Commit Graph
1262 Commits
Author SHA1 Message Date
dotCooCoo 208195765c Align: Align to Key Object makes the topmost selected object the key
With two or more objects selected and no key object, a click on Align
to Key Object in the Align panel stored Key as the Align To choice and
set no key. The align buttons of the Align panel, the Control bar and
the Properties panel then ran object.align with to: "key", which fails
with "no key object". Distribute Spacing sent the panel's spacing
value and kept the leftmost or top object in place. The stored Key
stayed until Align to Selection, Align to Artboard or Cancel Key
Object was chosen.

The button now runs select.key on the topmost selected object, the
last in paint order, whatever order the objects were selected in, and
the canvas draws that object with the key-object outline. The align
buttons in all three places and Distribute Spacing then use that key,
and Cancel Key Object clears it. A key that is already set stays the
key. With fewer than two objects selected the button is disabled, as
the Distribute buttons are. The button stores no choice, so once the
key is cleared by Cancel Key Object, by a click on the key object or
by another selection, Align To shows the stored Selection or Artboard
choice again. Cancel Key Object no longer sets that choice to
Selection.

Docs: docs/target-app-parity.md.
2026-10-12 00:16:22 +07:00
dotCooCoo 138d9499a7 Shape Builder: a line's loose end past a crossing no longer runs out and back in most cases
Since #1035 moved linesweeper to 0.5, the sweep can cut the paths
through one crossing at points more than its tolerance (eps) apart.
The planar map merged a point only into a vertex within eps of it, so
the two passes of an open path could end on two different vertices,
and it kept them as two edges with different ends. Past the crossing,
shape_builder then returned a line's loose end as one piece that runs
out to the line's end and back, and an extra piece of the line it
crosses, about 1.4e-6 long. In live_paint, the face around the loose
end ran out along it and back, and FaceMerger::merge of the faces
returned a second subpath along it. pieces_cut_out_of_their_inputs
fails on main for such an input.

The map now joins the ends of pieces whose middles and ends lie within
16 eps of each other. The two passes then share their ends and become
one edge. The new test is the failing input proptest saved for the
property. Lines that slope close to -1/32 in the document are nearly
level in the sweep's frame, and the change does not cover all of them.
2026-10-12 00:16:22 +07:00
dotCooCoo b1f3c819b4 Part of #394: art moved or duplicated with an artboard follows Transform Pattern Tiles
artboard.move with moveArt (the Artboard tool's drag of one artboard or
several and, with copy, its Alt-drag), artboard.duplicate with art and
artboard.rearrange with moveArtwork moved the art, or its copies,
without their pattern tiles, whatever General › Transform Pattern Tiles
was set to. They now follow the preference as the transforms and
artboard.setProps do: with it on, pattern fills and strokes move with
the art. Each also takes a `patterns` param for one call. When the art
uses a pattern, the journal records the choice, and a recorded action
plays back with it.

Docs: docs/mcp.md (transformPatternTiles, artboard copies),
docs/target-app-parity.md.

# Conflicts:
#	crates/engine/src/cmd/menucmds.rs
2026-10-12 00:16:21 +07:00
dotCooCoo cf583304d1 Object: Lock, Transform Each, Perspective and other commands that change nothing record no undo step
These commands edited the document even when nothing changed, so the
call recorded an undo step, emptied Redo and marked the document
modified:

- All Artwork Above and Other Layers (Object › Lock and
  Object › Hide) with nothing to lock or hide: no object above the
  selection, no other layer, or every one already locked (Lock) or
  hidden (Hide).
- Transform Each with no object to transform, and without Copy when
  both scales are 100% and there is no move, rotation or reflection.
- Rearrange All Artboards when no artboard moves, or with no artboard.
- stroke.widthPoint.set and stroke.widthPoint.copy when the profile
  comes out as it was, and stroke.widthProfile.set with the profile the
  strokes have already.
- Liquify when the stroke reshapes no path, and Puppet Warp given the
  pins the art holds already (rest: true), or without rest when every
  pin stays where it is and turns the art by 0° or is free.
- Define Perspective Grid with the grid the document has, Attach to
  Active Plane with no object, Release with Perspective on art that is
  not in perspective, Move Plane to where the plane is, without copies,
  and Move Plane to Match Object when the plane is there and active
  already.
- Move, Nudge and Transform in Perspective without Copy when no object
  moves (1e-9 pt or less along the plane or its normal, Snap to Grid
  included, or the identity), and Transform Again after one.

