
|
||||
};
|
||||
let n = reexpress_euler(correction, o, reference);
|
||||
converted.push(n);
|
||||
prev = Some((o, n));
|
||||
}
|
||||
use effectcraft_keyframe::Interp;
|
||||
let mut keys: Vec<effectcraft_keyframe::Keyframe> = vec![];
|
||||
let mut after_baked_segment = false;
|
||||
for (i, key) in authored.keys.iter().enumerate() {
|
||||
let mut k = key.clone();
|
||||
k.value = KV::Vec3(converted[i]);
|
||||
if after_baked_segment {
|
||||
k.in_interp = Interp::Linear;
|
||||
k.in_ease.clear();
|
||||
k.auto_bezier = false;
|
||||
k.continuous = false;
|
||||
}
|
||||
after_baked_segment = false;
|
||||
let segment = authored.keys.get(i + 1).filter(|_| key.out_interp != Interp::Hold);
|
||||
let mut between = vec![];
|
||||
if let Some(next) = segment {
|
||||
// What the whole property may still add: the keys it will have already (the ones written
|
||||
// and the authored ones still to come) count against the cap.
|
||||
let budget = BAKE_MAX_KEYS.saturating_sub(keys.len() + authored.keys.len() - i);
|
||||
bake_between(correction, &authored, (key.time, converted[i]), (next.time, converted[i + 1]), BAKE_MAX_DEPTH, budget, &mut between);
|
||||
// With the cap reached the segment can't be checked or subdivided: it keeps its authored easing between
|
||||
// the converted keys, rather than becoming a straight blend that was never checked against the original.
|
||||
if between.len() >= budget {
|
||||
between.clear();
|
||||
// An eased segment, or one that gained keys, becomes a run of straight blends.
|
||||
} else if !between.is_empty() || key.out_interp != Interp::Linear || next.in_interp != Interp::Linear {
|
||||
k.out_interp = Interp::Linear;
|
||||
k.out_ease.clear();
|
||||
k.auto_bezier = false;
|
||||
k.continuous = false;
|
||||
after_baked_segment = true;
|
||||
}
|
||||
}
|
||||
keys.push(k);
|
||||
keys.extend(between);
|
||||
}
|
||||
pr.keys = keys;
|
||||
}
|
||||
|
||||
/// Correction for a two-node rig's Orientation: after a uniform parent change its aim is
|
||||
/// `rotation * aim`, so the roll is re-expressed against that aim. `None` for a degenerate aim.
|
||||
fn aim_correction(rotation: effectcraft_geom::Mat4, aim: [f64; 3]) -> Option<effectcraft_geom::Mat4> {
|
||||
use effectcraft_geom::vec3;
|
||||
use effectcraft_render::three_d::camera::basis_rotation;
|
||||
let [x, y, z] = aim;
|
||||
let length = (x * x + y * y + z * z).sqrt();
|
||||
if !length.is_finite() || length <= 1e-9 {
|
||||
return None;
|
||||
}
|
||||
let dir = vec3(x / length, y / length, z / length);
|
||||
let turned = rotation.apply_vec(dir);
|
||||
// A view along the up axis has no roll to keep, and its basis is undefined.
|
||||
if 1.0 - dir.y * dir.y < 1e-12 || 1.0 - turned.y * turned.y < 1e-12 {
|
||||
return None;
|
||||
}
|
||||
let up = vec3(0.0, 1.0, 0.0);
|
||||
Some(basis_rotation(turned, up).transpose() * rotation * basis_rotation(dir, up))
|
||||
}
|
||||
|
||||
/// A parent change retains 2D transforms and the world-space anchor of 3D layers (Position,
|
||||
@@ -235,31 +401,58 @@ pub(crate) fn parent_fixes(s: &Session, cid: ItemId, ids: &[LayerId], parent: Op
|
||||
})
|
||||
};
|
||||
if let Some(inv) = space_3d(parent).inverse().filter(|m| m.0.iter().flatten().all(|v| v.is_finite())) {
|
||||
// Cameras and lights compensate like 3D layers (Position, and Point of Interest for
|
||||
// two-node rigs), so parenting keeps the world frame (#1010, #1020). They have no
|
||||
// Scale, so `pose_3d` below stays `None` and Orientation is kept as authored.
