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lightcraft/docs/denoise.md
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a220d3eb68 LR-EDIT-DETAIL-DENOISE: built-in BM3D denoising with GPU acceleration (#2982)
* LR-EDIT-DETAIL-DENOISE: AI Denoise works out of the box with a built-in denoiser

Turning AI Denoise on no longer needs an ONNX model and a denoise-model.json. Without a model of the user's own, the engine runs a built-in pure-Rust denoiser (noise measured per tile, non-local means on the Bayer planes, edge-directed demosaic) through the same tiling, cache, queue, preview and export path as a model. Installing a model stays optional; Stop using returns to the built-in one, and the id `builtin` is reserved.

The set-up prompt and its resume-after-install flow (model_setup.rs, PhotoState::NoModel) are removed. Tests updated for the new behaviour, with new tests for the built-in path; docs, trackers and locale catalogs updated.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>

* LR-EDIT-DETAIL-DENOISE: built-in denoiser cleans the colour planes together and adapts to the noise

The built-in denoiser now measures the photo's noise once from the whole mosaic (the model prepares the photo before its tiles run) instead of per tile, stabilises the variance (generalised Anscombe), rotates the four Bayer planes with a Hadamard transform and runs a non-local-means filter whose patch distance spans all planes, so colour blotches are cleaned with the brightness. It cleans gently at low noise to keep fine detail, and harder, with a second pass that matches on the first pass's cleaner picture, as the noise grows. Cached pictures made by the first version are made again (builtin version 2).

Adds an opt-in benchmark (tests/denoise_builtin_quality.rs, public CC0 raw plus noise of known level, scored against the original) and tests for the whole-photo noise estimate, strong noise, bad noise values and the strength ramp. On the Sony A7 III sample the result is 3.6, 7.0, 9.1 and 9.7 dB above the noisy picture at light, medium, heavy and extreme noise, against 2.9, 6.0, 6.5 and 5.8 dB for the first version.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>

* contributors: add esli1283

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>

* LR-EDIT-DETAIL-DENOISE: docs say how to run the built-in denoiser's quality benchmark

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>

* LR-EDIT-DETAIL-DENOISE: built-in denoiser cleans colour further, keeps more texture and leaves no isolated specks

Colour-difference planes get a wider pass guided by the cleaned brightness plane, the first-pass threshold is lower (more texture kept), and cells with no matching patch lean on a looser average in heavy noise. Skips negligible weights for speed; bumps builtin::VERSION to 3. Benchmark adds a texture figure; on the public A7 III raw the gain over the noisy picture is +3.7 / +7.2 / +9.7 / +10.4 dB (was +3.6 / +7.0 / +9.1 / +9.7).

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>

* Windows: tests build paths one component at a time and doc_path has no unused variable

On Windows `cargo xtask ci` failed before it reached any of the work under test:
- doc_path.rs bound the gvfs path outside the cfg(not(windows)) block that
  uses it, an unused variable under -D warnings.
- tests_import and the MCP headless discovery test joined "trip/day2" onto a
  temp folder, giving mixed separators, and compared them with the normalised
  paths the folder walk returns. They now join each component.

Test and lint changes only.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>

* LR-EDIT-DETAIL-DENOISE: built-in denoiser filters with block-matching collaborative filtering, on the GPU

The built-in denoiser's filter is now block matching with collaborative
filtering (BM3D / CBM3D, written from the paper) instead of non-local means.
On the public Sony A7 III benchmark with added noise it scores 0.25 to 0.6 dB
higher at every noise level and keeps more texture at medium to extreme noise
(light noise keeps slightly less: 0.58 against 0.62), as fast as before on the
processor. docs/denoise.md records the comparison with non-local means and
weighted nuclear norm minimisation (tried, not kept: about +0.03 texture for ten
times the time) and what the tuning showed.

