refactor(doc): move appearance.rs items to appearance/{layers,profile,stroke_style}.rs

This commit is contained in:
aiongg
2026-10-26 21:17:08 +00:00
parent 303d9a0a4d
commit 570f59fddc
4 changed files with 669 additions and 651 deletions
+7 -651
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@@ -4,658 +4,14 @@
use serde::{Deserialize, Serialize};
use vectorcraft_color::{BlendMode, Color, Paint};
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum LineCap {
#[default]
Butt,
Round,
Square,
}
mod layers;
mod profile;
mod stroke_style;
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum LineJoin {
#[default]
Miter,
Round,
Bevel,
}
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum StrokeAlign {
#[default]
Center,
Inside,
Outside,
}
#[derive(Clone, Debug, Default, PartialEq, Serialize, Deserialize)]
pub struct Dash {
/// Dash, gap, dash, gap… (up to 6 values in the Stroke panel).
pub pattern: Vec<f64>,
#[serde(default)]
pub offset: f64,
/// "Aligns dashes to corners and path ends, adjusting lengths to fit".
#[serde(default)]
pub align_corners: bool,
}
impl Dash {
/// Whether the pattern draws dashes. As in PDF (`d` operator) and SVG (`stroke-dasharray`), a
/// pattern with a negative or non-finite value, or whose values are all zero, is invalid and the
/// stroke is drawn solid.
pub fn is_dashed(&self) -> bool {
self.pattern.iter().all(|v| v.is_finite() && *v >= 0.0) && self.pattern.iter().any(|v| *v > 0.0)
}
/// Scale the dash and gap lengths and the offset by `s`.
pub fn scale(&mut self, s: f64) {
self.pattern.iter_mut().for_each(|v| *v *= s);
self.offset *= s;
}
}
/// An arrowhead shape. Saved by variant name: new shapes are appended, never renamed or reordered.
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum Arrowhead {
Triangle,
TriangleOpen,
Circle,
CircleOpen,
Square,
SquareOpen,
Bar,
Diamond,
Arrow,
ArrowOpen,
Barbed,
/// One barb, on the left of the direction the head points.
HalfArrowLeft,
/// One barb, on the right of the direction the head points.
HalfArrowRight,
Concave,
DoubleBar,
Feather,
DotOnBar,
Chevron,
DoubleArrow,
Target,
Star,
Cross,
Plus,
Hexagon,
HexagonOpen,
Tag,
TagOpen,
HalfCircle,
Drop,
Slash,
DoubleSlash,
DiamondOpen,
TriangleReverse,
Swallowtail,
Bracket,
Fork,
Leaf,
Kite,
TriangleBar,
Oval,
}
impl Arrowhead {
/// Every arrowhead, in menu order (arrows, then outlined shapes, then bars and marks).
pub const ALL: [Arrowhead; 40] = [
Arrowhead::Arrow,
Arrowhead::ArrowOpen,
Arrowhead::Barbed,
Arrowhead::Concave,
Arrowhead::DoubleArrow,
Arrowhead::HalfArrowLeft,
Arrowhead::HalfArrowRight,
Arrowhead::Chevron,
Arrowhead::Feather,
Arrowhead::Swallowtail,
Arrowhead::Triangle,
Arrowhead::TriangleOpen,
Arrowhead::TriangleReverse,
Arrowhead::TriangleBar,
Arrowhead::Kite,
Arrowhead::Leaf,
Arrowhead::Drop,
Arrowhead::Circle,
Arrowhead::CircleOpen,
Arrowhead::HalfCircle,
Arrowhead::Oval,
Arrowhead::Target,
Arrowhead::Square,
Arrowhead::SquareOpen,
Arrowhead::Tag,
Arrowhead::TagOpen,
Arrowhead::Diamond,
Arrowhead::DiamondOpen,
Arrowhead::Hexagon,
Arrowhead::HexagonOpen,
Arrowhead::Star,
Arrowhead::Cross,
Arrowhead::Plus,
Arrowhead::Bar,
Arrowhead::DoubleBar,
Arrowhead::DotOnBar,
Arrowhead::Slash,
Arrowhead::DoubleSlash,
Arrowhead::Bracket,
Arrowhead::Fork,
];
/// The name the arrowhead menus show.
pub fn label(self) -> &'static str {
match self {
Arrowhead::Triangle => "Triangle",
Arrowhead::TriangleOpen => "Triangle (open)",
Arrowhead::Circle => "Circle",
Arrowhead::CircleOpen => "Circle (open)",
Arrowhead::Square => "Square",
Arrowhead::SquareOpen => "Square (open)",
Arrowhead::Bar => "Bar",
Arrowhead::Diamond => "Diamond",
Arrowhead::Arrow => "Arrow",
Arrowhead::ArrowOpen => "Arrow (open)",
Arrowhead::Barbed => "Barbed",
Arrowhead::HalfArrowLeft => "Half Arrow (left)",
Arrowhead::HalfArrowRight => "Half Arrow (right)",
Arrowhead::Concave => "Concave",
Arrowhead::DoubleBar => "Double Bar",
Arrowhead::Feather => "Feather",
Arrowhead::DotOnBar => "Dot on Bar",
Arrowhead::Chevron => "Chevron",
Arrowhead::DoubleArrow => "Double Arrow",
Arrowhead::Target => "Target",
Arrowhead::Star => "Star",
Arrowhead::Cross => "Cross",
Arrowhead::Plus => "Plus",
Arrowhead::Hexagon => "Hexagon",
Arrowhead::HexagonOpen => "Hexagon (open)",
Arrowhead::Tag => "Tag",
Arrowhead::TagOpen => "Tag (open)",
Arrowhead::HalfCircle => "Half Circle",
Arrowhead::Drop => "Drop",
Arrowhead::Slash => "Slash",
Arrowhead::DoubleSlash => "Double Slash",
Arrowhead::DiamondOpen => "Diamond (open)",
Arrowhead::TriangleReverse => "Reverse Triangle",
Arrowhead::Swallowtail => "Swallowtail",
Arrowhead::Bracket => "Bracket",
Arrowhead::Fork => "Fork",
Arrowhead::Leaf => "Leaf",
Arrowhead::Kite => "Kite",
Arrowhead::TriangleBar => "Triangle to Bar",
Arrowhead::Oval => "Oval",
}
}
}
/// Where an arrowhead sits relative to the end of its path. In both modes the stroke stops under
/// the head, so the line never shows through a hollow head or past its tip.
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum ArrowAlign {
/// The tip extends past the end point (the path keeps its length).
#[default]
Extend,
/// The tip sits on the end point (the stroke is shortened by the head).
Tip,
}
/// Variable-width profile: (position 0..1 along the path, left width factor, right width factor),
/// in order along the path. Two points at the same position make a discontinuous point: the
/// first is the width just before it, the second the width just after it (a step).