These commands now return without editing the document. The replies
have the same form as before. Transform Each with Copy and no object
to transform no longer empties the selection. Puppet Warp without rest,
with every pin where it is and turning the art by 0° or free, no longer
turns a live shape into a plain path. All Artwork Above still deselects
selected objects that are hidden or locked. Width Point counts a change
of 1e-9 or less in a point's place or width factor (its width over half
the stroke weight) as none. OK in Width Point Edit with the widths it
shows, with or without Adjust Adjoining Width Points, records no undo
step. After a move in perspective that moved nothing, Transform Again
repeats the identity.

One line in the evidence list of docs/target-app-parity.md names the
commands.
2026-10-12 00:15:59 +07:00
arhammusheerandClaude Opus 5.5 0724aafbb6 #1172: share an object's appearance with its undo history until it changes
Every edit of an object copied its whole appearance (its fills, strokes and effects, about
540 bytes for a basic object) into the new node, though a move leaves it as it is. Over 45
whole-selection moves of 10,000 paths, undo history grew by 589 MB; now 349 MB (41 % less), and
a nudge or a drag of the selection takes 12 ms instead of 15.

- Node::appearance is a vectorcraft_doc::Shared<Appearance>: copy-on-write. A clone shares it,
  and the first change through DerefMut copies it (Arc::make_mut). Reads, writes, equality (also
  against a plain Appearance) and the saved form are those of the Appearance itself, so call
  sites read and change it as before. Sites that build or assign a whole appearance add .into(),
  and the few that need a plain copy take (*n.appearance).clone().
- Node::transform changes the appearance only when it has gradients to transform, and pattern
  paints are transformed only when there are some: a move no longer copies an appearance it
  doesn't change.

The workspace suite (5,301 tests) and clippy pass with the change; the doc and engine suites
pass again after the transform guard.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VmMmc1J8XeNLxhRihWv9cc
2026-10-11 23:27:21 +07:00
arhammusheerandClaude Opus 5.5 7652439b40 #1172: Pathfinder Outline 19x, SVG export 1.5x and open 1.2x faster, same output
At 50,000 paths unless noted, against main:

- Pathfinder Outline (300 paths): 145 → 7.5 ms. Each segment was tested against every junction
  of the arrangement, and each chain against every chain kept so far. Now a segment tests only
  the junctions inside its control box (junctions are sorted by x; a point within reach of a
  curve is within reach of that box), with the same nearest-point test. Coincident chains are
  found through a grid on their midpoints, taking the first match in the same order a scan does.
- export SVG: 267 → 176 ms. Path data is written straight into one string (`push_num`, the
  same digits and trimming as `fmt_num`) instead of a string per number, point and segment.
- open .vectorcraft: 239 → 195 ms. The JSON was parsed once only to find where it ends:
  - A file with no NUL has no data after it.
  - Otherwise the marker (which holds the first NUL, as JSON can't) is taken when it directly
    follows the JSON's last byte, as the writer puts it.
  - Anything else takes the old parse.

`perf --deep` prints output hashes of an SVG export and a save → open → save round trip; main
and this branch print the same ones. pathfinder_pinned (Outline included) passes, and so do the
pathops, format and svg suites (345 tests).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VmMmc1J8XeNLxhRihWv9cc
2026-10-11 23:26:53 +07:00
arhammusheerandClaude Opus 5.5 4c5809302d #1172: Pathfinder Trim, Merge and Crop 9-12x faster, same output
Trim, Merge and Crop walk the arrangement once per input shape, and every walk tested each edge
side with a coverage mask built from a winding vector with one slot per input. On 300 paths,
against main:

- Trim: 362 → 31 ms
- Merge: 366 → 31 ms
- Crop: 303 → 28 ms
- Unite, Intersect, Exclude, Minus Front and Minus Back: unchanged or a little faster

- Multi, the arrangement's winding, keeps only the non-zero windings as sorted (input, winding)
  pairs, added in place. A face is covered by a few inputs, so a test reads a few entries
  instead of one per input. The winding arithmetic is unchanged.
- Arrangement::covered lists the inputs that cover a face (the true entries of its coverage
  mask). Trim, Merge, Crop, Minus Front, Minus Back, Intersect and Exclude test that list; each
  test's old mask form is in a comment beside it. mask() still builds the same mask for the rest.