- denoise-core: bm3d.rs (matching on the brightness plane, 2-D DCT plus Haar
  across the group, hard threshold then Wiener, hard threshold rising with the
  noise). Builtin::run_with takes the filter stage, so every other step is shared
  between devices. Tuning.bm3d selects it; non-local means stays as the fallback.
  builtin::VERSION is 4, so cached pictures are made again.
- gpu: bm3d.rs and wgsl/bm3d_*.wgsl run the grouping, the filtering and the
  putting back on the graphics card, in the same order as the reference (the
  results agree to rounding: at most 0.1 noise deviation at a few tie blocks,
  4e-6 on average, identical every run). Noise measurement, stabilising and the
  demosaic stay on the processor. FXC (DX12) needs the working arrays at module
  scope and no dynamically indexed vector: documented in docs/gpu-pipeline.md.
- engine: the card is set up once per process for the first photo that may use
  it, checked against the processor on a check tile (in the filter's own domain:
  the demosaic's direction choice can flip a pixel on a tiny difference), timed,
  and used where it is faster. A tile it gets wrong runs on the processor and
  three stop it. Settings' Run on choice, device line and "Try the graphics card
  again" now work for the built-in denoiser. Its set-up marker lives in the
  models folder.
- The benchmark takes LC_GPU=1, LC_NLM=1 and LC_B_* for sweeps.

On an RTX 4080 SUPER a 256-cell tile takes 22 ms on the card against 408 ms on
one processor thread, and the 1536 x 1024 benchmark crop 0.13 to 0.24 s against
1.0 to 2.1 s on four threads, with identical scores.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>

* LR-EDIT-DETAIL-DENOISE: the built-in denoiser measures the noise per colour plane and sets its strength from it

The first noise estimator read a picture's texture as noise: it never reported
less than about 0.003 at mid-grey whatever the real noise, so the denoiser
always believed a photo was about as noisy as ISO 12800. The threshold curve was
tuned on that over-estimate, and its levels (0.024 to 0.14) are far noisier than
real Canon bodies produce (about 0.0025 at ISO 400 up to 0.038 above ISO 25600,
measured on a private library; only aggregates are recorded in the docs).

- estimate_noise: each colour plane is read on its own (they sit at different
  levels in a raw), a second-difference operator cancels flat and sloping signal,
  12 x 12 blocks, the quietest 5 % at each brightness divided by the bias of that
  quantile of pure noise (0.67, measured), a constrained line fit. The first
  version stays as estimate_noise_v1 to compare with. On 30 public pictures with
  known added noise the 10th to 90th percentile of estimated / true deviation at
  mid-grey is 0.97 to 1.29 at the ISO 6400 level against 0.94 to 1.96.
- bm3d::Params::lambda is a curve of the noise (1.2 at 0.0028 up to 3.5 at 0.14,
  straight against its logarithm) instead of two end values and a strength, and
  plan / filter take the noise level; the GPU path shares plan, so CPU and GPU
  agree as before. Fitted on clean low-ISO photos of a Canon EOS R and R6 Mark III
  with noise of their measured levels added: the lowest threshold within about a
  quarter of a decibel of the best at each level.
- Result (PSNR, EOS R / R6 Mark III, 10 + 5 photos): ISO 25600 level 38.36 /
  38.86 from 36.18 / 36.21, ISO 51200 level 33.83 / 34.45 from 28.42 / 28.78, ISO
  6400 39.93 / 40.69 from 39.30 / 39.74, quiet photos no longer over-smoothed;
  the noise left in the result falls from 1.3 to 3.1 down to 0.73 to 0.99.
- Tests: threshold curve, flat versus textured pictures, no-flat-area pictures,
  clipped / NaN mosaics; an opt-in accuracy harness on the public corpus
  (denoise_noise_estimate) with a calibration of the quantile bias; the benchmark
  takes LC_REAL, LC_BIN, LC_FULL, LC_EST and LC_B_LOFF.
- builtin::VERSION is 5, so cached pictures are made again. docs/denoise.md has
  "How the noise is measured" and "Fitted on real cameras".

