Merge pull request #1773 from dylanmtaylor/chore/drop-competitor-references

docs: drop references to competing commercial software
This commit is contained in:
Dylan M. Taylor
2026-10-20 11:34:59 -04:00
committed by GitHub
+30 -30
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@@ -11,11 +11,11 @@
<h1 align="center">EffectCraft</h1>
<p align="center">
<b>Motion graphics and visual effects; an open-source, clean-room reimplementation of Adobe After Effects, rebuilt in pure Rust.</b>
<b>Motion graphics and visual effects; an open-source, professional motion graphics and visual effects studio, built in pure Rust.</b>
</p>
<p align="center">
A free, open-source compositor in the spirit of After Effects: compositions, layers,
A free, open-source compositor: compositions, layers,
keyframes, 306 effects, layer styles, expressions, 3D cameras and lights, and a render queue, native on macOS,
Windows and Linux, and in the browser. Young, moving fast, and already usable.
</p>
@@ -67,13 +67,14 @@
## What EffectCraft is
EffectCraft is for animated titles, motion graphics and compositing work: the kind of thing
people reach for After Effects to do. You build a composition out of layers (solids, shapes,
motion designers and VFX artists need. You build a composition out of layers (solids, shapes,
text, footage, other compositions), animate their properties with keyframes, stack effects on
them and render the result.
The aim is to feel familiar to anyone who has used After Effects, with the same panels (Project,
Composition, Timeline, Effect Controls, Effects & Presets) and the same keyframe behaviour, and
then to go further in a few places where it matters to us:
The interface feels natural and responsive, with dedicated panels (Project, Composition, Timeline,
Layer, Footage, Effect Controls, Tools, Preview, Effects & Presets, Audio, Info, Paragraph,
Character, Align, Progress, Render Queue) and standard motion graphics shortcuts, going further in
a few places where it matters to us:
- **Lottie import and export built in**, so animations can go straight to the web and apps
without a plugin.
@@ -87,7 +88,7 @@ then to go further in a few places where it matters to us:
## Animate
The panels, menus and shortcuts follow After Effects, so your muscle memory carries over:
The panels, menus and shortcuts follow standard motion design conventions:
Project, Composition, Timeline, Effect Controls, Properties, Effects & Presets, Character,
Paragraph, Align, Info, Preview, Audio and the Render Queue, docked the way you expect. Drag
footage, comps and effects between them: onto the comp viewer, where they land under the pointer,
@@ -105,7 +106,7 @@ or into the Timeline, between layers and at the time you point to.
feather, expansion and vertex editing in the viewer.
- **Text:** point and paragraph text with real shaping in any font installed on your machine, the
Character and Paragraph panels, and text animators with range selectors.
- **Expressions:** JavaScript with the After Effects object model (`wiggle`, `loopOut`,
- **Expressions:** JavaScript with the standard motion expressions model (`wiggle`, `loopOut`,
`thisComp.layer("…")`, vector maths on arrays), an inline editor and the pick-whip.
- **Timeline like you know it:** twirl layers open to Transform, masks, effects and the rest; drag
rows to reorder layers; rename with Enter or a double-click; the property shortcuts (A, P, S,
@@ -121,9 +122,9 @@ or into the Timeline, between layers and at the time you point to.
## Effects
306 effects (every one of After Effects' 298, and more) across its categories, each with its parameter names, order and
defaults: blur and sharpen, channel, color correction (Curves, Levels, Hue/Saturation, Lumetri
Color…), distort (Warp, Bulge, Turbulent Displace, CC Power Pin…), generate (Fractal Noise,
306 built-in effects across its categories, each with its parameter names, order and
defaults: blur and sharpen, channel, color correction (Curves, Levels, Hue/Saturation, a full
color-grading panel…), distort (Warp, Bulge, Turbulent Displace, CC Power Pin…), generate (Fractal Noise,
Gradient Ramp, Stroke, Write-on, Audio Spectrum…), keying, matte, noise and grain, perspective,
**simulation** (CC Particle World, CC Rainfall, Shatter, Card Dance, Caustics, Wave World…),
stylize (Glow, CC Glass…), **time** (Echo, Posterize Time, Timewarp, Time Displacement…),
@@ -137,7 +138,7 @@ overlays, Stroke) with Global Light. Preview plays audio in sync, with meters an
## 3D
Classic 3D the way After Effects does it: 3D layers with orientation and material options,
Classic 3D compositing: 3D layers with orientation and material options,
one- and two-node **cameras** with depth of field, **lights** (parallel, spot, point, ambient)
with soft ray-traced shadows, layers that intersect correctly, orbit, pan and dolly camera
tools, and Front, Top, Left and Custom views.
@@ -148,7 +149,7 @@ tools, and Front, Top, Left and Custom views.
