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8 Commits
Author | SHA1 | Date | |
---|---|---|---|
e955b0ad09 | |||
07d00723b2 | |||
cf77c945ea | |||
2e8d171f39 | |||
4c8d53bf78 | |||
7ec9e043c2 | |||
a8373d6e70 | |||
7499b71841 |
84
config.h
84
config.h
@ -28,16 +28,16 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#define TAPPING_TERM 200
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#define TAPPING_TOGGLE 2
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#define RGBLIGHT_LAYERS
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#ifdef RGBLIGHT_ENABLE
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#define RGBLIGHT_EFFECT_BREATHING
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#define RGBLIGHT_EFFECT_RAINBOW_MOOD
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// #define RGBLIGHT_LAYERS
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// #define RGBLIGHT_LAYERS_OVERRIDE_RGB_OFF
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// #define RGBLIGHT_EFFECT_BREATHING
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// #define RGBLIGHT_EFFECT_RAINBOW_MOOD
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#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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#define RGBLIGHT_EFFECT_SNAKE
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#define RGBLIGHT_EFFECT_KNIGHT
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#define RGBLIGHT_EFFECT_CHRISTMAS
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#define RGBLIGHT_EFFECT_STATIC_GRADIENT
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// #define RGBLIGHT_EFFECT_SNAKE
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// #define RGBLIGHT_EFFECT_KNIGHT
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// #define RGBLIGHT_EFFECT_CHRISTMAS
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// #define RGBLIGHT_EFFECT_STATIC_GRADIENT
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// #define RGBLIGHT_EFFECT_RGB_TEST
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// #define RGBLIGHT_EFFECT_ALTERNATING
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// #define RGBLIGHT_EFFECT_TWINKLE
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@ -47,4 +47,72 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#define RGBLIGHT_VAL_STEP 17
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#endif
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#ifdef RGB_MATRIX_ENABLE
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# define SPLIT_LED_STATE_ENABLE
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# define SPLIT_LAYER_STATE_ENABLE
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# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
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// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
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# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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// # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
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// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
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# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
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# define RGB_MATRIX_HUE_STEP 8
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# define RGB_MATRIX_SAT_STEP 8
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# define RGB_MATRIX_VAL_STEP 8
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# define RGB_MATRIX_SPD_STEP 10
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/* Enable the animations you want/need. You may need to enable only a small number of these because *
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* they take up a lot of space. Enable and confirm that you can still successfully compile your firmware. */
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// RGB Matrix Animation modes. Explicitly enabled
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// For full list of effects, see:
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// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
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// # define ENABLE_RGB_MATRIX_ALPHAS_MODS
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// # define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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// # define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
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// # define ENABLE_RGB_MATRIX_BREATHING
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// # define ENABLE_RGB_MATRIX_BAND_SAT
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// # define ENABLE_RGB_MATRIX_BAND_VAL
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// # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
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// # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
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// # define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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// # define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
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// # define ENABLE_RGB_MATRIX_CYCLE_ALL
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# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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// # define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
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# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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// # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
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// # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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// # define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
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// # define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
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// # define ENABLE_RGB_MATRIX_DUAL_BEACON
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# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
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# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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# define ENABLE_RGB_MATRIX_RAINDROPS
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// # define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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// # define ENABLE_RGB_MATRIX_HUE_BREATHING
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// # define ENABLE_RGB_MATRIX_HUE_PENDULUM
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// # define ENABLE_RGB_MATRIX_HUE_WAVE
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//// # define ENABLE_RGB_MATRIX_PIXEL_RAIN
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//// # define ENABLE_RGB_MATRIX_PIXEL_FLOW
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//// # define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
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// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
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# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
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// # define ENABLE_RGB_MATRIX_DIGITAL_RAIN
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// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
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// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE
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// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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// # define ENABLE_RGB_MATRIX_SPLASH
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// # define ENABLE_RGB_MATRIX_MULTISPLASH
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// # define ENABLE_RGB_MATRIX_SOLID_SPLASH
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// # define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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#endif
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#define OLED_FONT_H "keyboards/crkbd/lib/glcdfont.c"
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99
keymap.c
99
keymap.c
@ -135,13 +135,13 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[2] = LAYOUT_split_3x6_3(
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//,-----------------------------------------------------. ,-----------------------------------------------------.
