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bb414d220a |
LR-EDIT-LIGHT-SHADOWS: fix Highlights/Shadows block artefacts in fine detail; 4× faster GPU median
Fixes #3460 Related: #2936 (slow GPU kernel compiles on Windows/DX12). This PR builds the GPU kernels without wgpu's workgroup-memory zeroing, which took a DX12 release start from ~87 s to 1.4 s on a GTX 1070 with the new median kernels; it may shorten the compiles there too, but does not close it. ## Problem Raising Shadows on a photo with dark lettering on a bright panel makes bright blocks grow beside the letters. On a Canon CR3 of a bus (6960×4640) with a black fleet number on a yellow panel, Shadows +75 puts bright yellow rectangles in the gaps where the digits pinch together and inside the 4's counter. At Shadows +5 there is none of this; at +75 it shows at any zoom. Narrow gaps between dark objects generally can do it: the pinned corpus has the same thing in the gap between two posts under a machine (Hasselblad, `coverage-6568.fff`). ## Cause From process V2 the Highlights/Shadows base (`local::tone_base`) is the edge-aware filter of a separable median of log luminance, at a radius of 0.15 % of the long edge (10 px here), so that thin detail (twigs, lines, #632) takes its surroundings' shift. Text strokes and gaps are about that wide, so each row and column window is close to half letter and half panel, and the median picks one tone or the other in rectangles: it fills the gaps between the digits and the 4's counter with the letters' tone. The guided filter keeps those blocks, so panel pixels whose base reads as deep shadow get Shadows' full lift (`2^(1.7·s·w^1.5)`, up to ~1.3 EV at +75). ## Examples Top: before, bottom: after. The fleet number on the bus photo, Whites +54, Blacks +31, Shadows +75, at 300 %: <img width="1020" height="976" alt="example_photo_pair" src="https://github.com/user-attachments/assets/cc5b164f-612d-4d7d-bda3-db6afd8b177f" /> The gap between two posts in the corpus' Hasselblad `coverage-6568.fff` (CC0, raw.pixls.us), Shadows +100, at 300 %: <!-- image: example_corpus_pair.png --> <img width="900" height="1216" alt="example_corpus_pair" src="https://github.com/user-attachments/assets/feb4b240-194e-40b1-b5b9-c4419f840df6" /> Synthetic lettering at the scale of a bus number in a 7000 px photo, Shadows +75, at 200 %: <!-- image: example_pair.png --> <img width="880" height="820" alt="example_pair" src="https://github.com/user-attachments/assets/bd02e600-dda0-4648-85e9-f89ce046eb08" /> ## Change `local::detail_free` (CPU) and its GPU twin: each value of log luminance is clamped between its separable median at r (as before) and the median of a 3× wider neighbourhood (the median at r of a box-downscaled copy, enlarged bilinearly, like `guided_fast`'s coefficients). The base is the guided filter of that plane. - A twig or speck in an even surround has both medians on the surround's side and takes the nearer, as under the median alone (#632 unchanged). - The gap between two strokes sits in a wider neighbourhood that is mostly panel: the medians disagree and the gap keeps its own tone. The strokes themselves count as fine dark detail on the panel (both medians agree) and keep their contrast, as twigs do. - Steps between regions stay exact (the fine median keeps them). - GPU: the coarse median reuses the box/bilinear resize, plus one `clamp_between_k` map kernel. CPU and GPU match (max 1 level). - GPU median kernels rewritten (`median_h` / `median_v`): each workgroup loads its taps into workgroup memory and selects by rank, 4 neighbouring outputs per thread. The old partial selection sort over a private 49-tap array sat in scratch memory. Same selection, so bit for bit the CPU's (`median_matches_cpu_bit_for_bit`, every r 1–24); renders are byte-identical to the old kernels. On 6960×4640 at r = 10 (M2 Max) the median takes 191 → 47 ms. - GPU kernels are built without wgpu's zeroing of workgroup memory (as `nn.rs` and `faces.rs` already are): on DX12 it made FXC take ~87 s over the new median kernels at every start of a release build (GTX 1070, 1.4 s without it). Every element of `med_tile` the kernels read is loaded before the barrier; renders are byte-identical. - Cost on the 6960×4640 bus CR3 with Whites +54, Blacks +31, Shadows +75 (M2 Max): GPU planes 231 ms on `main` → 113 ms here (257 ms with this PR's first kernels); CPU base ~388 → ~453 ms. The CPU path enlarges the coarse median while it clamps, into the fine median in place (`detail_free_matches_its_reference`, bit for bit). - New process V8 (`Process::LATEST`). Existing edits keep their process and render as before, so `RENDER_CACHE_VERSION` is unchanged (it is 76 on `main`). - Docs: `process-versions.md` (V8 row, a paragraph on the lettering fix, revision history), `parity-checklist.md` (LR-EDIT-LIGHT-HIGHLIGHTS / -SHADOWS notes). An earlier revision of this PR clamped each value to the quartiles of its window instead. It fixed the lettering but stopped treating isolated lines between r/2 and r wide as detail (twigs of 3–6 px against a dark wall were lifted less than the wall, as under V1), which the corpus run below caught. A fixed window can't tell an isolated line from a gap between strokes; a wider neighbourhood can. ## Process version The new base applies from a new process, **V8** (V7 plus `local::detail_free`; `local::base_keeps_gaps` is true from V8, CPU and GPU). v0.19.0 shipped V3 to V6, and crystal grain (#3630) took V7 on `main`, so V1 to V7 render exactly as before: `tests_legacy` still locks V1 and V2, and `only_process_v8_on_takes_the_detail_free_base` checks that every earlier process keeps the plain median. New photos get V8; photos already edited keep the blocks until Update to Current Process. The faster median kernels and the workgroup-memory change don't change pixels, so they apply to every process. They stay in this PR: the zeroing only costs time on the new median kernels (on `main` the kernels compile in 0.8 s on the GTX 1070), so on its own it would speed up nothing. ## How it was checked - [x] New test `gaps_between_letters_keep_their_own_tone_in_the_base`: a row of synthetic "8"s sized like the bus number. With the median, 360 panel pixels sit more than 1 EV above their base (worst 2.25 EV); now none do (worst 0.8 EV). It fails with the median alone. - [x] New test `isolated_lines_up_to_the_detail_radius_stay_out_of_the_base`: light lines 1–9 px wide on a dark ground (r = 10) stay out of the base, as under the median. It fails with the quartile clamp (a 6 px line 0.31 of the way into the base). - [x] New test `detail_free_keeps_steps_and_regions`: steps and flat fields pass through unchanged; tiny, empty and NaN planes don't panic. - [x] The #632 tests (twig/stalk contrast, local contrast, no halo at a strong edge, V1 unchanged) and the median reference tests pass unchanged. - [x] `lightcraft-gpu` integration tests on a real adapter, including `highlights_shadows_base_matches_on_every_process` (max difference 1 level). - [x] Corpus A/B: all 451 pinned raws (`cargo xtask corpus --download`) rendered at full size before and after, with Shadows +100 and with Highlights −100 (902 pairs, GPU). No failures. RMSE median 0.18 % (Shadows) / 0.10 % (Highlights), max 0.86 %; pixels changed by more than 3 % at most 0.07 % of a photo; worst 8×8-block change median 10 / 7 levels, 99th percentile 44 / 41, max 61. I looked at the 22 largest local changes (old over new, at the worst block): no new artefacts. Most are a slightly different tone in small gaps among foliage or branches; one is the Hasselblad gap above. - [x] User-visible change: rendered the bus photo at full size and at 2400 px with Whites +54, Blacks +31 and Shadows +5 / +75, and looked at the number, the plate, foliage against the sky and a brick lattice fence. - [x] New tests `median_matches_cpu_bit_for_bit` (GPU, M2 Max) and `detail_free_matches_its_reference` (CPU). - [x] After merging `main` and moving the base to V7 (Linux, Ryzen 5 7545U, RADV): `cargo test --release` of `lightcraft-develop`, `-pipeline` (including `tests_legacy`), `-catalog`, `-engine`, and `-gpu` on the real adapter (skipping `running_out_of_device_memory_falls_back_without_stopping_the_gpu`, which fills RAM on an APU; see above); `cargo fmt`, `cargo clippy --workspace --all-targets -D warnings`, `cargo xtask layers`, `roots`, `assets`, `parity` and `wasm`. Not run: the full `cargo xtask ci`, and the macOS-only `tests_light::v1_and_v2_render_as_before_v3` (V1 and V2 don't change, so it shouldn't need re-capturing). - [x] After merging `main` again (with crystal grain as V7) and moving the base to V8 (Linux, Ryzen 5 7545U, RADV): `cargo test --release` of `lightcraft-develop`, `-pipeline` (including `tests_legacy` and the grain tests), `-catalog`, `-engine`, and `-gpu` on the real adapter (skipping `running_out_of_device_memory_falls_back_without_stopping_the_gpu`); `cargo fmt`, `cargo clippy --workspace --all-targets -D warnings`, `cargo xtask layers`, `roots`, `assets` and `parity`. Not run: `wasm` and the full `cargo xtask ci`. - [x] `cargo xtask ci --quick` (with `CRAFT_FONTS_DIR`): all steps pass. After the median change: all steps pass again (without `CRAFT_FONTS_DIR`), and the CR3 renders byte-identical to the first kernels on GPU and CPU. <!-- This is an auto-generated comment: release notes by coderabbit.ai --> <!-- coderabbit-ai-generated:v1 --> ## Summary by CodeRabbit * **Bug Fixes** * Highlights and Shadows adjustments better preserve clean gaps in fine details such as lettering while maintaining the existing treatment of broader image features. * Tone adjustments are less likely to include isolated, narrow lines in the base used for processing. * The updated detail handling helps retain fine structure while reducing unwanted influence from closely packed details. * **Documentation** * Updated process notes to explain how fine-detail handling affects Highlights and Shadows adjustments. <!-- end of auto-generated comment: release notes by coderabbit.ai --> |
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e2d45b8818 |
LR-VIEW-SURVEY: merge main (#3842: photo_tile also returns the painted rect; the survey ignores it)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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4ecbd194fd |
LRC-LIB-CATALOG-IMPORT: reconcile backup import with main
Preserve collection ownership, check extraction space, and resolve the upstream merge. |
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f6b57b0b59 |
Merge pull request #3630 from jeremyh/crystal-grain
LR-EDIT-EFFECTS-GRAIN: film grain from crystal layers (process V4), resolution independent, no GPU cost |
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b3b49987d4 |
Release: refresh contributor credits for each release (#2254) (#3898)
About > Contributors still showed an old snapshot, because nothing regenerated contributors/contributors.json before a release. Opt in to the shared refresh from craft-common-actions: a read-only credits job regenerates the snapshot for the release commit, and the shared release workflow installs it before every source build. The snapshot is not committed back. |
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10db03b091 |
LR-IMP-FORMATS: withdraw compressed ORF decoding pending provenance review (#3916)
* LR-IMP-FORMATS: withdraw compressed ORF decoding Remove the decoder introduced in #3775 pending provenance review while preserving uncompressed ORF layouts and embedded previews. Add unsupported probe/decode regressions, remove the prior provenance narrative, and restore camera coverage records to preview-only. * LR-IMP-FORMATS: refresh ORF support status and render caches * LR-IMP-FORMATS: document ORF withdrawal regressions |
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622c288621 |
LR-EDIT-EFFECTS-GRAIN: review fix (a draft waits when nothing can stand in)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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ed10d4486c |
Merge main into crystal-grain; the crystal grain moves to process V7
v0.19.0 shipped V4 to V6 with value-noise grain, so those stay frozen and the crystal grain becomes a process of its own. V7 is V6 plus the grain: without grain it renders as V6 (`without_grain_v7_renders_as_v6`), and the GPU equivalence cases now cover V6's value noise. Merged with main's float output (`deep`, `hdr`): the value noise keeps its clamped luminance; the crystal grain already clamps, and fades out at and above SDR white. The finish kernel's failed-render check stays ahead of the aux upload. The test of unknown process numbers now takes one past the latest: 7 was hard-coded, and is a known process now. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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a850d05fe4 |
LR-EDIT-EFFECTS-GRAIN: review fixes (crystal grain unit tests)
Direct tests for what was only covered through whole renders, or not at all: slider clamping and NaN fallbacks, interp, normal_quantile, the Poisson draws, the emulsion's mix of sizes per seed, the summed-area table and box sums against brute force (seams, negative coordinates, other periods) and the footprint limit. A tile redrawn is now compared with the first one directly: seed_picks_the_pattern compared a cached tile with itself. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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8a0b91a95c |
