* Use chrono for UTC/calendar conversion instead of hand-rolled copies Replaces the civil_from_days copy behind the desktop app's log timestamp with chrono as a workspace dependency. The output format is unchanged and pinned by the existing test. AGENTS.md now says time goes through chrono. Follow-up to storytold/cadcraft#1785 * Never panic logging on a clock outside chrono's range chrono's From<SystemTime> unwraps internally, so a clock past year 262143 panicked inside the logger. timestamp now reads the duration since the epoch and goes through the fallible DateTime::from_timestamp, reading an out-of-range clock as the epoch, exactly as the pre-epoch clamp already did. The year is written with {:04} rather than %Y, which would prefix a '+' past year 9999. Tests cover the far-future and year-10000 cases. * Don't build an unrepresentable SystemTime in the far-future test UNIX_EPOCH + Duration::from_secs(u64::MAX / 2) overflows Windows' SystemTime and panicked before timestamp() ran, failing the Windows test job. Build it with checked_add and only assert where it exists. * time: preserve old out-of-range log timestamp (no epoch fallback) `DateTime::from_timestamp(...).unwrap_or_default()` silently reset any clock past chrono's year range to 1970-01-01, changing output the old hand-rolled `civil_from_days` converted exactly. Restore the old conversion domain with a cycle-based helper that routes the calendar through chrono (the calendar repeats every 400 years = 146_097 days, so month/day/time come from chrono and only the year is carried in i128, keeping every i64 exact). Keep the pre-1970 epoch clamp; u64 seconds past i64::MAX saturate rather than falling back. Pinned old outputs in the test (replacing the u64::MAX/2 -> epoch assertion): u64::MAX/2 s -> 292277026596-12-04T15:30:07.000Z 10_000_000_000_000 s -> 318857-05-20T17:46:40.000Z * Don't build a year-318857 SystemTime unchecked in the logging test Windows' SystemTime only reaches about year 30828, so UNIX_EPOCH + Duration::from_secs(10_000_000_000_000) panicked before timestamp() ran and failed the Windows test job. Build it with checked_add and assert where the platform can hold it. The year-10000 case fits everywhere and stays unconditional. * Name the 400-year range extension as the one exception to the time rule The rule said never to hand-roll calendar math, but the range fix (shifting by whole 400-year Gregorian cycles so dates past chrono's year range keep their old output) is cycle arithmetic, so the rule and the code disagreed. The rule now names that exception: the library still computes month, day and time, and only whole cycles are carried in the year. * Say the library computes month and day; time-of-day is plain arithmetic Narrows the range-extension wording: the date library computes the calendar fields, and splitting seconds into hours, minutes and seconds is ordinary arithmetic, which is what the code does.
SoundCraft
Recording, editing and mixing audio; an open-source, modern digital audio workstation (DAW), built in pure Rust.
A complete digital audio workstation that runs natively on macOS, Windows, Linux and FreeBSD, and in the browser. Multitrack editing, a full mixer with plugins, sends and automation, MIDI, recording and bouncing, and every action scriptable from the command line or by an AI agent.
SoundCraft on getartcraft.com · ArtCraft · All Crafting Apps
The Edit window: tracks, waveforms, MIDI, rulers, markers and the transport, playing the built-in demo song (every sound in it is synthesised by SoundCraft itself).
Note
ArtCraft is a community of artists from all walks of life. Painters, photographers, filmmakers, illustrators, designers, animators, hobbyists, and people who picked up a pencil last week. If you make things, you're one of us. Come say hi on Discord.
What it does · Getting started · Agents & scripts · How it's built · Status · Downloads · The Crafting Apps · License
What it does
SoundCraft follows the workflow audio engineers already know: an Edit window for arranging and editing, a Mix window for balancing, edit modes, tools, playlists, memory locations, AudioSuite processing and the rest. If you've spent years in that workflow, your hands should already know where things are.
Feature tour
- Editing: Shuffle, Slip, Spot and Grid modes; Smart, Selector, Grabber, Trim, Pencil, Zoom and Scrubber tools; cut, copy, paste, duplicate, repeat, shift, insert silence, separate (at selection, on grid, at transients), heal, consolidate, strip silence, nudge; fades and crossfades in five shapes, drawn straight from the clip corners; playlists with comping lanes; clip gain lines; edit groups; single-key Commands Focus shortcuts; trackpad scrolling that follows your fingers and pinch-to-zoom around the pointer; undo for everything.
- Mixing: fader and pan with automation, pre/post sends, busses, aux inputs, master faders, VCA masters, routing folders, solo modes, mute and solo groups, phase invert and trim, clip effects, and automatic plugin delay compensation.
