Illustrator 30.0's Method choice in the Gradient panel
(https://helpx.adobe.com/illustrator/desktop/paint-and-fill/create-and-edit-gradients/control-perceptual-interpolation-in-gradients.html).
- paint.editGradient takes `method: classic|perceptual` (one undo step);
paint.setFill/setStroke take it in `gradient`, and gradient params (swatches,
copied paints) carry it when Perceptual. Anything else is refused without
editing. One edit can set `method` and `dither` together.
- The Gradient panel shows a Method menu (Classic, Perceptual) for linear and
radial gradients, dimmed without a gradient; the Dither box stays under the
stops.
- i18n: "Perceptual" where a complete catalog lacked it, and the `method`
error in all 24 catalogs.
- Docs: G13 (estimate 14–24 h → 13–23 h, after Dither's 15–25 h → 14–24 h),
target-app-parity (row and evidence), ui-parity, mcp.md, plugins.md.
Illustrator 30.0's gradient Dither, from the public documentation
(https://helpx.adobe.com/illustrator/desktop/paint-and-fill/create-and-edit-gradients/control-dither-in-gradients.html):
a Dither checkbox in the Gradient panel; dither converts the gradient into
pixels with subtle noise, works with gradient fills only, and follows the
Document Raster Effects resolution.
- Gradient gains `dither` (serde default false, written only when on, so
older files open unchanged and new files keep it).
- The renderer draws a dithered linear or radial fill as an image paint: the
gradient sampled a cell per device pixel or finer (quarter-octave steps,
cached per thread), each channel given seeded triangular noise of up to a
level before rounding. Same pixels every run; strokes and undithered fills
draw exactly as before. PNG and other raster exports go through it.
- SVG and PDF write a dithered fill as an image at the document's raster
effects resolution, clipped to the shape (the freeform-gradient path);
characters' fills stay vector gradients in SVG, with a warning.
- paint.editGradient and paint.setFill take `dither`; strokes refuse it.
The Gradient panel's Dither box is dimmed behind the Stroke proxy.
- i18n rows in all 24 catalogs; docs: G13, target-app-parity, ui-parity,
mcp.md, plugins.md.
Wheel notches and the arrow keys over a focused number field step the
value its text shows (widgets::step_value), and nothing there knew the
field's bounds: the Stroke panel's Weight went on to -3 pt and its Limit
to 0 x in the field, while the panel only clamped what it applied (the
spinner's min, Limit's clamp to 1..500), so the next step went on from
the out-of-range text. A label scrub (scrub::field) had the same gap.
step_value and scrub::field now take the field's bounds and stop at
them, so the field shows where they stopped and the value applied is
the same. The fields that have bounds pass them:
- spin_field / spin_field_auto / spin_plain: their `min` (the spinner
and a typed value already stopped there);
- range_field: its range; it now also takes a value that may be blank
(None), as mixed_field does;
- opt_field (dash and gap lengths): 0;
- the Revolve dialog's values: their range.
Fields that clamped only what they applied now say their range with
range_field instead: the Stroke panel's Limit (1..500), the Transparency
and Properties opacity (0..100), the Transform panel's polygon sides,
and the dialogs' bounded counts, percentages and lengths (Blend Options,
Envelope, Flattener, Liquify, Freehand, Live Paint, Path ops, Perspective
Grid, PNG ppi, Print, Save for Web, Shape Builder, Slices, Swatch
Options, Symbol options, Justification, Dimension, PDF page, the effect
dialogs' number rows). docs/ui-parity.md's number-field row says so.
Test: panels::stroke::tests::the_wheel_stops_weight_at_zero_and_limit_at_one
(the Stroke panel in a headless frame; focus Weight at 1 pt and turn the
wheel down four notches: the field shows 0 pt and the stroke is 0 pt;
the same with Limit at 2 x: 1 x and a limit of 1). It fails without the
change (the field showed -3 pt) and passes with it; the other numeric
field, scrub and dialog tests still pass.
Exercise Selection-tool busy state before takeover and verify it is idle after tab activation, drop, Escape and outside release. Session::set_active already reconstructs the tool via reset_tool_for_doc_switch, so the reported missing-Up busy state does not reproduce and no additional synthetic release is needed.
Narrow documentation to the internal clipboard asserted by the regressions and correct the stationary-pointer sentence. All 10 cargo xtask ci gates pass.
