From 676dc1ac14179151496a26cc1d21aeade730487e Mon Sep 17 00:00:00 2001 From: pat-the-wizard <318180578+pat-the-wizard@users.noreply.github.com> Date: Thu, 8 Oct 2026 11:58:55 +0000 Subject: [PATCH] Docs: drop the GPU pitfall, main now documents mcp --gpu and renderer.why (#262) #276 documents ["mcp", "--gpu"] and get_project's renderer.active / why in the Headless setup notes of the same file, so the pitfall only repeated them. Co-Authored-By: Claude Opus 5.5 Claude-Session: https://claude.ai/code/session_01S1RGTt6AE3ysiaMQ7X6Nea --- docs/agents.md | 3 --- 1 file changed, 3 deletions(-) diff --git a/docs/agents.md b/docs/agents.md index bbc04f77d..f26bd18cb 100644 --- a/docs/agents.md +++ b/docs/agents.md @@ -127,9 +127,6 @@ Things that tripped up a long agent-driven session (a multi-scene 3D piece built - **Save early in headless mode.** The headless server keeps the project in memory only. If the client restarts the server, unsaved work is gone, so call `save_project {"path": …}` after each milestone ([#258](https://github.com/storytold/effectcraft/issues/258)). -- **GPU.** Headless sessions render on the CPU. Start the server with `["mcp", "--gpu"]` to use the - GPU compositor; `get_project` shows the backend in use under `renderer.active` - ([#262](https://github.com/storytold/effectcraft/issues/262)). - **Environment light.** `layer.newLight` also accepts `"kind":"Environment"`: an equirectangular image that metallic surfaces reflect. Set its `lightOptions/source` to a footage, comp or solid layer by layer id; with no source it uses the comp's Environment Layer (`layer.environment`)