Fix #2646: keep undocked shared-dock panels opaque

Floating groups on the canvas now always get a panel-colour backdrop from layout geometry when egui has not registered the area yet, and panel bodies paint their own fill so empty regions do not show through.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
nrq6993-a11y
2026-10-18 23:48:57 +07:00
committed by bflatastic
co-authored by Cursor
parent 16dcaa425b
commit bf19ada5e1
2 changed files with 40 additions and 6 deletions
+18 -5
View File
@@ -504,6 +504,11 @@ struct PanelContent<'a> {
impl craft_ui::docking::DockContent<String> for PanelContent<'_> {
fn body(&mut self, ui: &mut egui::Ui, panel: &String) {
let t = crate::theme::Tokens::get(ui.ctx());
let back = ui.max_rect();
if back.is_positive() {
ui.painter().rect_filled(back, 0.0, t.panel);
}
let width = ui.available_width();
let height = (ui.available_height() - 20.0).max(0.0);
if crate::state::DockTab::from_id(panel).is_some() {
@@ -637,10 +642,13 @@ pub(crate) fn show(app: &mut VectorcraftApp, ui: &mut egui::Ui) -> bool {
let fills: Vec<_> = display
.floating
.iter()
.filter_map(|group| group.panels.first())
.map(|first| {
.filter_map(|group| {
let first = group.panels.first()?;
let layer = egui::LayerId::new(egui::Order::Middle, area.with(("floating", first)));
(layer, ui.ctx().layer_painter(layer).add(egui::Shape::Noop))
let [x, y, w, h] = group.rect;
let layout_rect = egui::Rect::from_min_size(egui::pos2(x, y), egui::vec2(w, h));
let fill = ui.ctx().layer_painter(layer).add(egui::Shape::Noop);
Some((layer, layout_rect, fill))
})
.collect();
let mut draw = |ui: &mut egui::Ui| {
@@ -787,8 +795,13 @@ pub(crate) fn show(app: &mut VectorcraftApp, ui: &mut egui::Ui) -> bool {
ui.ctx().data_mut(|data| data.insert_temp(crate::floating::group_rect_id(first), rect));
}
}
for (layer, fill) in fills {
if let Some(rect) = ui.ctx().memory(|memory| memory.area_rect(layer.id)) {
for (layer, layout_rect, fill) in fills {
let rect = ui
.ctx()
.memory(|memory| memory.area_rect(layer.id))
.filter(|rect| rect.is_positive())
.unwrap_or(layout_rect);
if rect.is_positive() {
ui.ctx().layer_painter(layer).set(fill, egui::Shape::rect_filled(rect, 0.0, t.panel));
}
}
+22 -1
View File
@@ -616,7 +616,7 @@ fn the_window_menu_item_hides_a_shown_panel_and_shows_it_again() {
}
/// A floating group lies on the canvas, not on the dock's card, so its tab strip and body paint
/// their own opaque background (#2421).
/// their own opaque background (#2421, #2646).
#[test]
fn floating_group_paints_an_opaque_background() {
let mut app = app();
@@ -641,6 +641,27 @@ fn floating_group_paints_an_opaque_background() {
assert!(opaque_at(pos2(690.0, 610.0)), "body is transparent");
}
/// Undocking a tabbed dock panel leaves an opaque backdrop even in the empty part of its body (#2646).
#[test]
fn undocked_layers_panel_body_is_opaque() {
let mut app = app();
app.run("window.panel.float", json!({"panel":"layers","x":300,"y":160,"width":300,"height":420})).unwrap();
let h = harness(app, vec2(1280.0, 800.0));
fn topmost(shape: &egui::Shape, p: Pos2, found: &mut Option<egui::Color32>) {
match shape {
egui::Shape::Rect(r) if r.rect.contains(p) && r.rect.width() >= 80.0 && r.stroke.is_empty() && r.fill.a() > 0 => *found = Some(r.fill),
egui::Shape::Vec(v) => v.iter().for_each(|s| topmost(s, p, found)),
_ => {}
}
}
let opaque_at = |p: Pos2| {
let mut found = None;
h.output().shapes.iter().for_each(|s| topmost(&s.shape, p, &mut found));
found.is_some_and(|c| c.a() == 255)
};
assert!(opaque_at(pos2(580.0, 520.0)), "empty layers body shows the canvas");
}
/// Library panels (#2603) float in the shared layout titled by their libraries' names, and their
/// menu's Persistent item keeps them for the next launch.
#[test]