pathfinder_pinned hashes the output of all ten operations on 2, 5, 12 and 30 overlapping
ellipses, rectangles and stars (even-odd and non-zero, shared keys for Merge). The 40 hashes were
computed with main's dense windings, and the new code gives every one of them. A wrong Crop test
fails it. The pathops suite (103 tests) passes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VmMmc1J8XeNLxhRihWv9cc
2026-10-11 23:26:53 +07:00
arhammusheerandClaude Opus 5.5 2bb7646a39 #1172: make the id cache cheap to rebuild, and walk on a stale path
The previous commit rebuilt the cache as soon as a cached path went stale, and built it as one
Vec path per node, hashed with SipHash. An edit that removes many objects one by one
(Pathfinder Unite of 1,000 paths) went stale on every removal, and Unite took 105 ms instead of
42 ms.

- The cache is now one flat table of (parent entry, index among siblings) with a one-multiply
  id hasher, so a rebuild is about one walk and allocates nothing per node.
- A stale path walks, as an id the cache doesn't have does, and rebuilds only after a few.
  Either way a lookup stays within a small factor of a walk.

At 1,000 paths, Unite takes 45 ms against main's 42. At 100,000 paths the gains of the cache hold:
hit test 1.7 → 0.36 ms, handle drag 6.5 → 2.7 ms per move. The cached-lookup tests pass unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VmMmc1J8XeNLxhRihWv9cc
2026-10-11 23:26:53 +07:00
arhammusheerandClaude Opus 5.5 7d79a32748 #1172: look nodes up by id through a checked cache of their tree paths
A lookup by id walked the tree, so every edit, click and pointer move of a single object cost
time in proportion to the whole document. At 100,000 paths:

- hit test, per click: 1.85 → 0.35 ms
- handle drag, 5,000-anchor path, per move: 6.5 → 2.6 ms
- segment drag, per move: 5.8 → 2.7 ms

Document keeps every node's index path in a cache (id_index, never saved). The tree is edited
through public fields in many places, so the cache isn't kept in step with it; it is checked
instead. A cached path is used only while the node at that path still has the id, a check as deep
as the tree. A path that doesn't check out rebuilds the cache, and an id it doesn't have walks,
as before. A rebuild costs a few walks, so it happens only after a few such misses, which keeps
any edit pattern within a small factor of the walk. Ids that appear more than once are never
cached, so they keep their first place in tree order. index_paths uses the cache for small
batches and one walk for large ones.

The one case that answers differently from a walk: a second node with an existing id put in the
tree after the cache was built, earlier in tree order. The lookup then returns the original node,
also one with that id. The app doesn't make such nodes; damaged files with duplicates are cached
afresh when opened.

cached_lookups_follow_any_edit_of_the_tree checks index_path, node and index_paths against a
walk after inserting at the front, removing, swapping, moving between layers, deleting a layer,
and in a clone sharing the cache. Using cached paths without the check fails it. The doc and
engine suites (2,002 tests) pass.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VmMmc1J8XeNLxhRihWv9cc
2026-10-11 23:26:53 +07:00
arhammusheerandClaude Opus 5.5 f8064ba3ce #1172: rasterize with up to 8 threads instead of 4
The automatic rasterizer thread count was one per core up to 4. On a 10-core Apple M2 Pro, 8
workers are faster (9 are slower again), and vello_cpu draws the same pixels with any number:

- fit page, 50,000 paths: 66.7 → 56.6 ms; after a pan 66.4 → 51.2 ms
- 400 % zoom, 50,000 paths: 17.8 → 15.7 ms (back under its 16 ms budget)
- fit page, 100,000 paths: 137 → 105 ms; 400 % zoom 33.0 → 25.8 ms

Machines with 5 cores or fewer keep their count, and Preferences → Performance and
VECTORCRAFT_RENDER_THREADS still override it. pixels_do_not_depend_on_the_thread_count renders
a page of live effects and 400 overlapping translucent objects with 0, 1, 4 and 8 workers and
gets the same pixels.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VmMmc1J8XeNLxhRihWv9cc
2026-10-11 23:26:53 +07:00
arhammusheerandClaude Opus 5.5 add27cb8fc #1172: keep live-effect geometry across frames
A node with live geometry effects (Offset Path, Outline Stroke, Warp, Transform, Roughen…) had
them computed again on every frame: Offset Path's curve offsetting and boolean sweep for every
object, every time the canvas redrew. Rendering 2,000 paths that each have Offset Path, warm:
175 → 11.8 ms.

