wgpu's default DX12 compiler (Auto) loads whichever dxcompiler.dll the DLL
search path finds. SoundCraft ships none, and without a matching dxil.dll the
unsigned-DXIL warning fails wgpu's indirect-validation pipeline, the device
is lost and the app exits before the first frame. Pin the compiler to FXC,
which is part of Windows; WGPU_DX12_COMPILER still overrides it.
Fixes#185
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The app sent the window title to egui on every frame. Each viewport
command asks for another frame, so the window redrew at the display's
refresh rate with nothing happening: 35-43% of a CPU core and 13-20% of
the GPU per window on a 120 Hz Mac. While the window was covered or
minimized, eframe runs only App::logic, with no vsync to pace it, and
the same request kept one core at 100%.
The title is now sent only when it changes. The last title sent is kept
in egui's context data rather than compared with the window's, because
winit can't read a title back on X11 or Wayland.
Some work only ran because another frame always came, so an idle window
still wakes once a second, and every 30 ms while a plugin editor is
open. Autosave and the macOS menu bar's throttled refresh run on
frames, and plugin editors are native windows egui never hears from:
their edits (VST3 performEdit, CLAP output events) and main-thread
requests are serviced on frames. egui takes its predicted frame time
off every delay, so it is added back. The menu bar can now trail a
shortcut by up to a second instead of 250 ms.
Playback, falling meters, pending screenshots and scripted input ask
for the next frame from ui() instead of logic(). eframe skips ui() for
a covered or minimized window, so a hidden window runs on the heartbeat
instead of spinning, and egui redraws it as soon as it shows again.
Autosave was timed by egui's frame clock, which stands still while the
window is hidden, so a modified session wasn't autosaved until the
window showed again. It is timed by the wall clock now. Only the
desktop app sets an autosave folder, so the web build never reads it.
Tests check that an unchanged title sends no command, that only a shown
window animates while a hidden one wakes once a second, and that a
hidden window still autosaves.
Measured on a 120 Hz MacBook with a release build, the demo session and
audio off: an idle Edit window went from 35-43% CPU and 13-20% GPU to
1.5% and 0.4% (the insertion point blinks), the Mix window to 0.2%, and
a covered window, idle or playing, from ~100% CPU to 0%.
* Progress docs to the craftrules standard; full re-measure against Pro Tools 2026.4.1
Stage: alpha. Menu breadth 482/512 (94.1%, measured), feature breadth ~70%,
ready for real work ~40%; ~350-570 agent-hours to beta, ~950-1,450 to full parity,
calibrated on this repo's PR history.
- ROADMAP.md rewritten: stage banner, two numbers, dimension/feature/language tables
- docs/target-app-parity.md: authoritative assessment (area table moved from ROADMAP)
- docs/gaps.md: 22 ranked gaps with evidence and estimates
- docs/roadmap.md: milestones, current focus, beta plan
- docs/ui-, file-format-, hardware-, plugin-, localization-parity.md: new checklists
- docs/parity.md -> docs/parity-checklist.md (generated by cargo xtask parity)
- architecture.md: video, vst3-host, au-host crates; device I/O limits
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Stage: pre-alpha under the core-workflow gate
Add the alpha gate to docs/roadmap.md: interface recording at a chosen buffer
size, MIDI recording, and session interchange with Pro Tools fail, so the stage
moves from alpha to pre-alpha (~5 points and ~110-180 agent-hours to alpha).
Mark the alpha blockers in docs/gaps.md; update ROADMAP.md, target-app-parity.md
and README.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Add mainstream-practitioner and essentials-user readiness numbers
Mainstream practitioner ~36% (weekly-area depth 50.6% x 0.90 interaction x 0.92
stability x 0.85 file exchange) and essentials user ~57% (core-feature depth
72.4% x 0.90 launch/stability x 0.90 discoverability x 0.97 files), with written
weights, discounts and GitHub user evidence. Full ready-for-real-work checked
against its written dimension weights (40.6%); unchanged at ~40%, stage unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Readiness by audience: hours to ~95% for full, mainstream and essentials
Full ~40% / 950-1,450 h, mainstream ~36% / 380-600 h, essentials ~57% / 110-200 h,
calibrated on this repo's PR history. The full number is already an additive
weighted sum over the written dimension table; method unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
On macOS, Heal Separation (Cmd+H) and Copy to Send (Cmd+Alt+H) never
ran (#140). The system menu bar used muda's predefined Hide and Hide
Others items, which carry those keys, and macOS offers a key press to
the menu bar's key equivalents before the window, so egui never saw
them: Cmd+H hid SoundCraft and Cmd+Alt+H hid the other apps.
Pro Tools uses the same keys for Heal Separation and Copy Automation to
Send, so the keys stay and Hide loses its shortcut instead. Hide
SoundCraft and Hide Others are now plain menu items that call
NSApplication's hide: and hideOtherApplications:. These are safe
objc2-app-kit calls, and both crates were already in the build through
muda. Show All keeps muda's item, which has no shortcut. Windows and
Linux have no such menu, so nothing changes there.
app used to leave every ui., engine., session., and app. method untouched, so engine.history, ui.theme, and session.new were sent as unknown control methods. Only the real control-channel methods stay methods. Every other dotted id is engine.execute.
outln! treated a failed write as success and returned immediately, so run and script stopped before --bounce or --save whenever a pipe reader had gone away. A write error is now ignored and the exit code comes from the work itself.
