mirror of
https://github.com/storytold/vectorcraft.git
synced 2026-10-27 19:27:21 -06:00
fix(blend): preserve Anchor Point picking priority (#2544)
This commit is contained in:
committed by
bflatastic
parent
fa9a52bd71
commit
92e33b1579
@@ -74,24 +74,22 @@ fn spine_anchor_conversion_preserves_keys_and_undo() {
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let (a, b, g) = blend(&mut s);
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s.execute("object.blend.spine.addAnchor", &json!({"id": g.0, "x": 55, "y": 5})).unwrap();
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let keys_before = spec(&s, g).key_anchors;
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s.execute(
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"object.blend.spine.convertAnchor",
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&json!({"id": g.0, "anchor": 1, "to": "smooth", "x": 55, "y": 35}),
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)
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.unwrap();
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let point_before = spec(&s, g).spine.unwrap().subpaths[0].anchors[1].p;
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assert!(point_before.distance(Point::new(55.0, 5.0)) < 1e-9);
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s.execute("object.blend.spine.convertAnchor", &json!({"id": g.0, "anchor": 1, "to": "smooth", "x": 55, "y": 35})).unwrap();
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let sp = spec(&s, g);
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assert_eq!(sp.key_anchors, keys_before);
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let middle = sp.spine.as_ref().unwrap().subpaths[0].anchors[1];
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assert_eq!(middle.kind, vectorcraft_geom::AnchorKind::Smooth);
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assert_eq!(middle.p, Point::new(55.0, 5.0));
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assert_eq!(middle.h_in, Point::new(55.0, -25.0));
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assert_eq!(middle.p, point_before);
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assert_eq!(middle.h_in, point_before - (Point::new(55.0, 35.0) - point_before));
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assert_eq!(middle.h_out, Point::new(55.0, 35.0));
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assert_eq!(center(&node(&s, a)), Point::new(5.0, 5.0));
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assert_eq!(center(&node(&s, b)), Point::new(105.0, 5.0));
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s.execute("edit.undo", &json!({})).unwrap();
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let before = spec(&s, g);
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assert_eq!(before.spine.unwrap().subpaths[0].anchors[1].h_out, Point::new(55.0, 5.0));
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assert_eq!(before.spine.unwrap().subpaths[0].anchors[1].h_out, point_before);
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s.execute("edit.redo", &json!({})).unwrap();
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assert_eq!(spec(&s, g).spine.unwrap().subpaths[0].anchors[1], middle);
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@@ -11,7 +11,6 @@
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use serde_json::json;
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use vectorcraft_doc::NodeId;
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use vectorcraft_geom::Anchor;
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use vectorcraft_geom::Point;
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use super::{hit_anchor, hit_segment, insert_anchor, remove_anchor};
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@@ -84,42 +83,71 @@ impl AnchorTool {
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Self { id, state: State::Idle, guides: vec![], snap: HandleSnap::default() }
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}
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/// Only selected, editable blends are eligible; their visible spines are
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/// computed in document coordinates, as for Direct Selection.
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fn spine_point(cx: &ToolContext, p: Point, tol: f64) -> Option<(NodeId, usize, Anchor)> {
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let mut best: Option<((NodeId, usize, Anchor), f64)> = None;
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for (id, path) in crate::direct::spines(cx).into_iter().filter(|(id, _)| cx.selection.contains(*id)) {
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for (_, ai, a) in path.anchors().filter(|(si, _, _)| *si == 0) {
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let d = a.p.distance(p);
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if d <= tol && best.is_none_or(|b| d < b.1) {
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best = Some(((id, ai, *a), d));
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/// Nearest point of this eligible spine, in document coordinates.
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fn spine_point(path: &vectorcraft_geom::PathData, p: Point, tol: f64) -> Option<usize> {
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path.anchors()
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.filter(|(si, _, a)| *si == 0 && a.p.distance(p) <= tol)
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.min_by(|a, b| a.2.p.distance(p).total_cmp(&b.2.p.distance(p)))
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.map(|(_, ai, _)| ai)
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}
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/// Nearest shown handle, only when closer than its own anchor (short handles).
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fn spine_handle(cx: &ToolContext, path: &vectorcraft_geom::PathData, p: Point, tol: f64) -> Option<(usize, bool)> {
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let anchors: Vec<_> = path.anchors().filter(|(si, _, _)| *si == 0).collect();
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if !cx.handles_multiple && anchors.len() > 1 {
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return None;
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}
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let mut best: Option<((usize, bool), f64)> = None;
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for (_, ai, a) in anchors {
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for (out, has, h) in [(true, a.has_out(), a.h_out), (false, a.has_in(), a.h_in)] {
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let d = h.distance(p);
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if has && d <= tol && d < a.p.distance(p) && best.is_none_or(|b| d < b.1) {
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best = Some(((ai, out), d));
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}
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}
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}
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best.map(|b| b.0)
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}
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/// The end of a shown spine handle nearest to p within tol, and nearer to it than
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/// the handle's anchor (a short handle leaves its anchor to be picked).
