Resolved against rb-base-36: docs combine the 1 px clip neighbourhood and frame order with the base's moving-highlight rule and 2048 px deghost.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A star moving across a night bracket became a black hole: where the reference was clipped, frames in which the star
had moved read the dark sky and replaced it. Such frames are now left out there (a clipped reference pixel means at
least that bright). Deghost compared ≤ 1024 px versions and, in dark areas, let the brighter frames predict
themselves, so their ghosts looked consistent; it now uses ≤ 2048 px maps (same feather share) and trusts the
reference down to 0.1 % of its clip. Aligned frames are warped one at a time, each replacing its original, instead of
all copies at once.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Measured against the darkest frame on real ARW brackets, each frame is linear to 1 % up to the clip far from
clipped pixels, but within 2 px of them the +2 EV frame's green reads 3–5 % low: demosaicing interpolates it from
clipped photosites. That frame carries the most weight (k = 4) and those pixels were unclipped themselves, so they
kept it, and bright windows took a magenta tinge.
A frame's weight now goes by its brightest channel within 1 px (3 × 3; wider margins changed nothing more). On two
real interior brackets (ILCE-7M3, 0 / −2 / +2 EV), bright pixels whose green against red and blue is over 10 % below
the darkest frame's, in camera RGB: dining room 0.32 % → 0.08 %, kitchen 2.86 % → 0.28 %. Rendered at −3 EV with
main's colour tags (#1123), window pixels with G < 0.85·min(R, B) go 50 → 3 and 16 → 10 (the darkest frame alone:
2 and 205); most of the visible magenta those brackets showed before came from the missing colour tags. Test: a
bracket whose +2 EV frame has 5 % less green next to its clipped pixels merges without the deficit (fails before:
−1.96 %).
Docs: docs/merge.md, the LR-MERGE-HDR row, docs/whats-new.md (also for the frame-order fix).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015gRtdWF1E9358FfzhzYqCS
The same bracket merged in another order gave a different result: on real ARW brackets, the app's selection
order and the CLI's file order differed on 0.6 % of the pixels (up to 102 levels), while the same order gave
byte-identical files. Alignment seeds were the frames' input positions, and sums, deghost masks and brightness
ties followed them too.
merge_hdr now puts the frames in brightness order first (ties by median, then a content fingerprint, never by
position), runs everything in that order, and returns the per-frame results (EV, alignment, reference index)
in the caller's order. Test: every permutation of a bracket gives the same radiance and deghost overlay bit for
bit, and the same per-frame results (fails before: "the radiance differs").
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015gRtdWF1E9358FfzhzYqCS