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>

* LR-EDIT-DETAIL-DENOISE: GPU workspace pool cannot miss a wake-up; benchmark path and parity date fixed

Review findings (CodeRabbit) on the built-in denoiser pull request:

- bm3d::Bm3dGpu::forget and nn::NetRunner::forget changed the workspace count
  without the free-list lock. A take() that had found no free workspace and read
  made == WORKSPACES, but had not gone to sleep yet, could miss the wake-up and wait
  for good on a slot that was already free. forget now changes the count under the
  free lock, in the same order as take(), then notifies.
- A test for each runner holds the free lock and checks that forget waits for it;
  both fail on the old code and pass now.
- docs/denoise.md: the benchmark command resolves the raw file from the repository
  root, since the test runs from the crate's folder.
- docs/target-app-parity.md: Last updated matches its newest revision-history entry.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>

* LR-EDIT-DETAIL-DENOISE: doc comments for the functions this branch adds

CodeRabbit's pre-merge docstring check counted 49.72 % of the functions this pull request touches as documented (threshold 80 %). Every function the branch adds, the built-in denoiser's block-matching and non-local-means filters, its noise estimator, the GPU runner and their tests, now says what it does or what the test proves. Older functions the branch only touched are left as they were. Comments only: no code line changes.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>

* LR-EDIT-DETAIL-DENOISE: make the GPU set-up marker's folder; fix the benchmark's default path

The crash guard was lost when the models folder did not exist yet. The opt-in
quality benchmark resolved its default raw file against crates/engine.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>

* LR-EDIT-DETAIL-DENOISE: enforce the cache limit without a models folder

The built-in denoiser makes products when there is no models folder, but
eviction returned early in that case, so the cache could outgrow its limit.
It now applies the default limit.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>

* LR-EDIT-DETAIL-DENOISE: the cache-limit test needs no 20 GiB file off Unix

The no-models-folder test now checks the limit itself on every platform and
keeps the oversized sparse file for Unix only.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>

* S0002: review fixes for the built-in denoiser

Tell the runner a photo's noise only when it could be measured, run prepare()
after the work gate with a cancel check, reword the Settings hint for builds
without a models folder, drop untranslated placeholder locale entries (they
fall back to English) and restore the cs.json spacing; rustfmt.

Co-Authored-By: Claude Code <noreply@anthropic.com>

* S0002: fix review findings: command descriptions, stale gpu test, self-test noise

The denoise.models.select and denoise.toggle descriptions now describe the
built-in fallback. Drop our workspace-forget test, which read fields that
upstream's Workspaces pool (#2631, same fix) replaced and so did not compile;
upstream's own tests cover it. The built-in self-test is told a noise instead
of measuring a 16-cell tile too small to measure.

Co-Authored-By: Claude Code <noreply@anthropic.com>

---------

Co-authored-by: esli1283 <esli.aaron@outlook.com>
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
Co-authored-by: Claude Code <noreply@anthropic.com>
Co-authored-by: FredApps <FredApps@users.noreply.github.com>
2026-11-05 09:36:22 +01:00