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fn spine_handle(cx: &ToolContext, p: Point, tol: f64) -> Option<(NodeId, usize, bool)> {
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let mut best: Option<((NodeId, usize, bool), f64)> = None;
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/// Preserve Path hit semantics; compare Path and Blend owners by selection and stacking.
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/// Hover and pointer-down share the same decision.
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fn press_target(cx: &ToolContext, p: Point) -> State {
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let (point, tol) = (cx.point_tol(), cx.pick_tol());
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let mut target = if let Some((id, si, ai, out)) = hit_handle(cx, p, point) {
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State::Handle { id, si, ai, out, start: p, began: false }
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} else if let Some((id, si, ai)) = hit_anchor(cx, p, point) {
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State::Convert { id, si, ai, start: p, began: false }
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} else if let Some((id, si, seg, t)) = hit_segment(cx, p, tol) {
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State::Reshape { id, si, seg, t, start: p, began: false, spine: false }
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} else {
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State::Idle
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};
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let rank = |state| match state {
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State::Idle => None,
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State::Convert { id, .. }
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| State::Handle { id, .. }
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| State::SpineConvert { id, .. }
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| State::SpineHandle { id, .. }
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| State::Reshape { id, .. } => Some((cx.selection.contains(id), cx.doc.index_path(id))),
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};
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for (id, path) in crate::direct::spines(cx).into_iter().filter(|(id, _)| cx.selection.contains(*id)) {
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// With Show handles when multiple anchors are selected off, more than one spine
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// anchor hides every handle, as for ordinary paths.
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let anchors: Vec<_> = path.anchors().filter(|(si, _, _)| *si == 0).collect();
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if !cx.handles_multiple && anchors.len() > 1 {
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continue;
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}
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for (_, ai, a) in anchors {
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for (out, has, h) in [(true, a.has_out(), a.h_out), (false, a.has_in(), a.h_in)] {
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let d = h.distance(p);
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if has && d <= tol && d < a.p.distance(p) && best.is_none_or(|b| d < b.1) {
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best = Some(((id, ai, out), d));
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}
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let candidate = if let Some((ai, out)) = Self::spine_handle(cx, &path, p, point) {
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State::SpineHandle { id, ai, out, start: p, began: false }
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} else if let Some(ai) = Self::spine_point(&path, p, point) {
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State::SpineConvert { id, ai, start: p, began: false }
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} else if let Some((_, seg, t, _, dist)) = path.nearest(p) {
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if dist > tol {
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continue;
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}
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State::Reshape { id, si: 0, seg, t, start: p, began: false, spine: true }
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} else {
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continue;
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};
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if rank(candidate) > rank(target) {
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target = candidate;
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}
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}
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best.map(|b| b.0)
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target
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}
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/// Unlike Direct Selection, Anchor Point has no remembered focus after a
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@@ -187,19 +215,9 @@ impl Tool for AnchorTool {
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}
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}
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("anchorPoint", PointerKind::Down) => {
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if let Some((id, si, ai, out)) = hit_handle(cx, p, point) {
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self.state = State::Handle { id, si, ai, out, start: p, began: false };
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self.state = Self::press_target(cx, p);
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if matches!(self.state, State::Handle { .. }) {
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self.snap = HandleSnap::default();
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} else if let Some((id, ai, out)) = Self::spine_handle(cx, p, point) {
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self.state = State::SpineHandle { id, ai, out, start: p, began: false };
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} else if let Some((id, ai, _)) = Self::spine_point(cx, p, point) {
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self.state = State::SpineConvert { id, ai, start: p, began: false };
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} else if let Some((id, si, ai)) = hit_anchor(cx, p, point) {
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self.state = State::Convert { id, si, ai, start: p, began: false };
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} else if let Some((id, si, seg, t)) = hit_segment(cx, p, tol) {
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self.state = State::Reshape { id, si, seg, t, start: p, began: false, spine: false };
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} else if let Some((id, seg, t, _)) = crate::direct::hit_spine_segment(cx, p, tol) {
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self.state = State::Reshape { id, si: 0, seg, t, start: p, began: false, spine: true };
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}
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vec![]
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}
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@@ -211,20 +229,22 @@ impl Tool for AnchorTool {
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| State::Handle { began, start, .. }
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| State::SpineConvert { began, start, .. }
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| State::SpineHandle { began, start, .. }
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| State::Reshape { began, start, .. } => {
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(began, p.distance(start) >= cx.tol(2.0))
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}
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| State::Reshape { began, start, .. } => (began, p.distance(start) >= cx.tol(2.0)),
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};
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if !began {
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if !far {
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return out;
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}
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out.push(Action::Begin(if matches!(self.state, State::Convert { .. } | State::SpineConvert { .. }) { "Convert Anchor Point" } else { "Reshape" }.into()));
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out.push(Action::Begin(
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if matches!(self.state, State::Convert { .. } | State::SpineConvert { .. }) { "Convert Anchor Point" } else { "Reshape" }
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.into(),
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));
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if let State::Convert { began, .. }
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| State::Handle { began, .. }
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| State::SpineConvert { began, .. }
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| State::SpineHandle { began, .. }
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| State::Reshape { began, .. } = &mut self.state {
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| State::Reshape { began, .. } = &mut self.state
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{
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*began = true;
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}
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}
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@@ -387,13 +407,7 @@ impl Tool for AnchorTool {
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/// segment (a path's or a selected blend's spine's), else its caret. Handles and anchors win
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/// over the segments through them, as the press has it.
