Commit Graph
205 Commits
Author SHA1 Message Date
dotCooCoo 739b0b7335 Tests: the drag-budget test sets its thread count, and no render test changes the default
The FreeBSD job fails
fx::tests::a_drag_renders_raster_effects_within_the_drag_budget at
fx.rs:2822 with 1 previewed instead of 2.

pixels_do_not_depend_on_the_thread_count called set_default_threads
with 0, 1, 4 and 8. The override is process-wide, so a Renderer::new()
in a test running at the same time took that count. With 0 threads a
drag renders the drop shadow at full resolution, as
RenderOptions::dragging documents, so stats.previewed counts only the
filtered content (1 instead of 2).

The thread-count test now sets each renderer's threads. The drag test
gives its renderers 3 threads, so it also passes where default_threads()
is 0 (one CPU, or VECTORCRAFT_RENDER_THREADS=0).
2026-10-18 12:36:24 +07:00
dotCooCoo b27b5b80ea Place: Bounding Box measures only the art that shows
With crop "bounding", file.place measured the placed art by each
object's visual bounds, which include the hidden members of a group.
A group holding a 40 pt square and a hidden 170 x 42 pt rectangle was
measured as 251 x 123 pt: at, rect, the place cursor and
file.place.info all used that box. A group whose only part on the page
or artboard was a hidden member was also placed, and symbol instances
were measured as a 20 pt square.

The art's box now follows the rule exports use
(vectorcraft_render::encode::drawn_bounds, made public): hidden
objects, guides and template layers do not count; the reach of effects
such as a drop shadow now counts; symbol instances are measured by
their art. The same rule picks the objects on the page or artboard.
Hidden objects on the page or artboard are still placed, and stay
hidden. Replace and the width and height that file.place answers also
measure symbol instances by their art.

Docs: docs/mcp.md (Place), docs/target-app-parity.md.
2026-10-18 12:34:29 +07:00
dotCooCoo 2fc47948d5 Render: raster exports warn about an undecodable image drawn from a kept Rasterize image
When a drop shadow or an outer glow follows Effect › Rasterize, the
renderer makes the Rasterize image on the first draw and keeps it for
the shadow and the content, which draw it again. The kept image held no
count of the images that failed to decode while it was made. With a
blur or a filter after the shadow, the content's raster was made from
the kept image and recorded no failure, so a renderer that drew the
object again took the shadow and the content from its caches and
counted nothing. Pattern tiles are drawn by a renderer that keeps these
rasters across exports: a tile drawn again with the same art, for
example after Pattern Options changes the overlap, gave an export
without the "couldn't be decoded" warning although the picture lacked
the image.

The kept Rasterize image now stores how many decodes failed while it
was made, and each draw from it adds that number to the count again, as
kept effect rasters and pattern tiles do.
2026-10-18 12:34:28 +07:00
bflatastic 6e29afe648 Render: the drag budget for shadows returns None, as the cached-shadow path does since #2395 (#2745) 2026-10-18 01:27:13 +07:00
dotCooCoo aeb9314e2c Part of #2558: a drag draws zoomed-in raster effects at a lower resolution until it ends
When zoomed in, an object with a texture, a blur or a shadow was slow
to drag. Filtered content whose on-screen area passes the 8.4 million
pixel raster budget keeps no raster, and a shadow or glow larger than
4 million pixels keeps none either, so every frame of the drag ran the
effects again over up to 8.4 million pixels. A drag that scales or
rotates an object runs them again at any zoom.

The canvas now renders a tool's drag with RenderOptions::dragging. In
such a frame the renderer draws filtered content within 1,000,000
pixels, at a lower resolution where it would need more, unless it can
draw the content from an earlier frame's raster. On the multithreaded
pipeline it does the same for drop shadows, outer glows and inner
glows. No raster made that way is kept. They count as moved rasters,
so a raster made over them is made again after the drag, and the
desktop canvas renders the frame after the drag on the render worker.
That frame renders them as a still frame does. A dialog's preview,
exports and printing render as before.

zoomed_drag_perf times a drag's frames at 100% to 6400% with and
without dragging.

