Found while testing crates/format/src/lib.rs:690-717 (base64_decode)
Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Found while testing crates/doc/src/lib.rs:363-373 (parse_measure pica branch)
Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Found while testing crates/engine/src/cmd/fileio/screens.rs:49 (ScreenSize::parse)
Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
The old pen glyph was a crude pentagon with a floating dot and a stray
stem. Redraw it as the precision instrument it is: the pen-tool icon's
nib — sharp point on the hotspot, shoulders flaring to their widest
two-thirds back, a narrower flat heel, a slit widening into the round
breather hole — swung round onto the selection arrow's midline
(arrow_axis), so holding Cmd/Ctrl to swap between the Pen and the
selection tools no longer rotates the cursor under the pointer.
Badges keep their meanings (*, +, -, o, /, j, ^, ~) and multi-stroke
ones now draw all halos under all ink via strokes(), so neighbouring
strokes no longer cut each other into blobs.
Without an artboard choice an EPS export writes one file of the visible
art, not one file per artboard. options.rect is also refused with
options.artboards, as page_rect checks every artboard param.
craft-keymap reserves Cmd+Escape (Ctrl+Esc, the Start menu) on Windows,
so since #3119 binding Show Grid to it there is refused and Cmd+Escape
goes to the tool. a_command_on_cmd_escape_runs_without_the_tools_escape
asserted the bound behavior on every platform and failed on Windows.
On Windows it now checks that Cmd+Escape stays unbound and ends the
Pen tool's path; elsewhere it checks the bound behavior as before.
ctrl_alt_chords_without_typed_text_still_run sent Ctrl+L and Ctrl+Alt+L
as egui reports them off the Mac (ctrl and command held). Since #3119
the keymap reads a Mac's Ctrl as a key of its own, so on macOS the test
pressed Cmd+Ctrl+L, which has no binding, and failed with
("Hi", 1) != ("Hi", 2).
The test now holds the command key egui reports on the platform the
keymap follows: Cmd on a Mac, Ctrl elsewhere. Off the Mac it sends the
same events as before.
The check for colors the palette cannot explain counted a pixel of a
bar two pixels wide only when its neighbors on both sides along the
bar were bar pixels. In a bar three pixels long only the two pixels of
its middle row passed, so its color had fewer than the three pixels a
color needs and was not added to the palette. A pixel now counts when
it lies at either end or in the middle of three such pixels in a row,
so all six pixels of a 2 × 3 bar count.
With Shift or Alt held (Alt only while Alt key toggles to Smooth Tool
is off), a Pencil press on an end of a selected open path draws a
straight line that continues the path, but before the press the cursor
was the plain straight-line cursor. Draw straight lines with the Pencil
tool says a path-continuation icon appears on the Pencil over that end:
https://helpx.adobe.com/illustrator/desktop/draw-shapes-and-paths/draw-shapes/draw-straight-lines-with-the-pencil-tool.html
Over such an end the cursor is now PencilContinue, the straight-line
cursor's line leaving a small filled square.
The check is the one the press makes (Edit Selected Paths, the same
end lookup). Away from the ends, with Edit Selected Paths at 0 pixels,
with nothing selected and while the line is drawn, the cursor is as
before.
Docs: docs/target-app-parity.md and docs/ui-parity.md, where the
duplicate Pencil lines and rows left by earlier merges are cut to one.
* Shortcuts: the keymap, overrides and dispatch come from craft-keymap
The editor's catalogue (commands, UI commands, panels, tools; one tool
group per tool; show/hide commands marked as toggles) builds a
craft-keymap Keymap. UiState::shortcut_overrides is a craft_keymap
Overrides stored through keymap::stored, which writes the same map of
entry key -> one string as before, with panel: keys and VectorCraft's
spellings, so earlier versions read the file; a value that is not text
drops that entry instead of every preference.
Key presses run through craft_keymap's Dispatcher with accept filters:
keys that type text go to the one-key text path, and while the Type
tool edits only command-key chords run. Held keys repeat. Conflicts
and assignment use the crate's conflicts and set_bindings. Extra Shift
no longer falls back to the chord without it.
* Shortcuts: .kys import matches and applies through craft-keymap
The review proposes targets with craft_keymap's namematch, and Apply
hands the ready rows to craft_keymap::plan as one set, each row's
target passed as the remembered answer for its entry. The later row
takes a chord, and commands outside the set lose the chords the set
gives. Rows with one name in one block keep their own targets.
The engine's own namematch module is removed.
* Shortcuts: Cmd+, beside other hits, web Mac platform, cached dialog view
- Pin craft-keymap at 362eb59f.
- Cmd+, opens Settings on a Mac after the frame's other shortcuts run, with the
Mac read from egui's OS; drop settings_chord, which dispatch no longer used.
- The web build follows the browser's OS, so Ctrl stays Ctrl on a Mac.
- The Keyboard Shortcuts dialog keeps its keymap, row texts and conflict count
between frames while the working set is unchanged.
- Every default shortcut text becomes its entry's binding (test).
- craft-keymap counts as a UI crate for the layer check.
- Translate "too many changed shortcuts"; the parse error reuses the existing
"can't parse shortcut `{c}`" message.
* Shortcuts: the chords the operating system takes can't be assigned
The keymap reserves craft_keymap::reserved::system for its platform:
window switching and closing, and the virtual consoles off the Mac.
The Keyboard Shortcuts dialog and shortcuts.set refuse them with
"<chord> is reserved by the system", and a saved override on one keeps
the entry's default. No default shortcut uses a reserved chord.
