Commit Graph
655 Commits
Author SHA1 Message Date
BFlat 116ff3eee7 Merge pull request #205 from WildfootW/claude/laughing-pasteur-5d7kc7
i18n: UI localisation framework and a Traditional Chinese (zh-hant) catalog
2026-10-07 07:49:14 +07:00
WildfootWandClaude Fable 5.1 902c3ae8c1 i18n: UI localisation framework and a Traditional Chinese (zh-hant) catalog
Strings in code stay English and are the lookup keys; `crates/ui-egui/src/i18n`
maps them to display text at render time from one `*.tsv` catalog per language
(`LANGUAGES` registry, `tl!`/`t`/`tr`/`tr_ctx`/`tr_id`/`tn`/`fmt`). Command ids,
menu paths, `ui.menu.list`, the control channel, the CLI, MCP, status messages
and undo labels never see translated text, so agents, scripts and the existing
tests are unaffected (under `cargo test` the UI is always English).

Wired: in-window menus and the macOS native menu (rebuilt on a language change),
dynamic labels (Undo X, Reset X, Last Effect: X as templates), the command
palette (matches English and translated text), dock tabs, panel tooltips, the
toolbar (category names now cut by characters, not bytes), the dialog frame, the
shared widgets, the Preferences dialog, the shortcut editor, the hint and status
bars, the Home screen, and the literals of every panel and dialog.

Preference `interfaceLanguage` (User Interface › Language): `auto` or a code.
`auto` follows `VECTORCRAFT_LOCALE`, `LC_ALL`/`LC_MESSAGES`/`LANG`/`LANGUAGE`,
the macOS preferred languages and, on Windows (which sets no `LANG`), the user
locale from `HKCU\Control Panel\International`. `zh-TW`/`zh-HK`/`zh-MO`/
`zh-Hant-*` resolve to `zh-hant`; Simplified locales stay English until a
`zh-hans` catalog exists.

`zh-hant.tsv` (~2,850 rows) is clean-room, in the vocabulary used in Taiwan;
terms shared with PhotoCraft reuse its wording, vector terms use everyday
vector-drawing vocabulary. Tests: catalog well-formedness (placeholders,
ellipses, command ids, no Simplified characters), locale resolution, and two
coverage tests that fail when a menu string, panel/tool/preference label,
dialog button, hint-bar fragment or `tl!` literal has no row in a language
marked `complete_menus`. `VECTORCRAFT_I18N_DUMP=file cargo test -p
vectorcraft-ui-egui dump_source_strings` lists the strings for translators.

Also: two clippy findings under rustc 1.97 fixed in passing.

Integrated with main (squashed onto it, 42 commits on): the Czech interface
(#213) moves from its Rust table to `i18n/cs.tsv` on the registry (all 556
rows, Czech plural rule, its menu-coverage and glyph tests kept); Find Font's
resolution notes and the canvas context menu's labels are translated and
covered by the catalog tests (`menus::CONTEXT_LABELS`); the glyph test checks
CJK text only when the craft-fonts build input is embedded (#220 moved the
Japanese fonts out of this repository); a language saved by an older version
carries over to `interfaceLanguage`; Windows' locale lookup runs reg.exe by its
full path.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 07:37:05 +07:00
BFlat 2507ed9dd9 Merge pull request #216 from fahrim/mcp-protocol-surface
MCP: prompts, resource templates, completions and logging
2026-10-07 07:35:21 +07:00
Fahri Meral e80b7e383b MCP: prompts, resource templates, completions and logging
The server answered tools/* and two fixed resources and nothing else, and
resources/templates/list returned an empty array. This adds the rest of the surface a
client can actually use, against 2025-06-18.

- prompts/list and prompts/get: five workflows (poster, icon-set, recolor,
  trace-and-style, export-set) with templated arguments. A missing required argument
  is -32602 and names itself.
- resources/templates/list, and resources/read for the templates: object/{id},
  command/{id}, effect/{id}, swatch/{name}. Reading one thing at a time instead of
  vectorcraft://document/json, which on a real document is thousands of lines an agent
  pays for again on every change.
- completion/complete for prompt arguments and template variables, ranked prefix
  first, capped at 100 with total and hasMore. The values are read live, so a suggested
  format, effect id, command id, trace preset, swatch or object id is one the engine
  has.
- logging/setLevel and notifications/message. Nothing installed a log::Log before, so
  the engine's log::debug! calls went nowhere; this is the sink, silent until asked.
  Installing it is vectorcraft-cli's job rather than the library's, so an embedder
  that already has a logger keeps it.

docs/mcp.md gains a Protocol section with the capability table and a Not implemented
section: subscriptions, progress, cancellation, sampling, elicitation and Streamable
HTTP all need the transport to interleave reads, which this one does not — handle_line
answers a line with a reply, so it neither reads an incoming cancellation nor can write
progress before the reply it belongs to.

