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Docs: drop the GPU pitfall, main now documents mcp --gpu and renderer.why (#262)
#276 documents ["mcp", "--gpu"] and get_project's renderer.active / why in the Headless setup notes of the same file, so the pitfall only repeated them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01S1RGTt6AE3ysiaMQ7X6Nea
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@@ -127,9 +127,6 @@ Things that tripped up a long agent-driven session (a multi-scene 3D piece built
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- **Save early in headless mode.** The headless server keeps the project in memory only. If the
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client restarts the server, unsaved work is gone, so call `save_project {"path": …}` after each
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milestone ([#258](https://github.com/storytold/effectcraft/issues/258)).
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- **GPU.** Headless sessions render on the CPU. Start the server with `["mcp", "--gpu"]` to use the
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GPU compositor; `get_project` shows the backend in use under `renderer.active`
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([#262](https://github.com/storytold/effectcraft/issues/262)).
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- **Environment light.** `layer.newLight` also accepts `"kind":"Environment"`: an equirectangular
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image that metallic surfaces reflect. Set its `lightOptions/source` to a footage, comp or solid
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layer by layer id; with no source it uses the comp's Environment Layer (`layer.environment`)
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