clip.unloop found loop copies only by comparing content of back-to-back
clips. As soon as the source clip's notes were edited, its content no
longer matched the copies and unloop answered "the selection is not a
looped clip" for the very loop that clip.loop had just created.
clip.loop now tags the origin and its copies with a shared `loop_id`
(new optional Clip field, serde default so old sessions load), and
unloop treats equal-length adjacent clips with the same loop_id as one
loop. The content comparison stays as a fallback for loops without a
tag. unloop with mode=flatten clears the tag so the copies become
ordinary independent clips.
Propagating edits from the source to the copies is not part of this
change.
Tab found the next transient only on the first selected track, analysed
everything from the cursor to the end of the track on every press, and
Alt+Tab, Shift+Tab and Alt+Shift+Tab ignored Tab to Transient (Shift+Tab
did nothing at all). The toolbar button used the Selector tool's icon.
- A new command, edit.tab {back?, extend?}, does what the Tab keys do, as in
Pro Tools: Tab and Alt+Tab (Option+Tab on a Mac, Ctrl+Tab on Windows and
Linux) move the insertion point to the next or previous clip start, end or
sync point on the selected tracks; Shift+Tab and Alt+Shift+Tab
(Ctrl+Shift+Tab) extend the selection. Alt+Shift+Tab pulls the selection
end back while a stop lies inside the selection, then grows its start.
- With Tab to Transient on, the stops also include the transients on every
selected audio track and the note-ons and note-offs on MIDI and Instrument
tracks. A transient within 10 ms of a clip boundary or note is that stop,
not a second one.
- Transients are detected in fixed 10-second blocks of each clip, so Tab and
Alt+Tab always find the same ones and a long clip costs one block per
press. Analysed blocks are cached while their clips, clip effects and audio
are unchanged: 0.5 ms a press across the demo's five audio tracks, 43 ms
without the cache.
- The Tab to Transient button gets its own icon, an arrow into a transient.
Cmd+Alt+Tab still toggles Tab to Transient. On Windows and Linux the desktop
takes Ctrl+Alt+Tab, and Pro Tools' Ctrl+Alt+T is Thin Automation here too, so
the button and the Options menu are the way there.
Bounce Mix rendered the whole file inside one UI frame: the window stopped
drawing and nothing could cancel the bounce until the file was written,
which takes minutes for long or plugin-heavy sessions.
- engine: io::Bounce renders a slice at a time (step) and reports its
progress; dropping an unfinished one cancels it, removing the partial
file and keeping any older one. cmd::bounce_job builds it from
file.bounce_mix's params; the command and stems still run it to
completion.
- ui: the Bounce dialog starts the job and logic() renders it for 30 ms
per call (32 blocks in the browser, where Instant panics), requesting
another call each time, so it carries on while the window is hidden
(eframe then runs logic alone). A modal shows the file, a progress bar
and Cancel (or Esc); the status line reports the result, and the Task
Manager lists the running bounce.
- It stays on the UI thread because hosted plugins must be created there.
A bounce rendered the whole mix (or bus) into memory and then encoded a
second copy, and the render silently stopped at 2^29 samples: about 93
minutes of stereo at 48 kHz, 31 of 5.1, 15 of 7.1.4. Longer bounces came
out cut short while file.bounce_mix still reported the requested length.
- audio-io: FileEncoder writes WAV/BWF (RF64 above 4 GiB), AIFF and FLAC
block by block into any Write + Seek, byte for byte what encode writes
for the whole buffer. check_room fails up front when an AIFF (4 GiB) or
a FLAC (2^36 frames) can't hold the bounce. AIFF and FLAC encode run on
the same writers; their output is unchanged.
- mix: RangeRender renders the main mix or one bus over a range of any
length, a block at a time; render_range and render_bus (in memory,
still capped) are built on it.
- engine: io::Bounce streams the main mix or a bus, or its stereo
fold-down, into "<name>.part" next to the target, syncs it and renames
it into place, so a failed bounce leaves no partial file and keeps the
old one. In the browser it encodes into memory (failing instead of
aborting when memory runs out) and delivers the file as before.