|
||||
for layer in comp.layers.iter().filter(|l| ids.contains(&l.id) && l.is_3d() && l.parent != parent) {
|
||||
let m = inv * space_3d(layer.parent);
|
||||
// A one-node camera or light has no Scale to carry a mirror, and its frame (forward and
|
||||
// down) would come out reversed: compensate none of it, so Position and Orientation stay
|
||||
// as authored instead of half-following the parent.
|
||||
let rig = layer.is_camera() || layer.is_light();
|
||||
if rig && !effectcraft_render::three_d::camera::is_two_node(layer) && uniform_rotation(m).is_some_and(|(_, factor)| factor <= 0.0) {
|
||||
continue;
|
||||
}
|
||||
if m.0.iter().flatten().all(|v| v.is_finite()) {
|
||||
let pose_3d = layer.transform().and_then(|tr| {
|
||||
let orientation = tr.get("orientation")?;
|
||||
let scale = tr.get("scale")?;
|
||||
// Animated Euler Orientation and auto-orient cannot be re-expressed by
|
||||
// prepending a constant Euler value. Expression-driven values stay authored.
|
||||
if !orientation.keys.is_empty()
|
||||
|| orientation.expr.is_some()
|
||||
|| scale.expr.is_some()
|
||||
|| layer.auto_orient != effectcraft_project::AutoOrient::Off
|
||||
// Cameras and lights have no Scale; their Orientation is re-expressed alone.
|
||||
let scale = tr.get("scale");
|
||||
// Expression-driven values stay authored. Auto-orient replaces Orientation, except
|
||||
// a two-node rig, whose roll is re-expressed against its new aim.
|
||||
let two_node = (layer.is_camera() || layer.is_light()) && effectcraft_render::three_d::camera::is_two_node(layer);
|
||||
if orientation.expr.is_some()
|
||||
|| scale.is_some_and(|scale| scale.expr.is_some())
|
||||
|| (layer.auto_orient != effectcraft_project::AutoOrient::Off && !two_node)
|
||||
{
|
||||
return None;
|
||||
}
|
||||
let pose = uniform_parent_pose(m, orientation.value.as_vec3())?;
|
||||
let factor = pose.1;
|
||||
let values_finite = std::iter::once(&scale.value)
|
||||
.chain(scale.keys.iter().map(|key| &key.value))
|
||||
.all(|value| value.as_vec3().iter().all(|v| (v * factor).is_finite()));
|
||||
let speeds_finite = scale.keys.iter().flat_map(|key| key.in_ease.iter().chain(&key.out_ease)).all(|ease| (ease.speed * factor).is_finite());
|
||||
(values_finite && speeds_finite).then_some(pose)
|
||||
let (rotation, factor) = uniform_rotation(m)?;
|
||||
let correction = if two_node {
|
||||
// A mirrored parent flips the aim, which this correction does not model.
|
||||
if factor <= 0.0 {
|
||||
return None;
|
||||
}
|
||||
let (w, h) = (comp.width as f64, comp.height as f64);
|
||||
let pos = ectx.v3(layer, tr, "position", [w / 2.0, h / 2.0, -1000.0]);
|
||||
let poi = ectx.v3(layer, tr, "poi", [w / 2.0, h / 2.0, 0.0]);
|
||||
aim_correction(rotation, [poi[0] - pos[0], poi[1] - pos[1], poi[2] - pos[2]])?