Docs: docs/target-app-parity.md.
2026-10-18 01:24:35 +07:00
EricKuckandClaude Opus 5.5 1f304f6a23 Shadows and glows: each is of the art with the ones before it in the stack, and an Outer Glow blurs a solid silhouette
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 01:11:39 +07:00
BFlat c1c677bc76 Merge pull request #2409 from dotCooCoo/feat/live-rasterize-effect
Effects: Effect › Rasterize draws an object as pixels while its paths stay editable
2026-10-17 20:02:59 +07:00
dotCooCoo 4712fb2c2f Character: variable fonts get a slider for each axis
VectorCraft listed a variable font's named instances as styles, but
type could not be set between or past them. The reference app's
Character panel has a Variable Font control that adjusts a variable
font's axes, such as Weight, Width and Slant.

Type now keeps Variable Font settings by axis tag
(CharStyle::font_axes, saved as fontAxes only when set). text.setFormat
and text.setRangeStyle take fontAxes: each value is clamped to its
axis's range, a tag the font has no axis for is left out, and null
goes back to the style's own setting. Another font or style clears
them, including one from a character style that does not set them. A
character style captured from type sets them, with {} for none.
text.fontList {family, style} lists a font's axes.

Layout, outlines, the substituted-glyph highlight and PDF export use
the font instanced at the settings, and neighboring runs at different
settings are shaped apart, as runs in different fonts are. SVG export
writes them as font-variation-settings, the wght setting as the weight
and the wdth setting as font-stretch, and embeds the font instanced
there; SVG import reads font-variation-settings back. Legacy .ai export
warns that the settings are left out.

The Character panel shows a Variable Font button for a variable font.
It opens a slider and a field for each axis the font does not hide,
labeled with the font's name for the axis, and screen readers get each
slider under that name. A drag is one undo step. Reset Panel leaves
the settings, as it leaves the font and style.

Missing Glyph Protection now keeps the settings and the font version
on the characters that keep their font; before, it kept only the
family and style. A character style applied or redefined with another
font now clears the old font's version, as text.setStyle does, unless
the style sets one. SVG export with embedded fonts warns when faces of
one weight, style and width share characters, which browsers then draw
in one of the faces.

Docs: docs/mcp.md, docs/target-app-parity.md, docs/type-parity.md.
2026-10-17 19:38:46 +07:00
dotCooCoo 04b0be2c9f Merge main into feat/live-rasterize-effect 2026-10-17 04:09:12 -07:00
dotCooCoo 84ccee71ef Merge main into feat/live-rasterize-effect 2026-10-17 01:25:27 -07:00
EricKuckandClaude Opus 5.5 7add248dc3 Gradient mesh: an opaque patch is backed by its outline, so patches that narrow to slivers leave no holes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 14:43:14 +07:00
dotCooCoo b9d370aeff Render: every raster export warns about an undecodable image inside a pattern
A raster export warns that "an image couldn't be decoded and is
missing from the picture" when the count of failed decodes rose while
it drew. A pattern fill draws from a tile kept for each thread, and a
tile taken from that cache draws none of its art. Only the export that
made the tile counted the image, and later exports of the document gave
no warning although their pictures lacked the image too. The raster
kept for a blurred or filtered object had the same fault: the renderer
that draws pattern tiles keeps those rasters from one tile to the next,
so a tile drawn again took such an object from its raster and counted
nothing.

A kept tile and a kept effect raster now store how many decodes failed
on their thread while they were made, and each draw from them adds that
number to the count again.
2026-10-17 13:52:06 +07:00
bflatastic 51f8582c25 MCP: a cancelled export keeps no partly drawn tile or raster, and its message is translated (#2165) 2026-10-17 13:49:48 +07:00
vangel76andClaude Opus 5.5 9122ed0a7e MCP: cancel long exports, answer while one runs, report progress (#2165, #2171, #2172)
The MCP server read one line, ran it and answered it before reading the next,
so notifications/cancelled was never seen during a call and every request
(even ping) waited behind a running export.

