Canvas: a mouse's moves between frames reach the tool too (#3328)

The canvas hands a dragging tool every position the pointer passed
within a frame for pens and fingers (touch events) and for a macOS pen
(the stylus feed's moves, #852), but a mouse got the frame's last
position only: one sample per frame. A fast mouse stroke kept a
position every 10 to 20 px, too few for any Fidelity to follow the
hand, and fewer still while the app is busy and frames come slower.

frame_moves now keeps a mouse's moves as well, without a pressure (the
tool takes the host's latest, a mouse's being full; a pen's on X11
among them), with the same bound of 64 moves for a stalled frame, as
touch and pen moves already reach every tool.

Tests: a_mouse_stroke_keeps_every_move_of_a_frame (20 moves in one
frame reach the Pencil; it got 2 points before this change), and
frame_moves_keeps_touch_feed_and_mouse_samples_with_their_pressure
replaces the test that a mouse's moves were left out.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
ncic
2026-10-26 13:31:52 +07:00
committed by bflatastic
co-authored by Claude Opus 5.5
parent e9eec8fdeb
commit 954d3f3116
+40 -11
View File
@@ -196,9 +196,9 @@ fn pen_pressure(ui: &Ui, app: &VectorcraftApp, pressed: bool) -> f32 {
/// The positions this frame's pointer moves passed through before its last one, each with the
/// pen force a touch event gave just before it, or the pressure the host's feed kept for that move
/// ([`StylusFeed::take_moves`], macOS), if any. The last move is the pointer's position. Only for
/// pens and fingers (frames with touch events or with the feed's moves): a mouse's moves are left
/// as they were.
/// ([`StylusFeed::take_moves`], macOS), if any. The last move is the pointer's position. A mouse's
/// moves count too, with no pressure: a fast mouse stroke otherwise keeps one position a frame, a
/// sample every few pixels, too few for a low Fidelity to follow the hand (#3328).
fn frame_moves(ui: &Ui, stylus: Option<&StylusFeed>) -> Vec<(Pos2, Option<f32>)> {
let pressures = stylus.map(StylusFeed::take_moves).unwrap_or_default();
ui.input(|i| {
@@ -219,6 +219,8 @@ fn frame_moves(ui: &Ui, stylus: Option<&StylusFeed>) -> Vec<(Pos2, Option<f32>)>
let forces = pressures.iter().rev().map(|f| (*f > 0.0).then_some(*f)).chain(std::iter::repeat(None));
moves = points.into_iter().rev().zip(forces).collect();
moves.reverse();
} else {
moves = i.events.iter().filter_map(|e| if let egui::Event::PointerMoved(p) = e { Some((*p, None)) } else { None }).collect();
}
moves.pop();
// A burst of events (a stalled frame) is thinned to a bounded count.
@@ -1186,11 +1188,11 @@ fn handle_input(app: &mut VectorcraftApp, ui: &Ui, resp: &egui::Response, rect:
}
Drag::Tool => {
if tool_drag_moved(ui, &xf, p, &pointer) {
// In a frame with touch events (a pen on Windows or the web, a finger) or a
// macOS pen's moves, every position the pen passed, not just the last: a fast
// stroke keeps its curve (a pen reports far more often than frames come).
// Mouse events, a pen's on X11 among them, give the last position only, with
// the host's latest pressure.
// Every position the pen or mouse passed this frame, not just the last: a
// fast stroke keeps its curve (a pen or a mouse reports far more often than
// frames come). Touch events (a pen on Windows or the web, a finger) and a
// macOS pen's moves carry their own pressure; a mouse's, a pen's on X11
// among them, take the host's latest.