#[derive(Clone, Debug, Default, PartialEq, Serialize, Deserialize)]
pub struct WidthProfile {
pub points: Vec<(f64, f64, f64)>,
}
/// A built-in width profile (the Stroke panel's Profile list).
#[derive(Clone, Copy, Debug, PartialEq)]
pub struct ProfilePreset {
/// Stable id used by `stroke.set {profile}`.
pub id: &'static str,
/// Menu label.
pub label: &'static str,
/// (t, left, right) width points.
pub points: &'static [(f64, f64, f64)],
}
impl WidthProfile {
/// (left, right) width factors at `t`, linear between points.
pub fn at(&self, t: f64) -> (f64, f64) {
Self::at_points(&self.points, t)
}
/// [`Self::at`] of a profile's points (a preset's or a saved profile's).
pub fn at_points(p: &[(f64, f64, f64)], t: f64) -> (f64, f64) {
if p.is_empty() {
return (1.0, 1.0);
}
if t <= p[0].0 {
return (p[0].1, p[0].2);
}
for w in p.windows(2) {
if t <= w[1].0 {
let u = (t - w[0].0) / (w[1].0 - w[0].0).max(1e-9);
return (w[0].1 + (w[1].1 - w[0].1) * u, w[0].2 + (w[1].2 - w[0].2) * u);
}
}
p.last().map_or((1.0, 1.0), |l| (l.1, l.2))
}
/// The built-in profiles, in menu order. "uniform" is the plain stroke (no profile).
pub const PRESETS: [ProfilePreset; 7] = [
ProfilePreset { id: "uniform", label: "Uniform", points: &[(0.0, 1.0, 1.0), (1.0, 1.0, 1.0)] },
ProfilePreset { id: "lens", label: "Lens", points: &[(0.0, 0.0, 0.0), (0.5, 1.0, 1.0), (1.0, 0.0, 0.0)] },
ProfilePreset { id: "taperStart", label: "Taper Start", points: &[(0.0, 0.0, 0.0), (1.0, 1.0, 1.0)] },
ProfilePreset { id: "taperEnd", label: "Taper End", points: &[(0.0, 1.0, 1.0), (1.0, 0.0, 0.0)] },
// Full width at both ends, pinched to a quarter in the middle.
ProfilePreset { id: "pinch", label: "Pinch", points: &[(0.0, 1.0, 1.0), (0.5, 0.25, 0.25), (1.0, 1.0, 1.0)] },
// A round head a fifth of the way along, then a long taper to the end.
ProfilePreset { id: "teardrop", label: "Teardrop", points: &[(0.0, 0.0, 0.0), (0.2, 1.0, 1.0), (1.0, 0.0, 0.0)] },
// Two swells between narrow necks.
ProfilePreset { id: "wave", label: "Wave", points: &[(0.0, 0.3, 0.3), (0.25, 1.0, 1.0), (0.5, 0.3, 0.3), (0.75, 1.0, 1.0), (1.0, 0.3, 0.3)] },
];
/// The built-in profile with this id.
pub fn preset(id: &str) -> Option<Self> {
Self::PRESETS.iter().find(|p| p.id == id).map(|p| Self { points: p.points.to_vec() })
}
/// The id of the built-in profile these points match, if any.
pub fn preset_id(&self) -> Option<&'static str> {
Self::PRESETS.iter().find(|p| p.points == self.points.as_slice()).map(|p| p.id)
}
/// The id of a stroke's profile: "uniform" without one, "custom" when it matches no preset.
pub fn id_of(p: Option<&Self>) -> &'static str {
p.map_or(Some("uniform"), Self::preset_id).unwrap_or("custom")
}
/// The lens profile (thin ends, full width in the middle).
pub fn lens() -> Self {
Self::preset("lens").unwrap_or_default()
}
pub fn taper_end() -> Self {
Self::preset("taperEnd").unwrap_or_default()
}
pub fn taper_start() -> Self {
Self::preset("taperStart").unwrap_or_default()
}
/// The (left, right) factors just before and just after `t`: they differ only at a
/// discontinuous point (two points at `t`, within `1e-7`).
pub fn around(&self, t: f64) -> ((f64, f64), (f64, f64)) {
let p = &self.points;
if let Some(i) = p.iter().position(|q| (q.0 - t).abs() <= 1e-7) {
let j = i + p[i..].iter().take_while(|q| (q.0 - p[i].0).abs() <= 1e-9).count() - 1;
if j > i {
return ((p[i].1, p[i].2), (p[j].1, p[j].2));
}
}
let v = self.at(t);
(v, v)
}
}
/// Pen pressure recorded along a stroke (the Paintbrush with a graphics tablet): (position 0..1
/// along the path, pressure 0..1) samples in order, positions measured as a [`WidthProfile`]'s
/// are. Calligraphic brushes with Pressure variation read it; everything else ignores it.
#[derive(Clone, Debug, Default, PartialEq, Serialize, Deserialize)]
pub struct PressureProfile {
pub points: Vec<(f64, f64)>,
}
impl PressureProfile {
/// The pressure of a stroke drawn without one (a mouse, or a path the brush was applied to):
/// half way, so a Pressure brush draws its own value there.
pub const MID: f64 = 0.5;
/// The most samples a stroke keeps (after simplifying them).
pub const MAX_POINTS: usize = 512;
/// How far (in pressure) simplifying may move the recorded curve.
const TOLERANCE: f64 = 0.01;
/// The pressure at `t` (0..1), linear between samples; [`Self::MID`] without any.
pub fn at(&self, t: f64) -> f64 {
let p = &self.points;
let (Some(first), Some(last)) = (p.first(), p.last()) else { return Self::MID };
// (Positions go forward; a profile read from a file is searched as if they do, in log time.)
let v = if t <= first.0 {
first.1
} else {
let i = p.partition_point(|q| q.0 < t);
match (i.checked_sub(1).and_then(|j| p.get(j)), p.get(i)) {
(Some(a), Some(b)) => a.1 + (b.1 - a.1) * ((t - a.0) / (b.0 - a.0).max(1e-9)).clamp(0.0, 1.0),
_ => last.1,
}
};
if v.is_finite() { v.clamp(0.0, 1.0) } else { Self::MID }
}
/// A profile from (position, pressure) samples in order along the stroke: values are clamped
/// into 0..1 (non-finite ones dropped), the curve is simplified to within 1 % and kept to
/// [`Self::MAX_POINTS`]. `None` without a sample.
pub fn from_samples(samples: impl IntoIterator<Item = (f64, f64)>) -> Option<Self> {
let pts: Vec<(f64, f64)> =
samples.into_iter().filter(|(t, p)| t.is_finite() && p.is_finite()).map(|(t, p)| (t.clamp(0.0, 1.0), p.clamp(0.0, 1.0))).collect();
if pts.is_empty() {
return None;
}
// Simplifying is quadratic at worst: a huge stroke is thinned evenly first.
