Merge pull request #515 from callmeBalloch/i18n-italian

Fix #514: Italian interface (it)
This commit is contained in:
BFlat
2026-10-08 23:14:48 +07:00
committed by GitHub
7 changed files with 3645 additions and 15 deletions
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@@ -194,7 +194,7 @@ milestones, and honest time-to-parity estimates.
"a power user can't tell the difference". Everyday vector illustration is close to usable: drawing and path tools,
Pathfinder and Shape Builder, paint, gradients, appearance and transparency, type with styles, threading and Hebrew/Arabic bidirectional layout, and
files (SVG, PDF and PDF-compatible `.ai` with PDF/X, EPS, DXF, EMF/WMF, raster formats and PSD, Print, Package). The interface
speaks English, Japanese, Traditional and Simplified Chinese and Spanish (and Czech and Brazilian Portuguese in the menus).
speaks English, Japanese, Traditional and Simplified Chinese, Spanish and Italian (and Czech and Brazilian Portuguese in the menus).
The scores are
self-assessed, so the [honest assessment](ROADMAP.md#honest-assessment-2026-10-05) explains how far to trust them.
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@@ -21,3 +21,7 @@
real_name = "Brandon Thomas"
display_name = "Brandon Thomas"
sync_github_name = false
[people.callmeBalloch]
real_name = "Riccardo Balloch"
sync_github_name = false
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@@ -64,7 +64,7 @@ fn plural_czech(n: u64) -> usize {
}
/// The registry. English first: it is the fallback and the source language.
pub static LANGUAGES: [LangInfo; 7] = [
pub static LANGUAGES: [LangInfo; 8] = [
LangInfo { code: "en", name: "English", source: "", plural: plural_one_other, complete_menus: false, catalog: OnceLock::new() },
// Japanese: the whole interface (every menu string and `tl!` literal), keeping the product,
// workspace and perspective preset names in English (`MENU_KEEP_AS_IS`).
@@ -81,6 +81,16 @@ pub static LANGUAGES: [LangInfo; 7] = [
complete_menus: true,
catalog: OnceLock::new(),
},
// Italian: the whole interface and the status and error messages, keeping the same names in
// English as Spanish; every `it-*` locale (`it-IT`, `it-CH`, `it-SM` …) resolves here.
LangInfo {
code: "it",
name: "Italiano",
source: include_str!("it.tsv"),
plural: plural_one_other,
complete_menus: true,
catalog: OnceLock::new(),
},
// Brazilian Portuguese: every menu label (`menu_catalogs_translate_every_menu_label`), every
// `tl!` literal and the plural messages; left English on purpose are the `MENU_KEEP_AS_IS`
// strings (product name, language names, workspace names, perspective grid presets).
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@@ -15,6 +15,10 @@ fn tags_map_to_languages() {
for tag in ["es", "es_ES.UTF-8", "es-MX", "es_AR", "es-419", "es-US"] {
assert_eq!(lang_from_tag(tag), Lang::from_code("es"), "{tag}");
}
// Italian: Italy, Switzerland and San Marino share the one catalog.
for tag in ["it", "it_IT.UTF-8", "it-CH", "it_SM"] {
assert_eq!(lang_from_tag(tag), Lang::from_code("it"), "{tag}");
}
// Traditional Chinese: by region, by script, and with a region after the script.
assert_eq!(lang_from_tag("zh_TW.UTF-8"), Some(ZH()));
assert_eq!(lang_from_tag("zh-TW"), Some(ZH()));
@@ -391,9 +395,9 @@ fn cs() -> Lang {
}
/// Languages whose catalogs leave [`MENU_KEEP_AS_IS`] in English.
const KEEPS_MENU_NAMES: [&str; 4] = ["cs", "es", "ja", "pt-br"];
const KEEPS_MENU_NAMES: [&str; 5] = ["cs", "es", "it", "ja", "pt-br"];
/// Menu labels the menu-complete catalogs (Czech, Spanish, Japanese, Brazilian Portuguese) show as they are: the product name, a format name, the built-in workspace
/// Menu labels the menu-complete catalogs (Czech, Spanish, Italian, Japanese, Brazilian Portuguese) show as they are: the product name, a format name, the built-in workspace
/// names and the perspective grid presets (names, shown untranslated wherever else they appear).
/// Each language's own name in the Language menu is left alone too.
const MENU_KEEP_AS_IS: &[&str] = &[
@@ -483,7 +487,7 @@ fn toggled_labels() -> Vec<String> {
labels
}
/// Czech, Spanish, Japanese and Brazilian Portuguese cover every menu label, the Show/Hide pairs
/// Czech, Spanish, Italian, Japanese and Brazilian Portuguese cover every menu label, the Show/Hide pairs
/// and the canvas context menu included (panels and dialogs not yet).
#[test]
fn menu_catalogs_translate_every_menu_label() {
@@ -514,12 +518,17 @@ fn menu_catalogs_translate_every_menu_label() {
assert_eq!(tr(Lang::from_code("ja").expect("ja"), "File"), "ファイル");
assert_eq!(tr(Lang::from_code("pt-br").expect("pt-br"), "File"), "Arquivo");
assert_eq!(tr(es(), "File"), "Archivo");
assert_eq!(tr(it(), "Edit"), "Modifica");
}
fn es() -> Lang {
Lang::from_code("es").expect("es registered")
}
fn it() -> Lang {
Lang::from_code("it").expect("it registered")
}
/// Spanish uses the vector-illustration vocabulary its users know, has two plural forms like
/// English, and reads the same in the menus and in the panels.
#[test]
@@ -541,6 +550,27 @@ fn spanish_reads_as_spanish() {
assert_eq!(trn(es(), 3, "{n} Layer", "{n} Layers"), "3 capas");
}
/// Italian uses the vector-illustration vocabulary its users know, has two plural forms like
/// English (zero takes the plural), and reads the same in the menus and in the panels.