62 tests (50 unit, 12 property/fuzz). protocol_props.rs gained five: prompts survive
junk arguments, completion/complete never panics and always answers at most 100
string values with a consistent hasMore, every template reads or fails cleanly, and
prompts/completions/templates are swept with junk params while asserting the document
comes back byte-identical.

ROADMAP: one bullet under Automation in Shipped so far and the changelog line. The
parity table and the gap list are untouched — MCP is agent automation, so feature
parity does not move.
2026-10-07 07:25:02 +07:00
BFlat 597b651bb6 Merge pull request #233 from theironchef/fix/canvas-edge-click
Canvas: a click just outside the canvas doesn't reach the tools
2026-10-07 07:24:21 +07:00
BFlat 945f8db359 Merge pull request #237 from theironchef/fix/flyout-panel-width
Panels: a flyout wider than 256 points grows towards the canvas
2026-10-07 07:24:13 +07:00
BFlat e50f02e638 Merge pull request #239 from theironchef/fix/dialog-width
Dialogs: the button row is as wide as the fields, not the window
2026-10-07 07:24:06 +07:00
BFlat aeaece9728 Merge pull request #240 from storytold/fix/font-test-installed-fonts
Tests: the font resolution test no longer depends on the installed fonts
2026-10-07 07:24:01 +07:00
bflatasticandClaude Opus 5.5 c6c2c7d0fe Tests: the font resolution test no longer depends on the installed fonts
list_says_how_each_font_resolved expected Source Sans 3 Black to be a
substitute, which holds only while the bundled family is the only Source
Sans 3: on a machine with the full family installed (it ships with many
font packs), Black resolves exactly and the test failed. It now asks for
a style no Source Sans 3 has, so the substitute path is tested anywhere.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 07:17:36 +07:00
theironchefandClaude Opus 5.5 61cd4ed6e6 Dialogs: the button row is as wide as the fields, not the window
The OK/Cancel row was laid out right to left at the full available
width, and a dialog without a maximum width may use the whole window:
the row, and the window with it, spanned the window (Clean Up, Blend
Options, every generic parameter dialog). The row now spans the fields
above it, at least the dialog's minimum width, so a dialog is sized to
its content.

Fixes #238.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 16:38:09 -07:00
theironchefandClaude Opus 5.5 0e1a5b3e45 Panels: a flyout wider than 256 points grows towards the canvas
The icon panel flyout was placed by its left edge, 262 points left of
the icon column, at a width of 256: a panel whose content is wider
(Separations Preview, Align, Transform, Stroke, Attributes, Gradient)
grew to the right, over the panel icons. It is now pinned by its right
edge, 6 points left of the column, so a wider panel grows towards the
canvas; panels of the usual width sit where they did.

Fixes #236.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 16:22:27 -07:00
Brandon Thomas b05e575eb8 Merge pull request #235 from storytold/docs/freebsd-platform
README: FreeBSD in the platform line and badge
2026-10-06 18:24:43 -04:00
Brandon ThomasandClaude Opus 5.5 1012361773 README: FreeBSD in the platform line and badge (build, test and release package are green)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 18:24:32 -04:00
Brandon Thomas f2a2671933 Merge pull request #128 from storytold/pr/freebsd-release
FreeBSD: release package and a packaging check in CI
2026-10-06 18:24:00 -04:00
theironchefandClaude Opus 5.5 10fafed6c4 Canvas: a click just outside the canvas doesn't reach the tools
egui counts a press a few pixels outside the canvas as hovering it (its
interaction radius), but the canvas only takes pointer positions inside
its rect, so such a press fell back to the canvas's centre: a click
just below the document tabs or beside the panels selected, typed or
drew in the middle of the view. Presses, and middle-button pans, now
start only on the canvas itself.

