Commit Graph
505 Commits
Author SHA1 Message Date
bflatasticandClaude Opus 5.5 c4b87e36b2 Fix #81: Chinese, Japanese and Korean names show in the UI, not boxes
Layer and object names, document tabs and any other UI text in scripts the
UI fonts lack now draw in an installed font that covers them, as the canvas
already did.

Root cause: egui only had the bundled UI fonts (Source Sans 3, JetBrains
Mono) and its defaults, none with CJK glyphs. After each frame the UI now
looks at the text it painted; the first time a character the UI fonts lack
appears, a thread finds an installed font covering it through the font
database (the canvas's fallback search, so a font the canvas loaded is
reused, its bytes shared rather than copied) and adds it to every egui
family as the last fallback. Nothing is bundled, Latin-only UIs load no
extra font, and on the web, without system fonts, the boxes remain.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 00:49:22 +07:00
bflatasticandClaude Opus 5.5 f12428264c Fix #36: the font menus list the installed fonts, with a search field
Type > Font, the Character, Properties and Glyphs panels and Find Font list
every installed font by default, as the reference app does, instead of the
four bundled families. The family dropdowns get a search field that filters
the list as you type (Enter picks the first match) and open on the current
font. Show System Fonts, which no longer means anything, becomes Refresh Font
List (text.rescanFonts): it picks up fonts installed since the app started and
redraws type set in them without editing the document. text.fontList lets MCP
agents list the families and a family's styles.

Root cause: the font lists came from FontDb::families(), which only held the
bundled fonts until something scanned the system fonts (fixed with #130). The
Type > Font menu, rebuilt every frame, now builds its items once per font
change, and renderers lay type out again when the fonts change.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 00:49:22 +07:00
bflatasticandClaude Opus 5.5 49e8413ebe Fix #130: installed fonts are found by name whatever ran before
Opening, placing, pasting or importing a file, the font menus and MCP now find
the installed system fonts (Arial, Times New Roman...) in a fresh session, so a
file renders the same whatever happened earlier, and PDF import keeps the real
family names (Microsoft YaHei, not "Microsoft Ya Hei").

Root cause: FontDb only consulted the system font catalog, which stayed empty
until a CJK fallback or Character panel > Show System Fonts happened to scan
the font folders. Every lookup by family name (face, families, styles,
has_family) now waits for one cataloging scan per session: the app starts it
in the background, other processes run it on first use. The scan reads only
each file's table directory and name table (about 70 ms for 780 faces here,
instead of reading every font file whole), the catalog is indexed by family,
the family list is cached, and an installed style of a loaded family (a
bundled family also installed with more weights) loads when asked for.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 00:49:06 +07:00
bflatasticandClaude Opus 5.5 285d94a3e6 Fix #122: Object > Vector Halftone
The issue asked for a vector halftone that turns art or an image into
vector dots, lines or shapes by tone, with angle, frequency, shape, mono
or CMYK separations and clipping to the object. Nothing like it existed.

object.vectorHalftone renders the selection offscreen, samples its tone
once per cell of a grid turned by the screen angle and places a shape
whose area follows the tone (circle, ellipse, square, diamond or line).
Mono screens follow lightness in one colour; CMYK screens follow the ink
amounts the CMYK output separates, one screen per ink at the classic
angles, multiplied over each other. Dots are clipped to the art's
outline as real geometry (only the dots crossing it go through a
boolean). It is a command rather than a live effect: the live pipeline
can't sample rendered tone when exporting. Its dialog previews live and
OK keeps it as one undo step.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 00:42:26 +07:00
bflatasticandClaude Opus 5.5 9920156bb6 Fix #122: colour adjustment live effects (Effect > Color Adjustments)
The issue asked for non-destructive colour adjustments in the Effect menu
and the Appearance panel that work on vector paints, live type and
embedded images. Only the destructive Edit Colors commands existed, and
the live-effect pipeline only knew geometry and raster effects.