let mut pts = thin(pts, 16 * Self::MAX_POINTS);
// Positions only ever go forward.
let mut prev = 0.0;
for p in &mut pts {
p.0 = p.0.max(prev);
prev = p.0;
}
let keep = simplify_1d(&pts, Self::TOLERANCE);
let pts = thin(pts.iter().zip(keep).filter(|(_, k)| *k).map(|(p, _)| *p).collect(), Self::MAX_POINTS);
let round = |v: f64| (v * 1e4).round() / 1e4;
Some(Self { points: pts.into_iter().map(|(t, p)| (round(t), round(p))).collect() })
}
/// The pressure of a path `old_len` long (`old`; None: drawn without pressure) continued at its
/// end by a stroke `added_len` long (`added`). None when neither has pressure.
pub fn extended(old: Option<&Self>, old_len: f64, added: Option<&Self>, added_len: f64) -> Option<Self> {
if old.is_none() && added.is_none() {
return None;
}
let (old_len, added_len) = (old_len.max(0.0), added_len.max(0.0));
let total = old_len + added_len;
if !total.is_finite() || total <= 1e-9 {
return old.or(added).cloned();
}
let flat = Self { points: vec![(0.0, Self::MID), (1.0, Self::MID)] };
let (old, added) = (old.unwrap_or(&flat), added.unwrap_or(&flat));
let o = old_len / total;
let old_pts = old.points.iter().map(|&(t, p)| (t * o, p));
Self::from_samples(old_pts.chain(added.points.iter().map(|&(u, p)| (o + u * (1.0 - o), p))))
}
/// The pressure of the path reversed.
pub fn reversed(&self) -> Self {
Self { points: self.points.iter().rev().map(|&(t, p)| (1.0 - t, p)).collect() }
}
/// A light–heavy–light stroke, for previews of pressure-sensitive brushes.
pub fn sample() -> Self {
Self { points: vec![(0.0, 0.0), (0.5, 1.0), (1.0, 0.0)] }
}
}
/// At most `max` of `pts`, evenly spread (the ends kept).
fn thin(pts: Vec<(f64, f64)>, max: usize) -> Vec<(f64, f64)> {
let n = pts.len();
if n <= max || max < 2 {
return pts;
}
(0..max).filter_map(|i| pts.get(i * (n - 1) / (max - 1)).copied()).collect()
}
/// Douglas–Peucker over a function sampled at `pts`: which samples to keep so the polyline through
/// them stays within `tol` (vertically) of every sample. The ends are always kept.
fn simplify_1d(pts: &[(f64, f64)], tol: f64) -> Vec<bool> {
let mut keep = vec![false; pts.len()];
let Some(last) = pts.len().checked_sub(1) else { return keep };
for i in [0, last] {
if let Some(k) = keep.get_mut(i) {
*k = true;
}
}
let mut stack = vec![(0, last)];
while let Some((i, j)) = stack.pop() {
let (Some(&a), Some(&b)) = (pts.get(i), pts.get(j)) else { continue };
let line = |t: f64| if b.0 - a.0 > 1e-12 { a.1 + (b.1 - a.1) * (t - a.0) / (b.0 - a.0) } else { (a.1 + b.1) / 2.0 };
let far = (i + 1..j).filter_map(|k| pts.get(k).map(|q| (k, (q.1 - line(q.0)).abs()))).max_by(|x, y| x.1.total_cmp(&y.1));
if let Some((k, d)) = far
&& d > tol
{
if let Some(f) = keep.get_mut(k) {
*f = true;
}
stack.push((i, k));
stack.push((k, j));
}
}
keep
}
/// A width profile saved to the Profile list under a name (Add to Profiles), kept with the
/// preferences.
#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
pub struct SavedProfile {
pub name: String,
pub profile: WidthProfile,
}
/// A live effect in an appearance stack. Parameters are interpreted by `vectorcraft-effects`.
#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
pub struct Effect {
/// Stable id, e.g. `stylize.dropShadow`, `distort.roughen`, `path.offsetPath`, `warp.arc`.
pub id: String,
#[serde(default)]
pub params: serde_json::Value,
#[serde(default = "yes")]
pub visible: bool,
}
fn yes() -> bool {
true
}
fn one() -> f32 {
1.0
}
#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
pub struct FillLayer {
pub paint: Paint,
#[serde(default = "one", skip_serializing_if = "crate::skip::is_one")]
pub opacity: f32,
#[serde(default, skip_serializing_if = "crate::skip::is_default")]
pub blend: BlendMode,
#[serde(default = "yes", skip_serializing_if = "crate::skip::is_true")]
pub visible: bool,
#[serde(default, skip_serializing_if = "Vec::is_empty")]
pub effects: Vec<Effect>,
/// Overprint Fill: on press the fill's inks print over the inks below instead of knocking
/// them out (Overprint Preview and Separations Preview show it).
#[serde(default, skip_serializing_if = "crate::skip::is_default")]
pub overprint: bool,
}
impl FillLayer {
pub fn new(paint: Paint) -> Self {
Self { paint, opacity: 1.0, blend: BlendMode::Normal, visible: true, effects: vec![], overprint: false }
}
}
#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
pub struct StrokeLayer {
pub paint: Paint,
/// Weight in points.
pub width: f64,
#[serde(default, skip_serializing_if = "crate::skip::is_default")]
pub cap: LineCap,
#[serde(default, skip_serializing_if = "crate::skip::is_default")]
pub join: LineJoin,
#[serde(default = "ten", skip_serializing_if = "is_ten")]
pub miter_limit: f64,
#[serde(default, skip_serializing_if = "crate::skip::is_default")]
pub align: StrokeAlign,
#[serde(default, skip_serializing_if = "Option::is_none")]
pub dash: Option<Dash>,
#[serde(default, skip_serializing_if = "Option::is_none")]
pub start_arrow: Option<Arrowhead>,
#[serde(default, skip_serializing_if = "Option::is_none")]
pub end_arrow: Option<Arrowhead>,
/// Arrowhead scale in percent (start, end).
#[serde(default = "hundreds", skip_serializing_if = "is_hundreds")]
pub arrow_scale: (f64, f64),
#[serde(default, skip_serializing_if = "Option::is_none")]
pub profile: Option<WidthProfile>,
/// Brush applied to the stroke (by brush name).
#[serde(default, skip_serializing_if = "Option::is_none")]
pub brush: Option<String>,
#[serde(default = "one", skip_serializing_if = "crate::skip::is_one")]
pub opacity: f32,
#[serde(default, skip_serializing_if = "crate::skip::is_default")]
pub blend: BlendMode,
#[serde(default = "yes", skip_serializing_if = "crate::skip::is_true")]
pub visible: bool,
#[serde(default, skip_serializing_if = "Vec::is_empty")]
pub effects: Vec<Effect>,
/// Arrowhead placement at both ends.
