crates/ui-egui/src/lib.rs: replay_save doc comment names both Export As and JPEG; replay_save uses the PR's FormatChoices::from_step, after main's export_dialog::replay branch.
docs/file-format-parity.md: header keeps main's text plus the JPEG Options item (last updated 2026-10-19); TIFF row is main's, JPEG row is the PR's; change-log rows once each, newest first.
docs/gaps.md: header keeps main's text plus the G10 item (last updated 2026-10-19).
crates/ui-egui/src/canvas.rs: crop-camera block and paint_canvas call take the PR's display_view easing; the overlay-while-panning guard (`panning`, `if primary`) is main's, replacing the PR's hand_pan && dragged condition.
contributors/people.toml: union of both sides' entries.
crates/ui-egui/src/canvas.rs: main's Move cursor (arrow) plus the PR's Type path-cursor arm.
crates/ui-egui/src/type_tool.rs: main's has_transform in draw_overlay; the PR's earlier `shape` binding kept, the duplicate binding dropped.
crates/ui-egui/src/vector_ui.rs: main's draw_overlay (paths already show with any tool), the PR's vector_tool line dropped.
docs/gaps.md: header line from main, G8 text from main with the click-on-path clause, change-log lines of both.
Conflicts only in the parity docs: status lines take main's text with the
JPEG Options entry (FILE-215-19) on top; scorecard takes main's rows with
FILE-215-19 done and File compatibility 10 / 12 / 5.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The merge with main took main's generated docs/scorecard.md. It is
brought back in line with scorecard/file_compat.toml (FILE-215-19 done):
File compatibility 8 done / 14 partial / 5 missing, and the FILE-215-19
row with its status and note. Edited by hand to the generator's row
format, since `cargo xtask scorecard` isn't run locally; CI's
`cargo xtask scorecard --check` verifies it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
#7813's performance.gpu_adapter is read from the prefs file before the window opens (gpu_startup::read_gpu_adapter), which the prefs audit's heuristic doesn't see, so it counts as unread.
Copy refused fill and adjustment layers ("the active layer has no
pixels"). With no pixel selection they are now taken whole, like smart
objects, type, shape and group layers, and Paste recreates them in this
or another document. An adjustment layer's clip spans the canvas, so
paste placement and the OS-clipboard mirror stay consistent.
Scorecard UI-217-23 note, gaps.md G9 and target-app-parity.md updated;
the row stays partial (a single pixel layer still copies pixels only).
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Edit > Preferences > Enhanced Controls > Enable Gestures (enhancedControls.touchGestures)
was saved but read by nothing, so it was hidden from the dialog. Now, with it off, two
fingers on a touch screen no longer zoom the canvas or the Navigator, nor turn the view.
The mouse and trackpad behave as before, including a trackpad pinch or Rotate event that
arrives while fingers rest on the screen.
- wheel_nav: pinch_factor() drops egui's multi-touch zoom when gestures are off and keeps
the trackpad's own Event::Zoom (Windows' folded Ctrl + wheel pinch included);
read_with() takes the preference.
- rotate_view: trackpad_delta() only falls back to the multi-touch rotation while gestures
are on; Rotate events always count.
- canvas, Navigator: pass the preference through.
- prefs: touchGestures leaves HIDDEN_UNTIL_IMPLEMENTED, so the dialog shows it.
- Tests: synthetic two-finger pinch and twist, on and off, and the trackpad events with
gestures off.
- docs/scorecard.md regenerated: settings that do nothing 26 -> 25 of 168.
* Type: right-click on committed text opens the type layer menu (#7324)
With the Type tool, a right-click only opened a menu while text was being
edited; over committed type nothing opened. The menu was keyed on the edit
session alone (`editing_text`).
