Files
lightcraft/crates/merge/tests/hdr.rs
Brandon ThomasandClaude Opus 5.5 3c0300fcbb Merge PR #1614
Resolved against rb-base-36: docs combine the 1 px clip neighbourhood and frame order with the base's moving-highlight rule and 2048 px deghost.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 01:42:11 -04:00

272 lines
13 KiB
Rust
Raw Permalink Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
//! HDR merge on synthetic brackets: a procedural scene (scene-linear truth with real highlight
//! headroom) is "photographed" at several exposures with clipping, sensor noise, 14-bit
//! quantisation and small handheld shifts; the merge must recover the radiance.
use lightcraft_merge::frame::Frame;
use lightcraft_merge::hdr::{Deghost, HdrOptions, merge_hdr};
use lightcraft_merge::no_progress;
use lightcraft_raster::Rgb32f;
const W: usize = 640;
const H: usize = 420;
const M: usize = 16;
struct Rng(u64);
impl Rng {
fn unit(&mut self) -> f64 {
self.0 ^= self.0 << 13;
self.0 ^= self.0 >> 7;
self.0 ^= self.0 << 17;
(self.0 >> 11) as f64 / (1u64 << 53) as f64
}
fn gauss(&mut self) -> f32 {
let (a, b) = (self.unit().max(1e-12), self.unit());
((-2.0 * a.ln()).sqrt() * (std::f64::consts::TAU * b).cos()) as f32
}
}
/// Scene radiance (with margin), scaled so the median is ≈ 0.18 at exposure 1.
fn truth() -> Rgb32f {
let scene = lightcraft_scenes::demo_library().into_iter().find(|s| s.kind == lightcraft_scenes::Kind::OceanSunset).unwrap();
let img = scene.render(W + 2 * M, H + 2 * M);
let mut l: Vec<f32> = img.data.iter().map(|p| p[1]).collect();
l.sort_by(|a, b| a.total_cmp(b));
let s = 0.18 / l[l.len() / 2].max(1e-6);
img.map(|p| p.map(|v| v * s))
}
/// A disk of radiance `val` centred at (cx, cy), radius r (truth coordinates).
fn with_object(t: &Rgb32f, cx: f32, cy: f32, r: f32, val: [f32; 3]) -> Rgb32f {
Rgb32f::from_fn(t.width, t.height, |x, y| {
let d = ((x as f32 + 0.5 - cx).powi(2) + (y as f32 + 0.5 - cy).powi(2)).sqrt();
if d < r { val } else { t.get(x, y) }
})
}
/// Photograph `t` at exposure `k`, content shifted by (dx, dy).
fn shoot(t: &Rgb32f, k: f32, dx: f32, dy: f32, seed: u64) -> Frame {
let mut rng = Rng(seed * 0x9e37_79b9 + 7);
let mut img = Rgb32f::from_fn(W, H, |x, y| t.sample_bilinear(x as f32 + 0.5 + M as f32 - dx, y as f32 + 0.5 + M as f32 - dy).map(|v| v * k));
// shot + read noise, clipping at the white level, 14-bit quantisation
for p in img.data.iter_mut() {
for c in 0..3 {
let s = p[c].max(0.0);
let sigma = (1e-4 * s + 4e-8).sqrt();
p[c] = ((s + sigma * rng.gauss()).clamp(0.0, 1.0) * 16383.0).round() / 16383.0;
}
}
let mut f = Frame::from_linear_rec2020(img, Some((k as f64).log2()));
f.raw = true;
f.clip = 1.0;
f
}
fn log_err(a: [f32; 3], b: [f32; 3]) -> f32 {
(0..3).map(|c| ((a[c] + 0.003).ln() - (b[c] + 0.003).ln()).abs()).fold(0.0, f32::max)