#[serde(default, skip_serializing_if = "crate::skip::is_default")]
pub arrow_align: ArrowAlign,
/// Overprint Stroke (see [`FillLayer::overprint`]).
#[serde(default, skip_serializing_if = "crate::skip::is_default")]
pub overprint: bool,
/// How a gradient paint maps onto the stroke (within, along or across it).
#[serde(default, skip_serializing_if = "crate::skip::is_default")]
pub gradient_mode: StrokeGradientMode,
/// The pen pressure the stroke was drawn with (Paintbrush with a tablet): pressure-sensitive
/// brushes vary with it. It belongs to this path's shape, so appearances copied to other
/// art leave it behind ([`Appearance::without_pressure`]).
#[serde(default, skip_serializing_if = "Option::is_none")]
pub pressure: Option<PressureProfile>,
}
/// How a gradient on a stroke is laid out (the Gradient panel's Stroke buttons). Saved by variant
/// name: new modes are appended, never renamed.
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum StrokeGradientMode {
/// Placed on the page like a fill's gradient and seen through the stroke.
#[default]
Within,
/// From the start of each subpath to its end, following the path.
Along,
/// From the stroke's left edge to its right edge (left of the path's direction), all along it.
Across,
}
impl StrokeGradientMode {
pub const ALL: [StrokeGradientMode; 3] = [StrokeGradientMode::Within, StrokeGradientMode::Along, StrokeGradientMode::Across];
/// The name commands use (`within`, `along`, `across`).
pub fn name(self) -> &'static str {
match self {
StrokeGradientMode::Within => "within",
StrokeGradientMode::Along => "along",
StrokeGradientMode::Across => "across",
}
}
/// Parse a mode name (any case).
pub fn parse(s: &str) -> Option<Self> {
Self::ALL.into_iter().find(|m| m.name().eq_ignore_ascii_case(s))
}
}
/// How far any arrowhead reaches from its tip, in units of its weight (the open arrow's arms are
/// cut square a little behind its 4 × 4 box).
pub(crate) const HEAD_REACH: f64 = 4.6;
fn ten() -> f64 {
10.0
}
fn hundreds() -> (f64, f64) {
(100.0, 100.0)
}
fn is_ten(v: &f64) -> bool {
*v == 10.0
}
fn is_hundreds(v: &(f64, f64)) -> bool {
*v == (100.0, 100.0)
}
impl StrokeLayer {
pub fn new(paint: Paint, width: f64) -> Self {
Self {
paint,
width,
cap: LineCap::Butt,
join: LineJoin::Miter,
miter_limit: 10.0,
align: StrokeAlign::Center,
dash: None,
start_arrow: None,
end_arrow: None,
arrow_scale: (100.0, 100.0),
profile: None,
brush: None,
opacity: 1.0,
blend: BlendMode::Normal,
visible: true,
effects: vec![],
arrow_align: ArrowAlign::Extend,
overprint: false,
gradient_mode: StrokeGradientMode::Within,
pressure: None,
}
}
/// Weight of the start (`end == false`) or end arrowhead: stroke weight × its scale, at least
/// a quarter point. A head of weight `hw` fits a box about `4·hw` long and wide.
pub fn arrow_weight(&self, end: bool) -> f64 {
let pct = if end { self.arrow_scale.1 } else { self.arrow_scale.0 };
(self.width * pct / 100.0).max(0.25)
}
/// How far the start (`end == false`) or end arrowhead can reach from its end point (0
/// without one): the head's diagonal, or with [`ArrowAlign::Extend`] its length, plus the cap.
pub fn head_reach(&self, end: bool) -> f64 {
let head = if end { self.end_arrow } else { self.start_arrow };
head.map_or(0.0, |_| HEAD_REACH * self.arrow_weight(end) + self.width / 2.0)
}
/// How far the arrowheads can reach from the path's end points (0 without heads).
pub fn arrow_reach(&self) -> f64 {
self.head_reach(false).max(self.head_reach(true))
}
/// The widest the width profile makes the stroke, as a factor of its weight (1 without one).
pub fn profile_max(&self) -> f64 {
self.profile.as_ref().and_then(|p| p.points.iter().map(|&(_, l, r)| l.max(r)).reduce(f64::max)).unwrap_or(1.0).max(0.0)
}
/// The stroke's body across a path that is `closed` or open: how far it reaches from the path
/// at full width (half the weight centred; the whole weight on one side when aligned inside or
/// outside a closed path, which open paths ignore), and for aligned strokes which side it
/// paints (`Some(true)`: inside).
pub fn body(&self, closed: bool) -> (f64, Option<bool>) {
match self.align {
StrokeAlign::Outside if closed => (self.width, Some(false)),
StrokeAlign::Inside if closed => (self.width, Some(true)),
_ => (self.width / 2.0, None),
}
}
/// How far the body paints outside a path that is `closed` or open, at the profile's widest.
pub fn side_reach(&self, closed: bool) -> f64 {
match self.body(closed) {
(_, Some(true)) => 0.0,
(half, _) => half * self.profile_max(),
}
}
/// The farthest this stroke can paint from any path: its body, miter spikes up to the miter
/// limit, projecting caps' corners and the arrowheads ([`Appearance::outset`]).
pub fn reach(&self) -> f64 {
let side = self.side_reach(true).max(self.side_reach(false));
let miter = if self.join == LineJoin::Miter { self.miter_limit.max(1.0) } else { 1.0 };
let cap = if self.cap == LineCap::Square { std::f64::consts::SQRT_2 } else { 1.0 };
(side * miter.max(cap)).max(self.arrow_reach())
}
/// The box an unplaced gradient on this stroke fits to (see [`stroke_paint_bounds`]).
pub fn paint_bounds(&self, geometric: vectorcraft_geom::Rect) -> vectorcraft_geom::Rect {
stroke_paint_bounds(geometric, self.width)
}
/// The gradient this stroke lays along or across its path: its linear or radial gradient
/// paint when [`Self::gradient_mode`] isn't Within (freeform gradients always paint within).
pub fn path_gradient(&self) -> Option<&vectorcraft_color::GradientPaint> {
match &self.paint {
Paint::Gradient(g)
if self.gradient_mode != StrokeGradientMode::Within && g.gradient.kind != vectorcraft_color::GradientKind::Freeform =>
{
Some(g)
}
_ => None,
}
}
}
/// The box an unplaced gradient on a stroke of `width` fits to: the geometric bounds grown by half
/// the weight (object strokes and type strokes alike, on screen and in exports).
pub fn stroke_paint_bounds(geometric: vectorcraft_geom::Rect, width: f64) -> vectorcraft_geom::Rect {
geometric.inflate(width / 2.0, width / 2.0)
}
pub(crate) use layers::HEAD_REACH;
pub use layers::{Effect, FillLayer, StrokeGradientMode, StrokeLayer, stroke_paint_bounds};
pub use profile::{PressureProfile, ProfilePreset, SavedProfile, WidthProfile};
pub use stroke_style::{ArrowAlign, Arrowhead, Dash, LineCap, LineJoin, StrokeAlign};
/// One entry of the appearance stack.