Normalize renders twice (peak, then the scaled write); levels are
measured as blocks are written. Stems stream the same way and share the
4-hour limit.
A 100-minute bounce of the demo session now writes all 288,000,000
frames with 83 MB peak memory.
Pro Tools draws a take's waveform as it records; ours showed nothing
until Stop. Each record-enabled track now shows its take growing as a
red clip with its waveform, drawn from the take's live summary through
the same column grid and channel bands as clips (Peak view, as Pro Tools
always shows while recording).
- The take writer keeps, per take channel, the (min, max) of every 128
frames it writes (at most 2^22 blocks, three hours at 48 kHz; the file
records on regardless). Recorder::live_take hands the Edit window what
a track's take holds so far, while the writer runs. The blocks sit
behind a mutex the writer thread and the UI lock briefly; the input
callback is untouched.
- io::live_span places the take as Stop will: from the record start,
only the pass under way when loop recording, and within the punch
range.
Tests: the take writer's summary (record.rs), live_span with loop and
punch (io.rs) and draw_live (tests/waveform.rs).
Takes stream to disk while recording, but they only join the session at
Stop. After a crash the files were on disk with nothing pointing at
them and no record of where they started, and the header of each was up
to a second behind its audio.
When recording starts, its plan (each track's take file, where the
takes start, the loop length and punch range) is autosaved with the
session, and every autosave until Stop keeps it there. Stop places the
takes from that same plan. Recovering a folder that still holds a plan
first repairs each take's header to cover all of its audio, then places
the takes as Stop would have, skipping any the session already has. The
recovery window says when there's an unfinished recording, and such a
folder is kept even if its session file was saved later.
Opening, creating, closing or reverting a session in the middle of a
take dropped the recorder: the take was written to disk but never added
to any session. Quitting mid-take did the same, and on_exit didn't
finish the take either.
New, Open, Close, Revert and Quit now wait for the take: the engine
refuses them with "stop recording first", and their menu items are
greyed out while recording, as is Recover in the recovery window. Any
exit that still happens mid-take (closing the window, the system
quitting the app, a remote quit) finishes the take first and keeps the
session, take included, in the autosave folder for the next launch.
Autosave ran every two minutes and not at all while recording, so a
crash could lose minutes of work. It also wrote on the UI thread: the
first autosave after a recording copied the take, which could freeze
the window for seconds.
The open session now goes to a writer thread after every change,
recording or not. The first change after a pause is written at once;
while changes keep coming, as in a fader drag, the newest is written at
most once a second. The UI waits for the writer only where it needs the
result: after a caught panic, when recovering and when quitting. A bug
in a write is caught and reported, and the next change tries again.
Plugins' own state still reaches the session every two minutes and not
while recording, since plugins save it on the audio thread.
Nothing caught a panic outside a command: one in the interface's frame
code ended the process in that frame (exit code 101), losing every
unsaved change, and the log got a single line with no backtrace.
Each frame's logic and drawing now run guarded. A panic there autosaves
the session (once per change, so a bug that repeats every frame doesn't
flood the disk), says so in the status line and lets the app carry on.
If the app goes down after all, the autosave is offered at the next
launch. The panic hook now logs a backtrace.
Autosave wrote every session called "Untitled" to the same
Autosave/Untitled folder and reused audio files there by source id, so
a second untitled session, or a take recorded after an undo, could be
autosaved with another take's audio. Its first run also copied all of
the session's audio again. Nothing ever offered an autosave back
(latest_autosave had no callers), so after a crash the work could only
be found by digging in the settings folder.
