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The transports, the message types and the origin checks come from the shared crate (storytold/craft-libs#420); WordCraft keeps the host save and dirty hooks, the saveAs rule, the open size limit and the author.
175 lines
10 KiB
Markdown
175 lines
10 KiB
Markdown
# Hosting WordCraft for the web
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`wordcraft-web-<version>.zip` (from the GitHub release, or `packaging/web/package.sh`) holds a
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static site in `wordcraft-web-<version>/`:
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| File | What it is |
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| `index.html` | The page. It loads everything through relative URLs. |
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| `wordcraft-web-<hash>.js` | wasm-bindgen glue (generated, ES module) |
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| `wordcraft-web-<hash>_bg.wasm` | The app, about 13 MB, or 5 MB with compression |
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| `_headers`, `.htaccess` | Sample header rules for Netlify/Cloudflare Pages and Apache |
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There is no server-side code. Upload the folder's contents anywhere that serves static files.
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## Any path works
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All URLs in `index.html` are relative (`public_url = "./"` in `apps/wordcraft-web/Trunk.toml`),
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so the site works at a domain root (`https://example.com/`), under a prefix
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(`https://example.com/tools/wordcraft/`) and from a CDN bucket. The asset names carry a content
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hash, so they can be cached forever. Only `index.html` needs revalidation.
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## Required server settings
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- **MIME type:** serve `.wasm` as `application/wasm`. Browsers refuse to stream-compile it under
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any other type, and the app then loads slowly or not at all. Serve `.js` as `text/javascript`.
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Most hosts already do both. For nginx, check that `mime.types` has `application/wasm wasm;`.
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- **Compression:** turn on gzip or Brotli for `.wasm`, `.js` and `.html`. That takes the
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download from about 13 MB to about 5 MB. You can also precompress (`brotli -k *.wasm`) and let
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the server send `Content-Encoding: br`.
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- **Caching:** `Cache-Control: public, max-age=31536000, immutable` on the hashed `.wasm` and
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`.js` files, and `no-cache` on `index.html`.
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- **HTTPS:** WebGPU (and the clipboard) only work in a secure context, which means `https://`
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or `http://localhost`. Over plain HTTP elsewhere, the app falls back to WebGL2.
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- **No special isolation headers:** WordCraft doesn't use `SharedArrayBuffer`, so it doesn't
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need `Cross-Origin-Opener-Policy` or `Cross-Origin-Embedder-Policy`. If your site already sends
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COEP `require-corp`, also send `Cross-Origin-Resource-Policy: same-origin` (or `cross-origin`
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when the files live on a CDN) on the app's files.
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nginx example:
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```nginx
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location /wordcraft/ {
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types { application/wasm wasm; text/javascript js; text/html html; }
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gzip on;
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gzip_types application/wasm text/javascript text/html;
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location ~* \.(wasm|js)$ { add_header Cache-Control "public, max-age=31536000, immutable"; }
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location ~* index\.html$ { add_header Cache-Control "no-cache"; }
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}
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```
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Local test: `python3 -m http.server 8765` inside the folder, then open http://localhost:8765/.
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## Embedding in a page (iframe)
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```html
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<iframe
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src="https://example.com/wordcraft/"
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title="WordCraft image editor"
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style="width: 100%; height: 720px; border: 0;"
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allow="fullscreen; clipboard-read; clipboard-write"
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allowfullscreen>
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</iframe>
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```
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- The app fills the iframe and follows its size, so size the iframe and not the app.
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- Keyboard shortcuts go to the iframe after the user clicks into it, as with any embedded app.
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- **Cross-origin embeds** work. Preferences are kept in the iframe's `localStorage`. Browsers
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that partition or block third-party storage may forget them between visits, and the app
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then starts with defaults.
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- **Sandboxed iframes** need at least
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`sandbox="allow-scripts allow-same-origin allow-downloads allow-popups"`. Without
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`allow-same-origin` there's no storage. Without `allow-downloads`, Save and Export (browser
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downloads) are blocked.
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- Don't send `X-Frame-Options: DENY` or a `frame-ancestors` CSP that excludes the embedding page.
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## The parent bridge (`?host=parent`)
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A page framing WordCraft in a **same-origin** iframe can add `?host=parent` to the iframe's URL
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(`https://example.com/wordcraft/?host=parent`) and have WordCraft hand its files over instead of
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downloading them. The two sides talk `postMessage` with plain window messages that carry a `type`:
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| Message | Direction | Fields |
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|---|---|---|
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| `wordcraft:ready` | app → page | `version`, `appVersion`: the app is running and listening; send a file now |
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| `wordcraft:open` | page → app | `name`, `bytes` (an `ArrayBuffer` or `Uint8Array`): open like File › Open |
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| `wordcraft:save` | app → page | `name`, `saveAs`, `bytes` (a transferred `ArrayBuffer`): every file the app would otherwise download (Save, Save As, Export as PDF, Export Page as PNG). The page stores it and reports failures itself. `saveAs` says whether the file becomes the document's file: `false` after Save (the page's own file, written under its name) and for exports that are only copies (PDF, Markdown, plain text); `true` after Save As and for exports to a format that keeps everything (.docx, .odt, .rtf), after which the next Save carries that name with `false` |
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| `wordcraft:dirty` | app → page | `dirty`: unsaved changes appeared or went away |
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| `wordcraft:failed` | app → page | `error`: the app couldn't start (no WebGPU or WebGL2, for example) |
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In host mode the app opens no sample document, so the framing page should send the file to edit
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and guard leaving the page while changes are unsaved. `&author=` on the iframe's URL names the
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user for the comments and tracked changes the app creates. Opening `?host=parent` outside an
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iframe gives the normal app with downloads.
