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https://github.com/storytold/soundcraft.git
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Commits
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6fa16d8c11 |
@@ -265,20 +265,35 @@ fn draw_roll_background(painter: &egui::Painter, g: &Roll<'_>) {
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}
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}
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// Grid.
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let step = grid_stride(grid_ticks, px_per_tick);
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let mut tick = 0;
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while tick <= len_ticks {
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let bar = tick % (TICKS_PER_QUARTER * 4) == 0;
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let x = g.x_of(tick);
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if grid_ticks as f32 * px_per_tick > 4.0 || bar {
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painter.line_segment(
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[pos2(x, roll.min.y), pos2(x, roll.max.y)],
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Stroke::new(1.0, if bar { Color32::from_rgb(80, 80, 86) } else { Color32::from_rgb(50, 50, 54) }),
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);
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}
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tick += grid_ticks;
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painter.line_segment(
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[pos2(x, roll.min.y), pos2(x, roll.max.y)],
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Stroke::new(1.0, if bar { Color32::from_rgb(80, 80, 86) } else { Color32::from_rgb(50, 50, 54) }),
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);
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tick = tick.saturating_add(step);
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}
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}
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/// Closest lines the grid draws, in points.
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const MIN_GRID_PX: f32 = 4.0;
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/// Ticks between grid lines: the grid when its lines are more than [`MIN_GRID_PX`] apart, else
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/// bars, else as many bars as keep that spacing. The lines drawn are then bounded by the roll's
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/// width, however long the clip, instead of by its length.
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fn grid_stride(grid_ticks: i64, px_per_tick: f32) -> i64 {
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let bar_ticks = TICKS_PER_QUARTER * 4;
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if grid_ticks as f32 * px_per_tick > MIN_GRID_PX {
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return grid_ticks.max(1);
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}
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// `as` saturates a huge or NaN quotient; a zero `px_per_tick` gives one bar.
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let bars = (MIN_GRID_PX / (bar_ticks as f32 * px_per_tick)).ceil().max(1.0) as i64;
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bar_ticks.saturating_mul(bars)
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}
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/// The notes, with a drag in progress applied.
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fn draw_notes(app: &SoundApp, painter: &egui::Painter, g: &Roll<'_>, base: Color32) {
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let Roll { sequence, grid_ticks, .. } = *g;
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@@ -478,6 +493,19 @@ fn velocity_lane(app: &mut SoundApp, ui: &mut Ui, g: &Roll<'_>, cid: ClipId, bas
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mod tests {
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use super::*;
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#[test]
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fn grid_lines_are_bounded_by_the_roll_width_not_the_clip_length() {
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let sixteenth = TICKS_PER_QUARTER / 4;
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// A 1000 pt roll showing a 4-bar clip: every sixteenth is 16 pt apart and drawn.
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assert_eq!(grid_stride(sixteenth, 1000.0 / (16.0 * TICKS_PER_QUARTER as f32)), sixteenth);
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// The same roll over a clip a billion ticks long: at most a line every 4 pt.
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let (len, px_per_tick) = (1_000_000_000i64, 1000.0 / 1_000_000_000.0f32);
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let step = grid_stride(sixteenth, px_per_tick);
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assert_eq!(step % (TICKS_PER_QUARTER * 4), 0, "lines fall on bars");
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assert!((len / step) <= 251, "{} lines", len / step);
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assert!(grid_stride(0, 0.0) >= TICKS_PER_QUARTER * 4, "a zero grid or width still advances");
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}
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#[test]
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fn switching_clip_drops_selection_and_gestures() {
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let mut st = MidiEditorState { selected: vec![0, 2], clip: Some(ClipId(1)), band: Some(pos2(1.0, 2.0)), ..Default::default() };
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@@ -115,6 +115,10 @@ fn first_movie_aspect(s: &soundcraft_model::Session) -> Option<f32> {
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s.videos.first().map(|v| v.aspect() as f32)
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}
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/// Most thumbnails one clip draws in the Video Universe strip: 8 pt each, so more than the
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/// widest strip holds.
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const MAX_UNIVERSE_THUMBS: usize = 1 << 12;
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fn universe(app: &mut SoundApp, ctx: &egui::Context) {
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app.video.poll(ctx);
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let s = app.engine.session_arc();
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@@ -145,8 +149,13 @@ fn universe(app: &mut SoundApp, ctx: &egui::Context) {
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}
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let tw = (cr.height() * v.aspect() as f32).max(8.0);
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let hpx = ((cr.height() * ppp / 16.0).ceil() * 16.0).clamp(16.0, 256.0) as u32;
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let mut x = cr.min.x;
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while x < cr.max.x {
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// Only the thumbnails inside the strip, counted rather than stepped: a clip starting
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// far left of it has an edge so large that adding a thumbnail's width wouldn't move it.
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let shown = cr.intersect(r);
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let first = ((shown.min.x - cr.min.x) / tw).floor().max(0.0);
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let count = ((shown.max.x - cr.min.x) / tw - first).ceil().max(0.0) as usize;
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for i in 0..count.min(MAX_UNIVERSE_THUMBS) {
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let x = cr.min.x + (first + i as f32) * tw;
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let secs = movie_secs(&s, c.start, offset, strip_position(x, r.min.x, r.width(), end, c.start)).max(0.0);
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if let Some(tex) = app.video.thumb(ctx, key, &v.path, secs, hpx) {
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let tr = Rect::from_min_size(pos2(x, cr.min.y), vec2(tw, cr.height()));
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@@ -154,7 +163,6 @@ fn universe(app: &mut SoundApp, ctx: &egui::Context) {
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let uv = Rect::from_min_max(pos2(0.0, 0.0), pos2((vis.width() / tw).clamp(0.0, 1.0), 1.0));
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painter.image(tex.id(), vis, uv, Color32::WHITE);
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}
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x += tw;
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}
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}
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// The Edit window's visible range and the playhead.
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