Add the three Turkish catalog entries requested by the maintainer on #3479. Preserve upstream catalog additions and place existing tab-drag entries beside stable menu labels to avoid append conflicts. Update feature progress notes for all 24 catalogs.
Simplify an equivalent Effect Gallery selection predicate required by the Rust 1.95 clippy gate. Full cargo xtask ci passed all 10 checks, including tab-drag regressions and wasm.
Activate visible tabs after a delayed Selection drag and copy artwork through a document-scoped command without changing the clipboard or source. Cancel stale transfers, preserve pattern alignment and transparency, and insert into the editable destination context. Cover pointer gestures, resource rendering, input bounds and locked layers; translate the new labels and messages.
A workspace remembers the changes made in it: switching away keeps them
(UiState::workspace_changes, kept with the preferences), switching back
restores them, and Reset <name> returns to the saved layout. Saving a
workspace starts it with no changes; renaming keeps them, deleting drops
them, and deleting the current workspace shows Essentials as it was
left. Saved preferences recover a damaged remembered layout instead of
losing the whole file.
Split from #2965 as a reviewer asked.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KcHisW1vt6pkVPYbzL6Cpg
## Summary
Aligns parity checklists with shipped View › Snap to Glyph behaviour (#3124):
when Smart Guides are on, drawing tools snap to live-text baselines and glyph
bounds via `view.snapToGlyph`. Adds a headless test that `view.snapToGlyph`
toggles the UI view flag like Illustrator’s menu item.
## Tests
- `vectorcraft-ui-egui`: `snap_to_glyph_menu_command_toggles_the_view_flag`
- Existing `tools::text_tests::snap_to_glyph_lines_up_new_point_type_with_a_baseline`
Part of gap G4
Co-authored-by: nrq6993-a11y <nrq6993-a11y@users.noreply.github.com>
With one clip group selected, the Properties panel has Edit Clipping
Path and Edit Contents at its top, under the Clip Group heading, as the
reference app does: "With the clip group selected, click the Edit
Clipping Path button at the top of the Properties panel to select and
edit the mask, or click the Edit Contents button to select and edit the
masked content"
(https://www.adobe.com/learn/illustrator/web/crop-using-masks). They
run the existing object.clippingMask.editMask and editContents, which
select the clipping path or the clipped art for the selection tools, as
Object > Clipping Mask does. Edit Contents shows only when the group
clips something. With several objects selected they don't show (the
tutorial describes one selected clip group); the Contextual Task Bar
does the same. Both labels are already in every catalog.
Test: panels::properties::tests::one_clip_group_has_edit_clipping_path_and_edit_contents_at_the_top
(first under the heading, each selecting its part; Edit Clipping Path
alone once the clipped art is deleted; neither for a clip group
selected with another object in either order, or for a plain group).
Documented in docs/target-app-parity.md, docs/ui-parity.md and
docs/gaps.md.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Pen Cmd-borrow keeps Direct Selection when Alt is held so guide copy and other Alt modifiers on the lent tool still work.
Co-authored-by: Cursor <cursoragent@cursor.com>
When Direct Selection was last used or is active, Cmd+Alt borrows Group Selection for pointer presses, matching the documented modifier chord.
Co-authored-by: Cursor <cursoragent@cursor.com>
The reference app creates a new symbol with F8 on Windows and macOS.
VectorCraft opened Symbol Options for a new symbol from the Symbols
panel's New Symbol button, from the panel menu's New Symbol… item and
from Help › Search Commands…, but no key ran it, and F8 did nothing.
ui.symbolOptions (Symbol Options…) now has the default F8 on every
platform. With a selection the key opens Symbol Options for a new
symbol, as the New Symbol button does: OK makes the symbol and puts an
instance of it in place of the art, and Cancel makes none. With nothing
selected the key opens no dialog, and the status bar says that nothing
is selected. Shift+F8, Cmd+F8 and Cmd+Shift+F8 keep their commands.
Keyboard Shortcuts now lists the command with its key.
Docs: docs/ui-parity.md, docs/target-app-parity.md,
docs/control-protocol.md.
At startup, a persistent swatch or graphic style library panel whose
file could not be read was closed and left out of the preferences,
with only a status-bar note. The next preferences save dropped it, so
moving or renaming the file once lost the panel and its settings.