The renderer keeps each node's effected geometry, and each appearance item's own geometry
effects on it, keyed by the node's Arc identity like its other per-node caches. The entry keeps
the Arc alive, so a hit is exact and an edited object (a new node) gets new geometry. Only the
node draw_arc is drawing uses the cache: its path comes from the node alone, so its effects give
the same result every frame. Entries not drawn for three frames are swept like the rest.

cached_effect_geometry_draws_the_same_pixels renders a page of Offset Path, Roughen + Drop
Shadow, Warp + Outline Stroke and Transform objects (with item-level Offset Path) cold, warm,
after a pan and with a fresh renderer, and gets the same pixels each time; after an edit, the
warm renderer draws what a fresh one does. Keying the cache by node id instead of identity fails
it. The render suite (216 tests, golden images included) passes unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VmMmc1J8XeNLxhRihWv9cc
2026-10-11 23:26:53 +07:00
arhammusheerandClaude Opus 5.5 4b260c364d #1172: edit a large selection in time linear in the document, not quadratic
Every lookup by id walked the whole tree, and the edit path did one per selected id, so editing
a selection of n objects cost O(n²). Measured with the new `perf --deep` rows at 25,000 paths:

- Select All: 458 → 3.5 ms
- nudge the selection: 3,517 → 34 ms
- drag it with the Selection tool, per pointer move: 3,413 → 35 ms
- undo / redo: 407 → 3.1 ms

- vectorcraft_doc: Document::index_paths (every id's index path, in one walk; the first in tree
  order for a duplicated id, as index_path), node_at, node_mut_at (copy-on-write, as node_mut)
  and ancestry_at.
- apply_transform, roots_of, transform_patterns, doc_sane, Selection::prune and
  Document::paint_order look their ids up with one walk instead of one each.
- Selection::set dedups with a hash set instead of Vec::contains per id.
- vectorcraft-cli perf --deep: tracked rows for editing a whole selection (select, nudge, drag,
  undo, redo), live effects, every Pathfinder operation, typing in a long story, and memory.

tests_lookups checks the batched lookups against the one-id ones on nested trees with missing and
duplicated ids; storing the last duplicate instead of the first fails it. The doc and engine
suites (2,000 tests) pass unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VmMmc1J8XeNLxhRihWv9cc
2026-10-11 23:26:53 +07:00
bflatastic cfe0a779f0 Review: Czech rows for Digits (#1201)
Czech is a complete catalog now (#1189), so it needs the new labels.
2026-10-11 22:18:06 +07:00
zakariayacineandClaude Fable 5.1 16af3cc3fa Type: Digits — Default, Arabic, Hindi and Farsi numeral systems
Adds the Character panel menu's Digits option (with the Middle Eastern /
Indic options, beside Paragraph Direction in the Paragraph panel) as a
character attribute: CharStyle::digits, saved only when set, with
text.setFormat {digits} and text.setRangeStyle {id, start, end, digits}
("default" | "arabic" | "hindi" | "farsi"; a bad value is an error).

Shaping draws every digit of the Western, Arabic-Indic (U+0660–U+0669)
and Eastern Arabic-Indic (U+06F0–U+06F9) sets in the chosen system,
whatever was typed, before font fallback, so a font without the
Arabic-Indic digits gets a fallback for them. The text, its clusters,
the caret, selection and search stay as typed, as with All Caps; SVG
export writes the digits as drawn.

Catalog rows for Digits, Arabic, Hindi and Farsi in the ten translated
languages. Docs: docs/mcp.md (Digits), type-parity.md (digit types
done; Character Direction, kashidas, composers and the split caret
still missing), target-app-parity.md and gaps.md.

