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Merge pull request #5748 from Combiler01/fix/single-page-zoom-scroll-lock-5713
fix(ui): prevent wheel lockup at edge in non-continuous view (#5713)
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@@ -279,7 +279,11 @@ impl DocView {
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let Some(forward) = self.wheel.feed(unit, dy, phase, now, can_turn) else { return false };
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let before = self.current;
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self.step_page(forward);
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self.current != before
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if self.current == before {
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self.wheel.unturn();
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return false;
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}
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true
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}
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/// One wheel event in a non-continuous view whose page is taller than the window, where the
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@@ -299,6 +303,7 @@ impl DocView {
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let before = self.current;
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self.step_page(forward);
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if self.current == before {
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self.wheel.unturn();
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return false;
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}
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if !forward {
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@@ -73,6 +73,11 @@ impl WheelPager {
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self.accum = 0.0;
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}
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/// Reset any turned state when a turn did not happen (e.g. at document boundary).
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pub(crate) fn unturn(&mut self) {
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self.turned = None;
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}
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/// Whether the current gesture already turned a page: the rest of it must not pan the page
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/// just shown away from its top (or bottom).
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pub(crate) fn gesture_turned(&self) -> bool {
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@@ -144,6 +149,9 @@ impl WheelPager {
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};
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if notch {
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if !can_turn {
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// A notch is a gesture of its own, so one that only pans ends the gesture a
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// previous notch turned; otherwise `gesture_turned` keeps swallowing the wheel (#5713).
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self.turned = None;
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return None;
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}
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// Every notch turns a page; a smooth tail of the same gesture won't add another.
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@@ -520,6 +520,98 @@ fn single_page_swipe_that_reaches_the_edge_does_not_turn_but_a_fresh_one_does()
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);
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}
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#[test]
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fn single_page_wheel_at_last_page_bottom_edge_can_scroll_back_up() {
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let mut h = harness_stepping(1.0 / 60.0, &[("layout", "single"), ("zoom", "200")]);
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h.state_mut().views[0].go_to_page(2); // Go to last page of PAGES (3 pages)
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h.run_steps(20);
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let at = h.state().views[0].viewport_rect().center();
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h.hover_at(at);
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h.run_steps(4);
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// Scroll to the bottom edge of page 3
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let mut notches = 0;
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let mut last = rect(&h, 2).expect("page 3 on screen").min.y;
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let mut at_bottom = false;
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while notches < 80 {
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h.event(wheel(MouseWheelUnit::Line, -1.0, TouchPhase::Move));
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h.run_steps(12);
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notches += 1;
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if let Some(r) = rect(&h, 2) {
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if (r.min.y - last).abs() < 0.01 {
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at_bottom = true;
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break;
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}
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last = r.min.y;
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}
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}
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assert!(at_bottom, "reached bottom edge of last page");
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assert_eq!(h.state().views[0].current, 2, "remains on page 3");
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// Push the wheel further against the bottom edge (cannot turn because it's the last page)
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for _ in 0..5 {
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h.event(wheel(MouseWheelUnit::Line, -1.0, TouchPhase::Move));
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h.run_steps(12);
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}
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let bottom_y = rect(&h, 2).expect("page 3 on screen").min.y;
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// Roll the wheel back up: the page must move away from the bottom edge (#5713)
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h.event(wheel(MouseWheelUnit::Line, 1.0, TouchPhase::Move));
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h.run_steps(12);
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let after_up_y = rect(&h, 2).expect("page 3 on screen").min.y;
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assert!(after_up_y > bottom_y, "scrolling up moves the page away from the bottom edge: {after_up_y} > {bottom_y}");
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}
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/// One notch of a mouse wheel that macOS reports in points (a Logitech mouse sends about 14).
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const POINT_NOTCH: f32 = 14.0;
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#[test]
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fn single_page_point_notches_pan_the_page_a_notch_turned_to() {
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let mut h = harness_stepping(1.0 / 60.0, &[("layout", "single"), ("zoom", "200")]);
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let at = h.state().views[0].viewport_rect().center();
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h.hover_at(at);
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h.run_steps(20);
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for _ in 0..120 {
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h.event(wheel(MouseWheelUnit::Point, -POINT_NOTCH, TouchPhase::Move));
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h.run_steps(12);
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if h.state().views[0].current == 1 {
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break;
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}
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}
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assert_eq!(h.state().views[0].current, 1, "notches pan page 1, then turn to page 2");
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h.run_steps(20);
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let top = rect(&h, 1).expect("page 2 on screen").min.y;
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for _ in 0..3 {
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h.event(wheel(MouseWheelUnit::Point, -POINT_NOTCH, TouchPhase::Move));
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h.run_steps(12);
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}
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let after = rect(&h, 1).expect("page 2 on screen").min.y;
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assert!(after < top, "notches pan page 2 down after the turn (#5713): {after} < {top}");
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}
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#[test]
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fn single_page_point_notches_scroll_back_up_from_the_last_page_bottom() {
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let mut h = harness_stepping(1.0 / 60.0, &[("layout", "single"), ("zoom", "200")]);
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h.state_mut().views[0].go_to_page(2);
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h.run_steps(20);
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let at = h.state().views[0].viewport_rect().center();
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h.hover_at(at);
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h.run_steps(4);
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// Past the bottom: the extra notches push against the last page's edge.
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for _ in 0..200 {
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h.event(wheel(MouseWheelUnit::Point, -POINT_NOTCH, TouchPhase::Move));
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h.run_steps(12);
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}
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assert_eq!(h.state().views[0].current, 2, "stays on the last page");
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let bottom = rect(&h, 2).expect("page 3 on screen").min.y;
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for _ in 0..3 {
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h.event(wheel(MouseWheelUnit::Point, POINT_NOTCH, TouchPhase::Move));
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h.run_steps(12);
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}
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let after = rect(&h, 2).expect("page 3 on screen").min.y;
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assert!(after > bottom + 1.0, "notches scroll back up from the last page's bottom (#5713): {after} > {bottom}");
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}
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#[test]
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fn stepping_past_either_end_leaves_the_view_alone() {
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// Paging on past the first or last page must not jump the page back to its top.
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