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# AI Denoise
Edit ▸ Detail ▸ **AI Denoise** is a per-photo switch above **Amount** (0–100).
Turning it on starts at 50, or preserves an already positive Amount. Turning it off
preserves Amount and mixes none of the cleaned picture. It affects only the requesting
photo, independently of Auto Sync, and is undoable. Manual luminance and colour noise
reduction remain separate controls.
## The built-in denoiser
AI Denoise needs no set-up. Unless you choose a model of your own (below), it runs the
**built-in denoiser** (`crates/denoise-core/src/builtin.rs`, id `builtin`): it measures
the photo's noise level once, from blocks of all four colour planes spread over the whole mosaic (variance =
a · signal + b; see [How the noise is measured](#how-the-noise-is-measured)), turns the noise into unit variance with a variance-stabilising transform,
and cleans the four Bayer planes together with block-matching collaborative filtering
(`crates/denoise-core/src/bm3d.rs`, after the published BM3D / CBM3D method). The four planes are rotated
into a brightness plane and three colour-difference planes; 4 × 4-cell blocks of the brightness plane that look alike
are stacked into groups (the colour planes follow the same matches, so colour noise is cleaned with the brightness).
Each stack is transformed (a 2-D DCT of every block, a Haar transform across the stack), small coefficients are
removed, and the blocks are put back with weights; a second step matches blocks again on that cleaner estimate and
shrinks by a Wiener filter built from it. How hard it thresholds follows the photo's noise: gently at low noise, to
keep fine detail, and harder as the noise grows. It then demosaics with
edge-directed green and colour-difference red and blue. It is written for
LightCraft, pure Rust, MIT OR Apache-2.0, has no weights and no download, and uses the
same tiling, cache, queue, preview and export path as a model. Its tile is 256 cells with a
16-cell overlap. The filter (the grouping, the transforms and the putting back, which are nearly all of its work) runs on
the graphics card when there is one that agrees with the processor and is faster (`crates/gpu/src/bm3d.rs`, WGSL kernels
in `crates/gpu/src/wgsl/bm3d_*.wgsl`); measuring the noise, the variance-stabilising transform and the demosaic stay on the
processor. The card is set up for the first photo that may use it, like a model's: its kernels are built, a check tile is
run on both devices and the card's filter must match the processor's to within a third of a noise deviation at the
worst place and a thousandth on average (they differ by the rounding of the arithmetic: a few blocks whose match or
threshold falls either side of a tie change by about a tenth), and both are timed. Settings ▸ AI Denoise ▸ Run on chooses
Automatic (the card where it is faster), Graphics card or Processor, and says where it runs; a set-up that crashed or ran out
of time is not tried again until you choose (Try the graphics card again). A tile the card gets wrong is run on the
processor, and three stop the card for the session. On an RTX 4080 SUPER a tile takes 22 ms on the card against 408 ms on one
processor thread, and the 1536 × 1024 benchmark crop 0.13 to 0.24 s against 1.0 to 2.1 s on four threads, with the very
same scores. A change
to the algorithm bumps `builtin::VERSION`, so cached pictures are made again. The id
`builtin` is reserved: a model with that id is refused. It is a classical filter, not a
trained network, so a good model can still do better on very noisy files. The earlier
non-local-means filter (`crates/denoise-core/src/nlm.rs`) is still there as a fallback
(`Tuning::bm3d = None`). Why block matching and not something else: see [Why block matching](#why-block-matching).
To measure a change to it, run the opt-in benchmark on a public CC0 raw (see `cargo xtask corpus`):
`LC_DENOISE_RAW="$(git rev-parse --show-toplevel)/corpus/raw/arw-sony-a7m3-compressed.arw" LC_DENOISE_OUT=/tmp/dn cargo test --release -p lightcraft-engine --test denoise_builtin_quality -- --ignored --nocapture`
(the path must be absolute: tests run from the crate's folder).
It adds noise of four known levels to the raw, runs the denoiser and prints the PSNR against the
original, plus a texture figure (how much of the true picture's fine structure the result keeps; noise
can't inflate it); `LC_DENOISE_OUT` also writes truth | noisy | denoised PNGs. Use public files only.
`LC_B_N`, `LC_B_STEP`, `LC_B_S`, `LC_B_K`, `LC_B_T1`, `LC_B_T2`, `LC_B_LOFF` (added to every point of the threshold curve),
