A variable font's COLR layers follow its instance, a colour glyph turns with type on a path, and the canvas draws an SVG glyph's art in its own colours and the type's fill.
The editing data writes a gradient mesh as its patches, each with its
place in the grid (`/P`) and the grid's size (`/Size`); the importer
read each patch as a mesh of its own, in a group, so moving a mesh
point tore a patch away and left a hole, and a patch with anchors on
its edges was cut into cells on its own.
The patches are now placed by `/P` in the `/Size` grid and joined at
the corners they share into one GradientMesh. Which index of `/P` runs
along the columns is taken from the one under which the shared corners
meet. Where an edge bends through anchors, a mesh line runs through the
whole row or column of patches there, each patch cut at the same place,
so every cell keeps single-cubic edges. A mesh whose patches don't say
where they are reads as before; one whose patches fill the grid but
don't join up reads as before with a warning. Sizes and lines are
capped; non-finite values fall back.
Hand-written tests: a 2 x 2 grid as one mesh with the old patches'
colours, a moved inner point shared by its four cells, an anchor on a
shared edge adding a line through the mesh, a collapsed patch with
finite values, and unplaced or unjoined patches staying separate.
The colour glyph cache keyed the text's colours by their 8-bit RGB look, so a fill that only looked like an earlier one (a grey and the same RGB grey, a spot colour and its process match) took that one's colour, and its separations. It now keys them exactly.
A system fallback search can add no new face because another lookup loaded it
first. Re-read the loaded faces regardless of the search's return value, so
concurrent first use does not produce a missing glyph and different advances.
Add an isolated generated-font regression with simultaneous cold lookups.
The original code missed 14 of 16 lookups; the fixed regression passed twenty
runs. Both previously failing Ruby tests pass unchanged.
Validation: Rust 1.98.1 cargo xtask ci, all 10 gates passed; workspace tests
9,635 passed, 0 failed, 14 ignored. Default Rust toolchain unchanged.
Found while testing crates/doc/src/xml_id.rs:80 (escaped)
Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
The line said the text and its wrapped lines start at the left indent. The first line's text starts at the next tab stop after the bullet, with the left indent counted as a stop; only the wrapped lines start at the left indent.
Review follow-up (CodeRabbit): each thumbnail hashed every symbol's and pattern's art before its
texture cache lookup, so a panel frame cost visible tiles × (symbols + patterns) even when every
thumbnail was cached. The Symbols panel works the key out once per frame, a symbol library panel
once per library it shows, and the dragged chip once; thumbnails take it as given.
VectorCraft had no lists. A bullet could only be typed as a character,
and the tab after it did not stop at the left indent. The reference app
turns paragraphs into a bulleted list from the Paragraph panel, the
context menu and Type › Bullets and Numbering › Apply Bullets.
text.setFormat takes list ("none" or "bullet") and bullet ("none",
"dot", "dash", "circle" or "square"). The layout draws the bullet before
the first line of each list paragraph that has text, in the font, size
and color of its first character, and starts the text at the next tab
stop, with the left indent counted as a stop. Wrapped lines start at
the left indent, and type on a path draws the bullet too. In a
horizontal right-to-left list paragraph the indents are mirrored: the
bullet hangs at the right, and the wrapped lines start at the right
where the first line's text starts after the bullet. The bullet is not
a character of the text. A paragraph whose left and first-line indents
are both 0 gets 18 pt and -18 pt when it joins a list. Return continues
the list, paragraph styles carry it, Reset Panel turns it off, and the
native file saves it only when it is set.
The Paragraph panel has a Bullets button with a list of the five
presets, and Type › Bullets and Numbering › Apply Bullets and the
context menu run type.applyBullets. Live SVG text writes the bullet's
character, and SVG writes type on a path with bullets as outlines. DXF
writes the bullet as a TEXT entity of its own, and legacy .ai export
warns that bulleted lists are left out. The caret, selections, Touch
Type and Show Hidden Characters skip the bullet.
Live SVG text of horizontally scaled type now writes each tab in a
tspan of its own. Before, the characters before a tab shared its tspan,
and its textLength made a viewer stretch them across the tab's gap.
Docs: docs/mcp.md, docs/target-app-parity.md.
Review follow-up (CodeRabbit): the library panel test only checked the drag payload. The new
canvas test drops PanelDrag::LibrarySymbol over art and checks that the symbol joins the
document's Symbols, an instance is placed with its centre at the drop point in document
coordinates and at its natural size, as one Add to Symbols undo step that undo takes back.
The hover's context now includes the active tool (PR review follow-up):
switching to the Selection tool with Alt held and the pointer still
showed no Distance Guides until the pointer moved, since the new tool
had never hovered. A tool switch re-hovers at the pointer whatever the
tool; the rest of the context (canvas, view, document and revision)
re-hovers tools that ask (Tool::wants_rehover).
canvas::tests::distance_guides_follow_what_lies_under_a_still_pointer
adds a tool switch (fails without the rule), a modal dialog with its
backdrop over the pointer, and another document opened under it.
Review follow-up (CodeRabbit): thumbnails rendered the symbol alone in an empty document, so a
symbol nesting another one, or painting with a pattern or showing an image, lost that art in the
Symbols panel and in symbol library panels. The preview now renders an instance alone on a copy of
the document (or library) the symbol comes from, which keeps its resources but none of its art,
and the thumbnail cache also follows the art of the document's symbols and patterns.
Window › Symbol Libraries and the Symbols panel's Symbol Libraries Menu open each symbol library
in a library panel of its own, on the shared library panel code the swatch and graphic style
libraries use (https://helpx.adobe.com/illustrator/desktop/manage-objects/traces-mockups-symbols/create-or-import-symbol-libraries.html,
.../symbols-panel-options.html, .../create-and-place-symbols.html).
- Basic Shapes: one original library generated in code (circle, squares, triangle, diamond,
hexagon, star, burst, arrow); no other app's libraries.
- A click adds a library symbol to the document's Symbols as one undo step, with its Symbol
Options and the resources it uses (nested symbols, patterns, swatches, brushes, graphic styles,
images), and makes it the current symbol; one already there isn't added again, a clash of
names numbers the library's. Shift/Cmd-clicks select for Add to Symbols. Dragging a library
symbol onto the canvas adds it and places an instance there, in the same step.
- Save Symbols… (library menu, Window menu) and Save Symbol Library… (Symbols panel menu) write
the document's symbols as a .vectorcraft document holding only them, into the user library
folder (User Defined, window.userSymbolLibrary1-10) or a file; Other Library… reads the symbols
of any document VectorCraft opens, and a file it can't read is an error.
Commands: symbol.libraries, symbol.library, symbol.addFromLibrary (place, x, y),
symbol.saveLibrary, symbol.loadLibrary; UI: window.symbolLibrary (.other), ui.saveSymbolLibrary
(dialog saveSymbolLibrary). i18n rows in every complete catalog; docs updated.