Each open session now autosaves to a folder of its own, locked while
the session is open. Audio already saved with the session is referenced
where it is; audio that exists only in memory is copied once per
recording or render. Saving, closing the session, opening another and
quitting with SoundCraft's Quit delete the folder. A crash, or an exit
that skips Quit with unsaved changes, leaves it behind, after one last
autosave when SoundCraft gets the chance. At the next launch,
SoundCraft offers each kept folder, newest first, to recover or
discard. Recovered work opens as an unsaved version of the session it
came from, so Save writes it back there; unsaved changes in the session
it replaces are kept the same way. Folders older than their session
file are dropped.
set_meter and remove_meter now re-place every later meter event at the
bar number it started before the edit, so meter changes stay on bar
lines and bar|beat positions round-trip. Clips, notes and tempo events
keep their positions.
Fixes#250
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Dragging a track's bottom edge showed nothing until release; then the
track jumped to the nearest height preset. Pro Tools' track height
modifiers and keys were missing too.
Dragging:
- The edge follows the pointer as in Pro Tools: the track steps through
Micro…Extreme while the pointer moves, and the tracks below move with
it. The whole drag is one undo step (execute_merged, ended on release
like fader moves).
- Cmd (Ctrl on Windows and Linux) drags to any height from Micro to
Extreme instead of snapping. The model gains TrackHeight::Custom
(points), and track.height takes a number of points as well as a
preset name.
- Alt resizes every track the Edit window shows; Alt+Shift resizes the
selected tracks too. The track menu's Track Height items follow the
same rule.
- The drag is measured from where it started, not from the edge's
current place: when the tracks above the dragged one resize they move
its edge, and edge-relative math flipped between two heights on every
frame. This also fixes rows showing playlist lanes, which a plain
click on the edge used to make taller.
Keys:
- New commands track.height_up and track.height_down move each track
one preset taller or shorter; a track already at Extreme or Micro is
left alone, with no undo step. Control+Up/Down runs them on macOS, as
in Pro Tools. Windows and Linux use Ctrl+Up/Down, because the Start
key Pro Tools uses there isn't available. Alt steps every shown track,
Alt+Shift the selected ones.
- Ctrl+Up/Down used to run Extend Edit Up/Down, keys Pro Tools doesn't
use for them. Those commands now have Pro Tools' Control+Shift+P and
Control+Shift+; on macOS (macOS sends the latter as Control+:).
Windows and Linux reach them from Edit > Selection.
- Off macOS, menus no longer show Mac Control chords that can't be
pressed there (Time Lock's Ctrl+Alt+L, Toggle Recent Playlist's
Ctrl+Alt+Shift+Left, the new Extend Edit keys); the arrow chords that
fixed() maps to Ctrl keep their labels.
Track headers show each row of controls only once it fits: the keys
from 46 points and the view and automation selectors from 86, where
each row ends. The old 30 and 60 point cutoffs suited the presets only
and cut controls off at heights in between. Every preset draws exactly
as before.
Tests: the model's custom heights, steps and JSON; the engine's point
heights and steps, with no undo step when nothing changes; in the UI,
the live drag and its single undo step, Cmd, Alt and Alt+Shift drags
that hold steady while the pointer does, the height keys on macOS,
Windows and Linux, and the Extend Edit keys on macOS.
The edit modes only partly worked. Shuffle changed Cut, Clear and Paste
but not moves or trims. Spot froze drags and had no dialog. Grid snapped
relative to whichever clip was under the pointer, and Relative Grid
acted like Absolute. Behaviour now follows the Edit Modes chapter of the
Pro Tools Reference Guide.
Shuffle
- Grabber drags lift the clips out (later clips close the gap) and land
them at the nearest clip boundary, pushing later clips right; an empty
track takes them at the session start. The drag outline shows where
each track's clips will land.
- Trims move the later clips (a trimmed start stays put and the material
slides under it). Duplicate, Duplicate and Extend, Repeat and Clip List
drops make room, and Paste over a selection replaces it.
- Moves lift each clip by id and close the hole it leaves, so crossfade
partners and unselected clips keep their audio, and a crossfaded pair
moved together stays a crossfade. Ripples never push clips past the
session start, never split a crossfade (refused with a reason), and
drops never land inside a clip or crossfade.