`LC_B_SIG` and `LC_B_WIENER`
override the matching `bm3d::Params` field for a sweep; `LC_NLM=1` runs the non-local-means filter instead (then
`LC_S1`, `LC_S2`, `LC_HL`, `LC_HH`, `LC_H2`, `LC_LIGHT`, `LC_HEAVY`, `LC_SC`, `LC_HC`, `LC_P1`, `LC_P2`,
`LC_LOOSE` and `LC_FEW` override its `nlm::Tuning` fields).
PSNR and texture trade off (smoothing more raises one and lowers the other), so judge a change on both and on the
crops. On the Sony A7 III crop (PSNR gain over the noisy picture in dB / texture, light, medium, heavy, extreme noise):
non-local means +3.70 / 0.62, +7.22 / 0.42, +9.69 / 0.22, +10.37 / 0.09; block matching +4.28 / 0.58, +7.60 / 0.44,
+10.04 / 0.22, +10.62 / 0.12, in about the same time (1 to 2 s for the 1536 × 1024 crop on 4 cores). `LC_GPU=1` (with
`--features denoise`) runs the block-matching filter on the graphics card instead: the same scores in 0.13 to 0.24 s on an
RTX 4080 SUPER. The tests `lightcraft-gpu` `bm3d::tests` (the card against `bm3d::filter` on synthetic tiles, shared between
threads) and the engine's `gpu_tests` (set-up check, fallback after wrong tiles, the processor chosen, a marker left behind)
need a graphics card and record a skip without one.
### Why block matching
The built-in filter was chosen by measuring, on the benchmark above (the public Sony A7 III crop with noise of four known
levels; PSNR gain over the noisy picture in dB / texture), not by taste. Candidates, all written from the published
papers (no GPL code), in the order tried:
| Filter | light | medium | heavy | extreme | Time per crop (4 CPU threads) |
|---|---|---|---|---|---|
| Non-local means (the first built-in) | +3.70 / 0.62 | +7.22 / 0.42 | +9.69 / 0.22 | +10.37 / 0.09 | 1.1–1.7 s |
| **Block matching, hard threshold then Wiener (BM3D / CBM3D)** | **+4.28 / 0.58** | **+7.60 / 0.44** | **+10.04 / 0.22** | **+10.62 / 0.12** | 1.1–2.1 s |
| Weighted nuclear norm minimisation (WNNM), best setting per level | +4.68 / 0.56 | +8.14 / 0.39 | +10.04 / 0.22 | +10.35 / 0.15 | 15–20 s |
- **Block matching beats non-local means** on PSNR at every level and on texture at medium, heavy and extreme noise
(only light noise keeps slightly less: 0.58 against 0.62, for 0.6 dB more). The crops show more needle and branch detail
and no colour blotches or isolated specks. It costs about the same on the processor.
- **WNNM**, the strongest classical method we know of (singular values of each group of blocks shrunk with weights),
gains about 0.4 dB at light noise and 0.03 of texture at medium and extreme, and nothing at heavy noise, for about ten
times the processing time (a 24 MP photo would take about five minutes on the processor, against about a quarter of a
minute). Its singular values came from Jacobi rotations of each group's Gram matrix; more iterations, a smaller feedback
and 6 × 6 blocks (115 s a crop) did not help. Not kept. Untried: patches over all four planes at once (about fourteen times
the work per group).
- **What the tuning showed** (for whoever changes it): the hard threshold has to rise with the noise (`Params::lambda` is a curve
of the noise's deviation at mid-grey against the threshold: 1.2 at 0.0028, 1.9 at 0.0062, 2.3 at 0.0094, 2.65 at 0.0152, 3.2 at
0.038, 3.5 at 0.14; a fixed value wins at one level and loses at another, see
[Fitted on real cameras](#fitted-on-real-cameras)); a higher
threshold on the colour planes than on the brightness plane hurts both PSNR and texture, because the colour differences
carry real signal; 4 × 4 blocks beat 3, 5, 6 and 8 on quality (3 × 3 is a little faster, 6 × 6 and 8 × 8 much slower); the
match tolerances and the group size (16 against 8 or 32) barely matter; a search of 8 cells and a step of 3 cost 0.1 dB
against 12 and 2 and keep the
processor as fast as non-local means. The Wiener step adds a little over the hard threshold alone.
- **The first benchmark's limit:** its noise is synthetic and white, and its reference (a public raw's own mosaic) has noise of
its own, which hides what happens at the low noise levels of real cameras. Real high-ISO raws also have correlated,
low-frequency colour noise and banding, which none of this measures; judge a change to the real thing by eye on a
high-ISO raw too.
### How the noise is measured
`builtin::estimate_noise` reads `(a, b)` of a photo (variance = `a · signal + b`, signal in 0..1 after black and white
levels) from the picture itself, so no camera table is needed. Each of the four colour planes is read separately (they sit at
different levels in a raw), cut into 12 × 12-cell blocks, and a second-difference operator (`[1 -2 1; -2 4 -2; 1 -2 1]`, which