- vectorcraft_doc::cancel: a thread-local cancel token and progress sink that
  long work polls. Checkpoints: PDF pages, PDF flattening, geometry bake,
  raster-effect flattening, drawing objects, raster artboards, and before any
  file is written. A cancelled command returns EngineError::Cancelled and
  changes nothing.
- Server::serve reads on its own thread: notifications/cancelled drops a
  queued request or stops the running one (no reply, as the MCP spec says),
  engine-free requests (ping, the list methods, prompts/get) are answered at
  once, a request that would wait behind a call running for 2 s is refused
  with -32003 naming that call, and _meta.progressToken gets
  notifications/progress (page n of m). Queue and output are bounded.
- The remote backend stops waiting for the app when the call is cancelled.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 13:49:48 +07:00
Roman Vasilyev 8b8c164e3f CI: simplify boolean guards and translate EPS mask errors 2026-10-17 13:48:06 +07:00
vangel76andClaude Opus 5.5 2108c3cc99 Render: a glow's pixmap is drawn without the paint transform a pattern fill left (#2426)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 13:20:26 +07:00
vangel76andClaude Opus 5.5 a6012d86e8 Effects: a path with its own Transform effect paints each copy with its own gradient (#2451)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 13:20:25 +07:00
bflatastic 2a3efa02f2 Overprint Preview: overprinting characters draw with Darken too (#2415) 2026-10-17 13:06:51 +07:00
vangel76andClaude Opus 5.5 7e423f91e9 Overprint Preview: overprinting draws with Darken, so a colour over itself stays that colour (#2415)
Multiply squared a colour overprinting itself (stroke over same-colour fill showed a darker band). Darken keeps the stronger ink per plate/channel.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 13:06:51 +07:00
vangel76andClaude Opus 5.5 8ac4c9d268 Color: Generic CMYK compensates black both ways so black round-trips (#2493)
sRGB to Generic CMYK applies black-point compensation (black separates to the
darkest rich black) but CMYK to display did not undo it, so hex 000000 became
C67 M67 Y67 K100 and then showed as #1b1818. The display XYZ now maps the press
black to black when the colour settings use black-point compensation, in the
sRGB conversion, the ink lookup table the canvas uses, Lab of a CMYK colour and
the gamut warning.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 13:06:51 +07:00
dotCooCoo 9bee299dd5 Render: an export no longer warns about images another thread could not decode
A raster export compared the process-wide count of images that could
not be decoded before and after it drew, and warned that "an image
couldn't be decoded and is missing from the picture" when the count
rose. Any other thread that failed to decode an image in that time
raised the count too: a second export, the UI thread drawing the
canvas, or the canvas, thumbnail and placed-document workers drawing a
document with such an image. The export then warned about an image it
does not contain. In the engine's tests,
options_not_applied_yet_and_document_features_warn failed in 5 of 60
runs of the tests_raster and tests_pdf* tests.

The count is now kept per thread. An export reads it on the thread it
draws on. That thread decodes every image the export draws that is not
already in the shared image store, and an image that failed to decode
is never stored.
2026-10-17 12:48:19 +07:00
dotCooCoo 0f987812b0 Render: check an image's RGBA size before decoding it
The renderer decoded each image within its 2 GB allowance (512 MB in
the web build) and then converted it to RGBA. The decoder holds the
decoded image, before conversion, to that allowance, so an image stored
with fewer than four bytes a pixel (gray, 1-bit, gray with alpha, or
RGB without alpha) could take up to four times as much (4/3 times for
RGB) once converted, and as much again as the pixmap drawn from it.

The renderer now reads the image's size from its header first. When
width × height × 4 is over the allowance it does not decode the image
and handles it as one it can't decode: the renderer draws nothing for
it, and a raster export warns that an image is missing. Images within
the allowance are decoded and drawn as before.
2026-10-17 12:48:19 +07:00
bflatastic 52771905e6 Part of #394: rustfmt the alternate-glyph test 2026-10-17 12:26:14 +07:00
Fabio William Conceição 8689863fbf Part of #394: Highlight Alternate Glyphs paints pink behind OpenType substitutions. 2026-10-17 12:26:13 +07:00
dotCooCoo fa46998006 Effects: Effect › Rasterize draws an object as pixels while its paths stay editable
The Effect menu had no Rasterize. Object › Rasterize replaces the
object with an image, so its paths can no longer be edited.