* Shortcuts: craft-keymap at craft-libs 2eca9b3a
craft-keymap comes from storytold/craft-libs (craft-libs #164 and #186), at the rev craft-pdf
already uses. The web build keeps the browser's full platform, so Windows browsers get Windows'
reserved chords, and each platform caches its own default keymap.
New Symbol and Redefine Symbol replaced a frame of threaded text by a
symbol instance whose art holds a copy of the frame. The thread's
re-flow then added the frame's text to the story, as it does for a
frame that was deleted, so the other frames held that text a second
time while the instance drew it.
A frame that New Symbol or Redefine Symbol puts in the symbol now
leaves its thread with the text it shows, and the other frames keep
the text they hold, as with Create Outlines, Expand and Flatten
Transparency. When the thread's last frame goes into the symbol, the
text it has no room for goes after the text of the last frame that
stays, and the copy in the symbol's art holds only the text the frame
shows. When every frame of a thread goes into the symbol, the copy of
the last frame keeps all its text. Undo restores the thread.
Docs: docs/mcp.md, docs/target-app-parity.md.
With Method Abutting, neighboring colors share one exact edge. The canvas
smooths each path's edges on its own, so each path covers only part of the
pixels along that edge, and a thin line of the background can show between
the colors. The adjustments page did not say so. It now describes the line,
names the default and the presets that use Abutting (Default, Auto Color,
3 Colors, 6 Colors and 16 Colors), says which exports show it (SVG and PDF
in most viewers; raster exports with Type Optimized, or with Art Optimized
above 10 million pixels or 16,384 pixels on a side), and points to
Overlapping, which stacks the colors and shows no background along shared
edges.
File > Data Recovery read the copy without marking the threaded frames
whose first paragraph continues from the frame before, so those frames
drew the paragraph's first-line indent and list marker again until the
next edit re-flowed the thread. The restored copy now gets the same
marks as an opened file.
In a file name pattern, <filename> is documented as the document's name
without its extension, but it expanded to the File Info title whenever the
document had one, so a saved my-logo.vectorcraft titled "Logo: final
version" exported as Logo--final-version__Artboard 1.png. The Full
Document file and the .zip took the same title.
Export for Screens and the dialog's Example line now take <filename> from
the document's file, as Save names it (save.rs), and fall back to the
title only for a document that has not been saved.
`tests_alternate`'s Arabic tests look up installed fonts by name
(`FontDb::face`), which loads each one into the global database and so
changes its generation, without `tests_fontchange::adding_fonts()`.
When that lands in the first frame of
`tests_charstroke::character_stroke_outlines_are_kept_between_frames`,
the second frame lays the type out again and expands the stroke again,
and the test fails (3 runs in 30 on macOS, where Arial and Geeza Pro
are installed; where no Arabic font is, those tests return early and
nothing changes). They now hold the lock, and its documentation says
looking up an installed font counts as changing the fonts.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Object › Rasterize replaced a frame of threaded text by an image of
it. The thread's re-flow then added the frame's text to the story, as
it does for a frame that was deleted, so the other frames held that
text a second time while the image drew it.
A frame that Rasterize turns into an image now leaves its thread with
the text it shows, and the other frames keep the text they hold, as
with Create Outlines and Expand. When the thread's last frame is
rasterized, the text it has no room for goes after the text of the
last frame that stays. A thread left with one frame is no longer a
thread, and undo restores the thread.
Docs: docs/mcp.md, docs/target-app-parity.md.
Found while testing crates/svg/src/import/files.rs:82 (percent_decoded)
Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Found while testing crates/engine/src/steps.rs:74 (parse)
Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
With a Live Paint group in the selection, the Shape Builder took every
visible path in the group as an input. Unfilled faces became regions of
their own and came back from a merge as invisible paths. An edge that
closes on itself, such as the outline of a single rectangle, became a
second shape over its face: a click on the face gave the merged shape
the edge's look, a stroke with no fill.
The Shape Builder now takes the group's visible filled faces as shapes
and its visible stroked edges as open lines; a closed edge is opened at
its first anchor. A merge replaces the group with the merged shape, the
filled faces it did not use and the edges, except the edges between
merged faces, as it does for other selected paths and lines. An area
that the edges enclose around an unfilled face is still a region. The
Live Paint commands still collect every face and edge.
Holding Alt over a selection the Shape Builder had already mapped built
the planar map a second time, to add the outline edges that erasing
hits. A merge, and a Live Paint Bucket fill of a plain selection, also
dropped the map, so a gesture that left the document unchanged was
followed by another full build.
The Shape Builder now builds its map with the outline edges the first
time, and both tools keep the map until the document, its revision or
the selection changes.
When the inputs have more than 128 segments, a hover with the Shape
Builder or the Live Paint Bucket now builds the map on another thread
and highlights no region until it arrives, instead of holding up the
frame; the canvas checks for it each frame. A press waits for the map,
and the headless MCP host waits for it after a move. The web build has
no threads and builds the map at once. The Live Paint Selection tool's
hover no longer builds a map of the selection, which it did not use.
Object › Flatten Transparency replaced a frame of threaded text by its
outlines with Convert All Text to Outlines, and by flat regions or an
image where the frame was transparent. The thread's re-flow then added
the frame's text to the story, as it does for a frame that was deleted,
so the other frames held that text a second time while the outlines,
regions or image drew it.
A frame that Flatten Transparency outlines or flattens now leaves its
thread with the text it shows, and the other frames keep the text they
hold, as with Create Outlines and Expand. When the thread's last frame
is flattened, the text it has no room for goes after the text of the
last frame that stays. A thread left with one frame is no longer a
thread, and undo restores the thread.
Docs: docs/mcp.md, docs/target-app-parity.md.