- Automation: volume, pan, mute, send and every plugin parameter; Write, Touch, Latch and Trim passes recorded live from the faders; thin, glide, coalesce and convert to clip gain.
- Plugins: 7-band and 1-band EQ, compressor/limiter, expander/gate, de-esser, maximizer, channel strip, room and plate reverbs, mod delay, chorus, flanger, phaser, saturator, lo-fi, rectifier, pitch shifter, time shift, gain, trim, invert, DC removal, signal generator, dither, a subtractive synth, a drum synth and a sampler (plays any WAV, AIFF, FLAC, MP3 or OGG across the keyboard), all original. CLAP plugins load too. Any processor runs offline as AudioSuite, and user presets save per plugin.
- MIDI: instrument and MIDI tracks, a piano-roll MIDI editor with a velocity lane, an event list, a score view, step input, quantize, transpose, real-time properties, Standard MIDI Files, and Audio-to-MIDI from a sung or played melody.
- Recording: punch in on a selection or on the fly, pre/post-roll, loop recording with a playlist per take, input monitoring through the full channel strip, and autosave with recovery.
- Time and tempo: Bars|Beats, Min:Secs, Timecode (every rate, drop-frame included), Feet+Frames and Samples; tempo and meter maps with a tempo editor; linear, parabolic and S-curve tempo ramps; key signatures and detected chords; Beat Detective and Identify Beat; pitch-preserving Elastic warping.
- Audio files: WAV/BWF/RF64, AIFF/AIFC and FLAC in and out; MP3, Ogg Vorbis, AAC, ALAC, CAF and the audio of MP4/MOV movies in. Any sample rate and bit depth.
- Bounce: mix or stems to WAV, AIFF or FLAC at 16/24/32-bit float with dither and normalisation, reporting peak, true peak and integrated loudness (LUFS).
- Fast: a parallel mix engine, copy-on-write undo, and a UI that holds 120 frames per second with seventy-odd tracks playing.
Getting started
Download a build from the releases page, or build from source with Rust 1.95 or later for the desktop/web UI (the core workspace's declared minimum remains Rust 1.90):
git clone https://github.com/storytold/soundcraft
cd soundcraft
cargo run --release -p soundcraft -- --demo # opens the demo song
Linux needs the ALSA headers (libasound2-dev on Debian/Ubuntu, alsa-lib-devel on Fedora).
The web build:
cd apps/soundcraft-web && trunk serve --release # then open http://127.0.0.1:8080
Useful shortcuts: Space play/stop, ⌘= Mix/Edit, F1–F4 edit modes, F5–F10 tools, ⌘E separate, ⌘D duplicate, Enter new marker, ⌘⇧N new tracks. Setup › Keyboard Shortcuts lists them all.
Logs
The desktop app writes its log records to standard error and to logs/soundcraft.log in the
settings directory, beside ui.json, Autosave/ and Presets/ (Linux ~/.config/soundcraft/logs/,
or $XDG_CONFIG_HOME/soundcraft/logs/; macOS ~/Library/Application Support/SoundCraft/logs/;
Windows %APPDATA%\SoundCraft\logs\). A start from a desktop menu or the Dock has no terminal, so
this file is what to attach to a bug report: the engine's panic report, audio devices that failed to
open or broke, plugins that refused their stored state, CLAP plugins' own messages and files that
failed to open land there. Each launch moves the previous log to soundcraft.1.log (and that one to
soundcraft.2.log), so the log of a run that crashed survives the next start. The file stops
growing at 16 MiB. --version writes no file, and runs with SOUNDCRAFT_NO_PREFS log to standard
error only.
| Variable | Effect |
|---|---|
RUST_LOG |
Log levels for standard error and the log file. Default: info for SoundCraft's own crates, warn for everything else. env_logger-style directives replace that, e.g. RUST_LOG=debug, RUST_LOG=warn,soundcraft_mix=trace or RUST_LOG=info,wgpu_core=warn; a directive ending in * covers every target starting with it (soundcraft*=debug). |
SOUNDCRAFT_NO_PREFS |
No preferences read or written and no log file (agents' test runs). |
The realtime audio thread never writes a record itself: the logger keeps the first one it logs
(without waiting or allocating), counts the rest, and the UI thread writes them. The logger is
apps/soundcraft/src/logging.rs. The web app logs to the browser console instead.
For agents and scripts
Everything you can click is also a command with an id and JSON parameters, and the same commands
are reachable from the menus, the keyboard, the command line, a JSON control channel and an
MCP server. Programmatic calls never open dialogs, and
session.inspect reports exactly what changed, so an agent can check its own work.