|
||||
} else {
|
||||
rotation
|
||||
};
|
||||
let orientation_finite = std::iter::once(&orientation.value)
|
||||
.chain(orientation.keys.iter().map(|key| &key.value))
|
||||
.all(|value| value.as_vec3().iter().all(|v| v.is_finite()));
|
||||
if !correction.0.iter().flatten().all(|v| v.is_finite()) || !orientation_finite {
|
||||
return None;
|
||||
}
|
||||
if let Some(scale) = scale {
|
||||
let values_finite = std::iter::once(&scale.value)
|
||||
.chain(scale.keys.iter().map(|key| &key.value))
|
||||
.all(|value| value.as_vec3().iter().all(|v| (v * factor).is_finite()));
|
||||
let speeds_finite = scale.keys.iter().all(|key| key.in_ease.iter().chain(&key.out_ease).all(|ease| (ease.speed * factor).is_finite()));
|
||||
if !values_finite || !speeds_finite {
|
||||
return None;
|
||||
}
|
||||
}
|
||||
Some(Pose3d { correction, factor })
|
||||
});
|
||||
fixes.push(ParentFix { layer: layer.id, m: effectcraft_geom::Mat3::IDENTITY, rotation: 0.0, scale: [1.0; 2], position_3d: Some(m), pose_3d });
|
||||
}
|
||||
|
||||
@@ -7,7 +7,7 @@ use std::sync::Arc;
|
||||
use effectcraft_geom::{Vec3, vec3};
|
||||
use effectcraft_keyframe::Value as KV;
|
||||
use effectcraft_project::{Footage, FootageKind, GroupKind, ItemId, Layer, LayerId, LayerSource, LightKind, Project};
|
||||
use effectcraft_render::three_d::camera::layer_frame;
|
||||
use effectcraft_render::three_d::camera::{is_two_node, layer_frame};
|
||||
use effectcraft_render::{EvalCtx, FootageSource, RenderOpts};
|
||||
use effectcraft_time::{FrameRate, Tick};
|
||||
use serde_json::{Value, json};
|
||||
@@ -217,8 +217,189 @@ fn control_light_with_camera_follows_and_releases() {
|
||||
assert!(s.execute("light.controlWithCamera", json!({"layers": [cam]})).is_err());
|
||||
}
|
||||
|
||||
/// Parenting keeps a camera where it is (After Effects' Parent & Link): Position and Point of
|
||||
/// Interest are re-expressed in the null's space, so the frame does not move.
|
||||
#[test]
|
||||
fn parented_camera_keeps_its_frame_under_an_offset_null() {
|
||||
let mut s = session();
|
||||
let cam = camera(&mut s);
|
||||
let (eye0, f0) = frame(&s, cam);
|
||||
let nul = s.execute("layer.newNull", json!({})).unwrap()["layer"].as_u64().unwrap();
|
||||
s.execute("prop.set", json!({"layer": nul, "path": "transform/position", "value": [100, 60, 0]})).unwrap();
|
||||
s.execute("layer.setParent", json!({"layers": [cam], "parent": nul})).unwrap();
|
||||
let (eye1, f1) = frame(&s, cam);
|
||||
assert!((eye1 - eye0).length() < 1e-6 && (f1 - f0).length() < 1e-6, "{eye0:?} {eye1:?}");
|
||||
// The null's origin is Position minus its default anchor (50, 50): (50, 10) in the comp.
|
||||
let c = layer_in(&s, cid(&s), cam);
|
||||
assert!(close3(v3(&c, "transform/position"), [270.0, 170.0, -800.0], 1e-6), "{:?}", v3(&c, "transform/position"));
|
||||
assert!(close3(v3(&c, "transform/poi"), [270.0, 170.0, 0.0], 1e-6), "{:?}", v3(&c, "transform/poi"));
|
||||
// Moving the null carries the camera and keeps its aim.
|
||||
s.execute("prop.set", json!({"layer": nul, "path": "transform/position", "value": [140, 90, 0]})).unwrap();
|
||||
let (eye2, f2) = frame(&s, cam);
|
||||
assert!((eye2 - (eye0 + vec3(40.0, 30.0, 0.0))).length() < 1e-6, "{eye2:?}");
|
||||
assert!((f2 - f0).length() < 1e-6, "{f2:?}");
|
||||
}
|
||||
|
||||
/// World (eye, forward, down) of a layer in the active comp at time `t`.