#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
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use super::profile::{PressureProfile, WidthProfile};
use super::stroke_style::{ArrowAlign, Arrowhead, Dash, LineCap, LineJoin, StrokeAlign};
use super::*;
/// A live effect in an appearance stack. Parameters are interpreted by `vectorcraft-effects`.
#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
pub struct Effect {
/// Stable id, e.g. `stylize.dropShadow`, `distort.roughen`, `path.offsetPath`, `warp.arc`.
pub id: String,
#[serde(default)]
pub params: serde_json::Value,
#[serde(default = "yes")]
pub visible: bool,
}
fn yes() -> bool {
true
}
fn one() -> f32 {
1.0
}
#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
pub struct FillLayer {
pub paint: Paint,
#[serde(default = "one", skip_serializing_if = "crate::skip::is_one")]
pub opacity: f32,
#[serde(default, skip_serializing_if = "crate::skip::is_default")]
pub blend: BlendMode,
#[serde(default = "yes", skip_serializing_if = "crate::skip::is_true")]
pub visible: bool,
#[serde(default, skip_serializing_if = "Vec::is_empty")]
pub effects: Vec<Effect>,
/// Overprint Fill: on press the fill's inks print over the inks below instead of knocking
/// them out (Overprint Preview and Separations Preview show it).
#[serde(default, skip_serializing_if = "crate::skip::is_default")]
pub overprint: bool,
}
impl FillLayer {
pub fn new(paint: Paint) -> Self {
Self { paint, opacity: 1.0, blend: BlendMode::Normal, visible: true, effects: vec![], overprint: false }
}
}
#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
pub struct StrokeLayer {
pub paint: Paint,
/// Weight in points.
pub width: f64,
#[serde(default, skip_serializing_if = "crate::skip::is_default")]
pub cap: LineCap,
#[serde(default, skip_serializing_if = "crate::skip::is_default")]
pub join: LineJoin,
#[serde(default = "ten", skip_serializing_if = "is_ten")]
pub miter_limit: f64,
#[serde(default, skip_serializing_if = "crate::skip::is_default")]
pub align: StrokeAlign,
#[serde(default, skip_serializing_if = "Option::is_none")]
pub dash: Option<Dash>,
#[serde(default, skip_serializing_if = "Option::is_none")]
pub start_arrow: Option<Arrowhead>,
#[serde(default, skip_serializing_if = "Option::is_none")]
pub end_arrow: Option<Arrowhead>,
/// Arrowhead scale in percent (start, end).
#[serde(default = "hundreds", skip_serializing_if = "is_hundreds")]
pub arrow_scale: (f64, f64),
#[serde(default, skip_serializing_if = "Option::is_none")]
pub profile: Option<WidthProfile>,
/// Brush applied to the stroke (by brush name).
#[serde(default, skip_serializing_if = "Option::is_none")]
pub brush: Option<String>,
#[serde(default = "one", skip_serializing_if = "crate::skip::is_one")]
pub opacity: f32,
#[serde(default, skip_serializing_if = "crate::skip::is_default")]
pub blend: BlendMode,
#[serde(default = "yes", skip_serializing_if = "crate::skip::is_true")]
pub visible: bool,
#[serde(default, skip_serializing_if = "Vec::is_empty")]
pub effects: Vec<Effect>,
/// Arrowhead placement at both ends.
#[serde(default, skip_serializing_if = "crate::skip::is_default")]
pub arrow_align: ArrowAlign,
/// Overprint Stroke (see [`FillLayer::overprint`]).
#[serde(default, skip_serializing_if = "crate::skip::is_default")]
pub overprint: bool,
/// How a gradient paint maps onto the stroke (within, along or across it).
#[serde(default, skip_serializing_if = "crate::skip::is_default")]
pub gradient_mode: StrokeGradientMode,
/// The pen pressure the stroke was drawn with (Paintbrush with a tablet): pressure-sensitive
/// brushes vary with it. It belongs to this path's shape, so appearances copied to other
/// art leave it behind ([`Appearance::without_pressure`]).
#[serde(default, skip_serializing_if = "Option::is_none")]
pub pressure: Option<PressureProfile>,
}
/// How a gradient on a stroke is laid out (the Gradient panel's Stroke buttons). Saved by variant
/// name: new modes are appended, never renamed.
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum StrokeGradientMode {
/// Placed on the page like a fill's gradient and seen through the stroke.
#[default]
Within,
/// From the start of each subpath to its end, following the path.
Along,
/// From the stroke's left edge to its right edge (left of the path's direction), all along it.
Across,
}
impl StrokeGradientMode {
pub const ALL: [StrokeGradientMode; 3] = [StrokeGradientMode::Within, StrokeGradientMode::Along, StrokeGradientMode::Across];
/// The name commands use (`within`, `along`, `across`).
pub fn name(self) -> &'static str {
match self {
StrokeGradientMode::Within => "within",
StrokeGradientMode::Along => "along",
StrokeGradientMode::Across => "across",
}
}
/// Parse a mode name (any case).
pub fn parse(s: &str) -> Option<Self> {
Self::ALL.into_iter().find(|m| m.name().eq_ignore_ascii_case(s))
}
}
/// How far any arrowhead reaches from its tip, in units of its weight (the open arrow's arms are
/// cut square a little behind its 4 × 4 box).
pub(crate) const HEAD_REACH: f64 = 4.6;
fn ten() -> f64 {
10.0
}
fn hundreds() -> (f64, f64) {
(100.0, 100.0)
}
fn is_ten(v: &f64) -> bool {
*v == 10.0
}
fn is_hundreds(v: &(f64, f64)) -> bool {
*v == (100.0, 100.0)
}
impl StrokeLayer {
pub fn new(paint: Paint, width: f64) -> Self {
Self {
paint,
width,
cap: LineCap::Butt,
join: LineJoin::Miter,
miter_limit: 10.0,
align: StrokeAlign::Center,
dash: None,
start_arrow: None,
end_arrow: None,
arrow_scale: (100.0, 100.0),
profile: None,
brush: None,
opacity: 1.0,
blend: BlendMode::Normal,
visible: true,
effects: vec![],
arrow_align: ArrowAlign::Extend,
overprint: false,
gradient_mode: StrokeGradientMode::Within,
pressure: None,
}
}
/// Weight of the start (`end == false`) or end arrowhead: stroke weight × its scale, at least
/// a quarter point. A head of weight `hw` fits a box about `4·hw` long and wide.