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_MPRV, KC_MNXT, KC_MPLY, XXXXXXX, XXXXXXX, XXXXXXX,
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_EJCT, KC_VOLD, KC_VOLU, KC_MUTE, XXXXXXX, XXXXXXX, KC_CALC,
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_SLEP, KC_WAKE, KC_BRID, KC_BRIU, XXXXXXX, XXXXXXX, XXXXXXX, KC_MYCM,
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//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
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XXXXXXX, TT(2), KC_SPC, KC_SPC, XXXXXXX , XXXXXXX
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KC_PWR, TT(2), KC_SPC, KC_SPC, XXXXXXX , XXXXXXX
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//`--------------------------' `--------------------------'
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),
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@ -159,11 +159,11 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[4] = LAYOUT_split_3x6_3(
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//,-----------------------------------------------------. ,-----------------------------------------------------.
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RGB_HUD, RGB_HUI, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RGB_RMOD, RGB_MOD, RGB_VAD, RGB_VAI, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RGB_SAD, RGB_SAI, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
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TT(4), XXXXXXX, KC_SPC, KC_SPC, RGB_TOG, XXXXXXX
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//`--------------------------' `--------------------------'
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@ -189,27 +189,21 @@ oled_rotation_t oled_init_user(oled_rotation_t rotation) {
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void oled_render_layer_state(void) {
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oled_write_P(PSTR("Layer: "), false);
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switch (layer_state) {
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case L_QWERTY:
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oled_write_ln_P(PSTR("Default"), false);
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break;
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case L_SYMBOLS_NUMPAD:
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oled_write_ln_P(PSTR("Symbols - Numpad"), false);
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break;
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case L_MEDIA:
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oled_write_ln_P(PSTR("Media"), false);
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break;
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case L_GAIMING:
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oled_write_ln_P(PSTR("Gaming"), false);
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break;
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case L_ADJUST:
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oled_write_ln_P(PSTR("Adjust"), false);
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break;
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/*case L_ADJUST:
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case L_ADJUST|L_SYMBOLS_NUMPAD:
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case L_ADJUST|L_MEDIA:
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case L_ADJUST|L_SYMBOLS_NUMPAD|L_MEDIA:
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oled_write_ln_P(PSTR("Adjust"), false);
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break;*/
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case L_QWERTY:
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oled_write_ln_P(PSTR("Default"), false);
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break;
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case L_SYMBOLS_NUMPAD:
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oled_write_ln_P(PSTR("Symbols - Numpad"), false);
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break;
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case L_MEDIA:
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oled_write_ln_P(PSTR("Media"), false);
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break;
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case L_GAIMING:
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oled_write_ln_P(PSTR("Gaming"), false);
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break;
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case L_ADJUST:
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oled_write_ln_P(PSTR("Adjust"), false);
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break;
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}
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}
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@ -283,3 +277,52 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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return true;
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}
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#endif // OLED_ENABLE
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// RGB LAYER CONFIGURATION
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void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
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for (uint8_t i = led_min; i <= led_max; i++) {
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switch(get_highest_layer(layer_state|default_layer_state)) {
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case 1:
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rgb_matrix_set_color(i, RGB_GREEN);
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break;
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case 2:
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rgb_matrix_set_color(i, RGB_RED);
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break;
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case 3:
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rgb_matrix_set_color(i, RGB_BLUE);
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break;
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default:
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if (isWindows == false){
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rgb_matrix_set_color(26, RGB_RED);
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}
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if (host_keyboard_leds() & (1<<USB_LED_CAPS_LOCK)) {
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rgb_matrix_set_color(53, RGB_RED);
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}
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break;
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}
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}
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}
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/* void rgb_matrix_indicators_user(void) {
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#ifdef RGB_MATRIX_ENABLE
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switch (biton32(layer_state)) {
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case 1:
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rgb_matrix_set_color_all(RGB_GREEN);
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break;
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case 2:
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rgb_matrix_set_color_all(RGB_RED);
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break;
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case 3:
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rgb_matrix_set_color_all(RGB_BLUE);
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break;
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default:
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if (isWindows == false){
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rgb_matrix_set_color(26, RGB_RED);
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}
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if (host_keyboard_leds() & (1<<USB_LED_CAPS_LOCK)) {
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rgb_matrix_set_color(53, RGB_RED);
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}
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break;
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}
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#endif
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} */
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5
rules.mk
5
rules.mk
@ -1,8 +1,9 @@
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MOUSEKEY_ENABLE = no # Mouse keys
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RGBLIGHT_ENABLE = yes # Enable WS2812 RGB underlight.
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RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight.
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RGB_MATRIX_ENABLE = yes
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#VIA_ENABLE = yes # Enable VIA
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OLED_ENABLE = yes
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OLED_DRIVER = SSD1306
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LTO_ENABLE = yes
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TAP_DANCE_ENABLE = yes
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TAP_DANCE_ENABLE = yes
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SEND_STRING_ENABLE = yes
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@ -1 +1 @@
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1.2.1
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3.0.1
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