Effect › Rasterize… (`rasterize`) is a live effect with Object ›
Rasterize's options: color model, resolution (the document's raster
effects resolution by default), white or transparent background,
anti-aliasing, Create Clipping Mask and Add Around Object. The canvas
draws the object as square pixels over its bounds, and its paths, type
and other art stay as they are. The effects above it in the stack,
shadows included, are part of its image, and shadows below it are cast
by the image. When Rasterize is an object's only raster effect, Expand
Appearance and PDF and SVG export give the image Object › Rasterize
gives with the same options.

Object › Rasterize now measures the art as drawn, with its geometry
effects, brush art and raster effects, so a Transform effect that moves
the art no longer leaves the image empty. Its Create Clipping Mask
clips the image to the art as drawn. The canvas no longer panics
drawing a pixel effect such as Gaussian Blur on an object about 65,500
screen pixels wide: the raster of such an object is at most 32,768
pixels a side, and the object is drawn into it at a lower resolution.

Docs: docs/mcp.md, docs/effects-parity.md, docs/target-app-parity.md,
ROADMAP.
2026-10-16 05:24:14 -07:00
Gert Pellin ca0673e0bc Align Stroke inside or outside on live type (#2294)
The characters' stroke takes Align Stroke like an object stroke: CharStyle
keeps stroke_align (written only when not centred), stroke.set and
text.setRangeStyle strokeOptions apply align to type, and the Stroke panel
enables the buttons for type. Canvas, PDF and EPS draw it around the glyphs
through stroke_layer(); SVG keeps the text live and writes the aligned
stroke on the glyph outlines, clipped or masked. Type's visual bounds grow
with its character strokes.
2026-10-16 15:27:54 +07:00
dotCooCoo dfe215ca30 Effects: Effect › Path › Outline Object turns type into live, editable outlines
Effect › Path had Offset Path and Outline Stroke but not Outline Object.
The new effect (path.outlineObject) has no options: the Effect menu
applies it at once, and effect.apply refuses any parameter. It is a
geometry effect that returns its input. Type already reaches geometry
effects as its glyph outlines, so type that carries it is drawn,
exported (PDF and SVG as paths, with no font) and expanded as those
outlines, stays editable type, and the effects after it reshape the
outlines. Paths, compound paths and images draw as before, and no
bounds change: with Use Preview Bounds on, type is still measured by
its layout box.

Every complete catalog gets a row for the label.

Docs: docs/effects-parity.md, docs/target-app-parity.md (an evidence
line), docs/mcp.md (the effect, and what Expand Appearance does to
type).
2026-10-16 15:27:54 +07:00
dotCooCoo bc8e42d8c7 Export: the art's bounds take in the effects of groups, type and images
The bounds of the visible art (`vectorcraft_render::encode::art_bounds`)
are the crop of Export with Use Artboards off, EPS without artboards,
Export for Screens' Full Document and Save for Web (Legacy) with Clip to
Artboard off, and the size Fit to Artwork Bounds gives an artboard. They
measured a group or layer by its members and left out its own effects,
and measured type and images without their effects. A group's drop
shadow, or the shadow of a line of type, was cut off at the image's edge
and left outside the fitted artboard. They also counted a Shaper group's
transparent source art.

Each visible object is now measured by `vectorcraft_render::effect_bounds`,
the measure of Export Selection's crop. A group or layer without effects
of its own is still measured by its visible members, skipping a Shaper
group's source art. A group or layer with a drop shadow, a glow or another
raster effect is measured without its hidden members, guides and template
layers, unless it is a Shaper group or also has a geometry, Pathfinder,
Crop Marks or 3D effect or a visible effect on its own fill or stroke.
The SVG of a chosen artboard also keeps an object whose effects alone
reach the artboard.

Docs: docs/mcp.md, docs/target-app-parity.md.
2026-10-16 15:27:54 +07:00
dotCooCoo d973805269 Type: geometry effects on a type object's own fills and strokes are drawn and exported
A geometry effect applied to one of a type object's own fills or
strokes (effect.apply with item) was kept but not drawn or exported
unless the type also had a geometry effect or perspective of its own.
With a geometry effect, the renderer measured the type for culling
without the fill's or stroke's effects, so an outline that reached past
the glyphs was not drawn once the glyphs left the view.