- A time- or edit-locked clip and everything after it stay put when
Shuffle closes or opens gaps. Edits that would push into one are
refused ("not enough room before a locked clip"), and trims stop short
of it. Insert Time and Cut Time are timeline operations and still move
everything.
- With Automation Follows Edit, automation moves with every ripple, up to
a locked clip, and travels with moved clips; with it off, Shuffle edits
leave automation alone. Shuffle Clear used to move the clips but leave
their automation behind (#232).
- Shuffle Lock: Cmd-click (Ctrl-click on Windows and Linux) the Shuffle
button while in another mode. While it's on, the button shows a padlock
and every way into Shuffle (keys, button, commands) is refused.
- A drag works out every lift and landing point once per target track
(`lift_plan`, `shuffle_slots`, and a `DragPlan` kept for the drag). In a
release build, dragging 100 clips on a track of 20,000 took 29 ms a
frame and a 135 ms drop; now it's under a microsecond a frame and a 5 ms
drop.
Slip, Spot and Grid
- Slip: trims stop at the neighbouring clips instead of overlapping them.
- Spot: a Grabber click or drag, a Trim click or drag and a Clip List drop
open a Spot dialog: Start, Sync Point and End in any time scale, the
Duration, and the clip's Original Time Stamp. Trim clicks pick the
nearer edge.
- Grid: a drag snaps the dragged clip's start (its sync point, when it
has one inside the clip) to the grid. Relative Grid moves by whole grid
steps and keeps the clip's offset from the grid; a cut or copy pasted
in Relative Grid lands as far after a grid line as the copied range
started after one. Holding Cmd (Ctrl on Windows and Linux) while
dragging or dropping from the Clip List swaps Grid and Slip. Grid lines
no longer fall a step short at tempos where a line isn't a whole number
of samples.
- Choosing Grid from another mode picks whichever of Absolute and
Relative Grid was used last; F4 in Grid toggles them, like clicking the
Grid button again. Options > Edit/Tool Mode Keyboard Lock, which did
nothing, now stops F4 and Alt+4 from switching them (toolbar clicks
still do).
- Snap to Grid in Shuffle, Slip and Spot: Shift+F4, Shift-click on the
Grid button or on another mode's button, or hold F4 with F1-F3. The
Edit cursor and selections snap to the grid while clip moves and trims
follow the main mode; the Grid button is outlined while it's on.
- Option+1-4 (Alt+1-4 on Windows and Linux) work like F1-F4, and the `
key cycles Shuffle, Slip, Spot and Grid, skipping a locked Shuffle.
- Insert Silence pushes later material only in Shuffle; in the other
modes it clears the selection, as in Pro Tools.
Also
- Dragging clips from several tracks keeps each track's distance from the
grabbed clip's track. Drops past the last track, or onto a track that
can't play the clips (audio onto MIDI, an aux or the master), are
refused; clips moved onto an aux used to vanish into its unused
playlist.
- Undo and Redo keep the Edit mode, Shuffle Lock, Snap to Grid and the
Grid kind. Start trims keep a clip's sync point on its audio, or drop
it. Imported BWF time stamps are converted from the file's rate (read
from its header) to the session's, and the Original Time Stamp no
longer adds the session start twice. Typed positions that overflow are
ignored instead of panicking.
Commands: `edit.move_clips` follows the mode, and its `track` moves the
first clip's track there and keeps the others' distances. `edit.trim_clip`,
`edit.snap_to_grid` (Shift+F4) and `edit.shuffle_lock` are new, and
`edit.mode` takes `snap_to_grid`. Mode buttons expose their names to
accessibility tools.
Tests: crates/{engine,ui-egui}/tests/edit_modes.rs and the op tests in
edit.rs; the random-edits property test also toggles clip locks.
midi.new_clip had no UI path, so an empty instrument/MIDI track could
never get a MIDI clip (#282). The menu bar is built from the catalog,
so the entry is added to menus::tree() and placed first in Clip.
