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An effect raster too large to keep whole (a wide blur, a shadow or glow, or any blur zoomed in) is cropped to what can show in the view, or made at a lower resolution and resampled to the view's pixels, and kept while the view stays the same. Dragging other art over the object then draws its effects from the still frame instead of previewing them at the drag's lower resolution on every frame. An interaction's frames stay on the render worker once it drew the frame shown, since only its renderer holds those rasters. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>