GPU float output for the HDR render (F32Hdr) (#3856)
* Render HDR rendition on GPU for HDR display drafts HDR edits on HDR displays currently pay for a second CPU float render on every full render and show only SDR during drags, making slider drags several times slower. Allow F32Hdr requests through the GPU path with a float output target matching the CPU HDR rendition, and let draft renders carry HDR again instead of being excluded. Test: gpu_handles_f32hdr_renders_for_hdr_display failed before the change and passes after. * Issue #2297: float output from the GPU's finish kernel for the HDR render The kernel wrote 8 bits only, so `handles` taking F32Hdr left no float samples. It now keeps values up to the edit's peak (highlight desaturation, vignette, gamut map, curves above SDR white, grain, LUT profiles, as finish_with does), encodes with the exact sRGB curve as a float render does on the CPU, and writes three linear floats per pixel into `out`. Written words carry the sign bit, so work that never ran still fails the render instead of reading as black. hdr_histogram keeps its Quality::Draft exclusion: it renders on the CPU, and the UI already runs a small render beside the drafts. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: eliets2 <287273517+eliets2@users.noreply.github.com> Co-authored-by: FredApps <153173854+FredApps@users.noreply.github.com> Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
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8f638b33bd |
Treat a first intersect mask component as its base selection (#3854)
* Treat a first intersect mask component as its base selection A mask created with Intersect as its first component currently renders as empty, so the overlay and local adjustments never appear. Using that component as the base matches how Add and Subtract first components already behave. Change evaluate_one so the first component always sets the base alpha regardless of its combine op. Add a regression test with a single Intersect linear-gradient component asserting the start side is selected. Test: intersect_first_component_selects_its_shape failed before the change and passes after. * Masks: the GPU treats a first Intersect as the base too, and the process doc says so Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Docs: what changes for masks that start with Intersect Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: eliets2 <287273517+eliets2@users.noreply.github.com> Co-authored-by: FredApps <153173854+FredApps@users.noreply.github.com> Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
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3943279105 |
Colour noise reduction: joint linear chroma filter with speck brake, CPU and GPU (#815) (#1348)
* WIP: colour NR v2 prototype (env LIGHTCRAFT_NR_V2, CPU only) Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * WIP: colour NR v2 on by default (LIGHTCRAFT_NR_V2=0 turns it off), GPU renders read back for it Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * WIP: cache renders with the new colour NR apart from older ones Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * WIP: colour NR v2 on the GPU (fused down / apply kernels), coefficient grid sigma / 2 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * WIP: colour NR v2 on the CPU without full-size intermediates (row-streamed passes) Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * WIP: report peak device-buffer use per GPU stage with LIGHTCRAFT_PROFILE * WIP: colour NR v2 linear mode (NRV2_LINEAR=1: c - Y, additive, noise model), Jensen term, mean-drift probe Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * WIP: colour NR v2 noise model with equal-count luminance bands and a non-negative fit; probe asserts the mean over 3 noise realisations Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * WIP: colour NR v2 linear mode by default (per channel, K 64, coarse pass smooths only the coarse part); CPU on GPU renders; real-colour probe Known: tests_window::noise_reduction_does_not_depend_on_the_window fails (the noise is measured in the rendered window; the square-root mode failed it too). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * WIP: colour NR v2 joint guide (NRV2_JOINT=1, opt-in), luminance guide knobs, leaf-next-to-black probe, camera-look guard from 858 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * WIP: colour NR v2 reads its env knobs once (per-pixel env reads made the linear mode 11x slower); joint stage timings with LIGHTCRAFT_PROFILE Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * WIP: joint colour NR without redundant passes (fused paths + next weights, none after the last scale, delta-1 weights from the path), two-component buffers, parallel reconstruction Bit-identical to |
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68b464011f |
Import review: an optional batch-edit recipe for newly imported photos (#2940)
* Import: an optional batch-edit recipe for newly imported photos library.import takes a recipe, a list of develop control ids and values. Each control is set, clamped to its range like a slider's, on every photo the import actually adds, after the XMP sidecar, the camera default and the chosen preset, as one more History step named Import adjustments. Photos that are skipped as duplicates, restored from Recently Deleted or joined from a browsed folder are not touched, as the preset and keywords never touch them. A recipe names plain adjustments only. White balance is refused, because a temperature means Kelvin on a raw with colour matrices and a shift from the as-shot white on a rendered photo, so one number cannot name the same look for a whole batch, and the as-shot white balance of a raw is never touched. Geometry and crop controls are refused, because the slider refits the crop around a new angle and a batch write cannot. Per-photo controls such as pointColor.0.hueShift are refused, because a write to a photo without that instance is dropped. The rule is on the control's spec (a control of the shared list, outside the Geometry section, not white balance, and one that set accepts), so new controls follow it. An id named twice counts once, the last value winning, and a list longer than the control list is refused. ImportJob::new checks a recipe built in code the same way, before any file is read or placed. preset.saveRecipe saves a recipe as a user preset that stores only the settings the recipe names, including a control the recipe sets to its default, and refuses a recipe that stores nothing. The preset gets its id the way imported presets do (user.