Type whose own fills or strokes have a visible geometry effect is now
drawn, culled and exported through its outlines, the same way as type
with an object-level geometry effect. Each effect reshapes the whole
outline that its fill or stroke paints. SVG, PDF, EPS and the other
vector exports write such type as paths. Type that holds inline
graphics stays type, as before.
2026-10-16 15:27:54 +07:00
dotCooCoo cc3299dc0f Artboards: Fit to Artwork Bounds fits each selected artboard to the art on it
Fit to Artwork Bounds resized the active artboard to the bounds of all
the art in the document, wherever that art was. With art on two
artboards, fitting one of them stretched it over both.

artboard.fitToArt now takes `indices` and fits each artboard to the
art on it, in one undo step. An object counts for every artboard its
drawn bounds overlap, and the artboard is fitted to all of its bounds,
also where it reaches past the artboard's edge. Art flush with an edge
from outside does not count. An artboard with no art on it keeps its
size and place, and the command fails with "no artwork" when none of
its artboards has art. Object › Artboards and the Artboards panel menu
pass the selected artboards (the Artboard tool's, else the active one),
and a recorded action leaves them out. Fit to Selected Art still
resizes the active artboard.

Docs: docs/mcp.md, docs/target-app-parity.md.
2026-10-16 14:58:09 +07:00
dotCooCoo a8e612d3e2 Render: the strokes of brush art are no longer drawn with old outlines
While the renderer drew a brushed path on its fast path, it drew the
pieces of brush art with that path still set as the object being
drawn. cached_stroke and fill_path_gradient then kept the outlines and
gradient slices of the pieces' strokes under the brushed path and the
address of each piece's stroke. The entries held the brushed path and
not the pieces, so a piece made later could take the address of an
earlier piece's stroke and be drawn with that piece's outline. The
instances of a symbol and the copies of a live repeat replace each
other's brush art, so it is made again for each of them in every
frame, and every brushed path gets new brush art when the document's
brushes change. In a test, a renderer drawing three instances of a
symbol whose art holds a path brushed with a scatter brush of a
stroked square drew frames that differed from a new renderer's in 316
to 1,140 pixels.

The two caches now keep only the strokes of the object being drawn. With
vectorcraft-cli bench at 2880x1800 on 8 threads, 2,000 instances of a
symbol of eight brushed paths took 203.4 ms a frame on main and 155.9 ms
with this change. 2,000 groups of the same paths, for which main keeps
the brush art and the outlines of its strokes between frames, took 133.7
ms on main and 156.9 ms with this change. The peak working set of a
bench run at 2880x1800 went from 609 MiB to 127 MiB on the instances and
from 331 MiB to 210 MiB on the groups.
2026-10-16 06:16:35 +07:00
Gert Pellin 74c391c7ba G13: Object › Intertwine: Make, Release and arranging overlap areas (#1763)
An Intertwine group keeps its objects as they are, in their own stacking
order; each member can be drawn over the others in an area of its own.
The group draws, hits, saves and exports through its live expansion, so the
members stay editable and Release gives them back unchanged.

object.intertwine.arrange picks an overlap area by a click point or by a
closed path drawn around overlaps and toggles which member is on top
there, or brings a member to the front or sends it to the back where three
or more objects overlap.
2026-10-16 04:44:52 +07:00
wstockandClaude Fable 5.1 7b8730ec14 View › Hide Template (Cmd+Shift+W): template layers leave the canvas and come back (#2000)
Illustrator's View menu has Hide/Show Template (Shift+Ctrl+W) to leave
template layers off the screen while tracing. VectorCraft drew them (dimmed)
whatever the view, with no way to hide them short of disabling the template
option on each layer and losing the dimming.

- `view.template` toggles `ViewFlags::templates` (default on, kept across
  settings files); the View menu lists Hide Template after Lock Slices, and
  the label flips to Show Template.
- The canvas renders with the new `RenderOptions::hide_templates`, which
  leaves template layers out and nothing else; `skip_templates` (exports and
  thumbnails) also drops guide paths, so it is not reused.
- The fifteen menu catalogs translate both labels; `DYNAMIC_LABELS` lists them.