Such a panel now reopens where the saved layout had it and stays in
the preferences. Its tab shows the file's name without the extension,
and its body shows "Missing:" with the file's path and a Locate
Library… button. The new command ui.libraryPanel.locate {panel,
path?} loads the library from the file given, or from one picked in
an open dialog, and shows it in the same panel, which keeps its view,
Show Find Field and Persistent. When the file's library is open in
another panel, the missing panel closes and that panel is brought
forward and made persistent.
A persistent panel whose User Defined library file is deleted while
the app runs shows the library as missing the same way; other panels
still close. window.swatchLibrary and window.graphicStyleLibrary take
a missing library's id, so a closed missing panel opens again.
Previous Library and Next Library are dimmed in a missing panel's
menu.
Docs: docs/mcp.md, docs/ui-parity.md, docs/target-app-parity.md.
The reference app adds a layer while opening the New Layer dialog with
Ctrl+Alt+L on Windows and Option+Command+L on macOS. VectorCraft opened
that dialog from an Alt-click on the Layers panel's New Layer button,
from Help › Search Commands… and from the panel menu's New Layer…
item. It had no key for it, and a Cmd+Alt+L press ran New Layer as
Cmd+L does.
ui.newLayer (New Layer Options…) now has the default Cmd+Alt+L, which
is Ctrl+Alt+L on Windows and Linux. The key opens Layer Options for a
new layer, as the Alt-click does: OK adds the layer above the current
layer, and Cancel adds none. Cmd+L still adds a layer without the
dialog. Keyboard Shortcuts now lists the command with its key.
Docs: docs/mcp.md, docs/ui-parity.md, docs/target-app-parity.md.
Distribute Objects and Distribute Spacing space the selected ruler
guides across the axis (vertical ones for the horizontal options,
horizontal ones for the vertical options) together with the selected
objects, as items with no size. Guides along the axis stay where they
are. Two or more guides selected without objects are enough, and the
Align panel's Distribute buttons are enabled for them. With Align to
Artboard, the outermost items go to the artboard's edges.
A key guide (select.key {guide}) is one of those items. With a spacing,
it stays put and the other items are spaced from it, as from a key
object with no size; a key guide along the axis leaves everything where
it is. The Align panel sends the Distribute Spacing value with both
rows of Distribute buttons while a guide is the key, and enables the
value for it.
A clip group answered a press only strictly inside its clipping path,
and there the art above the path came first in the hit test, so where
the clipped art extends past the mask's edge the clipping path's
segments could not be reached on the canvas.
With the new HitOptions::clip_outlines, which the Selection, Direct
Selection and Group Selection tools set
(ToolContext::selection_hit_options), a press within the selection
tolerance of a clipping path's outline, inside or just outside it,
hits the clipping path (HitKind::Outline) before the art it clips:
Direct Selection takes its segments and the Selection tool the clip
group. It applies to a clip group's clipping path and to a layer's
clipping mask, and only to one a click may hit (may_hit: visible,
editable, within reach). Inside the mask the art is hit as before.
The other tools, which act on what is drawn (the eyedropper, type,
gradients...), leave the option off, and hit_test_visible never
applies it, so they still take the art at the mask's edge rather
than the mask's empty appearance. Select Behind's one-pass walk takes
a layer mask's outline first too, so it lists what the repeated hit
test finds. Object Highlighting and a right-click's selection in the
canvas (selection_hit_at) take what those tools take; dropping a
swatch on art still hits what is drawn.
The reference app reshapes a clipping path with Direct Selection:
https://helpx.adobe.com/illustrator/desktop/manage-objects/edit-objects/edit-clipping-masks.html
Tests in doc: a_clipping_path_is_hit_on_its_outline_before_its_art,
only_the_selection_tools_hit_a_clipping_path_on_its_outline and
select_behind_takes_a_layer_masks_outline_first; the random Select
Behind test now clips layers and sublayers and sets clip_outlines,
and fails without the Select Behind change. In tools,
a_press_on_a_clipping_path_takes_its_segment_over_the_art fails
without the change; select::a_press_on_a_masks_edge_selects_its_clip_group
fails when the Selection tool uses the plain options; the eyedropper
copies the art on the edge. Recorded in docs/ui-parity.md,
docs/gaps.md and docs/target-app-parity.md.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The reference app makes a document without opening the New Document
dialog with Ctrl+Alt+N on Windows and Option+Command+N on macOS.