- A muda error now logs a warning and keeps the in-window menu bar
instead of aborting startup (never crash).
- sync() walked ~500 leaves with a command lookup and a Cocoa call each
frame; run it at most 4x/s and right after a click.
- About / Session Info from the application menu open their window
rather than toggling it closed.
- The title carries Edit/Mix and the dirty mark only when the system
menu bar replaces the egui one (no duplicate on Linux/Windows).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
cpal (wasm) creates its output stream at startup, before any user gesture, so the browser leaves the WebAudio AudioContext 'suspended'. As a result no audio plays, and the transport clock never advances because the audio callback drives it.
Wrap the AudioContext constructor before the wasm module loads so that every context cpal creates is captured. On the first pointer, mouse, touch or key event, resume any context that is still suspended.
Signed-off-by: Ahmed Moussa <moussa.ahmed95@gmail.com>
eframe's default wgpu instance enables PRIMARY | GL on Windows. Creating
the OpenGL backend can crash inside AMD's atio6axx.dll before the window
appears, so the app exits silently at launch. When WGPU_BACKEND is not
set, the Windows instance now enables only DirectX 12; an explicit
WGPU_BACKEND is still honoured. macOS, Linux and web are unchanged.
Same fix as storytold/designcraft#168 and storytold/filmcraft#179.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LyVbT6Vv4BwWZ4hY8973qD
The system Quit (⌘Q, or a quit Apple Event) goes through
-[NSApplication terminate:], which calls exit() from inside the event loop, so
eframe::run_native never returns and the shutdown placed after it never ran.
With HALion Sonic in use, the exit handler then ran its bundleExit too late and
the app crashed on quit ("quit unexpectedly", found in manual testing).
eframe calls on_exit on every way out, so the app now releases its player (and
with it the plugin instances) and shuts plugin hosting down there.
Refs #16
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Testing on macOS showed that the exit-handler fallback comes too late for a
plugin that has been used: with HALion Sonic inserted on a track, its bundleExit
segfaults, and both the app (on quit) and soundcraft-cli (after a bounce) exited
with 139. A plain scan was fine. Exit handlers run in reverse order of
registration, so state the plugin set up while in use is presumably torn down
before the host's handler runs.
soundcraft_vst3_host::shutdown() runs the module exits up front, and
soundcraft_engine::shutdown_plugin_hosts() calls it. The app calls that once the
event loop has returned (the player and its plugin instances are gone by then),
and the CLI once its subcommand has. The exit handler stays as the fallback for
other exits, such as test binaries.
The fixture can now set up state lazily the way such plugins do
(VST3_FIXTURE_LATE_STATE), and module_exit_shutdown checks both sides in child
processes: with shutdown() the exit is clean, with only the exit handler the
fixture reports the late teardown. Contract violations now end the process with
status 3 instead of an abort, so that expected failure leaves no crash report.
Refs #16
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The desktop app installed no logger, so every log::warn!/log::error! in
the workspace was discarded: the engine's panic report, audio devices
that failed to open or broke, plugins that refused their stored state or
failed to activate, CLAP plugins' own log messages, files that failed to
open. A launch from a desktop menu has no terminal either, so there was
nothing to attach to a bug report.
apps/soundcraft/src/logging.rs (no new dependency):
- standard error plus <settings dir>/logs/soundcraft.log (beside
ui.json, Autosave/ and Presets/); each launch rotates the previous log
to soundcraft.1.log and .2.log, so the log of a run that crashed
survives the next start; the file is capped at 16 MiB
- records logged before the settings directory is known are buffered
(bounded) and written once the file is attached
- default levels: info for soundcraft*, warn for everything else;
RUST_LOG replaces them with env_logger-style directives
- never panics: an unusable directory or a failed write leaves standard
error as the only sink; a poisoned lock is tolerated
- runs with SOUNDCRAFT_NO_PREFS (agents' test runs) log to standard
error only, so they don't rotate away the user's own logs
Realtime audio: a record takes a lock and does I/O, which the audio
callback must never do, yet code on the audio thread logs (the cpal
error callbacks, the synth's full event queue, a hosted plugin's failed
process, a CLAP plugin calling the host's log, the panic hook). The cpal
callbacks now mark their thread (soundcraft_mix::mark_audio_thread,
re-exported by soundcraft_playback), and the mix engine carries the mark
into the rayon workers that render strips for it. A record from a marked
thread is not written there: the first is kept in a fixed buffer
(try_lock, no allocation, never waits), the rest are counted, and the UI
thread writes them every frame (any other thread before its own next
record).
The logger is installed first in main (before the engine's panic hook)
and the file is opened after argument parsing (--version leaves no
file). The settings directory moves out of prefs_path into config_dir.
The control server's eprintln!s go through the logger (the
SOUNDCRAFT_CONTROL_PORT line on standard output stays). Documented in
README.md (Getting started > Logs) and docs/architecture.md (Audio).