The new test checks every mutating command is reachable from the GUI
(built menu tree, shortcut, or UI reference), with today's gaps listed.
Closes#282
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Commands that already worked but had no key get the ones Pro Tools uses,
on macOS, Windows and Linux alike (Alt is Option on macOS; Cmd is Ctrl
elsewhere):
- Shift+= and Shift+- step the Grid value to the next larger or smaller
one, and Alt+Shift+= and Alt+Shift+- the Nudge value, as the Pro Tools
Reference Guide gives them. `view.grid` and `view.nudge` take `step`.
`GridValue::stepped` walks the note values, keeping a dot or triplet, and
steps seconds, frames and samples by tens. macOS sends Alt+Shift+= as =
(the key under ±), so that arm takes = as well as +. Both commands list
the keys as descriptive shortcuts, like Nudge's Plus/Minus, so they show
wherever commands list their shortcuts; the strings don't parse, so the
registry never dispatches them and `shortcuts::fixed` handles the keys.
- Commands Focus: , and . nudge back and forward, M and / nudge by the next
larger Nudge value (`edit.nudge` takes `next`), 0 copies the Timeline
selection to the Edit selection and O the other way, [ and ] play the
Edit and Timeline selections, and Shift+Z redoes. Shift+P and Shift+;
add the track above or below the selection, keeping its range (P and ;
already move it). They run Extend Edit Up/Down, which now skip tracks
the Edit window doesn't show (hidden, or in a closed folder); before,
they could add an invisible track. Shift+; can arrive as :, so both are
matched.
- Playlists: Alt+Shift+Up and Alt+Shift+Down copy the selection to the
target playlist and to a new one, Alt+Shift+T and Alt+Shift+N move it
there, Shift+Right shows the target playlist and Cmd+Shift+Right
designates the shown one. The MIDI editor's piano roll moved notes on any
arrow key, whatever the modifiers; it now leaves Alt, Cmd and Ctrl arrows,
and Shift+Left/Right, to these shortcuts.
- F12 records, as in Pro Tools. Cmd+Space is Spotlight on macOS.
- Ctrl+Tab goes back to the previous clip boundary off macOS, where Windows,
GNOME and KDE take Alt+Tab; Pro Tools for Windows uses Ctrl+Tab too.
Cmd+Alt+Tab now toggles Tab to Transient: the Tab arm took it as Alt+Tab
and tabbed back instead.
- Windows: Alt+7 Universe, Alt+6 Clip Effects, Alt+= MIDI Event List,
Shift+K MIDI Keyboard, Cmd+Alt+J Window Configuration List, Alt+' Task
Manager, Alt+I Workspace, Alt+J Workspaces to Front.
Tests drive the keys through `shortcuts::handle` for each OS
(tests/pro_tools_keys.rs), plus the piano roll with modifier arrows held.
Unknown keys in `params` were silently dropped, so a typo like `gain_db`
reported `ok: true, set: 0` — indistinguishable from a successful no-op.
The command now fails and lists the unrecognized keys (and non-numeric
values), matching how `mix.insert` already validates its params. Preset
recall in the plugin menu drops stale keys before calling the command.
Fixes#266
Opening a session decoded every source entry on its own, so a 400 KB
session listing one 11 MB WAV 2,000 times took 16 s and 22 GB, and
20,000 entries never finished. Import Session Data and clip group files
did the same.
All three now decode a file the first time it is named, by its
canonical path, and share the decoded audio with later sources that name
it; the pool's audio is never changed in place, so sharing it is safe.
Saving keeps sources that play one file on that file, and an autosave or
a copy writes shared audio once instead of once per source. That session
now opens in 0.3 s at 110 MB, and a normal session bounces to the same
bytes as before.
Commands clamp every position they take to ±2^40 samples so the
arithmetic after them can't overflow, but session and clip group files
skipped that. A clip, MIDI note, marker, automation point or selection
near i64::MAX made Duplicate, Insert Silence, Insert Time, Heal, Trim to
File Boundaries, Quantize to Grid, Separate on Grid, Thin Automation,
Copy, Move Selection, Extract Chords and Track Commit overflow: a panic
in debug builds, wrapped positions in release.
