Two problems in the Character Styles panel and its options dialog. Opening the options took the panel menu's item, which is easy to miss; a double-click on a style's row did nothing beyond applying the style a second time. A double-click on a user character style's row now opens its Character Style Options (`ui.charStyleOptions`), as the menu item does. A single click still applies the style, the second click of the double-click does not apply it again (the Normal style's included), and with Shift, Cmd/Ctrl or Alt held the double-click only follows the click rules. The built-in Normal style opens no dialog. Double-clicking a paragraph style's row similarly opens its options, which are the rename dialog the Paragraph Styles panel menu opens (`ui.paramDialog` running `paraStyle.rename`): paragraph styles have no full options window yet. The dialog then grew with its content: the General section lists every attribute of the style, so the window covered the screen and its buttons could sit below it. The content now scrolls both ways inside a window at most 420 points tall (less on a short screen) and never wider than the points left beside the section list, with one scroll offset per section. The dialog keeps a fixed width of 720 points, enough for the widest section's controls, in every section. The content's height is the space the footer leaves, measured from the footer drawn last frame, so a large interface scale's taller footer is reserved too and OK and Cancel stay visible. The section list stays outside the scroll area, so scrolling a long section never moves the navigation; the section is read after the list handles a click, so a newly picked section gets its own scroll offset in the same frame. Tests: `panels::text_styles::tests::double_clicking_a_character_style_row_opens_its_options` selects text, double-clicks a character style's row and checks the dialog opens with the style's name, one apply ran from the first click and the second click applied nothing; a paragraph style's row opens none. `double_clicking_the_normal_style_opens_no_options` checks the Normal style opens none and is applied once. `dialogs::char_style_options::tests::the_sections_scroll_in_a_window_shorter_than_the_general_list` draws the dialog on a 900 by 560 point screen and checks OK and Cancel stay on it, the dialog keeps its 720-point width in two sections, and the General list is taller than its scroll area. `every_section_and_the_buttons_fit_the_smallest_window` checks the app's minimum 800 by 500 point window in all five sections: every section label, OK and Cancel are on the screen. `a_scrolled_section_keeps_its_offset_after_switching_away_and_back` scrolls General, clicks Basic Character Formats and then General again, and checks General''s content returns to the same place: the section is read after the list handles the click, so no other section stores its offset. `every_section_and_the_buttons_fit_the_smallest_window_at_twice_the_scale` checks the same in the 400 by 250 points the minimum window holds at 2x UI scale, before and after a wheel scrolls the content. Docs: type-parity (a panel row and the revision history), ui-parity (a panel row and the revision history), target-app-parity (two evidence bullets and the revision history) and roadmap (the revision history), with the status lines updated.
VectorCraft
Vector illustration; an open-source, modern vector art application, built in pure Rust.
A fast, open-source vector illustration workflow. It runs natively on macOS, Windows, Linux and FreeBSD, and in the browser via WebAssembly. Built by the ArtCraft team.
VectorCraft on getartcraft.com · ArtCraft · All Crafting Apps
Neon Drive: a Pathfinder-cut sun, live Outer Glow on the type and grid, and clipping masks · examples/neon-drive.vectorcraft
Note
ArtCraft is a community of artists from all walks of life. Digital, generative, music, games — if you make things, you're one of us. Come say hi on Discord.
A look around · Made in VectorCraft · Why VectorCraft · Quick start · Status · Downloads · The Crafting Apps · License
A look around
Made in VectorCraft
Every piece below was built entirely through VectorCraft's command API, the same one the MCP server
exposes to agents, and exported by VectorCraft's own renderer. The source files are in
examples/.
Why VectorCraft
- Familiar. A familiar layout, tools, menus, panels and shortcuts: the Pen, Direct Selection, Pathfinder, Smart Guides, Appearance, Swatches, Layers and more. You already know how to use it.
- Fast. Multithreaded SIMD rendering off the UI thread. 20,000 shapes render in about 27 ms at full retina resolution while the interface stays at 120 fps.
- Robust. Exact curve booleans (no "cannot perform operation"), unlimited undo via structural sharing, and property-tested file round trips.