Effect > Color Adjustments adds six effects (adjust.*). They recolour,
in stack order, everything an object paints with: fills and strokes
(gradient stops too), type, gradient meshes, embedded images and a
group's members, each colour keeping its model. The Edit Colors walk over
an object's colours moved to vectorcraft_doc::recolor so the commands
and the live effects share it. The renderer draws adjusted art through
its object-effect path (recoloured images cached within a memory
budget), exports bake the adjusted colours (images as recoloured
copies), and Expand Appearance makes them permanent. The effect dialog
shows sliders, a channel menu and a draggable Curves graph, all previewed
live as one undo step.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 00:42:26 +07:00
bflatasticandClaude Opus 5.5 a844503e4c Fix #122: Mirror & Cut, Line Cut and Rectangle Cut tools
The issue asked for one-step symmetric shapes, splitting all selected art
along a line and cropping art to a rectangle as real geometry. Only the
freehand Knife and the Scissors existed, and neither works on compound
paths as one shape.

New commands path.mirrorCut, path.lineCut and path.rectCut cut the
selected paths and compound paths (inside groups too) with pathops
booleans against a half-plane or rectangle, and split open paths with
the Knife/Path Eraser helpers. Mirror & Cut reflects the kept half and
unites it with itself (open halves are joined on the axis). The draw2
piece helpers now rebuild compound paths too. Three tools (Eraser group,
original icons) preview the cut live while dragging and commit it as one
undo step; Mirror & Cut's axis and kept side are tool options shown in
the Control bar.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 00:42:26 +07:00
BFlat 1c46c4c654 Merge pull request #164 from storytold/fix/issue-31
Fix #31: the Save Changes dialog fits its content and the window at every UI scale
2026-10-06 00:41:25 +07:00
BFlat d396bc23af Merge pull request #163 from storytold/fix/issue-44
Fix #44: right-clicking a grouped tool opens its sub-tools flyout
2026-10-06 00:41:10 +07:00
BFlat 9106e344f8 Merge pull request #162 from storytold/fix/issue-84
Fix #84: the toolbar and the panel icon column scroll in short windows
2026-10-06 00:40:57 +07:00
BFlat 52d6b9a2ba Merge pull request #161 from storytold/fix/issue-82
Fix #82: the window fits the screen and comes back where it was
2026-10-06 00:40:44 +07:00
bflatasticandClaude Opus 5.5 a52c030963 Fix #31: the Save Changes dialog fits its content and the window at every UI scale
The Save / Don't Save / Cancel prompt (and every dialog in the shared
dialog frame) is as tall as its text and buttons at every UI Scaling value,
including when the scale changes while it is open, and never wider than the
window: at 2x in a small window the question wraps instead of running off
the left edge.

Root cause: the tall, mostly empty prompt in the report was the shared
frame's button row taking all the window's height, fixed on main by
d3df1bce (M14.1). What remained was the width: the frame's minimum and
maximum widths are in points, and at a large UI scale a small window has
fewer points than the dialog's 466 pt, so it overflowed the window. The
frame now caps both widths to the window.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 00:31:10 +07:00
bflatasticandClaude Opus 5.5 25a194cc00 Fix #44: right-clicking a grouped tool opens its sub-tools flyout
A right-click on a toolbar button with sub-tools (the small triangle) opens
the flyout and it stays open until a tool in it is chosen or the user clicks
elsewhere. A long press opens it too, and releasing that press no longer
closes it or picks the button's tool.

Root cause: the right-click did open the flyout, but the flyout closes on a
click outside itself, and the release of that same right-click (on the tool
button, outside the flyout) closed it in the same frame. The release of a
long press shorter than egui's click time did the same, and also selected
the button's tool. Clicks on the flyout's own tool button now leave it to
that button.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 00:31:10 +07:00
bflatasticandClaude Opus 5.5 831d916d3d Fix #84: the toolbar and the panel icon column scroll in short windows
In a window too short for them, the toolbar (tools, Fill/Stroke, colour
chips, drawing modes, Screen Mode, Edit Toolbar) and the dock's panel icon
column scroll with the mouse wheel, or with the scroll bar that shows while
the pointer is over them, instead of being cut off at the hint bar.

