An image in a clipping mask, picked in the Layers panel, shows its
whole frame, but a press on the part the mask hides hit nothing: the
Selection, Direct Selection and Group Selection tools started a marquee
there, which dropped the selection, so the image could be dragged only
by the part that shows.
Such a press now grabs the selection by that art, as a press on its
visible part does: a drag moves the selected object (the image, not its
clip group) and a click keeps it selected. With nothing of it selected
there, or with Shift, a press there starts a marquee as before.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01EjfPR4a1jPek7r3nyFFNYv
With ruler guides selected on their own (a click on one), the
Properties panel showed the Document sections, so a guide's position
could be typed only in the Transform panel.
The panel now has a Guides heading and a Transform section with the
Transform panel's guide fields (#1597): X moves the vertical guides and
Y the horizontal ones, together. With art selected too, it shows the
art's sections as before.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01EjfPR4a1jPek7r3nyFFNYv
With a layer selected, Object > Hide > Unselected Artwork hid every object
on that layer, since the selected layer was dropped from the objects to
keep. The objects of a selected layer now count as selected.
While Lock Guides is on, a group that held a guide path was hidden whole,
which hid the guide with it. Guide paths now count as selected, so the
command keeps such a group visible and hides its other members one by one.
Found while testing crates/pathops/src/edit.rs:342-364 (smooth_level calls smooth_seam after the fit)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
svg_darkness_uses_rendered_shadow_in_non_srgb_working_space runs itself
again in a child process with --exact and checked only the exit status.
libtest exits 0 when --exact matches no test, so a rename of the test
would have left the parent passing without running the non-sRGB check.
The parent now also requires "1 passed" in the child's output, as
layout_cache_follows_fonts_added_later in crates/tools does.
The link applied its state only when its button was clicked, so turning
it off and on again through `ui.dialog.set` kept the old proportions,
and the next dialog didn't open with the state set that way. A link
turned on at a side of zero also took new proportions on the next frame
once that side was a size again.
The dialog now keeps the link state it last applied and applies any
change from it, however it was made: turned on, the link keeps the
sizes the dialog shows then; turned off, it forgets them; either way
the next dialog opens with the new state. Nothing else recalculates the
proportions, so a link turned on at a side of zero stays unconstrained
until it is turned off and on again.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01EjfPR4a1jPek7r3nyFFNYv
A click with the Rectangle, Rounded Rectangle or Ellipse tool opens a
dialog with Width and Height. It now has a Constrain Width and Height
Proportions link beside the two rows, drawn like the Transform panel's:
while it is on, typing one side sets the other at the proportions the
shape had when the link was turned on. The next of these dialogs opens
with the link as the last one left it.
Width now comes before Height in these dialogs: the fields were listed
by name, so Height came first.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01EjfPR4a1jPek7r3nyFFNYv
The window's CAMetalLayer had no color space: wgpu 30.0.1 sets it to
nil for an sRGB surface each time it configures the surface, and Core
Animation does not color-match a layer without one. On a wide-gamut
display #FF0000 showed as the display's own red, (255, 0, 0) in a
capture where Preview shows the same sRGB red as (234, 51, 35).
A paint callback that draws nothing runs after egui configures the
surface and before the frame is presented. It sets sRGB on each
window's Metal layer that has no color space and leaves any other color
space as it is. wgpu's own fix (gfx-rs/wgpu#10286) is in no release yet.
Fixes#3161.
The Color Guide kept the base color it took when the panel first showed,
and only the base chip changed it. In a new document the current fill is
white, so every harmony and variation was white or gray until the base
chip was clicked with another current color.
A color chosen in the Color panel (spectrum, sliders, fields, chips and
Recent Colors), in the Swatches panel or a swatch library panel, or with
OK in the Color Picker for a fill or stroke now becomes the guide's base
color, and the guide shows its harmonies. A color applied from the guide
itself leaves the base as it is, and so does selecting artwork. The base
chip (Set base color to the current color) still makes the current color
the base. A new base clears the cells selected for Save Colors as
Swatches.
The base moves from egui's temporary memory to UiState::color_guide_base,
which is not saved, so the Color panel, the Swatches panels and the Color
Picker can set it.
Found while testing crates/text/src/hyphen.rs:74-90 (parse_exception)
Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
`cargo build -p vectorcraft` on macOS stops with nine E0433 errors:
app.rs and host_services.rs use `mac_menu`, `mac_window`,
`open_documents`, `gpu`, `mac_save_format`, `mac_tablet` and
`mac_screen_color` without importing them since those items moved out
of main.rs. The two files now import them under the same cfg as the
code that uses them.
`cargo clippy -p vectorcraft --all-targets -- -D warnings` on macOS then
stops at the wildcard import in clipboard.rs's macOS module, which now
names the two items it uses.
Other platforms compile the same code as before.