Over committed type, a Type tool (not a Type Mask tool) now opens
TYPE_LAYER_MENU: the type edit menu's layer rows, without the edit rows
(Undo, Cut, Copy, Paste, Select All), which would act on the document, and
without Faux Bold/Italic, which act on the characters being edited. Type
outside the selected layers becomes the target first, as a click with the
Type tool makes it. The control channel's right button takes the same path.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Type layer menu: the clicked type becomes the active layer in a multiselection (#7324)
The structural rows (Rasterize Type, Convert to Shape, Create Work Path, the
paragraph/point conversions) act on the active layer. When the right-clicked
type was already selected but another selected type layer was active, they
acted on that other layer. Make the clicked type the active layer while
keeping the selection (layer_multi_cmds::set_selection), so the formatting
rows still act on every selected type layer. Found by CodeRabbit on #7430.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Main prints through craft-print, which runs `lp`; a Flatpak has no `lp`,
so File › Print fails there. This keeps craft-print as the route wherever
`lp` is on the path (and on Windows) and adds two more behind it:
- `photocraft-ipp`, a pure-Rust IPP client (CUPS-Get-Printers/Classes/
Default, Print-Job over HTTP/1.1) that talks to CUPS over its socket or
TCP; the Flatpak manifests grant --socket=cups for it. A `printServer`
named in the request always takes this route. `file.print.printers`
lists the queues.
- The XDG Print portal as the app's spooler (`Session::print_spooler`),
for a sandbox without the CUPS socket or a system without a printer:
the system print dialog, seeded with copies, paper and orientation.
PHOTOCRAFT_PRINT_PORTAL=1 prefers it, =0 removes it.
A route that exists but fails (unknown printer, refused job) is an error;
only a missing route moves on. Results gain `backend` (lp, windows, ipp,
portal). docs/printing.md describes the routes.
The Mixer Brush could not be emptied. MixerState::clean dropped only
the pickup well, paint.mixerBrush refilled the reservoir from the
foreground before every stroke unless loadAfterStroke was false, and
the app always sent the defaults. A stroke on a new layer over an image
always carried the foreground color, and the options bar had no Load
Brush or Clean Brush control.
Cleaning now empties both wells, so a clean brush lays down only the
color it picks up from the canvas. The new commands brush.mixer.load
and brush.mixer.clean load and empty the brush. paint.mixerBrush reads
loadAfterStroke and cleanAfterStroke from the brush and applies them
after the stroke. Both are on by default, and a stroke with both on
paints as before. A stroke whose color differs from the one recorded
by the last stroke, load or clean loads that color first. A load or
clean records the foreground, so choosing a new foreground loads the
reservoir.
The options bar has the Current Brush Load swatch, whose menu holds
Load Brush and Clean Brush, and two toggles for the automatic Load and
Clean. Brush Settings shows the same two options. The new strings have
rows in every catalog.
The Lightness slider's track in the Hue/Saturation editor (Properties
panel and dialog, which share it) ran black -> the current hue -> white.
Photoshop's Lightness track is a fixed black -> mid grey -> white ramp
whatever the Hue. lightness_track() now returns that ramp and no longer
takes the hue; the Saturation track still follows the hue. The UI-217-16
scorecard row describes the new track.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* GPU memory: a graphics card's own memory isn't charged for the document; GPU Memory preference; GPU Memory Full in the status bar
Many layers hit a cliff: past what the GPU memory budget leaves for layer pages, every edit
that redraws the whole document (opacity, visibility, a nudge) goes to the CPU compositor.
Measured on 3000x2000 full-canvas layers (RTX 5090, 31 GB RAM, Memory Usage 8 GB): 150
layers took 2.6 s per such edit, 300 layers 6 s. The budget was Memory Usage minus the
document's pixels and History, which is right where the GPU shares system memory, but a
discrete card's memory doesn't hold the document, so 150 layers of 6 MP (3.6 GB) squeezed
the budget below what they needed.
- Automatic budget: discrete adapters are no longer charged for the document's pixels
(integrated and software adapters still are). 150 layers: 2.6 s -> 25 ms.