Root cause: both were drawn straight into their side panels with no scroll
area, and the toolbar's only fallback (two columns) runs out below about
760 pt. They now draw inside widgets::strip_scroll, a vertical ScrollArea
next to the menus' widgets::menu_scroll.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 00:31:10 +07:00
bflatasticandClaude Opus 5.5 3d890203dd Fix #82: the window fits the screen and comes back where it was
The first window opens at 1440 x 900 when the screen has room for it around a
taskbar or Dock, and maximized (with a size that fits once un-maximized)
when it doesn't, as on 1600 x 900, 1366 x 768 or 150% scaled 1080p screens.
The window's size, position and maximized state are saved with the UI
preferences (UiState::window) and restored at the next launch, moved fully
onto a monitor that is still connected and maximized if it no longer fits.

Root cause: main.rs created the window at a fixed 1440 x 900 at the system's
default position, never checked it against the monitor and never remembered
it. The new apps/vectorcraft/src/window.rs places the still-hidden window
from the monitors winit reports (CreationContext::winit_window) and tracks
its geometry every frame.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 00:31:10 +07:00
BFlat 679191b4ca Merge pull request #158 from storytold/fix/issue-121
Part of #121: sandboxed WebAssembly plug-ins (object filters and live effects)
2026-10-06 00:30:34 +07:00
bflatasticandClaude Opus 5.5 811ad1efd8 Fix #121: sandboxed WebAssembly plug-ins: object filters and live effects
VectorCraft had an Additional Plug-ins Folder preference but nothing loaded from it. Port
PhotoCraft's wasmi plug-in host (same sandbox, manifest and parameter schema) as the new
vectorcraft-plugins crate (L2), extended for vector documents:

- Object filters read the selected paths and compound paths as JSON (native PathData and
  Paint forms: geometry, fills, strokes, gradients, opacity) and return the objects to keep,
  change, add or delete; the output is validated in full and applied as one undo step
  (plugin.run). A failing plug-in leaves the document untouched.
- Live-effect plug-ins are geometry effects in the appearance stack (effect id
  plugin.<id>), re-evaluated (and cached) when the object or parameters change, editable,
  exported and baked by Expand Appearance; a missing plug-in leaves the geometry as is.
- plugin.list / info / run / install / remove / reload; the preference folder installs
  every *.wasm at startup and when it changes; File > Open of a .wasm installs it (web).
- Object > Plug-ins and Effect > Plug-ins menus with dialogs generated from the parameter
  schema (live preview), the Appearance panel's fx menu, docs/plugins.md, an original
  example plug-in (Desaturate, a Rust crate outside the workspace) and fuzzing of the
  plug-in boundary (engine/tests/plugin_fuzz.rs).

Tool plug-ins and paint-changing live effects are left for later (docs/plugins.md).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 00:19:41 +07:00
BFlat cccdf96cc1 Merge pull request #157 from storytold/fix/issue-37
Fix #37: a name typed without an extension gets the chosen format's on Export too
2026-10-06 00:18:54 +07:00
BFlat 7228275f1c Merge pull request #156 from storytold/fix/issue-40
Fix #40: W/H constrain-proportions link in the Properties panel and Control bar
2026-10-06 00:18:34 +07:00
BFlat 649be860e2 Merge pull request #155 from storytold/fix/issue-33
Fix #33: position and size fields evaluate math typed before the unit suffix
2026-10-06 00:18:15 +07:00
BFlat 4f01bc13b2 Merge pull request #154 from storytold/fix/issue-85
Fix #85: empty point type placed by a click is discarded when editing ends
2026-10-06 00:17:55 +07:00
bflatasticandClaude Opus 5.5 9c707b37fc Fix #37: a name typed without an extension gets the chosen format's on Export too
Save, Save As and Save a Copy already added the save format's extension to a
name typed in the save panel, but every other write through it (Export,
Export Selection, Save as PDF, text and preset exports, Document Info) wrote
the name as typed, so "art" became an extensionless file.