VectorCraft had no default key for it.
file.newWithoutDialog (New Without Dialog, default Cmd+Alt+N) makes a
document with the settings New Document opens on: the first Recent
entry, or the Print category's Letter while Recent is empty, named
after the next untitled document. It fills the fields with the
dialog's own open, runs file.new with the params Create sends, and
does not show the dialog. A dialog that is already open stays open.
Keyboard Shortcuts lists it under File.
Docs: docs/mcp.md, docs/ui-parity.md, docs/target-app-parity.md.
The reference app adds a new fill with Ctrl+/ on Windows and Command+/
on macOS, and it adds a new stroke with Ctrl+Alt+/ on Windows and
Option+Command+/ on macOS. VectorCraft had Add New Fill and Add New
Stroke on the Appearance panel, with no default key for either.
appearance.addFill now has the default Cmd+/ and appearance.addStroke
has Cmd+Alt+/, which are Ctrl+/ and Ctrl+Alt+/ on Windows and Linux.
Like the panel's buttons and menu items, each key runs its command with
no params and adds the item to every selected object. Keyboard Shortcuts
lists both under Window › Appearance with their keys, and press_key
runs them for agents.
Docs: docs/mcp.md, docs/ui-parity.md, docs/target-app-parity.md.
Match the Selection tool: Shift on an already selected hit removes it on
release without a drag, including one path of a compound path.
Co-authored-by: Cursor <cursoragent@cursor.com>
A lone object selected with ruler guides can be the key (the Selection
tool's click on it), and Align to the key moves the other selected
guides to its edge or centre: vertical guides to left, centre or right,
horizontal ones to top, centre or bottom. Parallel guides line up on a
key guide. Aligning to the selection or the artboard leaves guides alone.
A click with the Selection tool on a guide selected with objects makes
it the key (select.key {guide}), drawn thicker; a click on it again
cancels it. Align to Key Object is on with one object and a selected
guide and makes the guide the key. object.align lines the objects (or
selected anchors) up on the guide's line and leaves the guide where it
is: a vertical guide sets x only, a horizontal one y. The selection
keeps key_guide beside key, never both; it goes with the guide or the
objects, and follows the guide when earlier guides are deleted.
Distribute Spacing doesn't space from a key guide.
Drop the undocumented orientation-swap on moved guides; Alt again previews guide.move with copy, matching new-guide Alt orientation only.
Co-authored-by: Cursor <cursoragent@cursor.com>
ROADMAP: a progress row and status line for the community PRs of 2026-10-19; the reproducible-bytes and inch-ruler rows appeared twice. gaps.md: G6 held four interleaved versions of its Missing line; it now says what is left (a scripting surface). target-app-parity.md: three copies of the Type evidence bullet, merged into one with every sentence. type-parity.md and ui-parity.md: a row and a shorter copy of it.
Join can set the surviving junction point to a corner or smooth anchor via `to`, matching Illustrator's join choice without a combined Average+Join command.
Co-authored-by: Cursor <cursoragent@cursor.com>
Smart Guides spacing now applies when scaling with the Selection and Free Transform tools, not only on moves.
Co-authored-by: Cursor <cursoragent@cursor.com>
Add a centered draggable header, stacked actions and aligned input groups.
Compact the color controls and use vertical scrolling in narrow windows.
Keep the screen sampler above the field and Tab through each color model
before the next. Confirmation, cancellation and live preview stay shared.
Preserve screen-reader button names and channel values, units and ranges.
Add pointer/key, layout, warning and AccessKit regressions, and update the
required progress notes without changing parity scores or estimates. Correct
the stale #1692 gap status while retaining the open Direct Selection gap.
Document dialog rendering, button sizing and the regression helpers.
Validation: cargo xtask ci passed all 10 steps with official Rust 1.99,
including strict Clippy, 8437 workspace tests and all WASM checks. All 17
targeted color picker tests passed. German, enlarged English, narrow-window
and color-warning UI renders were reviewed locally.
Fixes#2008
With the Anchor Point tool, a drag from an anchor pulls out smooth handles.
Shift held at the press now moves the anchor instead, its handles keeping
their offsets; Shift kept down during the drag keeps the move at 45° steps
(the constrain angle), released it frees it. A Shift-click that doesn't
move leaves the anchor as it was. A selected blend's spine points follow
the same rule (object.blend.spine.moveAnchor).
The move goes through a new engine command, path.moveAnchor
{id, subpath?, anchor, x, y}, since path.moveAnchors only acts on the
direct-selected anchors and the Anchor Point tool keeps no anchor selection.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>