Eraser Tool Options' Size takes Fixed or Pressure and a Variation as the
Blob Brush's does: the tool records the pen, and path.eraseRegion outlines
the squashed drag at the pen's widths, stretched back to the tip's angle
and roundness. The pressure parsing and outline move to draw2's common
helpers, shared by both commands.
Blob Brush Tool Options' Size takes Fixed or Pressure and a Variation, as
the brush options' Size does: with Pressure the brush is Size − Variation
wide where the pen presses lightest and Size + Variation where it presses
hardest. The tool records the pen pressure of each point and shows each
step of the drag as wide as the pen pressed there; path.blob takes
[x, y, pressure] points with sizeMode and sizeVariation and outlines the
stroke with that width profile. A stroke without pressure keeps the Size,
and Fixed with no variation stays the default.
https://helpx.adobe.com/illustrator/desktop/paint-and-fill/learn-painting-basics/blob-brush-options-and-best-practices.html
The frame a trace starts in may already have asked for its next one before the trace started, so with no input the finished trace could wait. From the review of #4617.
From the review of #4605. TraceParams::swatches isn't in the settings' JSON (serde skip), so a Document Library trace whose swatches were edited while it ran still applied, with the old colours; the trace's inputs now hold them. The 100 ms repaint that keeps background work moving left traces out, so without input a finished trace could wait for the next event.
In Affinity Designer, Recolor Adjustment layers (RcRA) can be attached to
vector groups/shapes via AdCh. Lightness 1.0 recolors target elements to
white. Import visible RcRA layers as ColorOverlay effects and apply them
during node appearance evaluation.
Create Gradient Mesh's To Center / To Edge highlight lightened every point
towards RGB white, so a CMYK (or grey) point became display RGB. A patch with
any non-CMYK corner then mixes in RGB, and the PDF writer separated those
colours back to CMYK with K = 0, moving ink off the K plate. Points now
lighten towards white in their own colour model (no ink for CMYK), so the
mesh stays CMYK and K shrinks with the other inks. Flat meshes (highlight 0)
already kept their inks.
An 8-bit PCX file whose image data is followed by the palette marker
(0x0C) and fewer than 768 color bytes was read as gray levels. The reader
now notes where the run-length encoded image data ends, and when the
palette marker follows it without all 768 colors, refuses the file as cut
short. An 8-bit file with nothing after its image data still reads as
gray levels, and a gray level of 12 that falls 769 bytes before the end of
such a file is read as a pixel instead of as the palette marker.
A new reader, written from the ZSoft PCX Technical Reference Manual, decodes
the run-length encoded scan lines of 1-bit images in the header palette's
first two colors (black and white when the version has no palette or the two
colors are the same), 1-bit images in two to four planes and 4-bit images
with the header's palette (the EGA colors for versions 0 and 3), 2-bit CGA
images in the colors that the header's CGA background and palette settings
pick, 8-bit images with the 256-color palette after the image data (gray
levels without one) and 24-bit images in three planes. The image is stored as PNG at the resolution of the header's HDpi and
VDpi fields.
Open and Place list PCX, and pasting a copied .pcx file and Glass's Load
Texture… read it by its header. A file of another depth or plane count, one
cut short and one whose pixels as RGBA pass the pixel allowance are refused
with a message before its pixels are decoded. The desktop packaging does not
associate .pcx files, and no export writes them.
Docs: docs/file-format-parity.md, docs/target-app-parity.md, docs/mcp.md,
docs/releasing.md.
Pages that share one Contents array made the name of a refused stream read that array once per page, quadratic in a crafted file. Each object is now read once, and a page's own array as before. From the review of #4612.
A page's Contents can be an array written as an object of its own (/Contents 6 0 R). Its streams were named "a stream in it": the reference was compared with the stream, not the array's items. From the review of #4603.
The Quick Actions listed Object › Path's Offset Path and Simplify for every
selection, but both take paths: with type selected, the dialog opened and
could only fail ("Offset Path: select paths"). They are now left out when
every selected object is type, as Lock and Isolate Group are when they can't
run; live type offsets through the Appearance panel's Effect › Path ›
Offset Path, which works on type.
Follow-up to #4345 / #4145 per maintainer guidance from @bflatastic.
- In `crates/effects/src/geometry.rs` & `crates/effects/src/reshape.rs`:
- Implements `optimize_geometry_effects`: reorders pure-translation Transform effects
with copies after a terminal round-join Offset Path effect when the effective style is safe
(NonZero fill and no stroke).
- Offsetting a union equals the union of offsets for round (Minkowski) offsets; moving
pure-translation copies after the terminal offset evaluates Offset Path once on the base
geometry rather than over dozens of multiplied copies, turning O(copies * segments) planar
sweep explosion into a single fast offset plus lightweight affine copies.
- Safely commutes across multiple consecutive pure-translation Transform effects.
- Preserves exact visual geometry by leaving miter, bevel, EvenOdd, stroked, or non-terminal
effect stacks in their original order.
- Added comprehensive unit and regression tests in `crates/effects/src/tests.rs`.
- Added contributor entry in `contributors/people.toml`.
Follow-up to #4600, from its review. A start left OpenGL out whenever
Direct3D 12 listed an adapter, and WARP, its software adapter, is
always listed. So a GPU without a Direct3D 12 driver, which drew
through OpenGL before, now drew on the CPU. An adapter that
WGPU_ADAPTER_NAME named was left out too when it was an OpenGL one.
OpenGL is now listed when Direct3D 12 lists no hardware adapter and
when WGPU_ADAPTER_NAME is set. The Direct3D 12 check takes the shader
compiler the window does (WGPU_DX12_COMPILER, else FXC).