}
fn pct(mut v: Vec<f32>, p: f32) -> f32 {
v.sort_by(|a, b| a.total_cmp(b));
v[((v.len() - 1) as f32 * p) as usize]
}
#[test]
fn bracket_merge_recovers_radiance_and_alignment() {
let t = truth();
let shifts = [(3.25f32, -2.0f32), (0.0, 0.0), (-4.0, 1.5)];
let ks = [0.25f32, 1.0, 4.0];
let frames: Vec<Frame> = (0..3).map(|i| shoot(&t, ks[i], shifts[i].0, shifts[i].1, i as u64 + 1)).collect();
let t0 = std::time::Instant::now();
let r = merge_hdr(frames, &HdrOptions { align: true, deghost: Deghost::None }, &no_progress).unwrap();
eprintln!("merge {W}x{H}: {:?}", t0.elapsed());
assert_eq!(r.reference, 1);
// exposure estimates within 0.02 EV of the truth
for (i, k) in ks.iter().enumerate() {
assert!((r.ev[i] - (*k as f64).log2()).abs() < 0.02, "ev {:?}", r.ev);
}
// alignment: the reference → frame mapping is the content shift
for i in [0, 2] {
let a = &r.alignments[i];
for (x, y) in [(50.0, 50.0), (W as f64 - 50.0, H as f64 - 50.0), (320.0, 200.0)] {
let p = a.h.apply(lightcraft_geom::Point::new(x, y));
let err = ((p.x - x - shifts[i].0 as f64).powi(2) + (p.y - y - shifts[i].1 as f64).powi(2)).sqrt();
assert!(err < 0.3, "frame {i} ({}, {} inliers, rms {:.3}): alignment error {err:.3} px", a.model, a.inliers, a.rms);
}
}
// radiance vs truth (reference geometry), away from the borders, inside the bracket's range
let mut errs = Vec::new();
let mut recovered = Vec::new();
let mut bias = 0f64;
for y in 12..H - 12 {
for x in 12..W - 12 {
let want = t.get(x + M, y + M);
let m = want[0].max(want[1]).max(want[2]);
if !(0.002..3.5).contains(&m) {
continue;
}
let e = log_err(r.radiance.get(x, y), want);
let g = r.radiance.get(x, y)[1];
bias += ((g + 0.003).ln() - (want[1] + 0.003).ln()) as f64;
errs.push(e);
if m > 1.2 {
recovered.push(e);
}
}
}
let n_err = errs.len();
eprintln!("mean signed log error (green): {:.4}", bias / n_err as f64);
let (med, p95) = (pct(errs.clone(), 0.5), pct(errs, 0.95));
eprintln!("log error: median {med:.4}, p95 {p95:.4}; highlights recovered: {} px", recovered.len());
// noise-limited (the error is the worst of three channels); no bias
assert!(med < 0.03 && p95 < 0.1, "median {med}, p95 {p95}");
assert!((bias / n_err as f64).abs() < 0.01);
assert!(recovered.len() > 200, "the scene should have highlights above the reference's clip");
let rmed = pct(recovered, 0.5);
assert!(rmed < 0.05, "recovered highlights: median log error {rmed}");
}
/// The result doesn't depend on the order the frames come in: every permutation of a bracket gives the same radiance and
/// deghost overlay, bit for bit, and the same per-frame results for each frame. (Real brackets merged in the app's
/// selection order and in the CLI's file order differed on 0.6 % of their pixels: alignment seeds followed the input
/// positions.)