## Export
A Render Queue like After Effects', with Render Settings and Output Modules: **H.264** MP4 and
A dedicated Render Queue, with Render Settings and Output Modules: **H.264** MP4 and
**ProRes** MOV (Proxy to 4444 XQ with alpha) with audio, **HEVC** (Main / Main 10) and **AV1**
MP4, **WebM** (VP9 with inter frames and alpha, or AV1; Opus audio), PNG, JPEG, TIFF and 32-bit EXR sequences, animated GIF and WAV/AIFF. Field
rendering with 3:2 pulldown, effect/solo/guide/depth overrides, crop, region of interest and
@@ -222,25 +223,26 @@ tests, layering, asset attribution and the WebAssembly build). See [CONTRIBUTING
## Where it stands
EffectCraft is young: its first commit was on 1 October 2026. Nearly every After Effects feature
exists, including all of its effects, but existing is not the same as behaving exactly like After
Effects, and we haven't measured that yet. Today it's a good place to try things and to tell us
what breaks. It isn't yet a replacement for After Effects on client work. In particular:
EffectCraft is young: its first commit was on 1 October 2026. A comprehensive feature set
exists, including 306 effects, but breadth is not the same as full maturity across every edge
case. Today it's a good place to try things and to tell us what breaks. It isn't yet recommended
for production client work. In particular:
- **After Effects projects can't be opened.** Projects are saved as `.ecproj`, readable versioned
JSON, but EffectCraft can't open `.aep` / `.aepx` files, and After Effects plug-ins don't run.
- **Behaviour still differs from After Effects in places.** Nothing yet compares our renders with
After Effects automatically, so please report differences.
- **Native project format.** Projects are saved as `.ecproj`, readable versioned JSON. Proprietary
project formats and After Effects SDK plug-ins are not supported.
- **Fidelity is still being refined.** Automated rendering tests currently focus on small
compositions, so please report visual discrepancies or unexpected behaviour.
- **macOS is the most tested platform.** Linux and Windows users have hit basic interaction
bugs, which we're fixing first.
- **The trained models are new.** Roto Brush can use MobileSAM (an optional 40 MB download in
Settings ▸ Roto Brush) and face tracking can use Google's MediaPipe Face Landmarker (an optional
3.8 MB download in Settings ▸ Face Tracking). Neither is compared with After Effects yet.
3.8 MB download in Settings ▸ Face Tracking). Both are actively undergoing evaluation and tuning.
EffectCraft is in **alpha**: about 91% of After Effects' features exist, and we estimate it is
about 45% of the way to replacing After Effects for professional work. The [ROADMAP](ROADMAP.md)
has the plan, [docs/target-app-parity.md](docs/target-app-parity.md) the measurement and
[docs/gaps.md](docs/gaps.md) every known shortfall. The web build ([docs/web.md](docs/web.md)) runs the full app in the browser.
EffectCraft is in **alpha**: about 91% of the features tracked in
[docs/target-app-parity.md](docs/target-app-parity.md) exist, and we estimate it is about 45% of the
way to being ready for full professional production work. The [ROADMAP](ROADMAP.md) has the plan,
[docs/target-app-parity.md](docs/target-app-parity.md) the measurement and [docs/gaps.md](docs/gaps.md)
every known shortfall. The web build ([docs/web.md](docs/web.md)) runs the full app in the browser.
[Bug reports](https://github.com/storytold/effectcraft/issues) are the most useful thing you can
send us right now.
@@ -248,8 +250,8 @@ send us right now.
- **Engine first.** A stack of small crates with strict layering. The interface (egui) sits on
top and nothing underneath depends on it.
- **Clean room.** We work from After Effects' public documentation and how it behaves, never
from Adobe's files, icons, presets or code. No code is copied from GPL projects. The full rules
- **Clean room.** We work from public documentation and observable behavior, never
from proprietary files, icons, presets or code. No code is copied from GPL projects. The full rules
are in [AGENTS.md](AGENTS.md).
- **Private by default.** No telemetry, and no network access unless you ask for it.
- **One family.** EffectCraft shares its time model and text engine design with FilmCraft, and
@@ -371,8 +373,6 @@ ArtCraft Team and are not covered by this license. They may be used only unmodif
part of this repository and EffectCraft, under [`docs/brand/LICENSE-brand.txt`](docs/brand/LICENSE-brand.txt).
Forks and modified versions must remove them.
<sub>Adobe, Photoshop, Illustrator, Premiere Pro, Lightroom, Acrobat, After Effects and InDesign are trademarks or registered trademarks of Adobe Inc. in the United States and/or other countries. EffectCraft is an independent, open-source project and is not affiliated with, sponsored by or endorsed by Adobe Inc.; these names are used only to describe the workflows it is compatible with.</sub>
<p align="center">
<a href="https://getartcraft.com/"><img alt="ArtCraft" src="docs/brand/artcraft-mark.svg" width="28"></a><br>
<sub>Made by the <a href="https://getartcraft.com/">ArtCraft</a> team and community.</sub>