The save panel's answer now goes through one rule (io::with_extension): kept
when it ends in the suggested name's extension or names a known format, else
that extension is added. The web already downloads under the suggested name
or adds the format's extension in its Save As dialog.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 00:08:34 +07:00
bflatasticandClaude Opus 5.5 6992c843b4 Fix #40: W/H constrain-proportions link in the Properties panel and Control bar
The Transform panel had the link, but kept it in panel-local egui memory;
the Properties panel's Transform section and the Control bar had none, so
size changes there were never proportional.

The link is now the constrainProportions preference (prefs.get/prefs.set),
one toggle shared by the three places (transform::constrain_link), and every
W/H field passes it to object.setBounds as `proportional`.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 00:08:34 +07:00
bflatasticandClaude Opus 5.5 6780ffae60 Fix #33: position and size fields evaluate math typed before the unit suffix
A `*` or `/` operand had to be a bare number, so `1080/2 px` (the number
replaced by an expression, the field's suffix still there) read as nothing.
The unit after a factor or divisor now measures the whole expression, in
every unit (`Unit::parse`, shared by every unit field). Numeric fields
(num_field, opt_field, plain/mixed fields) select their whole text, unit
included, when they gain focus or are double-clicked, so typing replaces it;
unitless fields gain the same arithmetic (`parse_number`, `45*2°`).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 00:08:10 +07:00
bflatasticandClaude Opus 5.5 1499834de7 Fix #85: empty point type placed by a click is discarded when editing ends
Clicking with the Type tool runs text.create at once, and ending the edit
(Escape, another tool, a click elsewhere) only stopped editing, so every stray
click left an invisible empty text object and a "Type" history step.

The Type tool now remembers the point type its click placed and, when editing
ends with it still empty, runs the new text.discardEmpty command: it removes
the text and, when nothing else changed since the step that created it, drops
those steps so neither the document nor the history keeps a trace. A command
from outside the tool that takes the edited text out of the selection
(Deselect, a Layers panel pick) or removes it now ends the edit too
(Tool::after_command). Dragged area-type frames and type in or on a path keep
their frame.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 00:08:09 +07:00
BFlat 8adc629055 Merge pull request #153 from storytold/fix/issue-39
Fix #39: rotated objects keep their angle and a rotated bounding box
2026-10-06 00:03:20 +07:00
BFlat 871474f1a9 Merge pull request #152 from storytold/fix/issue-34
Fix #34: Ctrl/Cmd+Shift+V pastes in place
2026-10-06 00:03:04 +07:00
BFlat b4c39b8cb9 Merge pull request #151 from storytold/fix/issue-86
Fix #86: modifiers sent with ui.key, ui.click and ui.drag reach every handler
2026-10-06 00:02:50 +07:00
BFlat 8939caa284 Merge pull request #150 from storytold/fix/issue-80
Fix #80: the hint bar names keys as the menus do (Alt and Ctrl off macOS)
2026-10-06 00:02:32 +07:00
BFlat dd69402f8b Merge pull request #149 from storytold/fix/issue-83
Fix #83: Ctrl and + zooms in however + is typed (numpad, Shift+=, a + key)
2026-10-06 00:02:03 +07:00
bflatasticandClaude Opus 5.5 96604acffb Fix #39: rotated objects keep their angle and a rotated bounding box
Rotating an object baked the rotation into its geometry and kept nothing
else, so the bounding box, the handles and the Transform/Properties
panels fell back to the page-aligned box (the Rotate field went back to 0).