Fixes #232.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 14:10:50 -07:00
Brandon Thomas aafd565b99 Merge pull request #228 from EthanSuquet/fix/hide-dot-system-fonts
Fonts: the font menus leave out macOS's hidden "." families
2026-10-06 15:57:48 -04:00
Brandon Thomas 571881a830 Merge pull request #213 from petrleocompel/i18n/czech
i18n: Czech interface language
2026-10-06 15:50:25 -04:00
Brandon ThomasandClaude Opus 5.5 347369187f Merge main into #213 (after #207, #208, #209): one ROADMAP line for Japanese, Czech and vertical type
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 15:49:57 -04:00
Brandon Thomas d899a63286 Merge pull request #208 from imachus/pr/ja-vertical
Type: kinsoku, tate-chu-yoko and upright placement for vertical type
2026-10-06 15:49:07 -04:00
Brandon ThomasandClaude Opus 5.5 f95b032c82 Merge main into #208 (after #207 and #209): keep both IME and vertical-arrow tests
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 15:44:50 -04:00
Brandon Thomas ce9f3aa7c6 Merge pull request #207 from imachus/pr/ja-ime
Type: input method composition (Japanese IME) in the Type tool
2026-10-06 15:44:32 -04:00
Brandon Thomas ef3fa1689f Merge pull request #209 from imachus/pr/ja-fonts
Type: find fonts by any of their names; say how each one resolved
2026-10-06 15:44:17 -04:00
Brandon ThomasandClaude Opus 5.5 68352dab02 fmt: the font fallback path list fits on one line
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 15:37:22 -04:00
Brandon ThomasandClaude Opus 5.5 51a9b899c1 Merge main into #209; leave other apps' private font folders alone
Conflicts with #214 (fonts by PostScript name): this branch's name index (FaceKeys,
aliases) stays, and #214's `by_postscript_name` (used by PDF import) reads a PostScript
map filled from it, keyed by the same normalized names.

Removed: scanning ~/Library/Application Support/Adobe (CoreSync/plugins/livetype and
Fonts), and the preference that switched it (Type › Include Fonts of Other Design Apps'
Folders). Fonts activated through another vendor's subscription are licensed for use
through that vendor's own sync; reading their files from VectorCraft would go around that
licence, and the project's clean-room rules keep VectorCraft out of other vendors' files.
Fonts the user has installed in the system or user font folders are still found by every
name, as before.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 15:36:09 -04:00
BFlat 81e7b915af Merge pull request #229 from storytold/fix/issue-219
Fix #219: right-click on the canvas opens a context menu
2026-10-07 02:34:33 +07:00
EthanSuquetandClaude Opus 5.5 fcc9414480 Fonts: the font menus leave out macOS's hidden "." families
macOS keeps faces for its own interface under family names that start with
"." (".SF NS", ".LastResort", ".Aqua Kana"…); Mac apps don't list them. Since
the font menus list every installed family (#36), they showed 74 of them on a
stock macOS, at the top of every list.

- FontDb::menu_family_list: family_list without names that start with ".",
  cached like it. Only a leading dot hides a family.
- Type › Font, the family dropdowns (Character, Properties), text.fontList and
  Refresh Font List's count use it.
- Lookups by name still see every family: documents and fallbacks that name
  a hidden family still find it (face, has_family, find_family, families,
  text.fontList {family}, Fonts in Document's missing check).
- Test: tests_sysfonts::font_lists_leave_out_hidden_system_families_which_still_resolve
  (a temporary font folder); the engine and UI font-list tests compare with
  the listed families.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 15:33:21 -04:00
Brandon Thomas 377204f90e Merge pull request #225 from theironchef/fix/shift-drag-selected
Selection tool: Shift+drag on a selected object moves it, constrained
2026-10-06 15:30:18 -04:00
Brandon Thomas 0306d51592 Merge pull request #214 from p0lyg0n/fix/pdf-font-postscript-names
PDF/.ai import: fonts are found by their PostScript name, whatever hyphens the family holds
2026-10-06 15:30:14 -04:00
Brandon Thomas ebc6d1af7b Merge pull request #181 from japbcoelho/fix/cli-closed-stdout
CLI: a closed stdout ends vectorcraft-cli quietly
2026-10-06 15:30:09 -04:00
bflatasticandClaude Opus 5.5 cdb734aede Fix #219: right-click on the canvas opens a context menu
Right-clicking the canvas now opens a context menu, as the reference app
does. The object under the pointer is selected first unless it already is.
The menu then lists what applies to the selection: Undo and Redo, Cut, Copy,
Paste, Isolate Selected Group or Exit Isolation Mode, Group and Ungroup,
Join and Average, Make or Release Clipping Mask and Compound Path, Make
Guides, the Transform, Arrange and Select submenus, and Export Selection.
On empty canvas it lists Paste, the zoom commands, the ruler, grid and guide
toggles and Select All. Commands that can't run now are left out (Undo and
Redo stay, greyed out), and a press on the canvas only closes the menu. Agents list the same menu with the
`ui.contextMenu.list` control method.