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## Same-document host mode (no iframe)
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A host application can also run WordCraft from its own document: it loads the wasm-bindgen module
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itself and gives WordCraft one of its own canvases, so there is no iframe and no `?host=parent`.
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It opts in with `data-host="page"` on that canvas — the exact value `page` — and the canvas keeps
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the id the app looks up (`id="wordcraft_canvas"`).
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```html
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<canvas id="wordcraft_canvas" data-host="page" style="width: 100%; height: 720px; display: block;"></canvas>
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```
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The page and the app then talk with DOM `CustomEvent`s on the canvas instead of `postMessage`.
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The app dispatches the same messages it would post to a parent — `wordcraft:ready`,
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`wordcraft:save`, `wordcraft:dirty`, `wordcraft:failed` — with the message fields (without the
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`type`) as the event's `detail`, and it opens a document when the page dispatches a
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`wordcraft:open` event with `detail: { name, bytes }`. Events do not bubble, so listen on the
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canvas itself (two editors on one page can't hear each other).
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Add the listeners before `init`: the app announces itself with `wordcraft:ready` while `init` is
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still running, and a file sent in reply would otherwise be missed.
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```js
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import init from "./wordcraft-web-<hash>.js"; // the wasm-bindgen glue shipped with the app
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const canvas = document.getElementById("wordcraft_canvas");
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canvas.addEventListener("wordcraft:ready", async () => {
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// The app is listening; hand it a document now, if you have one.
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const bytes = await documentBytes(); // an ArrayBuffer or Uint8Array
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canvas.dispatchEvent(new CustomEvent("wordcraft:open", {
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detail: { name: "Report.docx", bytes },
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}));
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});
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// Every file WordCraft would otherwise download (Save, Save As, Export as PDF) arrives here.
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canvas.addEventListener("wordcraft:save", (event) => {
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const { name, saveAs, bytes } = event.detail; // bytes is an ArrayBuffer
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// Store the file under `name`; `saveAs` says whether it becomes the document's file.
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// Report your own errors.
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storeFile(name, bytes, saveAs);
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});
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canvas.addEventListener("wordcraft:dirty", (event) => {
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unsaved = event.detail.dirty; // warn before leaving, as you like
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});
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canvas.addEventListener("wordcraft:failed", (event) => {
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showError(event.detail.error); // the app couldn't start
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});
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await init({ module_or_path: "./wordcraft-web-<hash>_bg.wasm" });
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```
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- Saves are not downloads in this mode: the `bytes` in `wordcraft:save` hold the saved document,
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and the host decides where the file goes.
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- `?author=` on the page's URL still names the user for new comments and tracked changes.
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- An unframed page that uses `?host=parent` keeps the normal app with downloads.
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`data-host="page"` turns this mode on only when `?host=parent` is absent: if `?host=parent` is
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present it takes precedence, so a same-origin framed page uses the parent bridge, while an
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unframed or cross-origin page gets no bridge and keeps normal downloads.
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The messages and both transports are the shared contract of [`craft-web-host`](https://github.com/storytold/craft-libs/tree/main/crates/web-host) (storytold/craft-libs#420), the same for every Craft app: its README lists every message, including `saved`, with the compatibility notes. In `wordcraft:ready`, `version` is the contract's (`"1"`) and `appVersion` is this app's release. WordCraft reads bytes, so a host sends `bytes`, not a `File`.
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### Trust and limits
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- **Who is trusted.** In page host mode the page and WordCraft share one document, so any script on the page can drive the app: open files in it and receive what it saves. Use this mode only for a page you control. The iframe mode (`?host=parent`) answers only the parent window, on the page's own origin.
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- **Files from the host are untrusted input.** An opened file goes through the same reading as one picked with File ▸ Open or dropped on the window, with the same format limits; before it is copied into the app's memory, its size is checked against the host open limit (512 MiB) and a larger file is refused, and a name is cut to 255 characters.
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- **The event and message names are the interface.** `wordcraft:ready`, `wordcraft:open`, `wordcraft:save`, `wordcraft:dirty` and `wordcraft:failed`, and the fields they carry (the same as the `?host=parent` messages), stay stable; changing one is a breaking change.
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## Renderer selection and fallback flags
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WordCraft renders with wgpu. It uses **WebGPU** when the browser has it and falls back to
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**WebGL2** on its own. URL query flags override this, and they work on the iframe `src` too:
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| Flag | Effect |
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| *(none)* | WebGPU if available, otherwise WebGL2 |
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| `?webgl` | Force the WebGL2 backend (useful when a WebGPU driver misbehaves) |
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For example: `<iframe src="https://example.com/wordcraft/?webgl" ...>`.
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A browser with neither WebGPU nor WebGL2 gets a message in place of the app.
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