cancels flat and smoothly sloping signal; white noise has `36 σ²` of variance through it) gives each block's variance; texture
and edges only add to it. At each brightness (about 300 blocks of each) the quietest 5 % of blocks are the noise, divided by
the bias of that quantile of pure noise (0.67, measured by
`denoise_noise_estimate::a_quantile_of_pure_noise_blocks_is_a_known_fraction_of_the_true_variance`), and a line is fitted
through the points. The first version mixed the colour planes in each block and took the lower quarter of a plain
neighbour difference: it read the picture's texture as noise, never below about 0.003 at mid-grey whatever the
true noise (`estimate_noise_v1`, kept to compare). On 30 different public pictures with known noise added, the ratio of
estimated to true deviation at mid-grey, at the ISO 6400 level of a Canon R-series body (0.0094), had a 10th to 90th percentile of
0.97 to 1.29 against 0.94 to 1.96 for the first version, and at the ISO 1600 level (0.0062) 0.99 to 1.45 against 0.97 to 2.77
(`LC_CORPUS=<corpus/raw> cargo test --release -p lightcraft-engine --test denoise_noise_estimate -- --ignored --nocapture`).
A picture with no flat area at all still reads somewhat high, never low.
### Fitted on real cameras
A Canon EOS R, EOS R6 Mark III, M50 Mark II and some EF-era bodies were measured on a private library of about 8,400 raws
(only aggregates were kept; no photo is in the repository). The deviation of the noise at mid-grey (the measure the filter
judges a photo by) was about 0.0024 to 0.0028 at ISO 400 and below, 0.005 to 0.006 at ISO 500 to 1600, 0.009 to 0.010 at ISO 2000
to 6400, 0.015 to 0.018 at ISO 8000 to 25600 and 0.038 above that: far lower than the first benchmark's levels (0.024 to
0.14), so a filter tuned on those was too gentle exactly where these photos live. The curve above was fitted on clean low-ISO
photos of those cameras with noise of their measured levels added (`LC_REAL=1`; `LC_FULL=1` measures the noise on the whole
frame, as the app does). Against the first estimator with a constant threshold of 1.9, averaged over 10 EOS R and 5 R6 Mark III
photos, the output reached (PSNR in dB, EOS R / R6 Mark III): ISO 400 level 43.76 / 44.93 (from 43.27 / 44.66), 1600 41.03 / 41.86
(41.05 / 41.82), 6400 39.93 / 40.69 (39.30 / 39.74), 25600 38.36 / 38.86 (36.18 / 36.21) and 51200 level 33.83 / 34.45
(28.42 / 28.78), with the noise left in the result ("detail" above 1) falling from 1.3 to 3.1 down to 0.73 to 0.99. The threshold
at each level is the lowest that stays within about a quarter of a decibel of the best, so texture is kept (on the EOS R at the
25600 level the texture figure is 0.28, against 0.25 at the highest-PSNR threshold). The first estimator also cost PSNR by itself: told the true
noise instead of its estimate, the same filter did the right thing at every level; the new estimator is as good as that from
ISO 6400 up.
## Models and terms (optional)
**No model weights are bundled.** Choosing a model replaces the built-in denoiser; **Stop using**
(or removing the model) goes back to it. Models live in the per-user `denoise-models` folder
(override with `LIGHTCRAFT_DENOISE_MODELS`). Settings provides **Install from file…**
for a user-supplied ONNX file with a `denoise-model.json` beside it. The default build
offers no model downloads. The separate `rawnind-model` Cargo feature enables the
pinned RawNIND offer only when a release's model policy permits it.
Terms must be acknowledged before installation or
download. Downloads use the shared pure-Rust `lightcraft-fetch` client, with resume,
progress, cancellation, size limits and SHA-256 verification.
RawNIND's optional ONNX weights are **GPL-3.0**, as recorded in the pinned model catalog.
They are downloaded separately after consent and read by our own Rust executor.
Whether releases should offer this download remains a maintainer policy decision;
permissively licensed or independently trained weights remain a gap. This is not a
claim that optional downloading settles licensing questions. No GPL decoder or neural
runtime code is included. Model metadata is in `crates/denoise-core/src/known.rs`.
Installation checks the manifest, model hash and size, then runs a synthetic self-test:
finite output of the promised shape, repeatability, the declared scale and reduced
noise. Unsupported operators, malformed files and a failed self-test return errors.
The UI performs copying, extraction, hashing, parsing and CPU/GPU self-tests on one
background installation worker. `denoise.models.downloads` and `denoise.pump` report