MAX_POSITION moves to soundcraft-time so the model can use it. Loading
a session clamps clip starts, lengths, offsets, sync points, gain
envelopes and MIDI notes, automation points, markers, key changes, the
selection, playhead, pre/post-roll, scroll and timecode start. A clip's
repairs are now Clip::sanitize, which clip group import uses too, and
Session::sanitize visits each collection once. The Edit window adds a
clip's offset to its file's time stamp without overflowing.
A MIDI file of 317 bytes, with one note whose end lies 41 maximal
deltas after its start, imported as an 8.5-year clip. Everything that
then rendered or walked that clip (Track Bounce, Commit, Separate at
Transients, Extract Chords) worked for seconds to forever and used up
to 3 GB.
Importing now refuses a MIDI track that ends more than 24 hours after
the import point; its end is computed with saturation, so a huge one
can't wrap around and slip past the check. A file with more than 10,000
meter changes is refused too: placing each one walks those before it,
so 200,000 of them (1.8 MB) took 57 s and fit easily within a day.
Extract Chords walked the selection bar by bar, looking at every note
of the selected tracks in each bar, until it had 2000 chords or reached
the end. After Select All over a session file with a clip at the far
end of the timeline (2^50 samples) it ran for ever over empty bars, and
a 317-byte MIDI file with one note held for 8.5 years kept it busy for
millions of bars that never form a chord.
It now takes the notes in time order, keeps only those sounding in the
bar it looks at, jumps over bars where nothing sounds, and stops after
100,000 bars that hold notes (27 hours at 120 BPM) or 10 million
sounding notes. The chords it finds are the same.
A MIDI file whose track name was a million characters long imported
fine, and the next frame crashed the app: drawing that name needed a
320 MB vertex buffer, past wgpu's 256 MB limit, and the panic comes
from painting, outside anything that catches it. Saved, the session
crashed again on every open. A 4 MB status line in ui.json did the
same at every launch.
Names read from files are now cut to 256 characters and comments to
4096: everything Session::sanitize repairs on load (session, track,
playlist, clip, marker, bus, output, group, source, video and key
names), MIDI track names on import and clip names from clip group
files. The status bar draws at most 1024 characters.
Finding a free name tried "Name 1", "Name 2" and so on, rescanning
every track (or every source path) for each try, so each new name cost
time proportional to the square of the session and a bulk import the
cube. Importing a 119 KB MIDI file with 4,095 tracks all named "Piano"
took 28 seconds; a clip group file with 8,000 empty lanes or 8,000
audio files of one name ran for over a minute, and 100,000 lanes never
finished. Import Session Data from a session with 2,000 same-named
tracks took 7 seconds.
unique_track_name and the new audio file name now collect the numbers
already in use once and take the first free one, which gives the same
names. A clip group file also counts each empty lane and each audio
file against its limit of 10,000. The same imports now take 1 second
(MIDI), 2 seconds (8,000 lanes) and a third of a second (Import Session
Data); 100,000 lanes are refused.
An 80 KB WAV with a sample rate of 1 Hz froze the app on import: the
size limit was checked before conversion to the session rate, which
then made it 48,000 times longer, past 2 GiB of memory and more than a
minute of work (4.5 GiB and 75 s in an earlier measurement). Opening a
session, Import Session Data, the sampler and clip group files
converted without any limit.
io::at_rate checks the size the audio will have at the session's rate
before converting it. Imports keep their limit (2^30 samples, about
4 GiB) and their message; the sampler keeps its own limit; a session's
source that is too large is reported like other unreadable media.
A session whose audio file path pointed at /dev/zero filled 18 GB of
memory while opening, and one pointing at a named pipe waited forever.
The same went for a path given to the import commands, the sampler,
Import Session Data, clip group and track preset files, and the session
file itself, all of which read whatever the path named to its end.