|
||||
fn frame_at(s: &Session, id: u64, t: Tick) -> (Vec3, Vec3, Vec3) {
|
||||
let c = cid(s);
|
||||
let comp = s.project.comp(c).unwrap();
|
||||
let ctx = EvalCtx { project: &s.project, comp_id: c, comp, time: t, expr: None, footage: None };
|
||||
layer_frame(&ctx, comp.layer(LayerId(id)).unwrap())
|
||||
}
|
||||
|
||||
/// Whether two frames agree on eye, forward and down.
|
||||
fn frames_match(a: (Vec3, Vec3, Vec3), b: (Vec3, Vec3, Vec3)) -> bool {
|
||||
(a.0 - b.0).length() < 1e-6 && (a.1 - b.1).length() < 1e-6 && (a.2 - b.2).length() < 1e-6
|
||||
}
|
||||
|
||||
/// A 3D null off-centre in the comp, with an Orientation and a Z rotation.
|
||||
fn rotated_null(s: &mut Session, orientation: [f64; 3], turn: f64) -> u64 {
|
||||
let nul = s.execute("layer.newNull", json!({})).unwrap()["layer"].as_u64().unwrap();
|
||||
s.execute("layer.setSwitch", json!({"layers": [nul], "switch": "threeD", "value": true})).unwrap();
|
||||
s.execute("prop.set", json!({"layer": nul, "path": "transform/position", "value": [100, 60, 40]})).unwrap();
|
||||
s.execute("prop.set", json!({"layer": nul, "path": "transform/orientation", "value": orientation})).unwrap();
|
||||
s.execute("prop.set", json!({"layer": nul, "path": "transform/rotation", "value": turn})).unwrap();
|
||||
nul
|
||||
}
|
||||
|
||||
/// A two-node camera under a rotated null keeps its eye, aim and roll: its Orientation is
|
||||
/// re-expressed against the new aim, so Up does not drift.
|
||||
#[test]
|
||||
fn two_node_camera_under_rotated_null_keeps_its_roll() {
|
||||
let mut s = session();
|
||||
let cam = camera(&mut s);
|
||||
s.execute("prop.set", json!({"layer": cam, "path": "transform/rotation", "value": 25})).unwrap();
|
||||
assert!(is_two_node(&layer_in(&s, cid(&s), cam)));
|
||||
let before = frame_at(&s, cam, Tick::ZERO);
|
||||
let nul = rotated_null(&mut s, [20.0, -35.0, 60.0], 30.0);
|
||||
s.execute("layer.setParent", json!({"layers": [cam], "parent": nul})).unwrap();
|
||||
let after = frame_at(&s, cam, Tick::ZERO);
|
||||
assert!(frames_match(before, after), "{before:?} {after:?}");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn parented_point_light_keeps_its_direction_under_a_rotated_null() {
|
||||
let mut s = session();
|
||||
let light = s.execute("layer.newLight", json!({"kind": "Point", "position": [320, 180, -500]})).unwrap()["layer"].as_u64().unwrap();
|
||||
s.execute("prop.set", json!({"layer": light, "path": "transform/orientation", "value": [30, 0, 0]})).unwrap();
|
||||
let (eye0, f0) = frame(&s, light);
|
||||
let nul = s.execute("layer.newNull", json!({})).unwrap()["layer"].as_u64().unwrap();
|
||||
s.execute("prop.set", json!({"layer": nul, "path": "transform/position", "value": [100, 60, 0]})).unwrap();
|
||||
s.execute("prop.set", json!({"layer": nul, "path": "transform/rotation", "value": 30})).unwrap();
|
||||
s.execute("layer.setParent", json!({"layers": [light], "parent": nul})).unwrap();
|
||||
let (eye1, f1) = frame(&s, light);
|
||||
assert!((eye1 - eye0).length() < 1e-6 && (f1 - f0).length() < 1e-6, "{eye0:?} {eye1:?} {f0:?} {f1:?}");
|
||||
}
|
||||
|
||||
/// Keyed Orientation under a Z-only turn is shifted exactly, so the light keeps its direction at
|
||||
/// every time, between the keys too.
