A drag tick requested the loupe's draft and the frame ended; the draft,
done in 1.5-3 ms on the GPU, was picked up at the start of the next frame,
a frame after the slider moved. Now, in a drag, the loupe waits up to 40 %
of a frame for its draft when the last loupe render took well under that
(not with a render offload, nor zoomed in, where what changes on screen is
the window's draft). A CPU render, which would only make the frame late, is
not waited for.
JobPool::wait waits for the next finished job, which try_recv then hands
out; Renderer::poll's collection of finished jobs is split out so the wait
can turn the draft into the texture.
Co-Authored-By: Claude <noreply@anthropic.com>
The semibold family had a semibold Inter but, for other scripts, the same
regular craft-fonts faces as regular text, so a heading or the chosen tab
in Arabic was drawn at regular weight beside bold Latin.
A fallback face with a weight axis (today Noto Sans Arabic, 100 to 900)
is now registered a second time for the semibold family at weight 600,
through epaint's FontTweak::coords. The bytes are borrowed from the
embedded font, not copied. Faces with one fixed weight, regular and
monospace text, the order of fallbacks and Latin are unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
With GPU rendering on and no graphics adapter at all (wgpu: "no GPU adapter among …", e.g. no
Vulkan loader: a `cargo run` outside `nix develop` on NixOS), every render ran on the CPU, much
slower, and only Settings ▸ Performance, Help ▸ System Info and `perf.gpuReason` said why.
The desktop app now queues one start-up notice per session once the device has been tried
(`gpu::ready()`, never blocking): "No graphics processor found: LightCraft renders on the CPU, which
is much slower. Details in Help → System Info.", on Linux with "On NixOS, start it from `nix
develop`." (→, not ▸: no installed font paints ▸.) `panels::notices::gpu_notice` decides from the
reason: nothing when the GPU was turned off (preference, LIGHTCRAFT_GPU, LIGHTCRAFT_GPU_BACKEND=off),
only a software adapter was skipped, or it failed later. Headless sessions and tests never show it
(`app.gpu_notice` is set by the desktop app only). Translated in all nine catalogs; one README
sentence in the Nix section.
Co-Authored-By: Claude <noreply@anthropic.com>
MediaCache::enforce_budget never evicts the original of the photo on screen (set_on_screen), but it still
counted it. A 64 MP original (Sony A7R VI: 9984×6656 linear float, 760 MiB) nearly fills the default cache
share (768 MiB) alone, so the loop evicted everything else instead: the photo's preview and thumbnail sources,
the rendered previews and the prefetched neighbours. Every edit at 1:1 (the whole-frame render and the
thumbnail), every zoom out and every step to the next photo then decoded the raw again.
The pinned original is now left out of what is compared with the budget. The rest still fits the share; the
original sits over it, as the first commit of this PR already allowed.
Co-Authored-By: Claude <noreply@anthropic.com>
Each drag tick changed the edited photo's settings, so the filmstrip asked
for a new thumbnail render every frame. For an unedited raw shown with its
embedded preview, the thumbnail-level source had never been decoded, so each
of those renders decoded the whole raw (a 64 MP ARW: over a second), several
side by side, and the loupe's drafts queued behind them.
- The edited photo's thumbnail is not re-rendered during a slider drag while
it has one; it follows once the drag ends.
- A thumbnail of a photo whose preview-level source is decoded (the one in
the loupe) is cut from that source (SourceRef::Fit) instead of decoding the
file again; not when the photo has a denoised picture.
Co-Authored-By: Claude <noreply@anthropic.com>
Sony ARWs of cameras without measured colour matrices were edited on the
relative scale (6500 K / 0 = as shot). Their SR2SubIFD stores the
multipliers of the camera's presets at 2500, 3200, 4500, 6000 and 8500 K;
lightcraft_raw::kelvin_presets reads the as-shot multipliers on the curve
through them and they take the spectral matrices' place in the #730
design (as-shot Kelvin and tint only; look, Bradford adaptation and the
pixel-identical legacy upgrade unchanged).
Covered: ILCA-99M2, ILCA-77M2, SLT-A33, DSC-RX10, ILCE-3500, ILCE-7S.
Kelvin-dial shots read back 3400 -> 3396, 5200 -> 5193, 4700 -> 4708,
5600 -> 5594 K; Shade 7493 K. Off-curve constants (isotherm tilt 0.74,
tint spacing 1) measured from the 14 Sony bodies with both spectral
matrices and presets.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Use separate luminance pairs for tone fitting so the camera look follows
its JPEG into deep shadows. Keep colour pairs and holdouts unchanged.
Require enough correlated shadow samples and lower held-out error, with
noise and compression floors and the existing median curve fit.
Add synthetic regressions, bump look and render cache versions, and
record the public multi-make and private numeric validation in the docs.
