A character style's OpenType features took nine tags. OtFeatures now
also keeps ss01-ss20, salt, titl, pnum, lnum, sups and subs (off by
default, one bit each in `extra`): they are accepted by the type
commands, stored with the style and passed to the shaper, so a font
that has them uses them.
The Affinity import test used ss01 as its example of a feature kept but
not rendered; it now uses cv01 for that (character variants still
aren't rendered) and keeps ss01 as one that is.
Fixes#1607
A flyout's rows were 250 pt wide whatever they held, so in Spanish (and
other languages with long tool names) a name ran into its shortcut. The
rows are now as wide as the longest name and shortcut need, and never
narrower than before.
A save writes a temporary file beside the document and renames it over
it. Some network shares refuse one of those steps although the document
itself can be written. The save now falls back, without giving up what
the rename is for:
- the temporary file can't be created beside the document: it is made
in the system's temporary folder (for its owner only);
- the rename is refused: the content, whole and flushed in the
temporary file, is copied into the document itself;
- when that copy fails, the temporary file stays and the error names
it; when the document can't be opened for writing, it is untouched
and the first error is returned;
- permissions that can't be copied to the temporary file (SMB, FAT) no
longer fail the save.
A folder that isn't there and a full volume fail as before.
Lock › All Artwork Above and Hide › All Artwork Above went through the
objects above each selected object in its top-level layer, one selected
object at a time. For each object they looked up in a list whether it
was selected or already found, and they computed its bounds again for
each selected object below it until one overlapped it. With 100 tiles
selected under 25,000 rectangles, a release build of vectorcraft-cli
took 6.4 s for Lock, and with all of 5,001 objects selected it took
8.8 s and locked nothing.
The commands now go through each top-level layer that holds a selected
object once, and check each object that is not selected against the
bounds of the selected objects below it. The selected objects and the
objects found are kept in sets, and each object's bounds are computed
once. The objects they lock or hide, the count, the selection and the
undo step are the same as before. On the same documents Lock now takes
under 0.1 s.
Docs: docs/target-app-parity.md.
The renderer kept one tile per pattern name and ink plane, and used it
only at the raster scale it was made at: the device scale rounded up to
a power of two and capped. Two objects that paint one pattern at scales
for which the raster scale differs, such as a pattern scaled to 25%
with Transform Pattern Tiles next to the same pattern at 100%, replaced
each other's tile, and every frame rasterized both tiles again.
Tiles are now kept per pattern name and raster scale, within the tile
cache's budget of 128 MiB per thread and ink plane. When the budget
fills, the cache drops the least recently used tiles first. A tile is
still used only while the pattern's art, tile, tile type and overlap
are the ones it was made from. At 760%, with a pattern of 576 stars in
a 288 pt tile on a rectangle that fills the view, and the same pattern
at 25% on a square, release builds of vectorcraft-cli bench at
2880x1800 took a median of 26.0 ms a frame on main and 8.8 ms with this
change, with 8 threads.
Docs: docs/target-app-parity.md.
Reviewed the rows added after the Polish catalog was written (graph
legend and position options, Transform Objects, Load EPS into
Clipboard, the unknown-parameter and image-size messages, …): the
translations are correct and read naturally, so no wording changes;
drop the "not reviewed by a native speaker" marker above them.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DukHNvUY45rjRnvtz91x33
Gradients (params `gradients`, a checkbox in the panel for Grayscale and Color;
off unless asked for): an area whose colour changes evenly along one direction
is traced as one path filled with a linear gradient, not as bands of flat colour.
Gradients are found before the palette is made, so no colour is spent on their
bands: a connected run of smoothly changing pixels is a gradient when a plane
fits each colour channel with all three sloping the same way, the colours along
that way are at most six stops with ramps between them, and painting them back
gives the area's own pixels. Flat colour, soft edges between flat colours and
shading that goes two ways are left as they were.
The harness gains two linear-gradient inputs with known lines and stops, and
measures whether each is found, the angle of its line and the colours of its ramp.
