- When every lane point lay inside the selection the lane was cleared,
so the held level outside fell back to the fader (6 dB louder in the
repro). Clear only when all clips lie inside the selection.
- The clip's own gain points inside the selection are kept, offset by
the lane, instead of being dropped.
- Volume/clip-gain ramps now end on the block's last sample, so
interpolate over n-1 steps and actually reach the end value.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Since the release workflow moved to storytold/craft-common-actions, it has
passed only the Apple and WINDOWS_CERTIFICATE secrets. The signing job reads
values from the release environment, but only for names the caller lists, so
the AZURE_* names that Trusted Signing uses came through empty and Windows
builds would ship unsigned. Same fix as storytold/craft-launcher#174.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
wgpu's default DX12 compiler (Auto) loads whichever dxcompiler.dll the DLL
search path finds. SoundCraft ships none, and without a matching dxil.dll the
unsigned-DXIL warning fails wgpu's indirect-validation pipeline, the device
is lost and the app exits before the first frame. Pin the compiler to FXC,
which is part of Windows; WGPU_DX12_COMPILER still overrides it.
Fixes#185
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
hdiutil makehybrid -hfs put a com.apple.FinderInfo on every file in the
image, so the signed app inside the DMG (and any ditto copy of it) failed
codesign --verify --deep --strict. Build the image with
hdiutil create -srcfolder (retried, since create can hit "Resource busy" on
CI), clear build-time xattrs before signing, and verify the app inside the
finished DMG and a ditto copy of it with --strict.
Ported from storytold/pdfcraft#823 and storytold/lightcraft#959.
Fixes#176
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The app sent the window title to egui on every frame. Each viewport
command asks for another frame, so the window redrew at the display's
refresh rate with nothing happening: 35-43% of a CPU core and 13-20% of
the GPU per window on a 120 Hz Mac. While the window was covered or
minimized, eframe runs only App::logic, with no vsync to pace it, and
the same request kept one core at 100%.
The title is now sent only when it changes. The last title sent is kept
in egui's context data rather than compared with the window's, because
winit can't read a title back on X11 or Wayland.
Some work only ran because another frame always came, so an idle window
still wakes once a second, and every 30 ms while a plugin editor is
open. Autosave and the macOS menu bar's throttled refresh run on
frames, and plugin editors are native windows egui never hears from:
their edits (VST3 performEdit, CLAP output events) and main-thread
requests are serviced on frames. egui takes its predicted frame time
off every delay, so it is added back. The menu bar can now trail a
shortcut by up to a second instead of 250 ms.
Playback, falling meters, pending screenshots and scripted input ask
for the next frame from ui() instead of logic(). eframe skips ui() for
a covered or minimized window, so a hidden window runs on the heartbeat
instead of spinning, and egui redraws it as soon as it shows again.
Autosave was timed by egui's frame clock, which stands still while the
window is hidden, so a modified session wasn't autosaved until the
window showed again. It is timed by the wall clock now. Only the
desktop app sets an autosave folder, so the web build never reads it.
Tests check that an unchanged title sends no command, that only a shown
window animates while a hidden one wakes once a second, and that a
hidden window still autosaves.
Measured on a 120 Hz MacBook with a release build, the demo session and
audio off: an idle Edit window went from 35-43% CPU and 13-20% GPU to
1.5% and 0.4% (the insertion point blinks), the Mix window to 0.2%, and
a covered window, idle or playing, from ~100% CPU to 0%.
* ci: refactor workflows to use reusable artcraft-common-actions
* ci: point reusable workflows to storytold/craft-common-actions
* ci: pin storytold/craft-common-actions to commit 27a978f and pass secrets explicitly
* ci: use @main (unpinned) for craft-common-actions with explanation comment
Track > Clear All Clip Indicators (Alt+C) was a stub: the red clip
indicators on the meters stayed lit until another session was opened.
The command now clears them on every track's meter and the main meter.
Record-enabled and input-monitored tracks were heard while stopped, but
their meters froze (#42). The audio thread returned before copying the
meters whenever it wasn't playing. The UI faded every meter to zero while
stopped and stopped redrawing once they reached zero. After a selection
had played to its end, the stale end point also silenced input
monitoring until the next Play.
The audio thread now copies the meters for every block it renders and
forgets the end point and loop when playback stops. While a track is
armed or monitoring input, the UI keeps feeding and redrawing its
meters, and the Mix window's per-channel meters include armed tracks.
They ran on every push to main and on any PR touching Cargo.toml/Cargo.lock,
which is nearly every PR. See craftrules release/playbook.md §2.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Use the current populated insert fill and slot outline for Instrument
slots. This restores readable Light and System-Light labels while
preserving the original Dark colors, hover behavior and picker route.
Add a root-UI regression that checks actual emitted colors in four
palettes, preserves session/audio data, replaces the built-in instrument,
checks parameter defaults and restores the session through undo.
Include the authorized SMF match-guard prerequisite and a contract test
for first-name-wins and ignored metadata. All 16 focused SMF tests and
the complete populated Instrument regression passed.
Full CI passed formatting and cleared the SMF lint, then stopped on
unchanged metronome and MP3 Clippy expressions. Later CI stages did not
run. Full local CI before publication was explicitly waived.
Closes#161
- release.yml: new linux-riscv64 job, cross-compiled on ubuntu-24.04 against ports.ubuntu.com
riscv64 libs (the linux job's -dev packages incl. libasound2-dev:riscv64), CLI smoke-tested
under qemu-riscv64; wired into the release job's needs so SHA256SUMS covers it.
- packaging/linux/package.sh: CROSS_ARCH/CROSS_TARGET/CROSS_COMPILE/EMULATOR support.
- clap-host: c_char -> u8 without a cast that is a no-op (clippy error) where c_char is u8.
- Version 0.4.0 -> 0.5.0; docs list the riscv64 tarball.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>