Those reads now go through io::read_file / read_text, which refuse
anything but a regular file. A session's missing audio is reported as
missing, as before; an import fails with "not a regular file".
write_automation merged a pass's points under one key, but the fader
driving the pass merged under its own, so each frame of a ride started
two new undo steps: one second of riding made 120, and in two seconds
everything before the pass was gone from the 200-step history. Stop's
last point was a step of its own as well, because every command,
transport.stop included, ended the gesture.
Engine::hold_merge makes every merged gesture take the held key until
it is released. While playing with a track in a write mode,
write_automation holds the pass's key, so the pass and whatever is
dragged during it are one undo step. A command now ends a gesture only
when it changes the document, so Stop no longer splits the pass it
ends.
Strip Silence rendered the whole selection at once, and a render stops
at 2^29 samples over all channels: 93 minutes of stereo at 48 kHz, 46
at 96 kHz. Everything past that read as silence, so the clips there
were deleted. A 105-minute selection on a stereo track lost its clip at
100 minutes.
It now renders at most 2^24 samples at a time, only where unmuted audio
clips play, into a streaming version of the silence detector
(`SilenceScan`, which `non_silent_ranges` now runs on). A window takes
at most 64 MB instead of up to 2 GiB, and more than a day of clips is
refused rather than scanned for minutes. `render_clips` now skips clips
outside its range before looking up their clip effects, so a track of
5,000 clips strips as fast as before. Results are unchanged on the demo
sessions and on 10 minutes of tone bursts that cross window edges.
Fixes#220: Render in the Signal Generator window did nothing on a time
selection over an empty part of a track. AudioSuite only processed the
clips under the selection, so with none it stopped with "select audio
clips first", and that went to the status line only.
- A generator (soundcraft_dsp::is_generator, today only the Signal
Generator) ignores its input, so it no longer needs clips. With a
time selection it renders a new clip over exactly the selection on
each selected audio track, over whatever was there, as Pro Tools'
Signal Generator does. Before, it replaced whole clips under the
selection and left the empty parts empty.
- Other tracks in the selection are skipped. With no audio track in
it, or no time selection and no clips, it reports why.
- Explicit `clips` still process those clips. Effects behave as before.
- The AudioSuite window's hint says what Render will do for a
generator.
One offline render holds MAX_RENDER_SAMPLES samples, about 93 minutes
of stereo at 48 kHz, and the offline time stretch, pitch shift and
resample stop at MAX_OFFLINE_SAMPLES frames. Longer audio was cut short
without a word: Render Clip Gain and Clip Effects Render left the end
of the clip silent, every AudioSuite process shortened the clip, the
track Commit made fell silent at the limit, and Export Clips wrote
shortened files. Above 74 kHz an hour no longer fits, so TCE, Elastic
Properties and Remove Pitch Shift padded the cut end with silence.
Each now checks the length before it renders and refuses with the
limit in seconds, as Consolidate does in #212. AudioSuite counts what
Time Stretch, Pitch Shift and Varispeed make, so a fourfold stretch is
refused at a quarter of the limit. Export Clips checks every clip
before it writes a file.
saved_audio_is_trusted_only_in_the_folder_it_was_saved_in compared path
strings. On Windows the engine reports <session folder>\Audio Files/x.wav
while the test expected <folder>/Audio Files/x.wav, so the test failed
there although the two name the same file. The expected value is now the
session folder joined with the stored relative path, on every platform.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
When a third-party plugin refused its stored state (a newer plugin
version that can't read it, a damaged blob), it ran with its defaults,
and the next save or two-minute autosave read its state back into the
session: the saved settings were gone, even after updating the plugin.
create_instance now says whether the plugin refused the state
(NewInstance::refused_state). Playback leaves such an instance out of
the states it reads for saving, so the session keeps the stored state,
until the plugin's own editor is opened: from then on its state is the
user's work. Parameter values are saved apart from the state, so edits
made with SoundCraft's own controls survive either way.