Tests: render `hide_template_leaves_only_the_template_layers_out` (the
template layer's square and image go, a guide path on another layer stays);
canvas `hide_template_leaves_template_layers_off_the_canvas` (real egui
frames: painted pixels, none after Hide Template, the same after Show
Template, each re-rendering once); the dynamic-label and catalog tests cover
the new pair.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011K1peyrh5MdZ6ttHkVq8Gh
2026-10-16 04:08:44 +07:00
dotCooCoo c6837ca3ae Render: objects with plug-in effects follow the plug-ins installed
The renderer kept the shapes it drew for plug-in effects while the
object stayed the same. When a plug-in was installed for the first
time, installed again or removed, a renderer that had drawn the object
went on drawing the shapes from before the change.

When the plug-in registry's revision changes, the renderer now drops
the effect geometry and the effect art of objects with a plug-in
effect, and the cull bounds of every object that is or holds a symbol
instance or an object with a plug-in effect. Each thread then drops the
pattern tiles whose art has a plug-in effect or shows symbols or
patterns. The renderer adds the revision to the inputs of a raster
when its content has a plug-in effect, or shows symbols or patterns
while the document's symbol or pattern art has one, and to the key of
a live object's evaluation when the object, or an object it shows, has
a plug-in effect.

With other builds running, a temporary release test timed that key for
the 400 live objects in each of three documents at 11 to 609
microseconds a frame, against 9 to 433 before.

Docs: docs/target-app-parity.md, docs/gaps.md.
2026-10-16 04:04:50 +07:00
dotCooCoo 3bef84aaa6 Type: type drawn as glyph outlines keeps its underline, stroke weight, gradients and patterns
Type is drawn as its glyph outlines under a geometry effect, in EMF and
WMF export, in DXF export when it is written as outlines, through
Flatten Transparency with Convert All Text to Outlines, and inside an
envelope. Those outlines differed from the type the canvas draws in
four ways. They had no underline or strikethrough bars. A character
stroke on scaled type kept its unscaled weight. An unplaced gradient was
fitted to the glyphs it painted instead of the layout box. A run's
pattern tiles stayed in document space instead of scaling and turning
with the type. A group's or layer's own fills and strokes also painted
the glyphs of the type in it without the bars.

The outlines now include each run's underline and strikethrough bars,
as the canvas has drawn them since #850. Each run's path is made in
text space with its unplaced gradients fixed to the layout box, then
placed by the type's transform, which also scales its stroke weight
and dashes and transforms its pattern tiles. The type's own fills and
strokes have their unplaced gradients fixed to the bounding box of the
layout box in the document, where the canvas fits them.

Geometry effects that move or scale the outlines move and scale the
type's gradients with them: the type's own effects, also inside an
envelope and after Flatten Transparency has converted the type to
outlines, and the effects of a group, symbol instance or envelope that
holds the type. outline_text marks its group with a new node field,
type_outlines, which is saved with the document. reshape_leaves maps
the placed gradients in each marked group through the map that takes
the group's bounds before the effects onto its bounds after them. A
scale out of proportion stretches a radial gradient into an ellipse
and turns the isolines of a diagonal linear gradient, as it does on
type scaled by its own transform. Placed gradients outside those
groups stay where they are.
2026-10-16 02:26:15 +07:00
dotCooCoo 98d1d738a2 Export Selection: the crop takes in what each object's effects draw
Export Selection, Asset Export, the Assets tab of Export for Screens
and the rasterized art of CSS Properties cropped each object to its
visual bounds, which leave out live effects. A path with an 8 pt drop
shadow was exported with the shadow cut off at the path's edge, and
a group's own shadow was cut off the same way.

The crop is now the bounds the renderer measures for what it draws
(`vectorcraft_render::effect_bounds`): `painted_bounds` without its
room for brush art. A brushed path is cropped to its visual bounds as
before, and a Shaper group leaves out its transparent source art as
its visual bounds do. `assets.list` reports the same crop. The
renderer measures a shadow's or glow's reach on every side of the
object, so the image also has transparent room on the side away from
an offset shadow.

Docs: docs/mcp.md, docs/target-app-parity.md.
2026-10-16 02:26:14 +07:00
dotCooCoo 720ce5ed73 Effects: Drop Shadow has Darkness, the object's own colors with black added
The reference app's Drop Shadow has a Color and a Darkness, the
percentage of black added to the object's own colors. Drop Shadow had
only a Color, so every shadow was one color. Choosing one or the other,
and the defaults, are VectorCraft's own.