- Open. A documented native format (
.vectorcraft, JSON), first-class SVG, PDF (and PDF-compatible.ai) import and export, PNG/JPEG/WebP export, Export for Screens, and SVGZ, templates, GIF, TIFF and BMP on open. - Agent-native. Every menu item, tool gesture, panel and dialog can be driven over a JSON control channel and an MCP server, so Claude and other agents can draw, edit and export the way a person does.
- Everywhere. One codebase for the desktop apps and the same UI in the browser.
Quick start
For posters and sewing patterns, see Print a large poster across multiple pages.
git clone https://github.com/storytold/vectorcraft
cd vectorcraft
cargo run --release -p vectorcraft # desktop app
cargo run --release -p vectorcraft -- examples/dusk-poster.vectorcraft
cargo run --release -p vectorcraft -- --control 7979 # + JSON control channel
cargo run --release -p vectorcraft-cli -- mcp # MCP server (stdio)
cargo run --release -p vectorcraft-cli -- run --in examples/ribbons.vectorcraft --export out.pdf # headless batch
cargo run --release -p vectorcraft-cli -- bench examples/neon-drive.vectorcraft # render timing
cargo xtask bundle # dist/VectorCraft.app (macOS)
cd apps/vectorcraft-web && trunk build --release # web build → dist/web
cargo xtask ci # fmt, clippy, tests, layering, wasm, vendor names
For text and custom letter shapes, see Typography and Custom Lettering.
Japanese fonts come from storytold/craft-fonts, an optional
build input (releases always use it): CRAFT_FONTS_DIR="$PWD/../craft-fonts" cargo run --release -p vectorcraft (an absolute path).
Without it, Japanese text uses the installed system fonts. See docs/development.md.
On machines with two graphics processors, VectorCraft renders on the power-saving (integrated) one by default on
Windows and macOS, and on the one the desktop runs on under Linux. To choose, use Preferences › Performance ›
Graphics Processor and restart. If a graphics processor can't show the window, VectorCraft starts again on the
next one. To pick one when starting the app, set WGPU_POWER_PREF=high (or low), or WGPU_ADAPTER_NAME to part of
its name, such as WGPU_ADAPTER_NAME=nvidia (see docs/development.md).
On native Wayland, winit 0.30 does not deliver dropped files. To open an SVG, use File › Open;
to place artwork in the current document, copy and paste the file in a file manager. For file
drag-and-drop, set Preferences › Performance › Linux Display Server to X11 (XWayland) and restart, or start
the app with WAYLAND_DISPLAY= vectorcraft: the window then opens through XWayland, where drops work
(see docs/development.md).
On Linux with Wayland, under KDE Plasma 6.3 or later and under GNOME, VectorCraft can't get a drawing tablet's pen
input on native Wayland yet (#491, #2028). When a pen is attached as VectorCraft starts, the window opens through
XWayland, where the pen works as a mouse and the app reads its pressure (#4967; VECTORCRAFT_NATIVE_WAYLAND=1 keeps
Wayland). For a pen attached later, set the same preference to X11 (XWayland) and restart, or start the app with
WAYLAND_DISPLAY= vectorcraft (see docs/development.md).
Use it from Claude Code and other agents
Register the MCP server with Claude Code:
claude mcp add vectorcraft -- /path/to/vectorcraft-cli mcp
To keep an agent to one project's files, give it folders to read and write (the same flags as PhotoCraft):
claude mcp add vectorcraft -- /path/to/vectorcraft-cli mcp --automation-read-root /work/project --automation-write-root /work/project
The details are in docs/mcp.md and docs/control-protocol.md.
Status
VectorCraft is under active development. ROADMAP.md has the stage, the numbers by dimension
and what's next; docs/target-app-parity.md the full parity assessment and
docs/gaps.md the ranked list of what's missing.
Where we are (2026-10-10): alpha. About 88% of core menu items, tools, effects and formats exist
(92.5% of menu items do something), feature depth is ~75%, and we estimate ~65% ready for real work for a mainstream illustrator (~62% across all tracked features): everyday
vector illustration is close to usable: drawing and path tools,
Pathfinder and Shape Builder, paint, gradients, appearance and transparency, type with styles, threading and Hebrew/Arabic bidirectional layout, and
files (SVG, PDF and PDF-compatible .ai with PDF/X, legacy version 7 .ai keeping layers, groups and type, EPS, DXF, EMF/WMF, raster formats, PSD out and PSD/PSB in as their merged image, Print, Package).