|
||||
#[test]
|
||||
fn keyed_orientation_under_a_z_turn_keeps_the_direction_at_every_time() {
|
||||
let mut s = session();
|
||||
let light = s.execute("layer.newLight", json!({"kind": "Point", "position": [320, 180, -500]})).unwrap()["layer"].as_u64().unwrap();
|
||||
for (time, value) in [(0.0, json!([-8.0, 12.0, -13.0])), (1.0, json!([5.0, 18.0, 14.0]))] {
|
||||
s.execute("prop.addKey", json!({"layer": light, "path": "transform/orientation", "time": time, "value": value})).unwrap();
|
||||
}
|
||||
let times = [0.0, 0.25, 0.5, 0.75, 1.0].map(Tick::from_seconds_f64);
|
||||
let before = times.map(|t| frame_at(&s, light, t));
|
||||
let nul = rotated_null(&mut s, [0.0, 0.0, 0.0], 30.0);
|
||||
s.execute("layer.setParent", json!({"layers": [light], "parent": nul})).unwrap();
|
||||
for (t, b) in times.into_iter().zip(before) {
|
||||
assert!(frames_match(b, frame_at(&s, light, t)), "a Z-only turn keeps the light's direction");
|
||||
}
|
||||
}
|
||||
|
||||
/// Under a tilted null the keys alone cannot follow (Euler angles are blended between them), so keys are
|
||||
/// added between them: the light keeps its direction within a small angle at every time.
|
||||
#[test]
|
||||
fn keyed_orientation_under_a_tilted_null_follows_between_the_keys() {
|
||||
{
|
||||
let mut s = session();
|
||||
let light = s.execute("layer.newLight", json!({"kind": "Point", "position": [320, 180, -500]})).unwrap()["layer"].as_u64().unwrap();
|
||||
for (time, value) in [(0.0, json!([-8.0, 12.0, -13.0])), (1.5, json!([50.0, 118.0, 74.0]))] {
|
||||
s.execute("prop.addKey", json!({"layer": light, "path": "transform/orientation", "time": time, "value": value})).unwrap();
|
||||
}
|
||||
let times = [0.0, 0.2, 0.5, 0.9, 1.3, 1.5].map(Tick::from_seconds_f64);
|
||||
let before = times.map(|t| frame_at(&s, light, t));
|
||||
let nul = rotated_null(&mut s, [20.0, -35.0, 60.0], 30.0);
|
||||
s.execute("layer.setParent", json!({"layers": [light], "parent": nul})).unwrap();
|
||||
for (t, b) in times.into_iter().zip(before) {
|
||||
let a = frame_at(&s, light, t);
|
||||
// 0.05 degrees is about 9e-4 of a radian on a unit vector.
|
||||
assert!((a.0 - b.0).length() < 1e-6 && (a.1 - b.1).length() < 2e-3, "at {t:?}: {:?} vs {:?}", a.1, b.1);
|
||||
}
|
||||
assert!(layer_in(&s, cid(&s), light).props.prop("transform/orientation").unwrap().keys.len() > 2, "keys were added between the two");
|
||||
}
|
||||
}
|
||||
|
||||
/// A one-node light parented under a mirrored null (Z scale -100%) keeps the Position and
|
||||
/// Orientation it was authored with: it has no Scale to carry the mirror, so none of it is
|
||||
/// compensated rather than reversing its frame (a half-compensated light would point backwards).
|
||||
#[test]
|
||||
fn one_node_light_under_a_mirrored_null_keeps_its_authored_values() {
|
||||
let mut s = session();
|
||||
let light = s.execute("layer.newLight", json!({"kind": "Point", "position": [320, 180, -500]})).unwrap()["layer"].as_u64().unwrap();
|
||||
s.execute("prop.set", json!({"layer": light, "path": "transform/orientation", "value": [30, 0, 0]})).unwrap();
|
||||
let before = layer_in(&s, cid(&s), light);
|
||||
let nul = rotated_null(&mut s, [0.0, 0.0, 0.0], 0.0);
|
||||
s.execute("prop.set", json!({"layer": nul, "path": "transform/scale", "value": [100, 100, -100]})).unwrap();
|
||||
s.execute("layer.setParent", json!({"layers": [light], "parent": nul})).unwrap();
|
||||
let after = layer_in(&s, cid(&s), light);
|
||||
assert_eq!(after.parent, Some(LayerId(nul)));
|
||||
assert_eq!(v3(&after, "transform/position"), v3(&before, "transform/position"));
|
||||
assert_eq!(v3(&after, "transform/orientation"), v3(&before, "transform/orientation"));
|
||||
}
|
||||
|
||||
/// The cap on keys added by baking is for the whole Orientation property, not for each segment:
|
||||
/// many strongly eased segments under a tilted parent stay within it.