pub fn arrow_weight(&self, end: bool) -> f64 {
let pct = if end { self.arrow_scale.1 } else { self.arrow_scale.0 };
(self.width * pct / 100.0).max(0.25)
}
/// How far the start (`end == false`) or end arrowhead can reach from its end point (0
/// without one): the head's diagonal, or with [`ArrowAlign::Extend`] its length, plus the cap.
pub fn head_reach(&self, end: bool) -> f64 {
let head = if end { self.end_arrow } else { self.start_arrow };
head.map_or(0.0, |_| HEAD_REACH * self.arrow_weight(end) + self.width / 2.0)
}
/// How far the arrowheads can reach from the path's end points (0 without heads).
pub fn arrow_reach(&self) -> f64 {
self.head_reach(false).max(self.head_reach(true))
}
/// The widest the width profile makes the stroke, as a factor of its weight (1 without one).
pub fn profile_max(&self) -> f64 {
self.profile.as_ref().and_then(|p| p.points.iter().map(|&(_, l, r)| l.max(r)).reduce(f64::max)).unwrap_or(1.0).max(0.0)
}
/// The stroke's body across a path that is `closed` or open: how far it reaches from the path
/// at full width (half the weight centred; the whole weight on one side when aligned inside or
/// outside a closed path, which open paths ignore), and for aligned strokes which side it
/// paints (`Some(true)`: inside).
pub fn body(&self, closed: bool) -> (f64, Option<bool>) {
match self.align {
StrokeAlign::Outside if closed => (self.width, Some(false)),
StrokeAlign::Inside if closed => (self.width, Some(true)),
_ => (self.width / 2.0, None),
}
}
/// How far the body paints outside a path that is `closed` or open, at the profile's widest.
pub fn side_reach(&self, closed: bool) -> f64 {
match self.body(closed) {
(_, Some(true)) => 0.0,
(half, _) => half * self.profile_max(),
}
}
/// The farthest this stroke can paint from any path: its body, miter spikes up to the miter
/// limit, projecting caps' corners and the arrowheads ([`Appearance::outset`]).
pub fn reach(&self) -> f64 {
let side = self.side_reach(true).max(self.side_reach(false));
let miter = if self.join == LineJoin::Miter { self.miter_limit.max(1.0) } else { 1.0 };
let cap = if self.cap == LineCap::Square { std::f64::consts::SQRT_2 } else { 1.0 };
(side * miter.max(cap)).max(self.arrow_reach())
}
/// The box an unplaced gradient on this stroke fits to (see [`stroke_paint_bounds`]).
pub fn paint_bounds(&self, geometric: vectorcraft_geom::Rect) -> vectorcraft_geom::Rect {
stroke_paint_bounds(geometric, self.width)
}
/// The gradient this stroke lays along or across its path: its linear or radial gradient
/// paint when [`Self::gradient_mode`] isn't Within (freeform gradients always paint within).
pub fn path_gradient(&self) -> Option<&vectorcraft_color::GradientPaint> {
match &self.paint {
Paint::Gradient(g)
if self.gradient_mode != StrokeGradientMode::Within && g.gradient.kind != vectorcraft_color::GradientKind::Freeform =>
{
Some(g)
}
_ => None,
}
}
}
/// The box an unplaced gradient on a stroke of `width` fits to: the geometric bounds grown by half
/// the weight (object strokes and type strokes alike, on screen and in exports).
pub fn stroke_paint_bounds(geometric: vectorcraft_geom::Rect, width: f64) -> vectorcraft_geom::Rect {
geometric.inflate(width / 2.0, width / 2.0)
}
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use super::*;
/// Variable-width profile: (position 0..1 along the path, left width factor, right width factor),
/// in order along the path. Two points at the same position make a discontinuous point: the
/// first is the width just before it, the second the width just after it (a step).
#[derive(Clone, Debug, Default, PartialEq, Serialize, Deserialize)]
pub struct WidthProfile {
pub points: Vec<(f64, f64, f64)>,
}
/// A built-in width profile (the Stroke panel's Profile list).
#[derive(Clone, Copy, Debug, PartialEq)]
pub struct ProfilePreset {
/// Stable id used by `stroke.set {profile}`.
pub id: &'static str,
/// Menu label.
pub label: &'static str,
/// (t, left, right) width points.
pub points: &'static [(f64, f64, f64)],
}
impl WidthProfile {
/// (left, right) width factors at `t`, linear between points.
pub fn at(&self, t: f64) -> (f64, f64) {
Self::at_points(&self.points, t)
}
/// [`Self::at`] of a profile's points (a preset's or a saved profile's).
pub fn at_points(p: &[(f64, f64, f64)], t: f64) -> (f64, f64) {
if p.is_empty() {
return (1.0, 1.0);
}
if t <= p[0].0 {
return (p[0].1, p[0].2);
}
for w in p.windows(2) {
if t <= w[1].0 {
let u = (t - w[0].0) / (w[1].0 - w[0].0).max(1e-9);
return (w[0].1 + (w[1].1 - w[0].1) * u, w[0].2 + (w[1].2 - w[0].2) * u);
}
}
p.last().map_or((1.0, 1.0), |l| (l.1, l.2))
}
/// The built-in profiles, in menu order. "uniform" is the plain stroke (no profile).
pub const PRESETS: [ProfilePreset; 7] = [
ProfilePreset { id: "uniform", label: "Uniform", points: &[(0.0, 1.0, 1.0), (1.0, 1.0, 1.0)] },
ProfilePreset { id: "lens", label: "Lens", points: &[(0.0, 0.0, 0.0), (0.5, 1.0, 1.0), (1.0, 0.0, 0.0)] },
ProfilePreset { id: "taperStart", label: "Taper Start", points: &[(0.0, 0.0, 0.0), (1.0, 1.0, 1.0)] },
ProfilePreset { id: "taperEnd", label: "Taper End", points: &[(0.0, 1.0, 1.0), (1.0, 0.0, 0.0)] },
// Full width at both ends, pinched to a quarter in the middle.
ProfilePreset { id: "pinch", label: "Pinch", points: &[(0.0, 1.0, 1.0), (0.5, 0.25, 0.25), (1.0, 1.0, 1.0)] },
// A round head a fifth of the way along, then a long taper to the end.
ProfilePreset { id: "teardrop", label: "Teardrop", points: &[(0.0, 0.0, 0.0), (0.2, 1.0, 1.0), (1.0, 0.0, 0.0)] },
// Two swells between narrow necks.