# Headless: load the demo, turn the kick down, add an EQ, bounce.
soundcraft-cli run --demo \
--cmd 'mix.volume={"track":"Kick","db":-6}' \
--cmd 'mix.insert={"track":"Bass","plugin":"eq_7band"}' \
--bounce mix.wav
# Drive the running app.
soundcraft --demo --control 7801 &
soundcraft-cli app --port 7801 transport.play
soundcraft-cli app --port 7801 ui.screenshot '{"path":"shot.png"}'
# Give Claude a DAW.
claude mcp add soundcraft -- soundcraft-cli mcp --demo
# Or keep the agent to some folders (reads and writes are separate roots).
soundcraft-cli mcp --automation-read-root DIR --automation-write-root DIR
See docs/control-protocol.md and docs/mcp.md.
soundcraft-cli commands lists every command.
Open SoundCraft › Session Audio Health to check loaded audio availability, sample-rate
mismatches and clip source bounds across all playlists, including alternate takes. The report
offers a refresh button and suggests how to resolve each issue. Scripts can obtain the same JSON
report with soundcraft-cli run --demo --cmd 'session.audio_health={}'. This checks loaded media,
not files on disk, signal levels, plugins or routing.
How it's built
SoundCraft is a Cargo workspace of small crates with strict layering: nothing below the UI knows about egui, so the interface could be swapped for another one.
| Crate | What it does |
|---|---|
soundcraft-time |
Timebases, tempo and meter maps, timecode, grid |
soundcraft-audio-io |
Audio file formats and waveform overviews |
soundcraft-midi |
Standard MIDI Files and MIDI operations |
soundcraft-dsp |
Plugins, offline processing, meters, loudness, FFT |
soundcraft-model |
The session document |
soundcraft-mix |
The mix engine (realtime and offline share it) |
soundcraft-engine |
Commands, undo, editing, import/export, bounce |
soundcraft-playback |
Audio devices (CoreAudio, WASAPI, ALSA, WebAudio) and recording |
soundcraft-automation |
MCP server and control-channel client |
soundcraft-ui-egui |
The user interface |
The code never panics on bad input: errors are values, and a malformed file or a bad agent call
produces a message, never a crash. cargo xtask ci runs formatting, clippy, the tests, the asset
and layering checks and the WebAssembly build.
Status and roadmap
SoundCraft is pre-alpha: it covers 94 % of the incumbent's menu items (measured), about 70 % of
its features by presence, and is roughly 40 % of the way to replacing it for real work: record,
edit, mix and bounce work end to end, but choosing an audio interface and buffer size,
recording MIDI from a controller and session interchange (AAF/OMF) are still missing, and those
are the alpha checklist. Translations are missing too. The status, the stage and our effort
estimates are in ROADMAP.md; the full assessment is in
docs/target-app-parity.md, the ranked list of what's missing in
docs/gaps.md, and the menu-by-menu comparison in
docs/parity-checklist.md. Bug reports and wish lists are
very welcome, in the issues or on Discord.
Downloads
Download SoundCraft from GitHub: the latest release has every build listed below, and all releases have earlier versions and their notes. <ver> in the file names is the version number, and SHA256SUMS.txt lists a checksum for every file.
Windows
| Build | Installer | Portable |
|---|---|---|
| x64 (64-bit Intel/AMD) | soundcraft-<ver>-windows-x64.msi |
soundcraft-<ver>-windows-x64-portable.zip |
| arm64 (Snapdragon and other ARM PCs) | soundcraft-<ver>-windows-arm64.msi |
soundcraft-<ver>-windows-arm64-portable.zip |
| x86 (32-bit) | soundcraft-<ver>-windows-x86.msi |
soundcraft-<ver>-windows-x86-portable.zip |
Installers and executables are code-signed.
If the app doesn't open on Windows: the desktop app initializes only DirectX 12 by default.
Letting wgpu also create an OpenGL instance can crash some graphics drivers (AMD's
atio6axx.dll) before the window appears, so the app would flash in Task Manager and quit.
WGPU_BACKEND overrides the default for troubleshooting (for example dx12 or vulkan). In
PowerShell, from the folder containing the executable:
$env:WGPU_BACKEND = "vulkan"
& .\soundcraft.exe
Remove-Item Env:WGPU_BACKEND # restore the default for later launches
An explicit gl override can bring the driver crash back on affected systems. The macOS, Linux
and web backend defaults are unchanged.