Behaviour from the public documentation (a character-level option with
the values Arabic, Hindi and Farsi in the Character panel menu):
https://helpx.adobe.com/indesign/desktop/language-and-proofing/arabic-and-hebrew/choose-digit-types.html

Tests: doc (the mapping and serialization), text (glyphs of "page 3" in
Hindi/Farsi equal the typed Arabic-Indic digits' on the typed clusters;
skips without a font covering the three sets), engine (setFormat,
setRangeStyle, undo, error), svg (digits written as drawn), ui-egui
(the menu shows with the Indic options).

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-11 22:18:01 +07:00
bflatastic d19fd80390 Review: progress log for the complete Czech catalog (#1189) 2026-10-11 22:18:01 +07:00
LosminekandClaude Opus 5.5 15beddbb74 i18n (cs): keep the language name "English", translate "List Folder"
The language switcher shows every language in its own name in every UI
language (language_and_appearance_are_in_the_app_menu), so "English" stays
"English" like in the other catalogs. "List Folder" is the file.list command
that arrived with #1181 and is a menu string the complete catalogs translate.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 22:17:56 +07:00
LosminekandClaude Opus 5.5 4a2b2bb36a i18n (cs): terminology review fixes
Changes from an independent review pass over the Czech catalog. Short keys
shared between a menu and a dialog got the wording that fits both places
(All = "Vše", Add = "Přidat", Type: = "Typ:", Center = "Střed", Edge =
"Okraj", Advanced = "Rozšířené"); sentences that built a plural from a bare
count now read "Počet ...: {count}"; "Offset Path" is "Odsadit cestu", the
New... button is named consistently in the preset hints, "resolve" is not
translated as "rozlišit", and the rendering intent is "Záměr vykreslení".

Strings that need a context in the code to be right everywhere (Scale as a
dialog title, Random/Uniform as check boxes, Subset fonts below) are left as
they are.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 22:17:55 +07:00
LosminekandClaude Opus 5.5 d906a59287 i18n: Czech Expand reads "rozložit" in every label
Object › Expand, Expand Appearance and the rest of the catalog say
"Rozložit"; three older rows said "rozšířit" (widen) for the same
command: Expand Shaper Group and the two Revolve notes about expanding.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 22:17:55 +07:00
LosminekandClaude Opus 5.5 a59d8533b7 i18n: Czech joins the complete-message languages; Czech reads as Czech
Czech is in COMPLETE_MESSAGES, so a new status or error message needs a
cs.tsv row too. czech_reads_as_czech checks the vocabulary (Nástroj
Pracovní plocha, Vzorník, Operace s cestami, Tah, Výplň), the three
plural forms of a layer count, the axis context and a nested message;
czech_plurals_have_three_forms now also runs every @plural row through
trn for one, few and other counts.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 22:17:55 +07:00
LosminekandClaude Opus 5.5 b9f4d9bd24 i18n: complete the Czech (cs) catalog: panels, dialogs, plurals and messages
The Czech catalog covered every menu label (726 rows); panels, dialogs,
tooltips and status messages fell back to English. It now has a row for
every key of the complete catalogs: every menu string and tl! literal,
the 13 plurals in one/few/other form, the axis/effect/lighting/theme
contexts and every @msg status and error message (3,404 rows added,
4,130 in all). The existing rows are kept as they were; the header says
how the new ones were written and lists the vocabulary.

With the catalog complete, Czech sets complete_menus, so the coverage
tests now hold it to every menu string and tl! literal.

Written clean-room from the meaning of the English text, drafted with AI
assistance; not yet reviewed by a native speaker.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 22:17:55 +07:00
Wladmir Júnior e60487755b pt-BR: translate the remaining UI labels and engine messages 2026-10-11 22:17:50 +07:00
bflatastic d3f8ee14cc Review: leading of wrapped area type keeps the line distance (#1206)
Lines that wrap don't pair up with the text's breaks, so taking a
paragraph's spacing off the first pair could shrink ordinary leading.
2026-10-11 22:17:50 +07:00
Matthew FarrowandClaude Sonnet 5.5 77b247dea5 Part of #1102: type from the text document keeps its line spacing across paragraphs
The leading of a text object made from the file's text document was the
distance between the first two lines of the file's own layout. Those lines
are where the paragraph spacing has put them, and the text object applies
that spacing again, so paragraphs with a space after (or before) came in with
their lines too close (negative space) or too far apart (positive).

The leading is now that distance less the space after the paragraph before
and the space before the paragraph after; two lines of one paragraph have
none between them.