Drop Shadow now takes `shade` ("color" or "darkness", default "color")
and `darkness` (%, default 100). Its dialog and the Appearance panel's
inline editor show Color and Darkness as radio buttons. With Darkness
d, a CMYK document keeps the object's cyan, magenta and yellow and
raises its black from K to K + d × (1 − K), and an RGB document
multiplies each channel by 1 − d, so in RGB 0% gives the object's
color and 100% gives black. A shadow saved without these keys draws as
before. SVG export writes a Darkness shadow with feComponentTransfer
and SVG import reads it back; CSS export leaves it out.

Docs: docs/target-app-parity.md.
2026-10-16 02:25:58 +07:00
dotCooCoo e22b6a5d45 Render: a knockout group drawn over its backdrop counts an element's partial coverage once
A knockout group that is not isolated, and whose elements blend, is
drawn over a copy of the art below it when the renderer has no layer
open around it. Each element was drawn over the whole copy in a layer,
and the layer was cut to the element's knockout shape with DestIn.
Where the shape covers part of a pixel, the cut counted the element's
coverage a second time. With Page Knockout Group on and Page Isolated
Blending off, the page is drawn this way as soon as an object on it
outside an isolated group has a blend mode other than Normal, on itself
or on a fill or stroke. On a test page, adding a Multiply square
changed the half-covered edge of a blue square over orange from
[115, 115, 141] to [172, 159, 147] on white.

Each element is now drawn over the copy offscreen, over its own
bounds. With the DestOut pass before it, each pixel gets (1 - shape)
times what was below plus shape times the element composited with the
copy at a shape of 1, as ISO 32000-1 section 11.4.6 describes. Pixels
that the shape covers fully or not at all are drawn as before.
2026-10-16 02:21:47 +07:00
dotCooCoo 5473e3a5c5 Effects: type in a group with a geometry effect keeps its transparency, mask, effects and visibility
Geometry effects on a group or layer, and effects on a symbol instance,
blend or repeat, outline the type inside it. outline_nested_text
replaced each type object with a plain group of its outlines, so the
type lost its opacity, blend mode, opacity mask, knockout shape
option, own effects and perspective, and hidden type was drawn,
exported and made visible by Expand Appearance.

outline_nested_text now replaces type with the art that as_art makes
for it, which is also what reshape makes for type with geometry
effects of its own. That art has the type's own geometry effects and
perspective applied and keeps its name, transparency, opacity mask
and other effects. as_art also keeps the object's visibility and
knockout shape option, so hidden type with a geometry effect of its
own is left out of exports. Type in a clip group's clipping path still
becomes its plain outlines and now keeps its visibility.
2026-10-16 02:21:47 +07:00
dotCooCoo 83759c0e94 Render tests: two moved raster tests no longer run alongside the tests that add fonts
The key of a raster made for content that shows a symbol includes the
font generation, and since c348b384 (#1723) the key for content
painted with a pattern includes it too. FontDb::add_font increases
that generation, and the six tests in tests_fontchange.rs call it. Two
tests in fx.rs draw such content and count the rasters moved between
frames: moved_rasters_need_the_same_content_and_effects and
a_moved_group_draws_the_shadow_of_the_instance_art_in_it_while_interacting.
Neither held fonts_steady(). When a font test added a font between
their frames, the renderer made the raster again and the test counted
0 rasters moved instead of 1. Under CPU load on Windows, with the font
tests in the same process, the first test failed in 12 of 100 runs and
the second failed in 36 of 70.

