Commit Graph
8 Commits
Author SHA1 Message Date
bflatastic e7cdf154ca Commands: a boolean or number given as text is refused
Squashed from #3428 onto main.
2026-10-22 00:10:57 +07:00
makesomethingshit 92e33b1579 fix(blend): preserve Anchor Point picking priority (#2544) 2026-10-18 01:11:39 +07:00
makesomethingshit 5b85ca6358 test(blend): pin symmetric spine handles and invalid conversion inputs (#2544) 2026-10-18 01:11:38 +07:00
dotCooCoo 1a9509b776 Blends, meshes and envelopes: an index or count that is not a whole number is refused
The blend spine commands and the gradient mesh point commands read
their anchor, segment or index as a number and dropped its fraction,
so object.blend.spine.moveAnchor with anchor 1.5 moved point 1 and
reported success. object.envelope.setMeshPoint did the same and also
read a negative index as 0. Specified Steps in object.blend.make and
object.blend.options, and the rows and columns of object.mesh.create,
object.envelope.makeWithMesh and resetWithMesh, dropped their fraction
in the same way.

These commands now fail with "`<key>` must be a whole number" for a
fraction, and object.envelope.setMeshPoint fails with "index must be
≥ 0" for a negative index, as the other point commands do. Whole
numbers written as 4.0, as the Blend Options and Make with Mesh
dialogs send them, still work.

Docs: docs/target-app-parity.md.
2026-10-17 16:38:43 +07:00
dotCooCoo f3072fc748 Paths: Shift keeps a reshaped segment's handles perpendicular and equal in length
Shift pressed while dragging a segment had no effect on the curve:
Direct Selection's curved-segment and spine-segment drags, the Anchor
Point tool and the Pen with Alt sent the pointer offset alone, and the
segment bent freely. The reference app keeps the handles in the
perpendicular direction and of equal length while Shift is held.

path.reshapeSegment and object.blend.spine.reshapeSegment take
perpendicular (default false, which keeps today's behavior). With it,
both of the segment's handles stand at right angles to the line between
its anchors, on the same side and at the same length, and the point at
t lies as far from that line as the moved point does. A smooth anchor
at either end stays smooth, as it does in a drag without perpendicular,
and a segment whose anchors coincide bends as it does without
perpendicular. With Direct Selection, Shift pressed once a curved
segment's drag has started sends perpendicular; Shift held at the press
still toggles the path's selection, as before. Direct Selection's
spine-segment drag and the Anchor Point tool's segment drag send Shift
as perpendicular too, so the Pen with Alt does as well. A straight
segment dragged with Direct Selection already moves at 45° steps with
Shift.

Docs: docs/mcp.md, docs/target-app-parity.md.
2026-10-17 14:46:20 +07:00
arhammusheer 5beac4f122 #1244: smaller objects: Node 352 -> 152 bytes, NodeKind 200 -> 80, and a cheaper undo estimate
Rarely set fields move into one optional boxed NodeExtras, and large NodeKind payloads (images,
live shapes, blends, envelopes) are boxed. Every object, and every undo step that copies it,
shrinks: a 50k-path move keeps ~24.5 MB per step instead of ~40 MB. Files stay byte-identical
(Node keeps its flat JSON through a borrowed Serialize and a from-wire Deserialize, no flatten),
and loading is slightly faster. Undo and redo reuse their step's size estimate instead of
walking the document again (8.3 -> 5.6 ms for a 50k-path move).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VmMmc1J8XeNLxhRihWv9cc

# Conflicts:
#	crates/engine/src/cmd/graph.rs
#	crates/svg/src/export.rs
2026-10-12 11:02:32 +07:00
bflatasticandClaude Opus 5.5 d3c997329d #1111: a blend's spine bends into a curve
The Anchor Point tool drags any segment of a selected blend's spine into
a curve, straight ones too, and Direct Selection reshapes a curved spine
segment as it does a path's (a straight one it leaves, as on paths). Both
run the new `object.blend.spine.reshapeSegment`, which bends the segment
with the same math as `path.reshapeSegment`, now shared as
`SubPath::bend_segment`.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 17:49:41 +07:00
bflatasticandClaude Opus 5.5 3d35b8518f M8.19: blend spine and keys editable on the canvas
A selected blend shows its spine. Direct Selection drags spine points
and handles, the Pen tool adds and deletes points on a selected
blend's spine (object.blend.spine.moveAnchor/addAnchor/removeAnchor).
The straight spine becomes a path on the first edit, its points pinned
to the key objects (append-only BlendSpec.key_anchors): moving a key
moves its end of the spine and the other way round; spines from older
files and Replace Spine still spread the keys evenly. Direct and Group
Selection pick blend keys on the canvas, edits redraw the blend live,
and Release leaves the spine as a path.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 11:12:58 +07:00