Tests on synthetic stories: negative and positive spacing, a frame scale,
line breaks inside a paragraph, a single line.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-11 22:17:45 +07:00
Hiroshi InukaiandClaude Opus 5.5 0e5e83cf5c EPS/.ai import: a font is found by its exact PostScript name before the name is split
The private data a .ai file opens with names fonts by PostScript name, and
the importer split the name at its first hyphen: rounded-x-mplus-1c-black
became the family "rounded", style "x-mplus-1c-black", which no font has,
so the type fell back to Source Sans 3 although Rounded-X M+ 1c is
installed. An installed or bundled face of that exact PostScript name now
gives its own family and style; other names split as before.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 22:17:40 +07:00
bflatastic 66fd1b78a2 Review: reuse the importer's find and number helpers (#1208) 2026-10-11 22:17:39 +07:00
Hiroshi InukaiandClaude Opus 5.5 996111b179 .ai import: copied area type and type on a path keep their own place
Read through its editing data, a .ai put the copies of area type and type
on a path on top of their original: the text document's frame of a copied
object keeps the original's path (with a matrix of its own that isn't
understood yet). The object's `/Art` path, which the layers' data keeps
for each text object, is where the file places it: area type and type on
a path now take it as their frame or path, by story and frame.

On a file of cards made by copying one, the type laid out from the text
document now lands on each card (515 text objects where its PDF part has
them, against 467, many on one card, before).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 22:17:32 +07:00
bflatastic 30ddaa78ff #955: a move grabbed by an anchor lands it on another anchor
With Smart Guides on, a selection moved by the Selection tool only lined
its bounds up with the other art: grabbed by an anchor and dropped near
another object's anchor, it could stop a fraction of a point beside it
where an edge lined up instead. When the grabbed point comes within the
snapping tolerance of an anchor or a centre, it now lands on it, as
Smart Guides' anchor snapping does.
2026-10-11 22:08:30 +07:00
bflatastic 06d3e52c24 #1180: Align aligns the selected anchor points
With anchor points selected by Direct Selection, the Align buttons moved
the whole path, so two points couldn't be lined up. As in Illustrator,
they now align the selected points: to the points' own bounds (Align To
Selection) or to the artboard. A path selected whole still aligns as an
object.
2026-10-11 22:08:01 +07:00
bflatastic 6f4049494d Test: the idle place test waits for the link scan in real time
tests_place::a_file_placed_while_idle_follows_its_changes failed at
random in CI (twice on 2026-10-11): while the link scan ran on its
worker thread, the test's clock moved on by whole simulated seconds per
5 ms of real time, so on a busy machine the 10 simulated seconds ran out
before the scan had read the changed file. The clock now waits for the
scan (up to 20 real seconds).
2026-10-11 22:02:50 +07:00
bflatastic 7f35522b15 #1197: Make Compound Path cuts holes where paths overlap
Make Compound Path kept each path's direction under the non-zero fill
rule, so a shape drawn inside or across another, running the same way,
left the overlap filled instead of making a hole. The paths in front of
the backmost one now run against it, so where they overlap it they cut
holes, as users expect from a compound path.
2026-10-11 21:32:23 +07:00
bflatasticandClaude Opus 5.5 947b294f87 Release: embed the current craft-fonts (Thai, Arabic, Chinese)
Releases pinned craft-fonts at its first commit, with the Japanese fonts
only. The pin moves to its current main, as PdfCraft, LightCraft and
WordCraft have moved theirs: desktop builds embed Noto Sans Thai, Noto
Sans Arabic and Noto Sans CJK SC too (the web build still embeds only
the UI font and fetches Thai and Arabic beside the wasm). Packages
already copy every embedded font's licence.