for (at, force) in frame_moves(ui, app.services.stylus.as_ref()) {
let pressure = force.unwrap_or_else(|| pen_pressure(ui, app, false));
dispatch(app, &PointerEvent { kind: PointerKind::Drag, pos: xf.to_doc(at), mods: mods(m, space), pressure }, view);
@@ -9127,7 +9129,7 @@ mod tests {
}
#[test]
fn frame_moves_keeps_touch_samples_and_pressure_but_leaves_mouse_unchanged() {
fn frame_moves_keeps_touch_feed_and_mouse_samples_with_their_pressure() {
let ctx = egui::Context::default();
let a = pos2(10.0, 20.0);
let b = pos2(20.0, 30.0);
@@ -9136,7 +9138,8 @@ mod tests {
let mut mouse = vec![];
let mut out = ctx.run_ui(egui::RawInput { events: events.clone(), ..Default::default() }, |ui| mouse = frame_moves(ui, None));
out.textures_delta.clear();
assert!(mouse.is_empty());
// A mouse keeps its moves too, without a pressure.
assert_eq!(mouse, [(a, None), (b, None)], "the last move follows the normal pointer path");
// A macOS pen: the feed kept a pressure for each move, the last for the last.
let feed = StylusFeed::default();
for p in [0.9, 0.3, 0.0, 0.5] {
@@ -9148,7 +9151,7 @@ mod tests {
assert_eq!(samples, [(a, Some(0.3)), (b, None)], "paired from the end; a lift's 0 is no pressure");
let mut out = ctx.run_ui(egui::RawInput { events, ..Default::default() }, |ui| samples = frame_moves(ui, Some(&feed)));
out.textures_delta.clear();
assert!(samples.is_empty(), "the moves were taken: a mouse's moves again");
assert_eq!(samples, [(a, None), (b, None)], "the moves were taken: a mouse's moves again");
let events = [pen(egui::TouchPhase::Move, a, 0.2), pen(egui::TouchPhase::Move, b, 0.8), pen(egui::TouchPhase::Move, c, 0.6)].concat();
let mut samples = vec![];
let mut out = ctx.run_ui(egui::RawInput { events, ..Default::default() }, |ui| samples = frame_moves(ui, None));
@@ -9546,6 +9549,32 @@ mod tests {
assert!(!visible(&app), "the grid stays hidden");
}
/// #3328: every position a mouse reports within one frame reaches the Pencil, not only the
/// frame's last one, so a fast stroke keeps the hand's movement.
#[test]
fn a_mouse_stroke_keeps_every_move_of_a_frame() {
let mut app = VectorcraftApp::new(Session::new(), Default::default());
app.session.execute("file.new", &json!({"width": 800, "height": 600})).unwrap();
let ctx = egui::Context::default();
frame(&mut app, &ctx, vec![]);
app.select_tool("pencil");
let xf = Xf::new(app.canvas_rect.unwrap(), app.view().unwrap());
let at = |x: f64, y: f64| xf.to_screen(Point::new(x, y));
let button =
|p, pressed| egui::Event::PointerButton { pos: p, button: egui::PointerButton::Primary, pressed, modifiers: egui::Modifiers::NONE };
let start = at(100.0, 100.0);
frame(&mut app, &ctx, vec![egui::Event::PointerMoved(start), button(start, true)]);
// One frame of a fast stroke: a zigzag of 20 moves, 6 pt apart.
let zigzag: Vec<_> = (1..=20).map(|i| at(100.0 + 6.0 * f64::from(i), if i % 2 == 0 { 100.0 } else { 112.0 })).collect();
frame(&mut app, &ctx, zigzag.iter().map(|p| egui::Event::PointerMoved(*p)).collect());
let end = *zigzag.last().unwrap();
frame(&mut app, &ctx, vec![button(end, false)]);
let (cmd, p) = app.session.journal.last().unwrap().clone();
assert_eq!(cmd, "path.freehand");
let pts = p["points"].as_array().unwrap();
assert!(pts.len() >= 20, "the stroke keeps the frame's moves: {} points", pts.len());
}
/// #491: a pen tap whose press and lift come in one frame selects what it tapped, and the
/// lift (the pointer gone with it) doesn't drag the selection to the canvas's centre.
#[test]