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pub(crate) fn press_cursor(cx: &ToolContext, p: Point) -> Cursor {
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let (point, tol) = (cx.point_tol(), cx.pick_tol());
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let segment = hit_handle(cx, p, point).is_none()
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&& hit_anchor(cx, p, point).is_none()
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&& AnchorTool::spine_handle(cx, p, point).is_none()
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&& AnchorTool::spine_point(cx, p, point).is_none()
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&& (hit_segment(cx, p, tol).is_some() || crate::direct::hit_spine_segment(cx, p, tol).is_some());
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if segment { Cursor::ReshapeSegment } else { Cursor::AnchorPoint }
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if matches!(AnchorTool::press_target(cx, p), State::Reshape { .. }) { Cursor::ReshapeSegment } else { Cursor::AnchorPoint }
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}
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#[cfg(test)]
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@@ -401,6 +415,7 @@ mod tests {
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use super::*;
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use crate::testutil::*;
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use vectorcraft_doc::Selection;
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use vectorcraft_geom::{Anchor, ParamCurve};
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/// The Anchor Point tool has its own caret cursor, not the Pen's start-a-path one, and over a
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/// segment the Reshape Segment cursor, kept while the segment is dragged.
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@@ -431,10 +446,7 @@ mod tests {
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let path = vectorcraft_geom::shapes::rectangle(vectorcraft_geom::Rect::new(x, 300.0, x + 20.0, 320.0));
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std::sync::Arc::new(vectorcraft_doc::Node::path(id, path, vectorcraft_doc::Appearance::default_art()))
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};
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let mut path = vectorcraft_geom::SubPath::polyline(
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&[Point::new(110.0, 310.0), Point::new(160.0, 310.0), Point::new(210.0, 310.0)],
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false,
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);
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let mut path = vectorcraft_geom::SubPath::polyline(&[Point::new(110.0, 310.0), Point::new(160.0, 310.0), Point::new(210.0, 310.0)], false);
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if smooth {
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path.anchors[1] = Anchor::smooth(Point::new(160.0, 310.0), Point::new(190.0, 330.0));
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}
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@@ -451,6 +463,64 @@ mod tests {
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(d, id, selected)
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}
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/// Owner priority applies to anchors, visible handles and segments alike, regardless
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/// of selection insertion order; cursor and emitted command must agree.
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#[test]
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fn overlapping_path_and_blend_follow_selection_then_stacking() {
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use vectorcraft_doc::{Appearance, Node};
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use vectorcraft_geom::{PathData, SubPath};
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for path_on_top in [false, true] {
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for path_selected in [false, true] {
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for blend_first in [false, true] {
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let (d, blend, sel) = blend_spine_doc(true);
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let paint = paint();
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let spine = crate::direct::spines(&cx(&d, &sel, &paint)).pop().unwrap().1;
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let curve = spine.subpaths[0].segment(1).eval(0.5);
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// Point, handle and segment overlaps, including different cursor kinds.