The Thai loanword test no longer assumes the bundled fonts' widths: it
checks that no line ends inside โปรแกรม, whichever Thai font sets it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 20:47:46 +07:00
bflatasticandClaude Opus 5.5 a08ca07c69 Type: the caret and double-click take Thai word by word
Ctrl/Alt+arrows and double-click treated a run of Thai (Lao, Khmer,
Myanmar) without spaces as one word, and stopped at a word's tone and
vowel marks, which didn't count as part of a word. They now stop at the
word boundaries the line segmenter finds in those scripts (shared with
line breaking, so no more data ships), and combining marks count as
part of a word, also for combining accents in other scripts.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 20:06:39 +07:00
bflatasticandClaude Opus 5.5 70e99987e9 Type: Noto Sans Thai from craft-fonts is the Thai fallback, on the web too
The web build has no installed fonts, so Thai there showed as empty
boxes. With a craft-fonts checkout that has Noto Sans Thai, its Thai
font joins the document font database after the Arabic ones (the
fallback for Thai where no Thai font is installed) and the web build
fetches it before the app starts, as it does Noto Sans Arabic.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 19:52:08 +07:00
bflatasticandClaude Opus 5.5 cc2f45b129 Font menu: a Thai script filter
The font menu's script filter offered Japanese and Latin only, so Thai
fonts had to be found by name among every installed family. It now has
Thai too: the families whose character map has Thai. Latin lists the
families with neither Japanese nor Thai.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 19:51:32 +07:00
bflatasticandClaude Opus 5.5 5a855971aa Type: Thai, Lao, Khmer and Myanmar lines break between words
These scripts don't separate words with spaces, and lines only broke at
spaces, hyphens and CJK characters, so a Thai paragraph in area type ran
on to the next space (or was cut wherever it overflowed). Each
paragraph's glyphs now carry the word ends ICU4X's line segmenter finds
in text of those scripts (its dictionaries on the desktop, its far
smaller LSTM models on the web), and a line may break after them as
after a space. Other text keeps its own breaks, and clusters (a
consonant with its vowel and tone marks) still never split.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 19:31:37 +07:00
bflatasticandClaude Opus 5.5 3fb51869ac Type: the caret steps over whole clusters (Thai marks, accents, emoji)
The Type tool's Left and Right arrows and Delete moved one code point at
a time, so the caret could stop between a Thai consonant and its vowel
or tone marks (or inside an accented letter or emoji sequence), where
typing or deleting splits the cluster. They now step over extended
grapheme clusters. Backspace still takes back one character at a time,
as Thai typists expect for a mistyped tone mark.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 19:29:16 +07:00
bflatasticandClaude Opus 5.5 fba3702103 Type: Thai falls back to a font made for Thai
Thai typed in a font without Thai glyphs (Source Sans 3, a Latin font)
took the first loaded face that had them, or the first installed file
that did, in path order: on one Windows machine a display face (Kanit)
rather than Leelawadee UI. Characters of Thai, Lao, Khmer and Myanmar
now try fonts made for their script first, installed ones loaded on
demand (Leelawadee UI, Tahoma, Thonburi, Sukhumvit Set, Noto Sans Thai,
the TLWG fonts for Thai), then the fallback as before. Latin beside
them keeps the font chosen.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 18:42:31 +07:00
bflatasticandClaude Opus 5.5 339b01f48b #1163: file.list lists a folder for agents, held to the read root
An agent driving VectorCraft over the confined MCP server had no way to
see which files it was given, so it guessed names. `file.list {path}`
lists a folder's files (with their sizes) and folders by name, held to
the automation read root like every read; links are listed as links and
not followed. At most 5000 entries, with `truncated` saying when there
were more.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 18:35:23 +07:00
bflatasticandClaude Opus 5.5 ed80181d70 #1163: command_batch can be one undo step
An agent's build over MCP left one undo step per batch step (about 280
for one job). `command_batch` takes `atomic: true` (and an optional
`label` naming the step) to make the whole batch one undo step. It runs
the batch in an undo group, opened and closed by the new commands
`edit.undoGroup.begin {label?}` and `edit.undoGroup.end {cancel?}`, so
every backend (headless or the connected app) supports it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 18:22:45 +07:00
bflatasticandClaude Opus 5.5 4603ebec7a Review: report module beside rasterfx, ids checked without a tree walk, docs trimmed (#1147)
The report module moves to cmd/rasterfx/report.rs (the crate's foo.rs +
foo/ layout instead of #[path]). An object is the document's when its id
is below the document's next id, so building the report no longer walks
the whole document (and its symbols and patterns) on every PDF, SVG,
print and clipboard export. The parity docs say what changed in the
status line and one evidence bullet instead of a separate paragraph.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 18:17:25 +07:00
KnottyDyes 8d881cc0bc PDF export: warn when raster effects render below the requested resolution
The 64 million pixel cap can silently lower raster-effect resolution. Report each original object's id and name with requested and achieved ppi through the existing export warnings, retaining the lowest resolution across its images.