Affinity documents (.af from Affinity 3, .afdesign, .afpub and, by their content, .afphoto from Affinity 1 and 2) open
and place natively: layers, groups, artboards and pages, curves and shapes, fills, gradients and strokes, clipping
and masks, text with each paragraph's indents, spacing and leading, tables (as text frames and lines), master
pages, shadows, glows, outlines and overlays, embedded Affinity documents and images, with what didn't come in
(adjustments, blurs, bevels, brushes…) listed in the import warning; a file whose native data can't be read opens as its embedded preview, saying why. VectorCraft
doesn't write Affinity files. Current .af validation includes 33 pinned files, native save/reload
and every-board SVG/PDF/PSD export, with fixes for Affinity 3 artboards, source-backed JPEGs and text runs.
Scope and limits; source audit and remaining gaps.
The interface
speaks English, German, Japanese, Korean, Vietnamese, Traditional and Simplified Chinese, Spanish, French, Hungarian, Italian, Polish, Brazilian Portuguese, Russian, Swedish, Ukrainian, Finnish, Bulgarian, Greek, Czech, Georgian and Catalan;
localization-parity.md has the details.
The scores are self-assessed from our code against public documentation;
target-app-parity.md explains how far to trust them.
What's missing:
- reliable exchange of .ai files (layer structure in real files; the editing copy a save writes keeps live effects only on paths, compound paths and groups that qualify (at most a fill and a stroke, a non-zero fill rule when filled, no large canvas) and whose appearance and effects the art-style writer supports (see docs/file-format-parity.md), leaves out other objects' effects other than geometry effects, and writes live objects as their art);
- an interaction-fidelity pass covering every tool's modifiers and small behaviours;
- 3D and Materials beyond the initial live Revolve (Extrude & Bevel, Inflate, Rotate, materials);
- filter thumbnails and a preview area inside the Effect Gallery (the gallery itself and all 57 Photoshop-style raster filters, approximated, are in);
- CJK composition for vertical type (vertical type itself has initial support, with a Japanese interface);
- scripting, and the rest of Variables (image and graph kinds, dataset import);
- generative AI features.
Where we're going: next is the interaction-fidelity pass, .ai files from real users and start-up stability,
alongside the raster-effects package; then type, recent additions and 3D. The ranked list is in
docs/gaps.md.
Workspace: crates/{geom, color, doc, pathops, text, effects, three-d, trace, brush, render, svg, pdf, eps, cad, metafile, format, tools, engine, ui-egui, mcp, testkit}
and apps/{vectorcraft, vectorcraft-cli, vectorcraft-web}. The egui frontend is its own crate, so
the UI can be swapped without touching the engine.
Agent and contributor rules (clean-room, the asset policy, no panics in shipped code, quality gates) are in
AGENTS.md; docs/development.md
explains how VectorCraft avoids crashing, and docs/releasing.md how releases are built,
signed and published. Every bundled asset is listed with its licence in ASSETS.md.
Downloads
New to VectorCraft? Download it from the VectorCraft page on getartcraft.com. That's the easiest way to install it.
Want a specific build or format? On GitHub, the latest release has every build listed below, and all releases has earlier versions and their notes. <ver> in the file names is the version number, and SHA256SUMS.txt lists a checksum for every file.
Windows
| Build | Installer | Portable |
|---|---|---|
| x64 (64-bit Intel/AMD) | vectorcraft-<ver>-windows-x64.msi |
vectorcraft-<ver>-windows-x64-portable.zip |
| arm64 (Snapdragon and other ARM PCs) | vectorcraft-<ver>-windows-arm64.msi |
vectorcraft-<ver>-windows-arm64-portable.zip |
| x86 (32-bit) | vectorcraft-<ver>-windows-x86.msi |
vectorcraft-<ver>-windows-x86-portable.zip |
Installers and executables are code-signed.