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for (at, path_is_segment) in [
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(Point::new(160.0, 310.0), false),
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(Point::new(190.0, 330.0), false),
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(Point::new(160.0, 310.0), true),
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(Point::new(190.0, 330.0), true),
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(curve, false),
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(curve, true),
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] {
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let (mut d, mut sel) = (d.clone(), sel.clone());
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let path = d.alloc_id();
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let points = if path_is_segment {
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vec![at - vectorcraft_geom::Vec2::new(0.0, 30.0), at + vectorcraft_geom::Vec2::new(0.0, 30.0)]
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} else {
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vec![at, at + vectorcraft_geom::Vec2::new(0.0, 60.0)]
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};
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let node = Node::path(path, PathData::single(SubPath::polyline(&points, false)), Appearance::default_art());
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d.insert(Some(d.layers[0].id), if path_on_top { 2 } else { 1 }, node).unwrap();
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if path_selected {
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sel.set(if blend_first { vec![blend, path] } else { vec![path, blend] });
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}
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let c = cx(&d, &sel, &paint);
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let path_wins = path_selected && path_on_top;
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let expected_id = if path_wins { path } else { blend };
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let spine = crate::direct::spines(&c).into_iter().find(|(id, _)| *id == blend).unwrap().1;
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let spine_segment = AnchorTool::spine_point(&spine, at, c.point_tol()).is_none()
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&& AnchorTool::spine_handle(&c, &spine, at, c.point_tol()).is_none();
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let reshape = if path_wins { path_is_segment } else { spine_segment };
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let mut tool = AnchorTool::new("anchorPoint");
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assert_eq!(tool.cursor(&c, at, Mods::default()), if reshape { Cursor::ReshapeSegment } else { Cursor::AnchorPoint });
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tool.pointer(&c, &PointerEvent::new(PointerKind::Down, at.x, at.y));
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let actions = tool.pointer(&c, &PointerEvent::new(PointerKind::Drag, at.x + 10.0, at.y + 20.0));
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let Some(Action::Preview(cmd, args)) = actions.get(1) else { panic!("missing preview: {actions:?}") };
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assert_eq!(
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args["id"], expected_id.0,
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"top={path_on_top}, selected={path_selected}, blend_first={blend_first}, at={at:?}, segment={path_is_segment}: {cmd}"
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);
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assert_eq!(cmd.starts_with("path."), path_wins);
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assert_eq!(cmd.ends_with("reshapeSegment"), reshape);
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}
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}
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}
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}
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}
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#[test]
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fn anchor_point_converts_a_blend_spine_point_before_reshaping_its_segment() {
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let (d, id, sel) = blend_spine_doc(false);
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@@ -545,17 +615,20 @@ mod tests {
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let single = ToolContext { handles_multiple: false, ..cx(&d, &sel, &p) };
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let tool = AnchorTool::new("anchorPoint");
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assert!(tool.overlays(&single).iter().all(|o| !matches!(o, Overlay::Handle { .. })));
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// A press on the hidden handle endpoint converts the anchor, it does not drag a handle.
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// The hidden handle endpoint is neither an editable handle nor on the curve.
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let mut tool = AnchorTool::new("anchorPoint");
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tool.pointer(&single, &PointerEvent::new(PointerKind::Down, 190.0, 330.0));
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assert!(matches!(tool.state, State::Idle));
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assert!(tool.pointer(&single, &PointerEvent::new(PointerKind::Up, 190.0, 330.0)).is_empty());
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// A drag on the curve away from anchors and handles reshapes the spine segment.
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// The smooth middle anchor (160, 310) has out handle (190, 330); the second
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// segment runs (160, 310) -> (210, 310) bending toward (130, 290). Its
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// midpoint is near (183, 316), clear of every anchor and handle endpoint.
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let (_, spine) = crate::direct::spines(&single).pop().unwrap();
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let at = spine.subpaths[0].segment(1).eval(0.5);
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assert!(AnchorTool::spine_handle(&single, &spine, at, single.point_tol()).is_none());
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assert!(AnchorTool::spine_point(&spine, at, single.point_tol()).is_none());
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let mut tool = AnchorTool::new("anchorPoint");
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tool.pointer(&single, &PointerEvent::new(PointerKind::Down, 183.0, 316.0));
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let actions = tool.pointer(&single, &PointerEvent::new(PointerKind::Drag, 183.0, 336.0));
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assert_eq!(tool.cursor(&single, at, Mods::default()), Cursor::ReshapeSegment);
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tool.pointer(&single, &PointerEvent::new(PointerKind::Down, at.x, at.y));
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let actions = tool.pointer(&single, &PointerEvent::new(PointerKind::Drag, at.x, at.y + 20.0));
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assert!(matches!(actions.get(1), Some(Action::Preview(cmd, _)) if cmd == "object.blend.spine.reshapeSegment"));
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}
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@@ -570,7 +643,8 @@ mod tests {
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let none = Mods::default();
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assert_eq!(tool.cursor(&c, Point::new(160.0, 310.0), none), Cursor::AnchorPoint);
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assert_eq!(tool.cursor(&c, Point::new(190.0, 330.0), none), Cursor::AnchorPoint);
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assert_eq!(tool.cursor(&c, Point::new(183.0, 316.0), none), Cursor::ReshapeSegment);
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let spine = crate::direct::spines(&c).pop().unwrap().1;
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assert_eq!(tool.cursor(&c, spine.subpaths[0].segment(1).eval(0.5), none), Cursor::ReshapeSegment);
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}
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/// P1-2: Shift-dragging a blend spine handle constrains it to 45-degree steps round
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