Root cause: the canvas ignored the secondary button except in the toolbar's
tool flyouts; there was no context menu at all. The menu reuses the menu
bar's items, rendering and dispatch; Object > Transform and Arrange are now
shared lists.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 02:28:52 +07:00
BFlat 2f743f155f Merge pull request #227 from storytold/fix/issue-221
Fix #221: Effect > Pathfinder works on several selected objects
2026-10-07 02:27:53 +07:00
bflatasticandClaude Opus 5.5 4bc0837867 Fix #221: Effect > Pathfinder works on several selected objects
Choosing an Effect > Pathfinder item (Add, Intersect, Exclude, Subtract...)
with several loose objects selected now groups them and applies the live
effect to the group, in one undo step, so the result shows at once and stays
editable. A selection that already holds a group, or a single object, works
as before, and agents get `grouped: true` back when it happens.

Root cause: Pathfinder effects combine the contents of a group or layer.
Applied to loose objects, each one got an effect with nothing to combine, so
nothing visibly changed, while the Pathfinder panel's commands (found by the
command search) act on the selection directly.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 02:21:06 +07:00
BFlat 2ba0e1f6e5 Merge pull request #226 from storytold/fix/issue-177
Fix #177: DXF Fit and Aligned text span their two points
2026-10-07 02:20:43 +07:00
theironchefandClaude Opus 5.5 80eb5844c7 Selection tool: Shift+drag on a selected object moves it, constrained
Pressing with Shift on an object that was already selected toggled it
out of the selection at once and went idle, so the drag that followed
moved nothing. The toggle now waits for the release: a Shift-click
still takes the object out of the selection, while a Shift-drag moves
the selection constrained, as it already did for unselected objects
and when Shift was pressed mid-drag.

Fixes #224.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01U9TrG4w49oSRYbP3cqxA3D
2026-10-06 12:16:02 -07:00
bflatasticandClaude Opus 5.5 82be706b94 Fix #177: DXF Fit and Aligned text span their two points
DXF text justified Fit now keeps its height and stretches or squeezes
horizontally to run exactly from its first point to its second; Aligned
text scales as a whole, height included, to do the same, its width factor
kept. Attributes justified the same way follow suit. Without a second point,
or with both points the same, the text keeps its size as before.

Root cause: the importer took the angle of the two points and anchored the
text at the first, but kept the text's height and width factor, ignoring the
distance between the points. The text now records that span and, when it
becomes a text object, is measured in the font it is set in, then given the
horizontal scale (Fit) or size (Aligned) that makes it end at the second
point, kept between 1% and 10,000% of its natural length. The import's
bounds estimate uses the same scale.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 02:14:39 +07:00
BFlat 5af667182a Merge pull request #223 from storytold/fix/issue-206
Fix #206: Live Paint treats every path as an edge, open lines included
2026-10-07 02:14:17 +07:00
bflatasticandClaude Opus 5.5 700b6786c4 Fix #206: Live Paint treats every path as an edge, open lines included
The Live Paint Bucket now fills areas enclosed by any paths. Crossing
lines enclose faces it can fill, a line across a shape splits that shape's
face in two, and an area enclosed by paths becomes a face even when nothing
fills it (it starts unfilled). Edges are the paths cut wherever another path
meets them, keeping their stroke, so Shift-click paints each piece. Closed
shapes give the same faces as before.