|
||||
#[test]
|
||||
fn baked_orientation_keys_are_capped_across_the_whole_property() {
|
||||
let mut s = session();
|
||||
let light = s.execute("layer.newLight", json!({"kind": "Point", "position": [320, 180, -500]})).unwrap()["layer"].as_u64().unwrap();
|
||||
let count = 120;
|
||||
for i in 0..count {
|
||||
let swing = if i % 2 == 0 { json!([0.0, 0.0, 0.0]) } else { json!([170.0, 60.0, 120.0]) };
|
||||
s.execute("prop.addKey", json!({"layer": light, "path": "transform/orientation", "time": i as f64 * 0.05, "value": swing})).unwrap();
|
||||
}
|
||||
let uid = layer_in(&s, cid(&s), light).props.prop("transform/orientation").unwrap().uid;
|
||||
let keys: Vec<_> = (0..count).map(|i| json!({"layer": light, "prop": uid, "time": i as f64 * 0.05})).collect();
|
||||
s.execute("keys.select", json!({"keys": keys})).unwrap();
|
||||
s.execute("keys.easyEase", json!({})).unwrap();
|
||||
let nul = rotated_null(&mut s, [20.0, -35.0, 60.0], 30.0);
|
||||
s.execute("layer.setParent", json!({"layers": [light], "parent": nul})).unwrap();
|
||||
let n = layer_in(&s, cid(&s), light).props.prop("transform/orientation").unwrap().keys.len();
|
||||
assert!(n <= 4096, "{n} keys: the cap is for the property, not per segment");
|
||||
// the segments the cap left unchecked keep their authored easing instead of turning into straight blends
|
||||
let orientation = layer_in(&s, cid(&s), light);
|
||||
let keys = &orientation.props.prop("transform/orientation").unwrap().keys;
|
||||
let last = keys.iter().rev().nth(1).expect("the penultimate key");
|
||||
assert_ne!(last.out_interp, effectcraft_keyframe::Interp::Linear, "the last segment keeps its authored easing");
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- from 3D model
|
||||
|
||||
/// Easy Ease agrees with a straight blend at the midpoint, but not at the quarter points.
|
||||
#[test]
|
||||
fn eased_orientation_under_x_parent_keeps_motion_between_keys() {
|
||||
let mut s = session();
|
||||
let light = s.execute("layer.newLight", json!({"kind": "Point", "position": [320, 180, -500]})).unwrap()["layer"].as_u64().unwrap();
|
||||
for (time, value) in [(0.0, json!([0.0, 0.0, 0.0])), (1.0, json!([90.0, 0.0, 0.0]))] {
|
||||
s.execute("prop.addKey", json!({"layer": light, "path": "transform/orientation", "time": time, "value": value})).unwrap();
|
||||
}
|
||||
let uid = layer_in(&s, cid(&s), light).props.prop("transform/orientation").unwrap().uid;
|
||||
s.execute("keys.select", json!({"keys": [{"layer": light, "prop": uid, "time": 0.0}, {"layer": light, "prop": uid, "time": 1.0}]})).unwrap();
|
||||
s.execute("keys.easyEase", json!({})).unwrap();
|
||||
let times: Vec<_> = (0..=100).map(|i| Tick::from_seconds_f64(i as f64 / 100.0)).collect();
|
||||
let before: Vec<_> = times.iter().map(|t| frame_at(&s, light, *t)).collect();
|
||||
let parent = rotated_null(&mut s, [30.0, 0.0, 0.0], 0.0);
|
||||
s.execute("layer.setParent", json!({"layers": [light], "parent": parent})).unwrap();
|
||||
for (t, b) in times.into_iter().zip(before) {
|
||||
let a = frame_at(&s, light, t);
|
||||
assert!((a.0 - b.0).length() < 1e-6 && (a.1 - b.1).length() < 1e-3, "at {t:?}: {:?} vs {:?}", a.1, b.1);
|
||||
}
|
||||
}
|
||||
|
||||
struct DiskModels;
|
||||
|
||||
impl FootageSource for DiskModels {
|
||||
|
||||
@@ -410,12 +410,12 @@ fn parenting_static_orientation_is_exact_just_off_gimbal_lock() {
|
||||
fn parenting_animated_orientation_and_nonuniform_parent_keep_authored_pose_boundary() {
|
||||
for animated in [true, false] {
|
||||
let (mut s, p, c) = fixture(true, true);
|
||||
// A non-uniform parent has no uniform pose to re-express, animated or not.