Keep the cap and rendering unchanged, cover capped and uncapped exports, and record the evidence without changing parity scores.
2026-10-11 18:17:25 +07:00
bflatasticandClaude Opus 5.5 805d30e284 Review: DXF outlineText note and new-art wording in the MCP docs (#1148)
DXF already outlines type unless preserve: editability, so say so next to
the outlineText flag; reword the new-art sentence and point to paint.default.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 18:14:25 +07:00
KnottyDyes 4505ccb20d MCP: drawing tools describe inherited paint and export text options
Omitted paint fields keep the current appearance, so agents can get a black outline when they only set a fill. Document the initial white fill and 1 pt black stroke and recommend explicit paint for outline-free art.

Clarify SVG/SVGZ outlineText versus PDF options.advanced.outlineText and PDF's live-text default, noting DXF also accepts the top-level flag. Descriptions and documentation only; drawing and export behavior are unchanged.
2026-10-11 18:14:23 +07:00
bflatasticandClaude Opus 5.5 c3719b2e79 #1163: MCP render_preview takes an artboard index
render_preview only rendered the first artboard, so an agent couldn't
look at pages 2 and on of a multi-artboard document without switching
to screenshot. It now takes an optional 0-based `artboard` (as
screenshot does) and refuses an index the document doesn't have.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 18:13:26 +07:00
bflatasticandClaude Opus 5.5 9b12fff215 #1163: Release splits a path of several subpaths into one path each
A path of several subpaths (an SVG `d` with several `M`s, PDF paths, a
path drawn in one go over MCP) is a compound path in Illustrator, and
Object › Compound Path › Release splits it into separate paths. Here
Release only acted on compound path objects, so such a path couldn't be
broken apart. Release now gives each subpath a path of its own, with the
path's paint, in stacking order; the first keeps the path's id. One undo
step, as before.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 17:58:13 +07:00
bflatasticandClaude Opus 5.5 da735914b6 #1158: Alt-click on a layer's eye or lock isolates that layer
Hide Others, Lock Others and Outline Others left the layer they keep as
it was, so Alt-clicking the eye of a hidden layer hid everything and
Alt-clicking a locked layer's lock left it locked. As Illustrator's
Layers panel does, the layer clicked now shows (unlocks, previews) while
the others hide (lock, outline), in the same undo step.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 17:50:35 +07:00
bflatasticandClaude Opus 5.5 d3c997329d #1111: a blend's spine bends into a curve
The Anchor Point tool drags any segment of a selected blend's spine into
a curve, straight ones too, and Direct Selection reshapes a curved spine
segment as it does a path's (a straight one it leaves, as on paths). Both
run the new `object.blend.spine.reshapeSegment`, which bends the segment
with the same math as `path.reshapeSegment`, now shared as
`SubPath::bend_segment`.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 17:49:41 +07:00
bflatasticandClaude Opus 5.5 1f5073e4d1 #1111: a selected gradient mesh shows its mesh lines and points
Only the Mesh tool drew a gradient mesh's grid, so with the Selection
or Direct Selection tool a selected mesh showed no outline and no
points, and its points couldn't be seen to be clicked. The selection
highlight now draws a gradient mesh's lines and points, as it already
did for mesh envelopes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 17:36:23 +07:00
bflatasticandClaude Opus 5.5 a809f270eb #1151: Preferences › Performance › Linux display server opens the window through Xwayland, where file drops work
winit 0.30 delivers no file drops on native Wayland. The new Linux Display
Server preference (Automatic / X11 (XWayland), shown on Linux only, read at
startup) has winit open the window on X11 when the session is Wayland,
DISPLAY is set and the X11 libraries winit loads are installed (ldconfig
check ported from PhotoCraft); otherwise the window opens on Wayland and
the log says why. README, development notes, parity docs, ROADMAP and the
complete catalogs updated.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 17:29:23 +07:00
bflatasticandClaude Opus 5.5 171c382618 #1103: a marquee selects only the objects whose paths it touches
A marquee drawn wholly inside a filled shape counted as touching it, so
a marquee over a background (the usual way to pick small objects off it
in Outline view) selected the background too. As in Illustrator, the
marquee now needs the path itself: an anchor inside it or a segment
crossing its edges.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 17:16:33 +07:00