ProfilePreset { id: "wave", label: "Wave", points: &[(0.0, 0.3, 0.3), (0.25, 1.0, 1.0), (0.5, 0.3, 0.3), (0.75, 1.0, 1.0), (1.0, 0.3, 0.3)] },
];
/// The built-in profile with this id.
pub fn preset(id: &str) -> Option<Self> {
Self::PRESETS.iter().find(|p| p.id == id).map(|p| Self { points: p.points.to_vec() })
}
/// The id of the built-in profile these points match, if any.
pub fn preset_id(&self) -> Option<&'static str> {
Self::PRESETS.iter().find(|p| p.points == self.points.as_slice()).map(|p| p.id)
}
/// The id of a stroke's profile: "uniform" without one, "custom" when it matches no preset.
pub fn id_of(p: Option<&Self>) -> &'static str {
p.map_or(Some("uniform"), Self::preset_id).unwrap_or("custom")
}
/// The lens profile (thin ends, full width in the middle).
pub fn lens() -> Self {
Self::preset("lens").unwrap_or_default()
}
pub fn taper_end() -> Self {
Self::preset("taperEnd").unwrap_or_default()
}
pub fn taper_start() -> Self {
Self::preset("taperStart").unwrap_or_default()
}
/// The (left, right) factors just before and just after `t`: they differ only at a
/// discontinuous point (two points at `t`, within `1e-7`).
pub fn around(&self, t: f64) -> ((f64, f64), (f64, f64)) {
let p = &self.points;
if let Some(i) = p.iter().position(|q| (q.0 - t).abs() <= 1e-7) {
let j = i + p[i..].iter().take_while(|q| (q.0 - p[i].0).abs() <= 1e-9).count() - 1;
if j > i {
return ((p[i].1, p[i].2), (p[j].1, p[j].2));
}
}
let v = self.at(t);
(v, v)
}
}
/// Pen pressure recorded along a stroke (the Paintbrush with a graphics tablet): (position 0..1
/// along the path, pressure 0..1) samples in order, positions measured as a [`WidthProfile`]'s
/// are. Calligraphic brushes with Pressure variation read it; everything else ignores it.
#[derive(Clone, Debug, Default, PartialEq, Serialize, Deserialize)]
pub struct PressureProfile {
pub points: Vec<(f64, f64)>,
}
impl PressureProfile {
/// The pressure of a stroke drawn without one (a mouse, or a path the brush was applied to):
/// half way, so a Pressure brush draws its own value there.
pub const MID: f64 = 0.5;
/// The most samples a stroke keeps (after simplifying them).
pub const MAX_POINTS: usize = 512;
/// How far (in pressure) simplifying may move the recorded curve.
const TOLERANCE: f64 = 0.01;
/// The pressure at `t` (0..1), linear between samples; [`Self::MID`] without any.
pub fn at(&self, t: f64) -> f64 {
let p = &self.points;
let (Some(first), Some(last)) = (p.first(), p.last()) else { return Self::MID };
// (Positions go forward; a profile read from a file is searched as if they do, in log time.)
let v = if t <= first.0 {
first.1
} else {
let i = p.partition_point(|q| q.0 < t);
match (i.checked_sub(1).and_then(|j| p.get(j)), p.get(i)) {
(Some(a), Some(b)) => a.1 + (b.1 - a.1) * ((t - a.0) / (b.0 - a.0).max(1e-9)).clamp(0.0, 1.0),
_ => last.1,
}
};
if v.is_finite() { v.clamp(0.0, 1.0) } else { Self::MID }
}
/// A profile from (position, pressure) samples in order along the stroke: values are clamped
/// into 0..1 (non-finite ones dropped), the curve is simplified to within 1 % and kept to
/// [`Self::MAX_POINTS`]. `None` without a sample.
pub fn from_samples(samples: impl IntoIterator<Item = (f64, f64)>) -> Option<Self> {
let pts: Vec<(f64, f64)> =
samples.into_iter().filter(|(t, p)| t.is_finite() && p.is_finite()).map(|(t, p)| (t.clamp(0.0, 1.0), p.clamp(0.0, 1.0))).collect();
if pts.is_empty() {
return None;
}
// Simplifying is quadratic at worst: a huge stroke is thinned evenly first.
let mut pts = thin(pts, 16 * Self::MAX_POINTS);
// Positions only ever go forward.
let mut prev = 0.0;
for p in &mut pts {
p.0 = p.0.max(prev);
prev = p.0;
}
let keep = simplify_1d(&pts, Self::TOLERANCE);
let pts = thin(pts.iter().zip(keep).filter(|(_, k)| *k).map(|(p, _)| *p).collect(), Self::MAX_POINTS);
let round = |v: f64| (v * 1e4).round() / 1e4;
Some(Self { points: pts.into_iter().map(|(t, p)| (round(t), round(p))).collect() })
}
/// The pressure of a path `old_len` long (`old`; None: drawn without pressure) continued at its
/// end by a stroke `added_len` long (`added`). None when neither has pressure.
pub fn extended(old: Option<&Self>, old_len: f64, added: Option<&Self>, added_len: f64) -> Option<Self> {
if old.is_none() && added.is_none() {
return None;
}
let (old_len, added_len) = (old_len.max(0.0), added_len.max(0.0));
let total = old_len + added_len;
if !total.is_finite() || total <= 1e-9 {
return old.or(added).cloned();
}
let flat = Self { points: vec![(0.0, Self::MID), (1.0, Self::MID)] };
let (old, added) = (old.unwrap_or(&flat), added.unwrap_or(&flat));
let o = old_len / total;
let old_pts = old.points.iter().map(|&(t, p)| (t * o, p));
Self::from_samples(old_pts.chain(added.points.iter().map(|&(u, p)| (o + u * (1.0 - o), p))))
}
/// The pressure of the path reversed.
pub fn reversed(&self) -> Self {
Self { points: self.points.iter().rev().map(|&(t, p)| (1.0 - t, p)).collect() }
}
/// A light–heavy–light stroke, for previews of pressure-sensitive brushes.
pub fn sample() -> Self {
Self { points: vec![(0.0, 0.0), (0.5, 1.0), (1.0, 0.0)] }
}
}
/// At most `max` of `pts`, evenly spread (the ends kept).
fn thin(pts: Vec<(f64, f64)>, max: usize) -> Vec<(f64, f64)> {
let n = pts.len();
if n <= max || max < 2 {
return pts;
}
(0..max).filter_map(|i| pts.get(i * (n - 1) / (max - 1)).copied()).collect()
}
/// Douglas–Peucker over a function sampled at `pts`: which samples to keep so the polyline through
/// them stays within `tol` (vertically) of every sample. The ends are always kept.
fn simplify_1d(pts: &[(f64, f64)], tol: f64) -> Vec<bool> {
let mut keep = vec![false; pts.len()];
let Some(last) = pts.len().checked_sub(1) else { return keep };
for i in [0, last] {
if let Some(k) = keep.get_mut(i) {
*k = true;
}
}
let mut stack = vec![(0, last)];
while let Some((i, j)) = stack.pop() {
let (Some(&a), Some(&b)) = (pts.get(i), pts.get(j)) else { continue };
let line = |t: f64| if b.0 - a.0 > 1e-12 { a.1 + (b.1 - a.1) * (t - a.0) / (b.0 - a.0) } else { (a.1 + b.1) / 2.0 };
let far = (i + 1..j).filter_map(|k| pts.get(k).map(|q| (k, (q.1 - line(q.0)).abs()))).max_by(|x, y| x.1.total_cmp(&y.1));
if let Some((k, d)) = far
&& d > tol
{
if let Some(f) = keep.get_mut(k) {
*f = true;
}
stack.push((i, k));
stack.push((k, j));
}
}
keep
}
/// A width profile saved to the Profile list under a name (Add to Profiles), kept with the
/// preferences.