Saving, bouncing and the two-minute autosave read every third-party
plugin's state through the audio callback: a command made the callback
call each plugin's save_state between two blocks and reply, while the
UI waited for up to 2 s. So:
- CLAP's clap.state and VST3's getState ran on the audio thread,
although both formats want them on the main thread.
- The callback allocated and waited on the plugins; a plugin with a
large state (a sampler) could make the audio drop out on every save
and autosave.
- Without a running callback (a stalled or lost device), every save
waited 2 s and then kept stale plugin states.
Each instance now hands Side::prepare a state reader before it leaves
for the audio thread, the way it hands over its editor handle. CLAP's
GuiLink and VST3's EditorLink (which now holds the component as well)
read the state under their lock; Audio Units get a StateLink that does
the same. Each instance cuts its link off before it is destroyed, so a
reader never calls into a dead plugin. Player::capture_states reads
them on the calling (UI) thread, and the CaptureStates command is gone.
Each host's tests read the state while another thread processes the
instance, and get nothing once it is dropped. Playback reads states
with no audio thread at all.
event.midi_track_offsets stored midi.offset.<track> but the note
scheduler never read it, so the render was unchanged. schedule_notes
now looks that many samples back into the clips, which plays the track
exactly as if its MIDI had been moved by the offset. The scheduler is
shared by offline bounce and realtime playback.
A write pass added a point every 20 ms of playback and never removed
the old points between them, so the old automation survived between
the new points and the level jumped between the two rides. A covered
window, which runs only once a second since #192, wrote one point a
second and kept almost all of the old ride.
automation.set_point takes an optional `from`, and the points between
`from` and `at` are removed first. Each point of a pass gives the
previous one, so it replaces everything since then however far apart
the passes run, and Stop writes a last point where playback stopped.
A locate or a restart while playing starts afresh, so a jump never
erases what it skipped.
The test writes over a dense old ride with passes a quarter second
apart, jumps twice and stops, then checks each stretch. Removing any
of the four changes fails it.
Built-in instruments now open a window with their parameters (driven by
mix.instrument_param). The Sampler's window adds a waveform with draggable
start and loop markers, Load Sample and Clear. Dropping an audio file on an
instrument track or a Sampler window loads it; in the browser the dropped
bytes are read and loaded through engine::io::load_sampler_bytes as one undo
step.
Setup > Current Feet+Frames Position stored its origin in
feet_frames.start but nothing read it, so every Feet+Frames reading
still counted from sample 0. format_position/parse_position now take
the origin alongside the timecode start, and Session::format_position
and Session::parse_position pass both, so the counters, rulers,
session.format_time and typed positions share one reference.
Trim to File Boundaries and Trim to Fill Selection extended a clip within
its source without looking at the clips around it, leaving two unfaded
clips over the same samples. Both now go through one helper that caps the
extension at the end of the previous clip and the start of the next one on
the same playlist, the way the other commands that grow an existing clip
do (Paste Merge MIDI, step input). An existing crossfade overlap is kept.
Fixes#282: on an empty MIDI or instrument track there was no UI way to
get a MIDI clip, so notes couldn't be entered by hand. `midi.new_clip`
existed but had no menu item, key or tool.
- Consolidate now works on MIDI and instrument tracks. The MIDI in the
selection becomes one clip covering the whole selection, gaps
included. It keeps the sound: muted clips stay silent, and notes are
cut where their clip ended. An empty selection gives an empty clip,
as in Pro Tools. Audio tracks are unchanged.
- The Pencil draws a MIDI clip on an empty part of a MIDI or instrument
track: a click makes one bar, a drag covers the bars it crosses, with
an outline while dragging. Clips start and end on barlines, the rule
Pro Tools uses for MIDI it creates. A clip stops at its neighbour
rather than overwriting it, and clicks on existing clips add nothing.
The new clip is selected, so the MIDI Editor shows it.
- With an empty MIDI or instrument track selected, the MIDI Editor says
so, and a click adds a one-bar clip at the insertion point (or a clip
over the selection).