<group>-<name>, then -2, -3 ...), so no two presets share one: an id from the list length repeats once a preset is deleted, and the first preset with an id is the one that gets applied. A name or group over 100 characters is refused, and saving the same recipe under the same name and group again returns the preset that exists. * Import recipe: tests Cover a recipe on import (the values, the Import adjustments step, a render, one undo step), the refusals (unknown ids, malformed items, per-photo controls, geometry and crop, white balance, too many entries, by the command and by ImportJob::new), clamping and a repeated id, a raw's as-shot white balance staying as imported, a saved recipe preset giving the same settings as the recipe (including a reset to a default), the photos the recipe leaves alone (duplicates by path and by content, a restored photo, a browsed photo that joins; a photo imported afresh gets it), preset ids staying distinct after a delete and surviving a reopened library, and both commands being listed with their parameters. * Import review: a Batch edits section The import review gets a collapsible Batch edits section: sliders for the everyday adjustments (exposure, contrast, highlights, shadows, whites, blacks, vibrance, saturation, clarity, texture, dehaze, sharpening, grain, vignette). The controls moved off their default go to library.import as its recipe, only when there are any, and a summary beside the section counts them. The recipe stays in the dialog until the import runs, so cancelling changes neither the catalog nor the presets. Save as Preset, which needs a name and a recipe, saves the recipe with preset.saveRecipe. It leaves the review's own preset choice as it is, so a preset picked for the import is never replaced by the saved one. The name goes in a TextField, as new text boxes do. The summary line is a new tr_format message, added with a translation to every formats catalog; the other new messages are plain and show in English until a catalog translates them. * Import review recipe: tests Unit tests hold the dialog to the engine: every control it offers is one a recipe may name, a slider moved back to its default leaves the recipe, and start passes a recipe to library.import only when the dialog has one. Driving the real review, Save as Preset saves nothing without a name or without a recipe and with both saves exactly the recipe (leaving the review's preset choice and the catalog alone), cancelling the review discards the recipe, and confirming imports the photos with it as one undo step, or without an Import adjustments step when there is none. * Import recipe: tests for the disabled Save button and MCP reachability The disabled state of Save as Preset was not pinned: the engine refuses a nameless or empty recipe anyway, so the preset count stayed the same even with the button always on. The test now also expects no error toast, which only an enabled button that asked the engine would raise. A new MCP end-to-end test drives both commands through the public tools: list_commands documents them, run_command takes library.import with a recipe (a recipe naming white balance is a tool error that imports nothing), get_develop shows the values on the imported photo, and the generated cmd_preset_saveRecipe tool saves a recipe. * Import recipe: follow main's register(ui) and Id::unique after the rebase Upstream main changed widgets::register to take &egui::Ui (every other call site passes ui) and deprecated egui::Id::new in favour of Id::unique (same hash, so the stored open/closed state is unchanged). Adapt the batch-edit recipe section so lightcraft-ui-egui compiles again. * docs: parity row LR-IMP-RECIPE for batch edits during import * Keep HDR resets when a recipe is saved as a preset A recipe that resets an HDR control to its default was dropped when it was saved as a preset, because the HDR subtree is left out of the settings JSON while it is the default. The recipe's settings are now compared with the HDR subtree always present, so the reset is stored alone and next to other adjustments. Round-trip tests apply the saved preset to settings with a non-default headroom. * Address review findings * Address review findings * Import review: the imports the merge left in body.rs Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: eliets2 <287273517+eliets2@users.noreply.github.com> Co-authored-by: FredApps <153173854+FredApps@users.noreply.github.com> Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
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ba282d3637 |
LR-IMP-FORMATS: pure-Rust clean-room compressed Olympus ORF bitstream decoder (#3775)
* LR-IMP-FORMATS: pure-Rust compressed Olympus ORF bitstream decoder * LR-IMP-FORMATS: address CodeRabbit review feedback on PR #3747 * orf: bound predictor arithmetic, bit widths, and stream consumption * orf: use unsigned magnitude abs_diff for predictor differences * docs: correct Olympus verified-body count in parity header * orf: saturating wbits derivation, widen pixel shift to i64 before clamp * docs: sync raw parity headline figures with coverage tables * docs: record clean-room provenance and report 58 newly unlocked bodies for compressed ORF * docs: note LibRaw derivation and pending clean-room reimplementation for compressed ORF * LR-IMP-FORMATS: pure-Rust clean-room compressed Olympus ORF bitstream decoder * LR-IMP-FORMATS: sync orfc path in parity docs and correct mainstream weighted depth sum * LR-IMP-FORMATS: address CodeRabbit review feedback on ORF gap and evidence sync * Convert Negative 1/4: lightcraft-film, the negative conversion maths from Film Lab (#2490) The film model, levels in density space, film presets, colour and tone of Film Lab's core (same author, MIT), without the PhotoCraft-only sharpening and JSON scanning, plus a whole-scan measurement (base, black and white points, neutral balance) a host stores with a photo's settings. A library with no caller yet. Co-authored-by: FredApps <153173854+FredApps@users.noreply.github.com> * LR-IMP-FORMATS: address CodeRabbit PR #3775 review (round 2) - orf.rs: scope sample-based bit-depth inference to Word16 branch only (from_word16 flag prevents heuristic from running on compressed ORF data) - orfc.rs: reject truncated compressed streams before allocating the frame (minimum 1 bit per pixel check) - orfc.rs: remove feedback_shift_644 == 15 special case (ordinary exponent) - ROADMAP/README/target-app-parity: fix '78 bodies' to '58 more bodies (2 verified)' — 78 is total Olympus+OM count, 58 were newly unlocked - target-app-parity: RAW readiness 80% -> 87%, recompute weighted sums - parity-checklist: refresh summary via cargo xtask parity --write Generated with Antigravity * LR-IMP-FORMATS: address CodeRabbit PR #3775 review (round 3) - target-app-parity: RAW camera decoding 85% -> 89% (559+721 of 1446) - target-app-parity: mainstream practitioner row lists ORF as per-model verification, not as unfinished decoder alongside CR3/HE NEF - log_writer: check_regular_directory_entry before truncate open (prevents symlink-following truncation of files outside the library) Generated with Antigravity * LR-IMP-FORMATS: regenerate parity summary after film crate merge cargo xtask parity --write: 83.2% of 543 in-scope rows (was 83.5%/532); sync target-app-parity.md checklist references to match. Generated with Antigravity --------- Co-authored-by: Yorgos S. <smyrgeorge@gmail.com> Co-authored-by: FredApps <153173854+FredApps@users.noreply.github.com> |