macOS
| Build | File | Notes |
|---|---|---|
| App, universal (Apple silicon + Intel) | vectorcraft-<ver>-macos-universal.dmg |
Signed and notarized |
| Command-line tool, universal | vectorcraft-cli-<ver>-macos-universal.zip |
Signed and notarized |
Linux
| Format | x86_64 | aarch64 (ARM64) | Notes |
|---|---|---|---|
| AppImage | vectorcraft-<ver>-linux-x86_64.AppImage |
vectorcraft-<ver>-linux-aarch64.AppImage |
Runs anywhere; updates itself with AppImageUpdate (.zsync files) |
| Flatpak | vectorcraft-<ver>-linux-x86_64.flatpak |
vectorcraft-<ver>-linux-aarch64.flatpak |
Sandboxed; flatpak install --user <file> |
| Debian/Ubuntu | vectorcraft-<ver>-linux-x86_64.deb |
vectorcraft-<ver>-linux-aarch64.deb |
|
| Fedora/RHEL/openSUSE | vectorcraft-<ver>-linux-x86_64.rpm |
vectorcraft-<ver>-linux-aarch64.rpm |
|
| Tarball | vectorcraft-<ver>-linux-x86_64.tar.gz |
vectorcraft-<ver>-linux-aarch64.tar.gz |
Unpack anywhere |
FreeBSD
| Build | File |
|---|---|
| x86_64 | vectorcraft-<ver>-freebsd-x86_64.tar.gz |
Web (WebAssembly)
| Build | File | Notes |
|---|---|---|
| Static site | vectorcraft-web-<ver>.zip |
Runs in a browser with WebAssembly SIMD (Chrome/Edge 91, Firefox 89, Safari 16.4 or newer), see packaging/web/README.md; host it on any static server |
The Crafting Apps
VectorCraft is one of the Crafting Apps: free, open-source creative tools from the ArtCraft team, each written from scratch in Rust and each able to stand on its own.
| App | What it's for | Code | Learn more | |
|---|---|---|---|---|
| PhotoCraft | Image editing: layers, masks, type and real PSD files | GitHub | Website | |
| VectorCraft | Vector illustration | GitHub | Website | |
| FilmCraft | Video editing, color and sound | GitHub | Website | |
| LightCraft | Photo library and raw development | GitHub | Website | |
| PdfCraft | Reading, organizing and protecting PDFs | GitHub | Website | |
| EffectCraft | Motion graphics and visual effects | GitHub | Website | |
| DesignCraft | Page layout and publishing | GitHub | Website | |
| FigCraft | Interface design and prototyping | GitHub | Website | |
| WordCraft | Word processing and documents | GitHub | Website | |
| SoundCraft | Audio recording and editing | GitHub | Website | |
| DeckCraft | Presentations and slide decks | GitHub | Website | |
| CADCraft | Computer-aided design | GitHub | Website | |
| GridCraft | Spreadsheets and data | GitHub | Website | |
| TextureCraft | 3D texture painting | GitHub | Website | |
| Craft Anything | See how any software works, then build your own | GitHub | Website | |
| SolidCraft | Parametric 3D CAD by Tangency Labs (community app) | GitHub |
And ArtCraft itself, our AI image and video studio for artists who want real control.
Come make things with us
Our Discord is where artists of every kind hang out: people who paint, shoot, draw, cut film, set type, and people still figuring out what they like to make. Share what you're working on, ask for help, tell us what's broken, or tell us what you wish these tools could do. Whatever your medium and however long you've been at it, you're welcome here.
discord.gg/artcraft · getartcraft.com · The Crafting Apps · VectorCraft
Star history
License and credits
VectorCraft is dual-licensed under MIT or Apache-2.0, at your option. Copyright (c) 2026 ArtCraft Team and the VectorCraft contributors. Required notices are in NOTICE.
Bundled fonts, icons, images and other assets keep their own open licenses; each one is listed with its author, source and license in ASSETS.md. Release builds also embed the fonts of craft-fonts (Japanese, Simplified Chinese and Arabic faces; SIL Open Font License 1.1).
The app icon (an engraved dragon on VectorCraft red, #e8573f) is the owner's original artwork; its
palette and files are in assets/app-icon/.
The ArtCraft name, wordmark and logos in docs/brand/ are trademarks of the
ArtCraft Team and are not covered by this license. They may be used only unmodified, and only as
part of this repository and VectorCraft, under docs/brand/LICENSE-brand.txt.
Forks and modified versions must remove them.
Made by the ArtCraft team and community.