#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
pub struct SavedProfile {
pub name: String,
pub profile: WidthProfile,
}
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use super::*;
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum LineCap {
#[default]
Butt,
Round,
Square,
}
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum LineJoin {
#[default]
Miter,
Round,
Bevel,
}
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum StrokeAlign {
#[default]
Center,
Inside,
Outside,
}
#[derive(Clone, Debug, Default, PartialEq, Serialize, Deserialize)]
pub struct Dash {
/// Dash, gap, dash, gap… (up to 6 values in the Stroke panel).
pub pattern: Vec<f64>,
#[serde(default)]
pub offset: f64,
/// "Aligns dashes to corners and path ends, adjusting lengths to fit".
#[serde(default)]
pub align_corners: bool,
}
impl Dash {
/// Whether the pattern draws dashes. As in PDF (`d` operator) and SVG (`stroke-dasharray`), a
/// pattern with a negative or non-finite value, or whose values are all zero, is invalid and the
/// stroke is drawn solid.
pub fn is_dashed(&self) -> bool {
self.pattern.iter().all(|v| v.is_finite() && *v >= 0.0) && self.pattern.iter().any(|v| *v > 0.0)
}
/// Scale the dash and gap lengths and the offset by `s`.
pub fn scale(&mut self, s: f64) {
self.pattern.iter_mut().for_each(|v| *v *= s);
self.offset *= s;
}
}
/// An arrowhead shape. Saved by variant name: new shapes are appended, never renamed or reordered.
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum Arrowhead {
Triangle,
TriangleOpen,
Circle,
CircleOpen,
Square,
SquareOpen,
Bar,
Diamond,
Arrow,
ArrowOpen,
Barbed,
/// One barb, on the left of the direction the head points.
HalfArrowLeft,
/// One barb, on the right of the direction the head points.
HalfArrowRight,
Concave,
DoubleBar,
Feather,
DotOnBar,
Chevron,
DoubleArrow,
Target,
Star,
Cross,
Plus,
Hexagon,
HexagonOpen,
Tag,
TagOpen,
HalfCircle,
Drop,
Slash,
DoubleSlash,
DiamondOpen,
TriangleReverse,
Swallowtail,
Bracket,
Fork,
Leaf,
Kite,
TriangleBar,
Oval,
}
impl Arrowhead {
/// Every arrowhead, in menu order (arrows, then outlined shapes, then bars and marks).
pub const ALL: [Arrowhead; 40] = [
Arrowhead::Arrow,
Arrowhead::ArrowOpen,
Arrowhead::Barbed,
Arrowhead::Concave,
Arrowhead::DoubleArrow,
Arrowhead::HalfArrowLeft,
Arrowhead::HalfArrowRight,
Arrowhead::Chevron,
Arrowhead::Feather,
Arrowhead::Swallowtail,
Arrowhead::Triangle,
Arrowhead::TriangleOpen,
Arrowhead::TriangleReverse,
Arrowhead::TriangleBar,
Arrowhead::Kite,
Arrowhead::Leaf,
Arrowhead::Drop,
Arrowhead::Circle,
Arrowhead::CircleOpen,
Arrowhead::HalfCircle,
Arrowhead::Oval,
Arrowhead::Target,
Arrowhead::Square,
Arrowhead::SquareOpen,
Arrowhead::Tag,
Arrowhead::TagOpen,
Arrowhead::Diamond,
Arrowhead::DiamondOpen,
Arrowhead::Hexagon,
Arrowhead::HexagonOpen,
Arrowhead::Star,
Arrowhead::Cross,
Arrowhead::Plus,
Arrowhead::Bar,
Arrowhead::DoubleBar,
Arrowhead::DotOnBar,
Arrowhead::Slash,
Arrowhead::DoubleSlash,
Arrowhead::Bracket,
Arrowhead::Fork,
];
/// The name the arrowhead menus show.
pub fn label(self) -> &'static str {
match self {
Arrowhead::Triangle => "Triangle",
Arrowhead::TriangleOpen => "Triangle (open)",
Arrowhead::Circle => "Circle",
Arrowhead::CircleOpen => "Circle (open)",
Arrowhead::Square => "Square",
Arrowhead::SquareOpen => "Square (open)",
Arrowhead::Bar => "Bar",
Arrowhead::Diamond => "Diamond",
Arrowhead::Arrow => "Arrow",
Arrowhead::ArrowOpen => "Arrow (open)",
Arrowhead::Barbed => "Barbed",
Arrowhead::HalfArrowLeft => "Half Arrow (left)",
Arrowhead::HalfArrowRight => "Half Arrow (right)",
Arrowhead::Concave => "Concave",
Arrowhead::DoubleBar => "Double Bar",
Arrowhead::Feather => "Feather",
Arrowhead::DotOnBar => "Dot on Bar",
Arrowhead::Chevron => "Chevron",
Arrowhead::DoubleArrow => "Double Arrow",
Arrowhead::Target => "Target",
Arrowhead::Star => "Star",
Arrowhead::Cross => "Cross",
Arrowhead::Plus => "Plus",
Arrowhead::Hexagon => "Hexagon",
Arrowhead::HexagonOpen => "Hexagon (open)",
Arrowhead::Tag => "Tag",
Arrowhead::TagOpen => "Tag (open)",
Arrowhead::HalfCircle => "Half Circle",
Arrowhead::Drop => "Drop",
Arrowhead::Slash => "Slash",
Arrowhead::DoubleSlash => "Double Slash",
Arrowhead::DiamondOpen => "Diamond (open)",
Arrowhead::TriangleReverse => "Reverse Triangle",
Arrowhead::Swallowtail => "Swallowtail",
Arrowhead::Bracket => "Bracket",
Arrowhead::Fork => "Fork",
Arrowhead::Leaf => "Leaf",
Arrowhead::Kite => "Kite",
Arrowhead::TriangleBar => "Triangle to Bar",
Arrowhead::Oval => "Oval",
}
}
}
/// Where an arrowhead sits relative to the end of its path. In both modes the stroke stops under
/// the head, so the line never shows through a hollow head or past its tip.
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum ArrowAlign {
/// The tip extends past the end point (the path keeps its length).
#[default]
Extend,
/// The tip sits on the end point (the stroke is shortened by the head).
Tip,
}