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7b99ed3903 |
Presets change only the settings they name (fixes #2159) (#2207)
* Presets compose on the photo's original state, not the visible edits (fixes #2159) Applying a preset deep-merged it into the photo's current settings, so a second preset inherited whatever an earlier one (or a manual edit) had put in the groups it styles, and its amount interpolated against the visible values: a B&W preset followed by a color one stayed black and white. Each group a preset covers is now computed on the photo's original state (its import settings) and replaces the photo's own, at any amount; groups the preset doesn't name, and the photo's pixel repairs (masks, spots, red eye), are kept. An unresolved profile reference still means "the photo keeps its own profile", and the built-in color presets now name their treatment, so applying one after a B&W preset brings the colors back. The UI's hover previews and thumbnails show the same composed result. * Presets change only the settings they name (#2159) The commit before this one computed each group a preset names on the photo's import state and replaced the whole group. A preset therefore also reset the settings it leaves out: Blacks under Bright & Airy, the mixer colours it does not name, and imported exposure, whites and blacks under Crisp Landscape. Now each setting a preset names is computed alone, from the photo's import look when a default preset recorded one, and otherwise from its current value, because sidecar and catalog imports record no import look and the camera defaults are then not their import state. Every other setting keeps the photo's value. Pixel repairs (masks, spots, red eye) compose on the photo's own values as before, and masks are still added by the preset. A color preset applied after a black and white one still restores the treatment and the settings it names. Amount 0 applies nothing to a photo without an import look. An unresolved profile reference leaves the photo's profile as it is. Each case has a test. * Document that presets change only the settings they name The presets row and the preset amount row of the parity checklist now describe the composition: each named setting is measured from the import look when one is recorded, otherwise from the photo's current value, and the settings a preset does not name keep their values. The revision history records the change; statuses are unchanged. * Test amount 0 on a setting the preset names The amount-0 test used a preset that does not name exposure, so it passed even when the original was the camera defaults. Bright & Airy names exposure, and the test now checks that the photo keeps its value at amount 0 for that setting. * Keep a preset's null in an option field, and never take one from the original A preset that writes null into an option setting (a crop aspect, where null means free) was dropped below full amount: the scaled patch removed every null, including the ones the preset wrote. At 100 % the same preset cleared the aspect, at 50 to 99 % the photo kept it. Now a null the preset writes applies from half amount up, as its other values do. A null in the original never changes the photo: below half amount such a setting is left out, so the photo keeps its own value. Numbers and other values behave as before. The null-removal step is gone, since the scaled patch no longer writes nulls for settings the amount does not reach. Tests: a preset null clears an option field from half amount up and leaves it below; an option that is unset in the original does not overwrite the photo's value. * Build a preset's scaling base only below full amount The presets panel asks for every visible row at 100 % on every frame, and on hover. Each of those calls serialized the photo's current settings and its original although, at 100 %, the preset's own values apply as they are and the original is not read. Compose now builds the scaling base only below 100 %. The engine also builds the import state, or copies the photo's settings, only below 100 %. Results are unchanged; the existing preset tests cover both paths. * Preserve preset baselines and allocate safe mask IDs Assisted-by: OpenAI Codex --------- Co-authored-by: eliets2 <287273517+eliets2@users.noreply.github.com> Co-authored-by: FredApps <FredApps@users.noreply.github.com> Co-authored-by: FredApps <153173854+FredApps@users.noreply.github.com> |
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1b6e722292 |
Import review: say what the folder scan left out (#2944)
* LR-IMP-ADD-DIALOG: a folder scan counts the folders it could not read and the files it skipped
The bounded folder walk used to drop a folder it could not list, and every file its
caller refused, without a trace. It now counts both (Walked::unreadable and
Walked::skipped); which files are returned, their order, the limits and the
handling of links are unchanged, and the Limits struct is untouched.
import::expand_report keeps those counts with the walk's truncation flag
(Expansion); expand_within delegates to it. ScanOutput carries truncated,
unreadable and unsupported, filled by scan_with, and scan_report gives the
session-backed scan the same output while storing the probes for the import
that follows exactly as scan does.
library.importPreview returns truncated and skipped {unreadable, unsupported}
next to the keys it already had, and says so in its description. A walk that
stops at a bound is still logged once, in expand_report, as before.
* LR-IMP-ADD-DIALOG: tests for the scan's skipped, unreadable and truncated counts
The walk counts files its caller refuses (and not hidden files or the skipped
folder) and a folder that vanishes before it is entered. expand_report, scan_with
and library.importPreview report unsupported files, a walk cut at the depth
limit and an unlistable folder, keep the probes for the import, and leave a
file named on its own uncounted. The unlistable folder uses no permissions on
Unix and a deny entry on Windows, and does nothing where the process can list it
anyway.