Root cause: nodes carried no record of their own axes. Each node now
keeps `bbox_angle` (append-only, written only when non-zero), which every
transform turns with the object (mirroring transforms keep the nearer of
the two possible boxes). The geometry is still baked. The selection's box
(`Document::oriented_bounds`) stands at the angle the selected objects
share. The Selection tool hit-tests and scales its handles in that frame,
and the canvas draws it rotated. `object.setBounds` measures W/H and the
reference point along it. `object.rotate {absolute}` turns the selection
to an angle, which the panels' Rotate field now shows and sets. Object >
Transform > Reset Bounding Box (previously a no-op) clears the angle in
one undo step.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 23:49:36 +07:00
bflatasticandClaude Opus 5.5 d3d6cce917 Fix #34: Ctrl/Cmd+Shift+V pastes in place
Paste in Place is Cmd+Shift+V, but egui reports every Cmd+V chord as a
Paste event (or, for what isn't text, only the key's release), never as
the key, and the handler ran Paste for every Paste event. A paste now runs
the paste command whose V chord is held (Paste in Place, Paste on All
Artboards, Paste without Formatting; user overrides included), Paste for
the Paste key and Shift+Insert. Envelope Distort > Edit Contents also had
Cmd+Shift+V; it loses the duplicate, and a test checks that no two
commands, tools or panels share a default shortcut.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 23:49:20 +07:00
bflatasticandClaude Opus 5.5 72be324732 Fix #86: modifiers sent with ui.key, ui.click and ui.drag reach every handler
The control channel attached its modifiers only to the synthetic key and
button events, while most handlers read egui's held modifiers
(i.modifiers), which only the keyboard set. The raw input hook now sets
egui's modifiers (a ModifiersChanged event) for the frames synthetic input
spans: a key's press, text and release, a click, and a drag from press
through its moves to release; the keyboard's modifiers, tracked from the
host's events, come back after. ui.key's text now comes with the press.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 23:49:20 +07:00
bflatasticandClaude Opus 5.5 638edec175 Fix #80: the hint bar names keys as the menus do (Alt and Ctrl off macOS)
The hint bar's segments were hard-coded strings with macOS names (Option,
Cmd) next to one Alt. The hints now write keys as shortcut strings
("Alt+Click") and show them through the menus' pretty_shortcut, and the
fallback hint shows the effective Search Commands shortcut (or the menu
item when it has none).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 23:49:20 +07:00
bflatasticandClaude Opus 5.5 03ea4079f9 Fix #83: Ctrl and + zooms in however + is typed (numpad, Shift+=, a + key)
The shortcut parser mapped "=" to Key::Equals and the matcher only took
that exact key, while egui reports the numpad plus, and + on layouts that
give it its own key (and often Shift+=), as Key::Plus. "+" and "=" now
parse to one chord key, a recorded + is stored as =, and the matcher lets
a = chord take Key::Plus too (also next to the native macOS menu, which
handles only the chord as written).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 23:49:20 +07:00
BFlat e94dfed775 Merge pull request #148 from storytold/fix/issue-136
Fix #136: SVG export and CSS write each style's numeric font-weight
2026-10-05 23:48:42 +07:00
BFlat 2f75b6cd29 Merge pull request #147 from storytold/fix/issue-139
Fix #139: SVG import paints paint-order="stroke" text strokes under the letters
2026-10-05 23:48:24 +07:00
BFlat 69dc539db5 Merge pull request #146 from storytold/fix/issue-131
Fix #131: SVG import keeps non-scaling strokes at their screen width
2026-10-05 23:47:51 +07:00
bflatasticandClaude Opus 5.5 30550f038a Fix #136: SVG export and CSS write each style's numeric font-weight
font_props wrote `bold` for any style whose name contained bold, black
or heavy and nothing for the others unless fonts were embedded, so
Semibold came back Bold and Light or Medium came back Regular. It now
writes the style's numeric weight (font_descriptor, from style_weight)
for every writer: 600 for Semibold, 300 for Light, 900 for Black, `bold`