`installing`, `installed` or `failed`; an existing model is preserved on a failed replacement.
Command clients can request the same asynchronous path with `background: true`.
The synchronous command remains available for scripts that require the result immediately.
The current contract is `bayerToRgb`: normalized, black-subtracted, non-white-balanced
RGGB planes `[1, 4, tile, tile]` produce camera RGB `[1, 3, 2*tile, 2*tile]`.
RawNIND uses a 512-cell tile, 64-cell overlap and a mean-matched nominal gain of 1e6.
See `DenoiserManifest` for the validated JSON schema.
## Photos, previews and exports
Original RAW files stay untouched. A cleaned picture is cached under
`<library>/denoise/<key>.lcdn`, keyed by source content, model and algorithm version.
The compressed half-float cache has checked headers, bounded windows and checksums.
It can be cleared or recreated; it is not a new catalog photo or a duplicate DNG.
Plain and cleaned camera RGB go through the same highlight reconstruction, white
balance, colour matrix, DNG profile tables, camera hue/saturation look, crop and
orientation. Amount blends the two before the remaining develop pipeline, so edits
and exports use the same data. At zero Amount or with Detail disabled, the ordinary
render path remains in use.
The queue prioritizes the open and selected photos, pauses after input, and adjusts
its worker count while the user works. Progress, cancellation and retry are available
in Settings and through commands. The default cache limit is 20 GB; unused products
are evicted oldest first. A failed file is not continuously retried.
An export with a nonzero effective Amount creates a missing product synchronously.
It returns a clear error if it cannot produce the denoised result; it never silently
exports the plain image instead. Unsupported sensor layouts retain manual noise
reduction and report their limitation.
## Pure-Rust CPU and GPU execution
The CPU executor reads a bounded subset of ONNX into checked network data. Convolutions
use bounded im2col blocks and `faer-core 0.17.1` with its pure-Rust GEMM backend,
without BLAS, C dependencies or an inner thread pool. That backend includes
architecture-specific assembly in its dependencies. Tiles share the outer worker
pool. A scalar implementation checks the optimized operators on synthetic networks.
Tract is not a workspace dependency or a product feature.
CPU inference and the GPU model module are feature-gated; ordinary engine/web builds
do not compile the faer/GEMM backend. The engine depends on the inference crate only through `denoise = ["dep:lightcraft-denoise", …]`;
lightweight `lightcraft-denoise-core` metadata and cache formats remain available without inference. Pictures are capped at 110 megapixels; at most
four tile calls run together, chosen within the process-wide working-memory budget.
One idle CPU workspace is retained, and cache costs reserve room for the blended picture.
The GPU executor uses our WGSL kernels through wgpu. It checks a real model's output
against the CPU and falls back on errors, unsupported networks or a slower device.
Setup has a time limit and a crash marker. Automatic selection estimates throughput
from a check tile; this estimate can choose imperfectly on unmeasured hardware.
Settings offers Automatic, Graphics card and Processor. GPU tests cover supported
synthetic networks against the scalar executor; a real-model test compares CPU/GPU.
The convolution kernel stores its shared input tile as scalar elements, each with
one writer, and gathers vectors after a workgroup barrier. Writing separate lanes
of the same shared vector from different invocations is not safe under WGSL
([component references](https://www.w3.org/TR/WGSL/#vector-component-reference));
this caused incorrect Metal results (issue #479). Synthetic equivalence tests include
repeated partial tiles and concurrent calls, and reject non-finite outputs.
### Historical performance, measured 2026-10-07
These are the contributor's measurements **before the current upstream integration**,
on a Ryzen 9 7945HX and RTX 4090 Laptop GPU (DX12), release build, model SHA-256
`da27509dab6a2915da67e988acd86cf71f9d5bbc8d1aa0ed32933578a887b901`.
The 24.34 MP Sony a7 III photo is 35 tiles. Numbers exclude model loading, source
decode, GPU setup, cache encoding and export, but include packing and blending.
| Work | Pure-Rust CPU | Prior Tract reference | GPU |
|---|---:|---:|---:|
| One warm 512-cell tile, one caller | 1148 ms | 1463 ms | 15.1 ms |
| Whole photo, 16 CPU / 4 GPU feeding workers | 5.185 s | 9.534 s | 0.582 s |