Straight type takes the tracking that keeps its length as the file set
it; type on a path took none, so letter-spaced type on a curve came back
closed up to the font's advances (an "OFFICIAL ISSUED" badge sat to one
side of its band, a condensed title ran off the end of its path). Type on
a path now takes the same tracking, its length measured along the path
from the first glyph to the end of the last.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Type on a path is written glyph by glyph, and a stroke added to it as each
glyph's outline stroked right after the glyph. The path in between ended the
line, so each glyph came in as its own text object. Such a stroke, in the
glyph's own paint, is now held with the line and written after it, where it
becomes the type's stroke as before.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
# Conflicts:
# crates/pdf/src/tests_import_lines.rs
Auto Grouping (params `autoGrouping`, a checkbox in the panel; off unless asked
for): each traced path that has others inside its outer contour comes out in a
group with them, the path first, nested as deep as the picture is. The path that
covers the whole image is nobody's group.
The grouped result paints the same picture: where paths can overlap (stacked
layers, Flat Logo, strokes) a path only joins a path below it, and only if that
moves it under nothing that shares any of its box.
The harness measures three presets with the option on ("grouped %"), painting
them in the grouped order.
moxcms's encode packs tagged elements back to back, so the built-in
sRGB profile embedded in JPEG, TIFF and PSD exports was 634 bytes with
`cprt` at offset 558, where ICC.1 §7.1.2 requires every tagged element
on a 4-byte boundary (stricter readers reject the files). encode now
lays the tag data out again with each element padded, updating the tag
offsets, the size and the profile ID (zeroed, "not computed"); tags
that share data keep sharing it. Reported to moxcms as
awxkee/moxcms#198.
Fixes#1584
With paths selected but every offset empty (an inset larger than the
shape), Offset Path failed with "select paths", sending the user to
look for a selection problem. It now says the offset leaves nothing of
the selected paths; "select paths" stays for selections without paths.
Fixes#1590
Indexed export (GIF, PNG-8, BMP, TIFF) finds each pixel's nearest
palette entry with a linear scan, and the k-means refinement in median
cut does the same once per cell per pass. With the 256-entry palettes
this code produces, that is 256 distance evaluations per query.
PaletteIndex is an exact nearest-neighbour kd-tree over the palette,
balanced at the widest weighted axis, with tight channel bounds in every
subtree so branch-and-bound can skip whole boxes. Small palettes (12 or
fewer entries) keep the scan, which is cheaper than tree traversal.
Results match the linear scan exactly, including ties: an equal-distance
entry with a smaller index still wins. The bound uses the same weighted
squared f32 form as dist() rather than a transformed space, so rounding
cannot change which entry is chosen.
Three tests: randomized parity against the original scan across palette
sizes spanning the cutoff, three weight vectors, duplicate colours and
fractional query points; explicit tie-breaking cases; and an opt-in
benchmark comparing 100k queries at both, behind -- --ignored.
objects_at() found Select Behind targets by running hit_test_skipping()
in a loop, skipping everything found so far. Each round is a full tree
traversal, so a stack of n overlapping paths costs O(n^2) hit tests
before the loop finds no further object.
The fast path walks each editable top-level layer once. Every selectable
object's subtree is visited only until its first hit, and a HashSet
records found ids so subtrees already covered by an earlier hit are not
searched again. Sublayers recurse the same way, so a stack of n paths
costs one traversal total.
The original traversal stays in charge where Select Behind semantics
differ from the plain front-to-back order: isolation (scope), and Edit
Contents, which exposes objects nested inside a top-level group. Non-
layer roots in malformed files also fall back. objects_at_repeated()
keeps the old loop for those cases.
Three tests: a 256-path stack asserts front-to-back order and
completeness; a mixed document (sublayer, groups, clipping group,
outline and path-only options) asserts the one-pass result equals the
repeated-traversal result; an envelope in Edit Contents asserts the
fallback preserves the original order.