Root cause: Live Paint built its faces from the Pathfinder regions, which
divide the filled areas of closed shapes. An open path counted only as the
area it would fill if closed, which for a straight line is nothing, so lines
divided nothing and the bucket found no face to fill. A new planar map in
vectorcraft-pathops (live_paint) sweeps every path as an edge: an open path
goes in traced there and back, with crossing counts that never cancel; faces
are walked on the resulting graph (holes included), and their fills and the
edges' sources are found geometrically. The sweep runs in an exactly sheared
frame, because it mishandles a horizontal line traced there and back.
Make, Merge, the bucket and Live Paint Selection all use it;
interior_point moves to vectorcraft-pathops with it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 02:08:39 +07:00
Brandon ThomasandClaude Opus 5.5 77159bb08e FreeBSD: the release and package jobs build with craft-fonts, like the other platforms
Since 546a65f every release job checks storytold/craft-fonts out at its pinned commit and
builds with CRAFT_FONTS_DIR and CRAFT_FONTS_REQUIRED=1. The FreeBSD jobs do the same inside
the VM, so FreeBSD packages carry the Japanese fonts and their OFL texts. The package check
now requires each expected file (the font licences included) instead of any one of them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 14:41:41 -04:00
Brandon Thomas 047a3bfc6f Merge remote-tracking branch 'origin/main' into pr/freebsd-release 2026-10-06 14:41:07 -04:00
Brandon Thomas 856e36c694 Merge pull request #220 from storytold/pr/craft-fonts
Fonts: use craft-fonts as an optional build input; move the Japanese fonts out
2026-10-06 14:37:41 -04:00
Brandon ThomasandClaude Opus 5.5 721d1118f3 Fonts: docs use an absolute CRAFT_FONTS_DIR; note the web size
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 14:19:24 -04:00
Brandon ThomasandClaude Opus 5.5 3491b99321 Fonts: the Japanese-menu glyph test skips without craft-fonts
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 11:09:46 -04:00
Brandon ThomasandClaude Opus 5.5 546a65f77a Fonts: use craft-fonts as an optional build input; move the Japanese fonts out
Shippori Mincho (assets/fonts, from #145) moves to storytold/craft-fonts. crates/text/build.rs
embeds the fonts of a craft-fonts checkout when CRAFT_FONTS_DIR is set (web: BIZ UDPGothic
Regular only) as vectorcraft_text::CRAFT_FONTS; unset, it is empty and Japanese falls back to the
installed fonts. Document text gets the Japanese faces after the bundled fonts (Mincho first); the
UI adds them at the end of every egui family (BIZ UDPGothic first), before ui_fonts' system-font
discovery. Release and FreeBSD CI builds check craft-fonts out at a pinned commit; packages carry
the fonts' OFL texts.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 10:42:21 -04:00
Brandon Thomas 77708ad8de Merge pull request #215 from storytold/pr/windows-arm64
Windows on ARM64: release builds, PE header check, install test on ARM64 hardware
2026-10-06 10:13:23 -04:00
Brandon ThomasandClaude Opus 5.5 129c9ca61e Windows ARM64 workflow: pin third-party actions by commit
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 09:51:04 -04:00
Brandon ThomasandClaude Opus 5.5 ceb6defcf3 Windows on ARM64: release builds, PE header check, install test on ARM64 hardware
Release builds add an arm64 MSI and portable zip, cross-compiled on the x64
runner (signing and WiX as for x64). package.ps1 checks each binary's PE
header before packaging: Machine must match -Arch, the app must be a GUI
program and the CLI a console program. It skips the CLI smoke run when an
ARM64 build can't run on the host. A new Windows ARM64 workflow packages the
ARM64 MSI, installs it on a Windows 11 ARM64 runner, checks both installed
exes are ARM64, runs the CLI, and uninstalls. Ported from printcraft#66.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 09:38:29 -04:00
imachusandClaude Opus 5.5 ab6a668aa9 Type: kinsoku, tate-chu-yoko and upright placement for vertical type
Builds on the vertical type from #145 (same data, commands and tools).