#[test]
fn merge_does_not_depend_on_the_frame_order() {
let t = truth();
let shifts = [(3.25f32, -2.0f32), (0.0, 0.0), (-4.0, 1.5)];
let ks = [0.25f32, 1.0, 4.0];
let shot: Vec<Frame> = (0..3).map(|i| shoot(&t, ks[i], shifts[i].0, shifts[i].1, i as u64 + 1)).collect();
let opts = HdrOptions { align: true, deghost: Deghost::Medium };
let base = merge_hdr(shot.clone(), &opts, &no_progress).unwrap();
assert_eq!(base.reference, 1);
for perm in [[2usize, 0, 1], [1, 2, 0], [0, 2, 1]] {
let r = merge_hdr(perm.iter().map(|&i| shot[i].clone()).collect(), &opts, &no_progress).unwrap();
assert!(r.radiance.data == base.radiance.data, "{perm:?}: the radiance differs");
assert!(r.ghost.data == base.ghost.data, "{perm:?}: the deghost overlay differs");
assert_eq!(perm[r.reference], base.reference, "{perm:?}");
for (p, &i) in perm.iter().enumerate() {
assert_eq!(r.ev[p], base.ev[i], "{perm:?}");
assert_eq!(r.alignments[p].h, base.alignments[i].h, "{perm:?}");
}
}
}
/// Pixels demosaiced next to clipped photosites read low in the clipped channel (real ARW brackets: the brightest
/// frame's green 3–5 % low within 2 px of clipped pixels, linear to 1 % elsewhere); the merge must not take them from
/// that frame, or bright windows get magenta fringes. Here the +2 EV frame's green is 5 % low around its clipped areas.
#[test]
fn pixels_next_to_clipped_ones_do_not_tint_the_merge() {
let t = truth();
let ks = [0.25f32, 1.0, 4.0];
let mut frames: Vec<Frame> = (0..3).map(|i| shoot(&t, ks[i], 0.0, 0.0, i as u64 + 1)).collect();
let (w, h) = (frames[2].image.width, frames[2].image.height);
let clipped = |img: &Rgb32f, x: usize, y: usize| img.data[y * w + x].iter().any(|&v| v >= 1.0);
let mut ring = vec![false; w * h];
for y in 1..h - 1 {
for x in 1..w - 1 {
let img = &frames[2].image;
ring[y * w + x] = !clipped(img, x, y) && (y - 1..=y + 1).any(|yy| (x - 1..=x + 1).any(|xx| clipped(img, xx, yy)));
}
}
for (p, &r) in frames[2].image.data.iter_mut().zip(&ring) {
if r {
p[1] *= 0.95;
}
}
let r = merge_hdr(frames, &HdrOptions { align: false, deghost: Deghost::None }, &no_progress).unwrap();
let ratio = |p: [f32; 3]| p[1] / (p[0] + p[2]);
let mut devs = Vec::new();
for y in 1..h - 1 {
for x in 1..w - 1 {
let want = t.get(x + M, y + M);
if ring[y * w + x] && want[0] > 0.01 && want[2] > 0.01 {
devs.push(ratio(r.radiance.get(x, y)) / ratio(want) - 1.0);
}
}
}
assert!(devs.len() > 500, "ring pixels: {}", devs.len());
let med = pct(devs, 0.5);
assert!(med.abs() < 0.01, "green against red and blue on the ring: {:+.2} %", 100.0 * med);
}
#[test]
fn deghost_removes_a_moving_object() {
let t = truth();
let ks = [0.25f32, 1.0, 4.0];
// a dark object at a different place in each frame (truth coordinates)
let pos = [(200.0f32, 260.0f32), (330.0, 260.0), (460.0, 260.0)];
let frames = |_: ()| -> Vec<Frame> {
(0..3).map(|i| shoot(&with_object(&t, pos[i].0, pos[i].1, 28.0, [0.01, 0.012, 0.02]), ks[i], 0.0, 0.0, 10 + i as u64)).collect()
};
let ref_truth = with_object(&t, pos[1].0, pos[1].1, 28.0, [0.01, 0.012, 0.02]);
let err_at = |img: &Rgb32f, cx: f32, cy: f32| -> f32 {
let mut v = Vec::new();
for y in (cy - 20.0) as usize..(cy + 20.0) as usize {
for x in (cx - 20.0) as usize..(cx + 20.0) as usize {
let (tx, ty) = (x - M, y - M);