Both tests now hold fonts_steady().
translucent_blended_and_shadowed_type_redraws_when_its_font_becomes_available
added its font without the font lock that fonts_steady() holds shared,
and it now takes adding_fonts(), as the other five font tests do. With
the change, the first test passed in all 200 runs and the second
passed in all 120 runs under the same load.
2026-10-16 02:21:46 +07:00
midasmatterhorn ff79f332a7 effects: a Transform effect moves and copies a group's images too (#2023) 2026-10-16 02:01:50 +07:00
bflatastic b5b9264d71 Revolve: the Cap option is saved as cap, as Extrude & Bevel and Inflate save it 2026-10-16 01:36:23 +07:00
alpha-rock f703e6bd85 M9: smooth Revolve rendering and default Cap
Use automatic vector smooth shading without a separate control.
Enable Cap by default and keep continuous rim curves and bounded seam joins.
Integrate the shared dialog with the other three 3D effects.
2026-10-16 01:36:23 +07:00
skylar taylor-barrick 52960faf63 PDF.W1: reconcile shared writer with current main 2026-10-14 01:23:19 -06:00
bflatastic 6bc0222074 #1723 follow-up: pattern tiles are drawn again after a brush edit or new Color Settings
A tile was kept while the pattern's art and what it shows were unchanged,
but a brush the art is stroked with lives in the document's other data, and
every tile is drawn through the color settings. A tile whose art reads more
than itself now also remembers the document's other data, and every tile
remembers the color settings it was drawn through (both weakly).
2026-10-14 12:27:04 +07:00
dotCooCoo c44ece3113 Render: the art prepared for Separations Preview and Overprint Preview is kept between frames
With Separations Preview on, the renderer copied every node of the
document in every frame and separated each of its colors again. With
Overprint Preview on, it copied each object with an overprinting fill
or stroke in every frame, with the groups and layers that hold it. The
copies were new Arcs, so the geometry, stroke outline and raster
caches missed for each of them in every frame. In a release build,
drawing a 2880x1800 frame of a 50,000-path document again with the
same view and Separations Preview took 795 to 908 ms.

The renderer now keeps the art it prepared and what it was made from,
and in the next frame it uses that art again for each layer, symbol
art and member that has not changed. Only the objects that changed are
prepared again, with the layers and groups that hold them. All of the
art is prepared again when Discard White Overprint changes and, with
Separations Preview, when the plates shown, the proof setup, the
swatches, the Spot Colors option or the color settings change or a
profile is registered (cms::profiles_generation). The renderer now
draws that frame again in 98 to 107 ms, with the same pixels.

Docs: docs/target-app-parity.md.
2026-10-14 11:22:41 +07:00
bflatastic 0efcaeb558 Importers: a brush that draws itself by name no longer crashes
A scatter brush whose art is an instance of a symbol stroked with that brush, or any brush whose
art is painted with a pattern whose tile is stroked with it, drew itself without end: a stack
overflow in a hand-written native file. Brush pieces already strip the brushes of their own
strokes; now what they draw by name that would draw a brushed stroke (a symbol instance, or a
pattern paint, also through the symbols and patterns those use) is left out too, in one place
(`stroke_pieces`, which every renderer and exporter calls with the document).

Probed the rest of item 2 of the depth follow-up with hand-written hostile inputs, kept as tests:
graph designs of deep art and of a symbol holding itself, Affinity groups nested to and past
both of its reader's caps, DXF blocks inserting themselves, EMF/WMF saving states without end,
and plug-in manifests and output nested 30,000 to 100,000 deep. None of them overflowed.
2026-10-14 10:13:45 +07:00
skylar taylor-barrick a699a26221 refactor(pdf): use shared writer for export and print (PDF.W1) 2026-10-13 20:41:14 -06:00
bflatastic 5688294d56 Fix #1683: a template layer dims its images by Dim Images, not the whole layer
The canvas faded a template layer as a whole by a fixed half and ignored its
Dim Images option, so unchecking it or setting another percentage changed
nothing, and the layer's paths were faded with its images. A template layer's
images are now dimmed to its Dim Images percentage (50 % when Layer Options
makes it a template), shown at full strength with the option off, and its
vector art is drawn as it is.
2026-10-14 09:02:28 +07:00
bflatastic c348b384aa Fix #1723: a pattern's tile is drawn again when what its art shows changes
A tile was kept while the pattern's own art, tile and tiling were the ones it
was drawn from. Art that shows a symbol, is painted with another pattern or
holds an image or type doesn't change when those do, so the pattern kept
drawing the old symbol (in every renderer on the thread: the tiles are
shared). Such a tile now also remembers the document's pattern and symbol
art, image pixels and fonts, and is drawn again when they differ. A raster
effect on an object painted with a pattern reads all of that too, as one on
a symbol instance does.
2026-10-14 09:02:28 +07:00