Fixes#1307
Co-Authored-By: Codex <noreply@openai.com>
An uncompressed Leaf Aptus 22 MOS keeps its 16-bit mosaic in IFD0
(compression 1, BlackIsZero, one sample per pixel) with no Make tag and
no CFA photometric, so `probe` returned None and the file imported as a
greyscale image of the mosaic. Leaf's data block, tag 0x8606 (LeafData
in the ExifTool EXIF tag-name documentation), now marks such an IFD0 as
a raw: OtherTiff, preview only with the reason, as the lossless-JPEG MOS
already is. A rendered RGB image that kept the block stays an image.
The Hasselblad Lunar is a Sony NEX-7 that writes an ARW under Make
HASSELBLAD; only SONY files reached the ARW reader, so it opened as its
preview. A HASSELBLAD file with Sony's raw coding (an IFD with
compression 32767 or the tone-curve tag 0x7010, which no 3FR / FFF has)
now goes there and decodes like a NEX-7: black 512, the SR2SubIFD white
balance. The Tag2010 white-balance fallback, the one table arw.rs keys
by model, takes the body from the maker note's SonyModelID (0xb001)
when the file is not Sony-branded.
Docs: the Lunar is verified in docs/raw/evidence.tsv (236 verified),
raw-parity.md, parity-checklist.md, gaps.md and whats-new.md.
RENDER_CACHE_VERSION 61 -> 62: a Lunar's thumbnails were rendered from
its preview.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The idle trim (3 s without renders) released the shared device copy of the original a zoom
window is cut from, so pausing between pans made the next pan upload it again: 800 MB for a
64 MP raw, ~1.4 s of "gpu sample" measured (5 ms when it is still there). While a Detail window
texture is held the renderer is not idle; once the windows are gone (zoomed out, another photo,
or another view, which now frees the Detail view's windows) the trim runs as before.
The Before window waited for the original only when the After's window job was already pending,
but side by side the Before is asked for first in the frame, so both decoded the 64 MP raw at
once; and a window asked for again while the first was still decoding (a pan, the layout
settling at startup) started another full decode beside it (three decodes seen at startup).
Any window now waits while a window job is pending and the original isn't held, and follows
from the decoded original.
A decoded 64 MP original (Sony A7R VI: 9984×6656 linear float, 797 MB) is bigger than the
default cache share (half of 1.5 GiB). MediaCache::enforce_budget evicted it as soon as the
render handed it over, so every pan of a 1:1 view and every slider move while zoomed decoded
the raw again (and lost the shared GPU copy, keyed by the CPU Arc).
The frontend now tells the cache which photo Detail shows (MediaCache::set_on_screen, set per
frame in panels::compare::prepare); that photo's original is not evicted for the budget and is
let go as soon as another photo or view is shown. Keying it on "no newer preview of another
photo" instead does not work: the neighbour prefetch stores previews after the original.
Compare and Reference View are where focus is checked at 1:1, and their panes show the same
stand-ins as the loupe: a thumbnail while the photo renders, the last render after an
edit, the magnified frame under a window not in yet. Each pane now shows the loupe's
"Rendering…" pill once that has lasted half a second with nothing new (widget
`compare:rendering:<pane>`), and its failed pill ("This photo can't be opened", or
"Original offline · no smart preview", the reason on hover) when the render failed behind
a thumbnail (`compare:renderFailed:<pane>`). Survey's small fit tiles don't.
Compare panes have no draft renders, so a slider drag on the photo would leave its pane
saying "Rendering…" for the whole drag: the photo being dragged doesn't count until the
drag ends. Each pane's wait belongs to the photo in it, so one that moves in (swap, Make
Select) starts its own. A retry of a failed render keeps the failed pill, as in the loupe.
Co-Authored-By: Claude <noreply@anthropic.com>
A photo whose render failed while the loupe showed its embedded JPEG or a thumbnail kept
that stand-in up as if it were the photo; "This photo can't be opened" only showed when
nothing at all could be drawn. Now a caution pill at the "Rendering…" spot says so:
"Original offline · no smart preview" when that is why, else "This photo can't be opened",
with the reason on hover and for screen readers (widget `loupe:renderFailed`). Agents see
it as `ui.inspect` → `loupe.failed`, so one waiting for a finished loupe knows when there
won't be one.
A library change retries failed renders; while the retry of the same key runs, the pill
stays and "Rendering…" doesn't take over. The renderer remembers which photo a failure
belongs to (`failure_of`): the centre message no longer shows the previous photo's error
for a moment after a step. Tests share one render offload (`headless::RenderGate`) that
holds renders and can fail chosen slots.
Co-Authored-By: Claude <noreply@anthropic.com>
A panic inside RenderJob::run or QuickJob::run (a raw decoder or pipeline bug) unwound the
job pool's worker without sending a result. The slot stayed pending and its key was never
asked for again, so the loupe or the thumbnail rendered forever; and the pool never
replaces a dead worker, so after as many such panics as it has workers (2–6) no photo
rendered until LightCraft was restarted.