v.push(log_err(img.get(tx, ty), ref_truth.get(x, y)));
}
}
v.iter().sum::<f32>() / v.len() as f32
};
let none = merge_hdr(frames(()), &HdrOptions { align: false, deghost: Deghost::None }, &no_progress).unwrap();
let high = merge_hdr(frames(()), &HdrOptions { align: false, deghost: Deghost::High }, &no_progress).unwrap();
let med = merge_hdr(frames(()), &HdrOptions { align: false, deghost: Deghost::Medium }, &no_progress).unwrap();
for (cx, cy) in [pos[0], pos[2]] {
let (en, eh, em) = (err_at(&none.radiance, cx, cy), err_at(&high.radiance, cx, cy), err_at(&med.radiance, cx, cy));
eprintln!("ghost at ({cx},{cy}): none {en:.3}, medium {em:.3}, high {eh:.3}");
assert!(en > 0.15, "without deghosting the object leaves a ghost ({en})");
assert!(eh < 0.08 && em < 0.12, "deghosting removes it (high {eh}, medium {em})");
// the overlay marks the ghost
let g = high.ghost.get((cx - M as f32) as usize, (cy - M as f32) as usize);
assert!(g > 0.5, "overlay at the ghost: {g}");
}
assert!(none.ghost.data.is_empty());
let mean = high.ghost.data.iter().sum::<f32>() / high.ghost.data.len() as f32;
assert!(mean < 0.08, "the overlay is local (mean {mean})");
}
/// A dark night sky (≈ 0.3 % of the reference's white) with a soft star of peak `peak` (Gaussian, σ = 3 px) at (cx, cy)
/// in truth coordinates.
fn night_with_star(cx: f32, cy: f32, peak: f32) -> Rgb32f {
Rgb32f::from_fn(W + 2 * M, H + 2 * M, |x, y| {
let sky = 0.003 * (1.0 + 0.3 * (x as f32 / (W + 2 * M) as f32));
let d2 = (x as f32 + 0.5 - cx).powi(2) + (y as f32 + 0.5 - cy).powi(2);
[sky + peak * (-d2 / 18.0).exp(); 3]
})
}
/// Night brackets of a star that moves between the frames (the sky turns during a tripod bracket): its core clips in the
/// reference and in the brighter frame, not in the darkest one.
fn moving_star_frames(xs: [f32; 3]) -> Vec<Frame> {
let ks = [0.0625f32, 1.0, 8.0];
(0..3).map(|i| shoot(&night_with_star(xs[i], 210.0 + M as f32, 10.0), ks[i], 0.0, 0.0, 30 + i as u64)).collect()
}
#[test]
fn a_clipped_star_of_the_reference_is_not_erased_by_frames_where_it_moved() {
let xs = [280.0 + M as f32, 320.0 + M as f32, 360.0 + M as f32];
let r = merge_hdr(moving_star_frames(xs), &HdrOptions { align: false, deghost: Deghost::None }, &no_progress).unwrap();
assert_eq!(r.reference, 1);
// the reference saw the star clipped here, so the scene is at least that bright; the frames where the star had moved
// read the dark sky there and must not replace it (which left a black hole in real night brackets)
let core = r.radiance.get(320, 210);
let m = core[0].max(core[1]).max(core[2]);
assert!(m > 0.9, "the reference's clipped star core was erased: {core:?}");
}
#[test]
fn deghost_removes_a_bright_frames_ghost_in_a_dark_sky() {
let xs = [280.0 + M as f32, 320.0 + M as f32, 360.0 + M as f32];
let r = merge_hdr(moving_star_frames(xs), &HdrOptions { align: false, deghost: Deghost::High }, &no_progress).unwrap();
// where only the brightest frame had the star, the sky is what the reference saw: no ring of its unclipped halo
let mut worst = 0f32;
for y in 196..224 {
for x in 346..374 {
let p = r.radiance.get(x, y);
worst = worst.max(p[1]);
}
}
assert!(worst < 0.02, "the brightest frame's star is left as a ghost (peak {worst})");
assert!(r.ghost.get(360, 210) > 0.5, "the overlay marks the ghost");
}