The largest relative differences were 1.68e-6 CPU/reference and 1.57e-6 CPU/GPU for
the check tile, below the required 1e-3 tolerance. Reference comparisons were made
on the older contributor branch; that reference runtime is intentionally excluded
from the current workspace. These numbers are not a fresh benchmark of this rebase.
Fresh checks can be run using an already installed model and CC0 raw samples:
```text
LC_DENOISE_MODEL=<model.onnx> cargo test --release -p lightcraft-gpu --lib real_model_on_the_gpu_matches_cpu -- --ignored --nocapture
LC_DENOISE_MODEL=<model.onnx> LC_DENOISE_RAW=<corpus/raw> cargo test --release -p lightcraft-engine --features rawnind-model --test it denoise_cpu:: -- --ignored --nocapture
LC_DENOISE_MODEL=<model.onnx> LC_DENOISE_RAW=<corpus/raw> cargo test --release -p lightcraft-engine --features rawnind-model --test it denoise_real:: -- --ignored --nocapture
```
## Another computer's graphics card
A laptop can hand tiles to a desktop with a bigger graphics card over a LAN or a VPN. The server runs the installed,
selected model the way the app does (the card when it can run it, checked against the CPU first; else the CPU):
```text
export LIGHTCRAFT_DENOISE_TOKEN='a long random string, at least 16 characters'
lightcraft-cli denoise-serve --listen 100.101.102.103:7990 # e.g. the machine's Tailscale address
```
On the laptop, before LightCraft starts:
```text
export LIGHTCRAFT_DENOISE_URL=100.101.102.103:7990
export LIGHTCRAFT_DENOISE_TOKEN='…the same token…'
```
When the laptop first uses the model it greets the server and times a check tile there and back. If that is faster
than a tile on the laptop (its graphics card, or its processor with the tiles it runs at once), the server's slots
(four tiles in flight) are added to the laptop's own: a tile goes to the server when one of its slots is free and runs
locally otherwise. If it is slower, nothing is sent, so a photo never waits for the slower machine:
`denoise.status` → `device.remote.state` is `slower`, with both times (`remoteMs`, `localMs`). Measured with
RawNIND: an Apple M3 laptop does a tile in 116 ms, an RTX 3060 Ti reached over Tailscale 345 ms there and back,
so that laptop keeps its tiles; one without a fast card hands them over. A tile the server fails runs locally; after
three failures the server is no longer used for that model. Both ends must
run the same model file: the client compares the manifest's SHA-256 (or the file's) when it first greets the server,
and the server checks it again for every tile. `denoise.status` → `device.remote` reports the server's address, its
device and whether it is used, or why not.
**The protocol is not encrypted.** Listen on a VPN address (Tailscale, WireGuard) or a LAN, or bind every interface
behind a firewall rule that admits only the VPN; never expose the port to the internet. Requests carry the shared
token (compared in constant time); the server refuses other models, other tile sizes, oversized headers and payloads
(also ones that inflate past their tile) and caps concurrent connections (`--max-connections`, default 8).
Protocol version 1 (`crates/denoise/src/remote.rs`): one JSON line per message, then a payload of `bytes` bytes —
the tile's samples as little-endian half floats, byte-shuffled (low bytes, then high bytes) and deflated:
```text
→ {"v":1,"token":"…","op":"hello"}
← {"ok":true,"v":1,"device":"GPU: …","model":{"id":"…","version":"…","sha256":"…"},"tile":T}
→ {"v":1,"token":"…","op":"run","model":"<sha256>","tile":T,"bytes":N} + N bytes (4 planes of T × T cells)
← {"ok":true,"tile":T,"bytes":N} + N bytes (3 planes of 2T × 2T pixels)
← {"ok":false,"error":"…"}
```
## Commands and limits
UI, CLI, control channel and MCP dispatch `denoise.toggle`, `denoise.settings`,
`denoise.queue`, `.cancel`, `.status`, `.pump`, `.clear`, and `denoise.models.*`
(`list`, `install`, `download`, `downloads`, `downloadCancel`, `test`, `remove`,
`select`). The develop control is `enhance.denoise`.
Native apps enable inference through their `denoise` feature. A build without it and
the web build report inference unavailable. Manifest/cache primitives still compile
for WASM. Settings and models remain opt-in; nothing is downloaded on launch.
This implementation supports **Bayer RAW only**. X-Trans, Foveon, demosaiced DNG and
non-RAW images remain unsupported by this model contract. No measured quality parity
with Lightroom is claimed. Apple/Metal and wider hardware verification, model policy,
a linear-RGB contract and a side-by-side fidelity suite remain future work.