When entering text edit mode via double-click from a selection tool
(Selection or Direct Selection), pressing Escape now returns to the specific
tool used before double-clicking (rather than always falling back to
Selection).
Additionally, when editing text while in isolation mode (such as when drilling
into nested groups with the Selection tool), pressing Escape exits text editing
while keeping isolation mode active; a second Escape press is required to exit
isolation mode.
- Record the previous tool in TypeTool on double-click from canvas.
- Return to prev_tool on ToolKey::Escape, consuming the key in shortcuts when claimed.
- Add unit test in vectorcraft-tools verifying Escape returns to prev_tool.
- Add integration tests in vectorcraft-ui-egui verifying Escape returns to Direct
Selection and that isolation mode persists until a second Escape.
- Update docs/target-app-parity.md and ROADMAP.md.
With the Direct Selection tool ("white arrow", shortcut 'a'), double-clicking
a text element (either standalone or nested inside a group) now switches to
the Type tool and immediately positions the caret at the clicked character,
matching the behavior previously introduced for the Selection tool in #284.
- In DirectSelectionTool::pointer, detect double-click hits on NodeKind::Text
when !self.group and emit Action::SwitchTool("type").
- Group Selection (group: true) retains its existing group cycling behavior.
- Add unit test in vectorcraft-tools verifying tool switch on both standalone
and grouped text.
- Add headless egui integration test in vectorcraft-ui-egui verifying tool switch,
caret positioning, and inline editing without triggering shortcuts.
- Update docs/target-app-parity.md and ROADMAP.md.
Illustrator's View menu has Hide/Show Template (Shift+Ctrl+W) to leave
template layers off the screen while tracing. VectorCraft drew them (dimmed)
whatever the view, with no way to hide them short of disabling the template
option on each layer and losing the dimming.
- `view.template` toggles `ViewFlags::templates` (default on, kept across
settings files); the View menu lists Hide Template after Lock Slices, and
the label flips to Show Template.
- The canvas renders with the new `RenderOptions::hide_templates`, which
leaves template layers out and nothing else; `skip_templates` (exports and
thumbnails) also drops guide paths, so it is not reused.
- The fifteen menu catalogs translate both labels; `DYNAMIC_LABELS` lists them.
Tests: render `hide_template_leaves_only_the_template_layers_out` (the
template layer's square and image go, a guide path on another layer stays);
canvas `hide_template_leaves_template_layers_off_the_canvas` (real egui
frames: painted pixels, none after Hide Template, the same after Show
Template, each re-rendering once); the dynamic-label and catalog tests cover
the new pair.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011K1peyrh5MdZ6ttHkVq8Gh
Document Info › Objects counts the paths but didn't say how long they are,
which sign and print work reads there (an LED strip along the letters, a
cut line). `document.info` now adds up the length of every path it counts,
the pieces of compound paths included and guides left out, and returns it
as `pathLength` (pt); the Objects section shows it as Path Length in the
document's units, right after the Paths count, so Selection Only gives the
selected paths' length. The label is translated in the catalogs that
cover the menus; pt-br only takes strings the UI itself shows.
Panel (≡) menu rows, and the Control bar's image menu, had no frame at all,
so nothing showed which row the pointer was on. They now draw the hover
frame the menu bar's items draw.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Selecting art scrolls the tiles to its swatch once (centred) and clears the
panel's own selection, so the art's swatch is the one highlighted; so does a
change of the selection's paint (after Recolor Artwork). An unlinked process
colour highlights the swatch of that very colour. A selected image, or text
in a colour no swatch has, highlights nothing (not None).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The Control bar's file name is a menu: Replace…, Go To Link, Edit Original,
Update Link and Placement Options…. Replace… (also in the Properties panel,
in place of Relink…) puts the picked file in the image's place fitted inside
the old bounds and centred, keeping the new file's aspect ratio instead of
stretching it into the old one. links.relink takes `preserve` (transforms,
bounds, fileDimensions, fit or fill) to override the Placement Options for
that read.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
With Limit to Library, a row's new colour is the library swatch itself: art
links to a global or spot colour (a Pantone-style spot colour stays a spot
colour in its own model, tints keep their tint) and a process swatch gives
its colour in its own model, instead of being converted to the model of the
colour it replaces. The swatches used join the document's swatches (one the
document already has, same name and colour, is reused); recolor.apply
reports them as `swatches`. A folder button next to Limit to Library loads a
library file (.ase, .acb, .gpl, .vcswatches or a document's swatches) and
limits to it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A palette button opens Recolor Artwork when the selection has colours to
recolour (solid colours, gradient stops or mesh points, inside groups too):
in the Contextual Task Bar, before Lock, and in the Control bar, after the
Graphic Style picker. Art painted with None shows no button.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Zoom Out and Zoom In sit to the right of the font family and style menus. They step the preview cells through 16, 22, 30, 42, 56, 72 and 96 pt; the grid still opens at 30 pt, and the buttons stop at the ends. The step is stored on the UI state and written with the other panel choices in ui.json when the app quits. Zero is the default and is left out of the file, so older preferences stay as they are.
Abutting traces must draw each edge between two neighbouring regions once:
the filled paths on either side follow one curve, one of them reversed, and
together cover the image without gaps or overlaps. These tests check that
from the trace output alone, with no renderer: points along each path's
outline must lie within 0.001 px of another path's outline, the paths' areas
must sum to the image's, and every point of a 4 x 4 per-pixel grid must lie
in exactly one path.
The images are drawn in code, hard-edged and anti-aliased, and traced in
Color (Abutting) and Black and White, each at the default settings, Paths and
Corners 0 and 100, Snap Curves To Lines, and Shapes. They cover a closed island
in a background, a ring with and without a core of a third colour, a wavy
two-colour seam, a three-region junction, outlines that leave a junction and
return to it (the 111 / 101 / 110 pattern at 1, 2, 3 and 6 px, and framed),
squares touching at a corner, a one-pixel hole and a one-pixel island (kept at
Noise 1, dropped together with what they leave at Noise 25), separate areas of
one colour, and slanted hatches with one-pixel paper channels. A further test
shows the check finds a 0.01 px shift and stacked (Overlapping) layers.
Two tests are ignored as documented current gaps:
- At Paths 0 and Corners 0, a piece returning to its own junction collapses:
its region is dropped and its area left uncovered (draft #2205 fixes it).
- With Shapes, a region whose outline runs through a junction becomes an exact
shape its neighbour does not share (up to 0.0039 px in Black and White).
No tracer code changes.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018tBcdwNhptqtmX32JCGFzB