* LR-IMP-ADD-DIALOG: the import review says when its scan left something out
When the folder scan stopped at the walk limit, could not read some folders, or
skipped files that are not a supported photo type, the review now shows one line
under the count (for example "Stopped at the scan limit: there may be more
photos · 2 folders could not be read · 3 files skipped (not a supported photo
type)"). It shows nothing when the scan left nothing out. The counts come from
the scan's output and are kept on the dialog.
The two messages with a count go in every formats catalog, as the build requires,
and the plain message in every plain catalog.
* LR-IMP-ADD-DIALOG: tests for the import review's scan note
Opening the review for a folder with a stray text file, for a tree deeper than
the walk goes, and for a folder of photos only shows the matching line, or none.
The line follows the counters while the review is open, is written in the
language in use, and names singular and plural counts correctly.
* LR-IMP-ADD-DIALOG: tracker note for the import review's scan note
The row says what the review reports when its scan left something out, what
library.importPreview returns for it, and which other folder walks do not report
these counts. Revision history and last-updated line added; the status stays
done and the generated summary is not touched.
* LR-IMP-ADD-DIALOG: XMP sidecars are not counted as unsupported files
The import reads a photo's XMP sidecar along with the photo, so a sidecar is not a
file the scan skipped. expand_report now leaves .xmp files (any letter case) out of
Expansion::unsupported, which feeds ScanOutput, the "skipped.unsupported" count of
library.importPreview and the review's note; every other file that is not a
supported photo type still counts. The walk itself stays generic: Walked::skipped
still counts every file its caller refused, and which files are returned is
unchanged.
* LR-IMP-ADD-DIALOG: tests for leaving XMP sidecars out of the unsupported count
A folder with a photo, sidecars in lower, upper and mixed case (one in a subfolder)
and a text file reports one unsupported file through the expansion, the scan and
library.importPreview; a folder of photos and sidecars only reports none. The review
shows no note for sidecars alone and the text file's line once one is added.
* LR-IMP-ADD-DIALOG: tracker wording for the sidecar exclusion
The row and the revision-history entry say that XMP sidecars are not counted among
the files the review reports as skipped.
* rename importPreview's walk-truncation flag to scanLimited
- avoids one reply using truncated for two meanings once #2705/#2873 land (maintainer request)
* ui: translate the import scan notes into cs, fi, id, it, ka, pl, sv and vi
* fix: register the scan note against the Ui, not the Context (main's register takes &Ui)
* Report diagnostics even when the scan finds no photos
When a scan finds no photos, the message now says what it left out: folders it could not read, files that are not photos, or a walk stopped at its limit. A complete scan with no photos keeps the plain message.
* Format the scan results the merge touched
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: eliets2 <287273517+eliets2@users.noreply.github.com>
Co-authored-by: FredApps <153173854+FredApps@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
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098c9294aa |
shortcuts: H toggles mask pins while masking (#1458)
* shortcuts: H toggles the mask pins while masking In the Masking panel an unmodified H press runs view.maskPins (the same switch as View > Show Mask Pins) instead of opening Remove; a Remove key reassigned to anything else keeps opening Remove there, and outside Masking H still opens Remove. * shortcuts: test the H mask-pin toggle H toggles the mask pins while the Masking panel is open and does not open Remove there; from the other panels it still opens Remove and leaves the pins alone. * shortcuts: keep the H docs truthful In the Masking panel an unmodified H toggles the mask pins and does not open Remove, a Remove key reassigned to anything else still opens Remove there, and outside Masking H still opens Remove, so the Hide pins row moves from done to partial: Remove's spot pins have no hide toggle. The H comparison row, the revision histories and the parity summary are updated to match. --------- Co-authored-by: eliets2 <287273517+eliets2@users.noreply.github.com> Co-authored-by: FredApps <153173854+FredApps@users.noreply.github.com> |
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58da12bc5c |
Export: built-in presets for Instagram Feed, Story / Reel, Web / Portfolio, Full Resolution (#2104) (#2209)
* The named-export-preset system itself (export.presets / export.savePreset / export.deletePreset, user presets saved with the library, the Export dialog dropdown and File > Export with Preset) already existed; this adds the four named built-ins the issue asks for, locks them in with an expand / round-trip / apply test, and updates the LR-EXP-DIALOG and LR-EXP-PREVIOUS tracker rows (the stale 'no named export presets yet' note goes away). * #2104: test all four built-in export presets, not only Instagram Feed The named built-in preset test expanded, validated and rendered Instagram Feed alone. It now runs the same checks for each of the four names: the expanded settings, validation as app.export params, the round trip through a user preset, and a render at the size the preset sets. Full Resolution Master sets no long edge, so its render must be the photo's own size, with no resize. The rendered size is also compared with output_size, the same calculation the exporter uses. * The preset sets a 1920 px long edge and nothing about the shape, so a 3:2 photo exports at 1920 x 1280 and no 9:16 frame is made. The export options have no crop-to-aspect setting, and none is added here. The preset's doc comment and the LR-EXP-DIALOG row of the parity checklist say so, and the checklist has a revision line for this and for the translations. * The Export dialog shows built-in preset names through builtin_label, which looks them up in the language catalogs. Instagram Feed, Instagram Story / Reel, Web / Portfolio and Full Resolution Master were in none of the catalogs, so every language showed them in English. Each catalog now carries the four names next to the existing JPEG (Small) and JPEG (Large) entries. The translations are drafts and need review by a native speaker of each language. A new test checks that every catalog has an entry for each of the four names. The catalog comparison only reports gaps, so without this test a missing name would pass silently. * Address review for pull request 2209 * #2104: the four built-in export preset names in the catalogs main added after this branch was cut (Finnish, Indonesian, Swedish, Vietnamese). The i18n test that every catalog carries the four names failed on them after the rebase; each of the four now carries them next to the existing JPEG (Large) entry, in the same shape as the other thirteen catalogs. The translations are drafts and need review by a native speaker of each language. * Say the Web / Portfolio preset keeps copyright and creator metadata The copyright export metadata policy embeds the copyright notice, status, usage terms and info URL together with the creator (export/encoding.rs fills the artist field before the policy match returns), so the LR-EXP-DIALOG row and the 2026-10-17 revision line understated the preset as keeping copyright-only metadata. Both now say copyright and creator metadata. * Docs: finish the parity-checklist merge The merge left conflict markers in the revision history. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: eliets2 <287273517+eliets2@users.noreply.github.com> Co-authored-by: FredApps <153173854+FredApps@users.noreply.github.com> Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
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baf079f659 |
LR-BEHAV-RENDER-FIDELITY: process V5 rolls raw tone curves off into white in stops, so raising Exposure keeps highlights (#1632) (#3783)
* LR-BEHAV-RENDER-FIDELITY: V3 camera tone curve rolls off in stops past its last knot (#1632) A raw's camera tone curve is fitted only to camera JPEG tones below 0.85, so its last knot sits 1 to 3 stops below the sensor's white. Past it, CameraTone::apply closes on white exponentially in linear light: the sensor's white renders at 8-bit 246-254 at Exposure 0 and 254-255 from +1, and raising Exposure turns the top stop the sensor recorded white. Process V3 extends the curve with CameraTone::apply_rolloff: same value and slope at the knot, then gap / (1 + c (2^t - 1)) at t stops past it, the gap halving every stop in the end. On 11 CC0 corpus files with a fitted look, unclipped pixels rendering white drop from up to 22.5% to 0 at +1 EV and from up to 35% to 0 at +2 EV; Exposure 0 renders change by at most 1 code on average. V1 and V2, the fit itself, JPEGs and raws without a fitted look are unchanged. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * LR-BEHAV-RENDER-FIDELITY: V3 generic raw curve rolls off in stops too; DRO-off, DNG and GPU checks (#1632) Raws without a camera curve take ToneMap::hdr, which reached white about 1/4 stop past the sensor's white and clipped there (o.min(1.0)). Process V3 now uses ToneMap::rolloff_hdr: from half a stop below the white point (tone::GENERIC_KNEE_STOPS) the extended Reinhard curve hands over to the same stop-based shoulder as the camera curve (tone::rolloff_past, shared with CameraTone::apply_rolloff), with the same value and slope at the join. The sensor's white renders at about 235 / 248 / 252 at Exposure 0 / +1 / +2 where V1 and V2 render 239 / 255 / 255. On 6 CC0 DNGs on the generic curve, unclipped pixels rendering white drop from up to 8.4% to 0 at +1 EV and from up to 17.2% to 0 at +2 EV. The DRO-off gate (look_fit::at_most) also checks the V3 shoulder; the rate bound already implies it, so no fit changes and LOOK_VERSION stays. Tests: the generic shoulder (join, slope, monotone, below white, no kink), a regression test that fails with the clipping curve, a DNG ProfileToneCurve under V3, the DRO-off property tests on the V3 shoulder, and a per-process camera-curve GPU check. Docs: process-versions, parity checklist (LR-BEHAV-RENDER-FIDELITY, LRC-DEV-PROCESS), gap 3. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * LR-BEHAV-RENDER-FIDELITY: what's new: process 3 keeps raw highlights when Exposure is raised (#1632) Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * LR-BEHAV-RENDER-FIDELITY: a flat last camera-curve segment joins the V3 shoulder with its own slope (#1632) The V3 camera shoulder took the last segment's slope with a floor of 0.1, so a flat or shallow segment (valid for a fitted, DNG or saved curve) joined with a kink: slope 0 on the curve, about 0.1 just past it. The shoulder now keeps the segment's own slope at the knot. Below 0.1 a quadratic term in 2^t - 1 joins the denominator: it adds no slope at the knot and makes up the 0.1 pace further up, so a flat curve still closes on white. Segments at 0.1 or steeper are byte-identical, and the generic curve passes no floor. Comments now say the shoulder approaches white in real numbers and can round to it in f32. Found in an independent review of the branch. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * LR-BEHAV-RENDER-FIDELITY: V4's GPU test pins V4; the corpus DRO photos keep their knots under the V5 bound (#1632) The GPU light-operator test assumed the default process is V4; it now sets V4, since V5 is the default. The corpus DRO test checks that dro_off's V5 bound leaves the second-last knot where the rate bound puts it on the Sony DRO samples, so their V1 to V4 renders don't change. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * LR-BEHAV-RENDER-FIDELITY: the DRO-off curve is main's again, so V1 to V4 keep it (#1632) CodeRabbit found that the V5 bound in `dro_off` could move the second-last knot of a DRO photo whose fitted last segment is flat, and V1 to V4 read that curve too. `dro_off` and `at_most` are back to main's, so the camera-look fit is unchanged and LOOK_VERSION stays. The DRO tests check the V5 shoulder where the lowered segment's slope over its squared gap is at most the fitted one's (then it stays below), and on the Sony DRO corpus samples. Also: `rolloff_hdr`'s doc names the HDR lift, and the release note names DNGs whose curve already reaches white. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
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5981ecadbb |
Issue #2165: a Lightroom collection that can't nest goes under the nearest set instead of failing the import (#3145)