|
||||
set(&mut s, p, "transform/scale", json!([120.0, 100.0, 80.0]));
|
||||
if animated {
|
||||
for (time, value) in [(0.0, json!([-8.0, 12.0, -13.0])), (1.0, json!([5.0, 18.0, 14.0]))] {
|
||||
command(&mut s, "prop.addKey", json!({"layer":c,"path":"transform/orientation","time":time,"value":value}));
|
||||
}
|
||||
} else {
|
||||
set(&mut s, p, "transform/scale", json!([120.0, 100.0, 80.0]));
|
||||
}
|
||||
let layer = s.active_comp().unwrap().layer(LayerId(c)).unwrap();
|
||||
let orientation = layer.props.prop("transform/orientation").unwrap().clone();
|
||||
@@ -430,6 +430,27 @@ fn parenting_animated_orientation_and_nonuniform_parent_keep_authored_pose_bound
|
||||
}
|
||||
}
|
||||
|
||||
/// Keyed Orientation under a uniform parent is re-expressed at every key, so the child's world pose
|
||||
/// and pixels stay put at every time (the parent is Z-only, so the paths between keys stay exact too).
|
||||
#[test]
|
||||
fn parenting_uniform_parent_re_expresses_keyed_orientation() {
|
||||
for factor in [120.0, -120.0] {
|
||||
let (mut s, p, c) = fixture(true, false);
|
||||
set(&mut s, p, "transform/rotation", json!(42.0));
|
||||
set(&mut s, p, "transform/scale", json!([factor, factor, factor]));
|
||||
for (time, value) in [(0.0, json!([-8.0, 12.0, -13.0])), (1.0, json!([5.0, 18.0, 14.0]))] {
|
||||
command(&mut s, "prop.addKey", json!({"layer":c,"path":"transform/orientation","time":time,"value":value}));
|
||||
}
|
||||
let times = [0.0, 0.25, 0.5, 0.75, 1.0].map(Tick::from_seconds_f64);
|
||||
let before = times.map(|t| world(&s, c, t));
|
||||
let images = times.map(|t| cpu(&s, t));
|
||||
parent(&mut s, c, Some(p), true);
|
||||
let error = times.into_iter().zip(before).map(|(t, b)| displacement(b, world(&s, c, t))).fold(0.0, f64::max);
|
||||
let pixels = times.into_iter().zip(&images).map(|(t, i)| diff(i, &cpu(&s, t))).fold(0.0, f32::max);
|
||||
assert!(error < 1e-8 && pixels < 2e-5, "keyed Orientation under a uniform parent (factor {factor}): corners {error}, pixels {pixels}");
|
||||
}
|
||||
}
|
||||
|
||||
/// Position's temporal speed is measured along its spatial path, in parent-space units.
|
||||
#[test]
|
||||
fn parenting_uniform_parent_preserves_eased_position_at_quarter_times_and_undo() {
|
||||
|
||||
Reference in New Issue
Block a user