#[test]
fn italian_reads_as_italian() {
for (en, want) in [
("Artboard Tool", "Strumento Tavola da disegno"),
("Swatches", "Campioni"),
("Pathfinder", "Elaborazione tracciati"),
("Stroke", "Traccia"),
("Fill", "Riempimento"),
("Direct Selection Tool", "Strumento Selezione diretta"),
("Save As…", "Salva con nome…"),
("Undo", "Annulla"),
] {
assert_eq!(tr(it(), en), want);
}
assert_eq!(trn(it(), 1, "{n} Layer", "{n} Layers"), "1 livello");
assert_eq!(trn(it(), 0, "{n} Layer", "{n} Layers"), "0 livelli");
assert_eq!(trn(it(), 3, "{n} Layer", "{n} Layers"), "3 livelli");
}
/// Catalogs written with spaces between words keep a fragment's leading and trailing spaces: the
/// hint bar and a few labels are joined from pieces (" to finish", "Press ").
#[test]
@@ -559,11 +589,11 @@ fn czech_plurals_have_three_forms() {
assert_eq!(forms, [2, 0, 1, 1, 2, 2, 2]);
}
/// Czech and Spanish letters (and the punctuation their text uses) come from each family's own first font, not
/// Czech, Spanish and Italian letters (and the punctuation their text uses) come from each family's own first font, not
/// from a fallback further down the stack. (`has_glyph` can't tell: it counts characters of the
/// face that draws missing glyphs, the first one, as missing.)
#[test]
fn czech_and_spanish_glyphs_are_available_without_system_fonts() {
fn czech_spanish_and_italian_glyphs_are_available_without_system_fonts() {
let ctx = egui::Context::default();
crate::theme::install_fonts(&ctx);
let mut output = ctx.run_ui(egui::RawInput::default(), |_| {});
@@ -574,7 +604,8 @@ fn czech_and_spanish_glyphs_are_available_without_system_fonts() {
let first = first.unwrap();
let mut font = fonts.fonts.font(&family);
let chars = font.characters();
for ch in "áčďéěíňóřšťúůýžÁČĎÉĚÍŇÓŘŠŤÚŮÝŽ„“‚‘…–ñÑüÜ¿¡”".chars() {
for ch in "áčďéěíňóřšťúůýžÁČĎÉĚÍŇÓŘŠŤÚŮÝŽ„“‚‘…–ñÑüÜ¿¡”àèìòùÀÈÌÒÙ«»’".chars()
{
assert!(chars.get(&ch).is_some_and(|fonts| fonts.contains(&first)), "{first} ({family:?}) has no {ch}");
}
}
@@ -651,7 +682,7 @@ fn complete_languages_translate_every_message() {
}
/// Languages whose catalogs cover every status and error message.
const COMPLETE_MESSAGES: &[&str] = &["es"];
const COMPLETE_MESSAGES: &[&str] = &["es", "it"];
/// Crates whose error and status messages reach the status bar.
const MESSAGE_CRATES: &[&str] = &["ui-egui", "engine", "doc", "format", "svg", "pdf", "eps", "text", "plugins", "metafile", "cad"];
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@@ -124,7 +124,8 @@ Languages shipped: English (`en`, the source), Traditional Chinese (`zh-hant`, c
in Taiwan; `zh-TW`, `zh-HK`, `zh-MO` and `zh-Hant-*` locales all resolve to it), Simplified Chinese (`zh-hans`,
complete, in the vocabulary used in mainland China; `zh-CN`, `zh-SG`, `zh-Hans-*` and a bare `zh` resolve to it,
so the two scripts never mix), Japanese (`ja`, complete), Spanish (`es`, complete, in neutral
international Spanish; every `es-*` locale such as `es-ES`, `es-MX`, `es-AR` or `es-419` resolves to it), Czech (`cs`, every menu label) and Brazilian Portuguese
international Spanish; every `es-*` locale such as `es-ES`, `es-MX`, `es-AR` or `es-419` resolves to it), Italian (`it`,
complete; `it-IT`, `it-CH` and every other `it-*` locale resolve to it), Czech (`cs`, every menu label) and Brazilian Portuguese
(`pt-br`, every menu label and every `tl!` literal). Untranslated text falls back to English until its rows are added.
- `tl!("…")` translates a literal into the language the UI is drawn in; `i18n::t(s)` is the same for a
@@ -152,10 +153,10 @@ international Spanish; every `es-*` locale such as `es-ES`, `es-MX`, `es-AR` or
control channel, MCP and tests read them) and are translated only where the status bar draws them
(`i18n::msg`). `@msg` catalog rows hold a whole message or a template such as
`Couldn't open {name}: {e}`; `{_1}`, `{_2}` … stand for the format string's `{}`, and the values in the
placeholders are translated in turn (the reason after `: {e}` is often a message too). Spanish covers every
placeholders are translated in turn (the reason after `: {e}` is often a message too). Spanish and Italian cover every
message literal the test scan finds (`complete_languages_translate_every_message`, languages listed in
`COMPLETE_MESSAGES`): a new `Err("…")`, `Other(…)`, `#[error(…)]` or `status(…)` message needs an `es.tsv`
row (`VECTORCRAFT_I18N_DUMP_MESSAGES=messages.txt cargo test -p vectorcraft-ui-egui
and an `it.tsv` row (`VECTORCRAFT_I18N_DUMP_MESSAGES=messages.txt cargo test -p vectorcraft-ui-egui
complete_languages_translate_every_message` lists them all). Other languages show messages in English
until they add `@msg` rows.
- Not translated on purpose: names that are user data (layers, swatches, fonts, documents), the tab