DirectX 12 shaders are compiled with FXC, which is part of Windows, so no dxcompiler.dll or
dxil.dll is needed ("Parent device is lost" at start, #185). $env:WGPU_DX12_COMPILER = "dxc"
(or "auto") selects wgpu's DXC handling again for troubleshooting.
macOS
| Build | File | Notes |
|---|---|---|
| App, universal (Apple silicon + Intel) | soundcraft-<ver>-macos-universal.dmg |
Signed and notarized |
| Command-line tool, universal | soundcraft-cli-<ver>-macos-universal.zip |
Signed and notarized |
Linux
| Format | x86_64 | aarch64 (ARM64) | Notes |
|---|---|---|---|
| AppImage | soundcraft-<ver>-linux-x86_64.AppImage |
soundcraft-<ver>-linux-aarch64.AppImage |
Runs anywhere; updates itself with AppImageUpdate (.zsync files) |
| Flatpak | soundcraft-<ver>-linux-x86_64.flatpak |
soundcraft-<ver>-linux-aarch64.flatpak |
Sandboxed; flatpak install --user <file> |
| Debian/Ubuntu | soundcraft-<ver>-linux-x86_64.deb |
soundcraft-<ver>-linux-aarch64.deb |
|
| Fedora/RHEL/openSUSE | soundcraft-<ver>-linux-x86_64.rpm |
soundcraft-<ver>-linux-aarch64.rpm |
|
| Tarball | soundcraft-<ver>-linux-x86_64.tar.gz |
soundcraft-<ver>-linux-aarch64.tar.gz |
Unpack anywhere |
RISC-V (riscv64): soundcraft-<ver>-linux-riscv64.tar.gz, a tarball only (glibc 2.39+, e.g. Ubuntu 24.04).
FreeBSD
| Build | File |
|---|---|
| x86_64 | soundcraft-<ver>-freebsd-x86_64.tar.gz |
Web (WebAssembly)
| Build | File | Notes |
|---|---|---|
| Static site | soundcraft-web-<ver>.zip |
Runs in a modern browser; host it on any static server |
The Crafting Apps
SoundCraft is one of the Crafting Apps: free, open-source creative tools from the ArtCraft team, each written from scratch in Rust and each able to stand on its own.
| App | What it's for | Code | Learn more | |
|---|---|---|---|---|
| PhotoCraft | Image editing: layers, masks, type and real PSD files | GitHub | Website | |
| VectorCraft | Vector illustration | GitHub | Website | |
| FilmCraft | Video editing, color and sound | GitHub | Website | |
| LightCraft | Photo library and raw development | GitHub | Website | |
| PdfCraft | Reading, organizing and protecting PDFs | GitHub | Website | |
| EffectCraft | Motion graphics and visual effects | GitHub | Website | |
| DesignCraft | Page layout and publishing | GitHub | Website | |
| SoundCraft | Recording, editing and mixing audio · you are here | GitHub | Website |
And ArtCraft itself, our AI image and video studio for artists who want real control.
Come make things with us
Our Discord is where artists of every kind hang out: people who paint, shoot, draw, cut film, set type, and people still figuring out what they like to make. Share what you're working on, ask for help, tell us what's broken, or tell us what you wish these tools could do. Whatever your medium and however long you've been at it, you're welcome here.
discord.gg/artcraft · getartcraft.com · The Crafting Apps · SoundCraft
License and credits
SoundCraft is dual-licensed under MIT or Apache-2.0, at your option. Copyright (c) 2026 ArtCraft Team and the SoundCraft contributors. Required notices are in NOTICE.
Bundled fonts, icons, images and other assets keep their own open licenses; each one is listed with its author, source and license in ATTRIBUTION.md.
Every icon in the interface is drawn in code, the app icon is original, and the demo song and the screenshots' audio are synthesised by SoundCraft itself, so there are no samples or artwork from anyone else in this repository.
The ArtCraft name, wordmark and logos in docs/brand/ are trademarks of the
ArtCraft Team and are not covered by this license. They may be used only unmodified, and only as
part of this repository and SoundCraft, under docs/brand/LICENSE-brand.txt.
Forks and modified versions must remove them.
Made by the ArtCraft team and community.
Tracks and Groups, Clips, MIDI Editor, Memory Locations, and Undo History use movable panels. Edit and Mix retain separate arrangements; Clips and MIDI Editor belong to Edit. Transport, plug-in, and specialist utility windows retain their existing hosts. Drag a panel header to a target edge or another header. Its context menu offers Float panel, Move to group, and Close panel. Existing panel toggles reopen panels at their saved location; Reset Panel Layout restores the app layout. Floating panels remain inside the current app window.