- Preferences › Performance › GPU Memory (MB, 0 = Automatic; performance.gpuMemoryMb) sets
the budget outright. 300 layers with 12 GB: 6 s -> 45-72 ms.
- The status bar shows "GPU Memory Full" while the active document's layers don't fit
(both status bar styles); hovering gives the numbers, clicking opens Preferences ›
Performance. Its Graphics rows show the budget and what the layers need. The slow CPU
redraw notice gives the numbers and points at GPU Memory.
- Headless: the preference is a normal pref (prefs.set), and ui.state's perf.timings
reports gpuLayerFit {doc, needed, budget} next to gpuBudgetMb.
Next (owner-approved plan): after #5370, read the card's real limit from the driver
(wgpu memory budget thresholds) and shrink on out-of-memory; then redraw the visible
area on the GPU first when layers still don't fit.
* GPU memory: typed discrete check; the status and budget follow a GPU Memory change at once (measure_fit); perf rows P60/P61 for whole-document edits among 150 full-canvas layers under the app's budget
* GPU memory on top of #5234: memory_budget takes the card's memory (vram) and the GPU Memory value; the document's pixels are charged unless the card's own memory is known; a set GPU Memory is capped at the card's share; benches use video_memory
* PHOTOCRAFT_PRESENT_MODE / PHOTOCRAFT_FRAME_LATENCY launch overrides for latency A/B tests (#1343)
Linux traces put the remaining stroke latency in presentation queueing (the app's frame fits
in one refresh; the rest waits on the swap chain), and an NVIDIA user cured it by forcing
vsync off. Testers can now compare without rebuilding: PHOTOCRAFT_PRESENT_MODE (fifo,
mailbox, immediate, autovsync, autonovsync) and PHOTOCRAFT_FRAME_LATENCY (1-3), applied over
the platform default. Bad values are logged and ignored. The active mode is logged at start,
kept in GpuInfo.present and shown in every stroke trace line.
RTX 5090, Vulkan, 120 Hz: default autovsync/latency 1 waits 6 ms per 8.3 ms frame; mailbox
renders every 2.3 ms with 0.2 ms wait, so each vsync shows the newest frame.
* docs: present mode and frame latency overrides
* Present mode overrides never request a mode the driver may lack (Mailbox crashed on X11/NVIDIA)
* Preferences › Performance › Low-Latency Drawing, on by default: no vsync wait while drawing (#1343)
Testers' traces put the ~50 ms stroke lag in the swap chain's vsync wait. With vsync off it
disappears (X11/NVIDIA; Windows/NVIDIA via the driver), and a shorter queue doesn't help. The
surface now presents with AutoNoVsync by default: wgpu picks Immediate, else Mailbox, else
Fifo by what the driver offers, so no unsupported mode is ever requested. Turning the
preference off brings vsync back (smooth, but late). It applies at the next launch, like the
other graphics settings. Where only Immediate exists the canvas may tear while it changes;
frames render as fast as input arrives during a stroke and stop when idle.
* Runtime and launch controls: ui.set strokeTrace, --stroke-trace, --present-mode, --frame-latency
The retro's remaining gap: the stroke trace and the presentation overrides were env-only. The trace now switches at runtime over the control channel (ui.set {"strokeTrace": true|false|"stderr"|path}) and with --stroke-trace; --present-mode / --frame-latency sit beside their env vars and win over them. Bad values are reported and ignored; none fails a launch.
* docs: strokeTrace beside the other ui.set fields
* docs: regenerate the scorecard after rebasing onto main
* Low-Latency Drawing: frames capped at 240 fps without vsync (after #4472); ui.set strokeTrace takes on/off only (a CSV path is launch-only); tearing documented as usual (Immediate); pref hidden on web; doc comment order
* stroke_trace: from_value doc says ui.set passes only on or off
* Low-Latency Drawing ships off (opt-in), per the owner's decision
* docs: present mode default is vsync (Low-Latency Drawing ships off)