Both now catch the panic (guard::catch) and return it as the job's failure, answering the
request it came from, so the renderer records it like any failed render: no retry until
the catalog changes, and the workers live on. run() is the one place every render goes
through (the pool, export, Build Previews, contact sheets, face and AI-mask workers);
callers that had their own guard keep working, and the watermark preview's, now
redundant, is gone. The web build aborts on panic, so nothing changes there.
Co-Authored-By: Claude <noreply@anthropic.com>
Photo Merge decoded each raw itself and wrote the reference frame's own colour
tags into the merged DNG. A CR2 (and NEF, ARW and the other raws whose colour is
fitted from the camera JPEG) has none, so an HDR merge of CR2s rendered with no
camera colour: green and about 16 L* dark.
`lightcraft_merge::load_frame_with` takes the raw's colour tags from the caller,
and the engine passes `starting_colour_tags`: the colour the raw opens with
(`starting_colour`) as DNG tags. That is one forward matrix with a colour matrix
and AsShotNeutral that agree with it at the as-shot white, the look's hue/sat
table as ProfileHueSatMap and its tone curve as ProfileToneCurve. Raws with
their own matrices (DNG) keep their tags. The look's chroma curve has no DNG
tag and is left out.
On two CC0 CR2s (EOS 550D, 40D) an HDR merge of three copies against the photo
alone: mean CIE76 dE 26.15 -> 1.07 and 22.89 -> 0.47.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
expand_paths kept its own PHOTO_EXTENSIONS list, which had fallen behind
lightcraft_engine::import::EXTENSIONS. It now filters with
import::is_supported, so folder walks and library.import take the same files.
Fixes#1080
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A raw's embedded JPEG, a thumbnail, the previous render after an edit or the magnified
frame under a 1:1 window all look like the finished photo. Once a render has been on its
way for 0.5 s with nothing new on screen, a pill at the bottom of the photo (widget
`loupe:rendering`) says so; above the Navigator when that is in the way.
The wait starts when the render starts coming (an idle app draws no frames), so a quick
render never shows it, nor does a drag whose drafts keep up; once up it stays until
nothing is coming, so slow drafts don't make it blink. It watches what is on screen: the
After or the Before, and the windows in use. Not an activity row: it says the pixels
aren't final (docs/background-tasks.md).
Co-Authored-By: Claude <noreply@anthropic.com>
A Lightroom collection imported whole (11 113 presets, a 42 MB presets.json)
made every interaction take seconds:
- Session::persist ran after every command and serialized the whole preset
list to compare it with the last write: 609 ms per slider tick (release,
the real collection). Session::presets is now a PresetList whose generation
changes on mutable access; persist serializes only when it (or the profile
lists) changed, and skips the write when the bytes hash the same.
develop.set: 609 ms -> 2.3 ms; preset.apply: 598 ms -> 3.1 ms.
- The Presets panel deep-cloned every preset into a BTreeMap, built a row,
widget id and (with thumbnails) a variant render job for each of them every
frame. Grouping is cached per generation and only rows in view are laid
out: 5041 -> ~20 rows a frame, 2.3 ms with 5000 presets.
- The preset pickers (Import dialog, Settings > Import) build only the rows
in view.
- add_presets and opening a library compared every preset with every other
(quadratic); both use hash indexes now. Opening no longer serializes the
list once just to remember it.
Tests: develop commands don't re-serialize unchanged presets (and a change
is still saved), generation semantics, a 20 000-preset import, and the
panel building only visible rows (fails on the old code: 5041 rows).
An ignored bench (presets_scale_bench, LIGHTCRAFT_BENCH_PRESETS) times a
real presets.json.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The horizontal box pass gave each thread 16+ consecutive pixels to slide
a running sum over, so a workgroup's threads read pixels 16 apart. On a
Radeon 780M (DX12) that pass took 9-15x as long as the vertical one, and
it sits under every GPU Gaussian and guided filter (NR, texture, dehaze,
clarity/base). Each thread now sums one pixel's 2r+1 window: adjacent
threads read adjacent pixels. Same 64x4 workgroups, parameters and
bindings; box_v unchanged.
Measured on the Radeon 780M (6000x4000): guided filter at sigma 1.75
828 -> 146 ms, colour-NR Gaussian 495 -> 104 ms. Full-size heavy-edit
export of the CC0 Sony ARW: GPU 3.6-4.0 s -> 1.9-2.0 s (CPU 1.9-2.1 s);
GPU-vs-CPU output distance unchanged.
Adds gaussian_matches_cpu (GPU blur vs lightcraft_raster::blur::gaussian,
1-3 channels, partial workgroups, windows wider than the image) and
per-pass rows to bench_kernels.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Photos that tie on the sort key (equal ratings, one import batch, a
burst within a second) now sort by file name before id, in
Catalog::query, Recently Added and auto-stack. Split out of #641.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>