for 700 and nothing for 400. The SVG import already reads these numbers
back to the matching face.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 23:36:29 +07:00
bflatasticandClaude Opus 5.5 535220cf34 Fix #139: SVG import paints paint-order="stroke" text strokes under the letters
The text import reads <text> from the XML and never looked at
paint-order, so character strokes always painted over the fill. A text
whose characters all share one stroke painted first now gets that
stroke as the object's own stroke below the Characters row (as the
canvas, SVG and PDF export already draw it), with its gradient or
pattern resolved in the document; characters with differing strokes
keep them and the import warns.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 23:36:29 +07:00
bflatasticandClaude Opus 5.5 65dd757d59 Fix #131: SVG import keeps non-scaling strokes at their screen width
usvg knows vector-effect but drops it from the tree it returns, so every
stroke was scaled by its transforms. The importer now records the shapes
that ask for vector-effect="non-scaling-stroke" in its XML prepass (by id)
and gives their strokes and dashes the width they have on screen; type
does the same on its character strokes. Where the width can't be kept
(art in patterns, markers or <use> copies, stretched or skewed type) the
import warns.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 23:36:29 +07:00
BFlat 088ffc844b Merge pull request #144 from storytold/fix/issue-87-rust-version
Fix #87: rust-version 1.95 and clippy 1.95
2026-10-05 23:05:47 +07:00
bflatasticandClaude Opus 5.5 885b7acac1 Fix #87: rust-version is 1.95, and clippy 1.95 passes
egui 0.36 needs rustc 1.95 (hayro and krilla 1.92), so the declared 1.90 let
cargo fail on dependency versions instead of naming the toolchain. Clippy 1.95
also flagged four collapsible matches that newer clippy no longer does; each is
rewritten without changing behaviour.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 23:05:32 +07:00
BFlat 63bf2c4598 Merge pull request #143 from storytold/pr/scroll-long-menus
M14.1, M14.3, M14.7: scrolling menus, Home button, Cmd+N opens New Document
2026-10-05 22:44:21 +07:00
bflatasticandClaude Opus 5.5 d0d934bfda M14.7: Cmd/Ctrl+N opens the New Document dialog
The engine's file.new also claimed Cmd+N and engine commands win shortcut
lookups, so the shortcut made a blank document. file.newDialog now owns it,
as the docs already said; file.new stays the headless command.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 22:43:48 +07:00
bflatasticandClaude Opus 5.5 258337cf7c M14.3: the Home button shows the Home screen over open documents
It used to open the New Document dialog. Now it runs the new app.home UI command:
the Home screen replaces the canvas while the documents stay open as tabs;
choosing a tab, or a document opening, closing or becoming active, returns.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 22:43:48 +07:00
bflatasticandClaude Opus 5.5 d4c4361b4a M14.1: long menus scroll inside the window and use all the height they have
Menu bar menus, their submenus, panel menus, the effects menu groups and library
submenus are as tall as their items down to the window's bottom edge, and scroll
only past that (widgets::menu_scroll), instead of running off screen.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 22:43:48 +07:00
Brandon Thomas 36a6a8ae49 Merge pull request #129 from storytold/pr/freebsd-ci-sync
FreeBSD CI: match the shared template
2026-10-05 10:04:50 -04:00
Brandon ThomasandClaude Opus 5.5 2b15d3234f FreeBSD CI: match the shared template (git + safe.directory, 4 vCPUs, pinned vmactions/freebsd-vm)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 09:45:18 -04:00
Brandon Thomas a867c1e020 Merge pull request #126 from storytold/pr/freebsd
FreeBSD: build and test the workspace in a FreeBSD VM
2026-10-05 08:50:50 -04:00
Brandon ThomasandClaude Opus 5.5 7c0a253b50 docs: point agents to the shared test corpora (#125)
Real-file test oracles live in storytold/photocraft-corpus, explained in
craftrules standards/test-corpora.md. Never commit large binary fixtures
here; fetch them pinned and sha256-verified.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 08:24:28 -04:00