- Kinsoku (the strict set, horizontal Japanese too): no line starts with a
  closing bracket, 、。, a middle dot, colon, !?, the long vowel mark,
  iteration marks or small kana; no line ends with an opening bracket.
  Hyphenation breaks obey it too.
- Tate-chu-yoko: a run of two or three half-width digits (10月, 第100回)
  stands upright across the column as one block one em long, squeezed to
  the em when wider; longer numbers stay on their side.
- Upright or on its side by Unicode's Vertical_Orientation: CJK and
  symbols upright, marks that need a vertical form on their side when the
  font has none; upright glyphs advance at least one em, centred, and turn
  about the ideographic em box centre so they sit on the column's centre
  line. Point type keeps its anchor on the first column's centre line.
- `vrt2` is no longer requested: its glyphs are already on their side, so
  with the layout turning Latin and digits too they came out upside down
  (and tate-chu-yoko blocks broke) in fonts that have it, e.g. Hiragino.
- The line→text mapping is one affine (`TextLayout::line_xf`, an exact
  quarter turn plus the point-type offset); `logical_point` and
  `physical_point` use it. Pixel snapping skips vertical type.
- Tests: kinsoku in both directions, tate-chu-yoko blocks, upright vs
  sideways, anchor on the centre line, arrows along columns.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 22:02:38 +09:00
imachusandClaude Opus 5.5 8dc2fd077f Type: find fonts by any of their names; say how each one resolved
Documents made elsewhere often name a font differently from the family
name VectorCraft lists: a localized family name (ヒラギノ角ゴシック), a
legacy family/style pair (Hiragino Sans + W3) or a PostScript name
(HiraginoSans-W3). FontDb now indexes every name in a face's name table
and resolves a request to the right face, telling the caller whether it
matched exactly, by another name, by substitution or not at all
(FontMatch).

- text: FaceKeys/aliases, FontDb::resolve, canonical, find_postscript;
  fix a race where a face loaded by another thread was reported missing.
- engine: text.fonts reports status, the resolved face and missing
  glyphs; Replace Font resolves the same way.
- render: substituted-font highlighting uses resolve, so a font found
  by another name is no longer shown as missing.
- Find Font notes how each font was found.
- Preferences › Type › Include Fonts of Other Design Apps' Folders
  (macOS, on by default).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 21:45:10 +09:00
imachusandClaude Opus 5.5 66fa0a998a Type: input method composition (Japanese IME) in the Type tool
Typing with an input method (the macOS Japanese IME and the like) used to
insert the raw keys (romaji came in as ASCII): egui's Ime events weren't
handled.

- Tools gain `ime_preedit` / `composing` / `ime_caret`; the Type tool lays
  the marked text out in place inside its typing session, underlined (the
  clause being converted thicker), and commits it through `text_input`.
  Character ranges from the IME convert to byte ranges in one place. A
  cancelled composition leaves no empty undo step; an empty clear with
  nothing marked never deletes the selection.
- The UI sends Text and Ime events to the tool in order, sends IMEOutput
  every frame while text is edited (what lets egui-winit enable the IME
  and place its candidate window at the caret, or the converting clause),
  and holds back keys, Enter/Escape, clipboard, single-key shortcuts and
  menu commands (Undo, Cut, Select All… also from the native menu) while
  composing. A click, a tool switch or a style change ends the
  composition with the marked text kept as typed; on macOS the IME is
  told to discard it (NSTextInputContext.discardMarkedText) so it doesn't
  come back in the next input.
- Undo during a typing session also ends the Type tool's session, so its
  caret and marked text follow the document.
- Tests: tools (char → byte ranges, underlines and candidate position),
  engine (compose → commit is one step, cancel leaves no step, a click
  commits, Undo mid-composition is safe), ui-egui (synthetic Ime events:
  compose, commit, ⌘Z held back, IME output, click and app switch).

Checked by hand on macOS 27 with the Japanese IME (romaji input, convert,
commit, cancel, Undo/Redo after commit, click away, Latin mode, app
switch). Not checked: Windows and Linux IMEs, the web build.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 21:41:50 +09:00
Petr Leo CompelandClaude Opus 5.5 b045390311 i18n: Czech interface language
VectorCraft ▸ Language gains Čeština (`app.language {lang: "cs"}`,
persisted as "cs"). `Language::tr` now picks a table per language.

The Czech table (crates/ui-egui/src/i18n/czech.rs) translates every
menu title, submenu, item and header in the menu tree, plus the labels
toggling items switch to (Show/Hide Guides, Lock/Unlock Grid, Outline/
Preview, Edit Contents/Edit Envelope…). It was written clean-room from the
meaning of the English labels: commands in the infinitive, menus as nouns.
Left as-is on purpose: the product name, language names, OpenType, the
built-in workspace names and the perspective grid preset names.

Tests:
- every Czech (and Japanese) entry is a menu label, toggled labels included;
- Czech covers every menu label except fonts, sizes, plug-in names and
  an explicit KEEP_AS_IS list;
- ellipses match their source label, entries are unique;
- the Language menu lists every language; `cs` validates and persists;
- each UI font family's own first font has the Czech letters and
  punctuation (no system fonts needed).

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-06 14:23:11 +02:00