* Issue #2165: place a Lightroom collection that can't nest where it is under the nearest set Lightroom Classic keeps a saved print, book, slideshow or web gallery inside a plain collection, but a LightCraft album nests only in a folder. The importer passed that collection as the album's parent, AddAlbum rejected it with "parent must be an existing folder", and the atomic batch rolled back every album and every catalog-only photo (#2165: photos but no collections; #2532: nothing at all). An album whose Lightroom parent isn't a collection set (plain, smart, a saved creation, system-only or missing) now joins the nearest set above it, or the top level, and the import report names it under warnings. Before each AddAlbum the parent is checked against the catalog's rule (an existing folder, or one added earlier in the batch), so no album can fail the batch. Builds on #2168 by @endthestart. Fixes #2165, fixes #2532. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Issue #2165: a Lightroom collection never silently loses its album; warnings name the set as the library does - Two collections never share an album. An album id the counter hands out that is already taken (the counter saturates, so a damaged one repeats) stops the import with an error naming the collection, as AddAlbum's "album exists" did before; it no longer drops the second collection and its photos while the report counts it. A collection listed twice imports once when both rows are the same and stops the import when they differ. An index that names one existing album for two collections gives the second an album of its own. - A relocation warning names the destination set as this library calls it (a set renamed after an earlier import), and a set whose earlier album isn't a folder is described as such, not as "not a collection set". - The staged-album set is no longer called `added`, which #3142 uses for its photo count in this function. - Tests: relocated re-import, a user-moved album on re-import, a renamed destination set, a set album that isn't a folder, sets nested under a plain collection, an exhausted album counter, duplicate collection rows and an index naming one album twice. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * fix(lightroom): name the Lightroom collection id in relocation warnings (#2165) A collection imported somewhere other than where Lightroom keeps it now ends its warning with "(Lightroom collection N)", so two collections that share a name can be told apart, as #2165 asked for. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * fix(lightroom): a collection listed twice costs only the duplicate (#2165) A different collection under the id of an earlier one stopped the whole import. Like any bad Lightroom record it now costs only itself (#1588): the first row of each id is kept, in catalog order, and a different one is left out with a warning naming both; the photos listed under that id go to the first. A row repeated as it is still drops quietly. The warning reads as the one #3152 gives, so the import behaves the same whichever of the two lands first. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * test(lightroom): the nearest-set search ends on a parent loop or a deep chain (#2165) `collection_parent` follows a collection's parents to the nearest set with a seen-set and a 64-level cap. `validate` refuses loops before it runs, so no import test reached that guard: a unit test now gives it A in B in A, a collection in itself, a child of that loop (with and without a set in it) and a 100-deep chain of plain collections. The duplicate-collection test also checks that an exact repeat gives no warning. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
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7bdefb67bf |
LR-VIEW-SURVEY: merge main (#3715's × tests kept next to the glide tests; checklist header in main's new form)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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5cd7eb107e |
CI: Windows leg for pull requests that change Windows code, or labelled full-ci (#3793)
* CI: Windows leg for pull requests that change Windows code, or labelled full-ci * ci-windows: also run on manifest and Cargo.lock changes * deps: craft-update with flate2's miniz backend (fixes larger-than-raw ZIP TIFFs on Windows) craft-update's zip dependency used the `deflate` feature, which pulls in flate2's zlib-rs backend. Cargo unifies flate2's features across the app, so on Windows the whole of Lightcraft used zlib-rs, whose level 1 (the TIFF exporter's DeflateLevel::Fast) is a static-Huffman mode that can make a 16-bit ZIP TIFF larger than the uncompressed one. storytold/craft-libs#608 switches craft-update to `deflate-flate2` (miniz_oxide), the backend Linux and macOS already use. Only craft-update's rev moves (c5a1cbf -> a231e51); the other craft-libs crates stay where they are. * ci-windows: cover lightcraft-cli and menus/files.rs (cfg(windows) code) |
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326b48286e |
Merge the host bridge's cross-origin check into page mode
Bring #2315's current head onto the page-mode branch, including the check that a cross-origin parent gets no bridge. ?host=parent wins when a page also sets data-host="page". A page-mode event is typed by its name, listeners are Fn, and dirty state is recorded before the synchronous send. Co-authored-by: Cursor <cursoragent@cursor.com> |
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d73cf00ca8 |
Merge main into the host bridge
Keep the current changelog and record the embed under Unreleased. A cross-origin parent gets no bridge, so exports keep downloading; an opaque origin still gets none. Co-authored-by: Cursor <cursoragent@cursor.com> |
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eab130ecee |
Docs: drop the Last updated / Change header line that every PR conflicted on (#3790)
* Docs: drop the Last updated / Change header line that every PR conflicted on * xtask parity: the header's Changes field holds only the revision-history link; name the kept fields * xtask parity: reject a field after the header's Changes link |
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3b23f25c1c |
Merge main into crystal-grain; the crystal grain moves to process V4
Main took V3 (sharpening) and V4 (calibrated Contrast and Blacks) while this was open. Neither is in a release yet (v0.18.1's latest is V2), so the grain joins V4 rather than adding a process: V1 to V3 keep the value noise, V4 draws crystals. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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df79328e58 |
Merge origin/main into fix/2674-stored-frame-regions
Keep face-box (#2674) and main (monitor profile / denoise) entries in the parity checklist change line. |
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bf96a5fa79 |
Merge pull request #2439 from insideTheFlux/feat/windows-monitor-profile
LR-PREF-DISPLAY: on Windows, previews follow the monitor's colour profile |
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aa53064de6 |
Merge pull request #3650 from insideTheFlux/fix/3381-title-bar
LR-BEHAV-TITLEBAR: the Windows title bar takes LightCraft's theme at launch (#3381) |
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1a39b60344 |
Merge origin/main into fix/2674-stored-frame-regions
Keep both the denoise and face-box (#2674) entries in the parity checklist change line. |
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2bc668e42a | Merge storytold/main into feat/windows-monitor-profile | ||
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a220d3eb68 |
LR-EDIT-DETAIL-DENOISE: built-in BM3D denoising with GPU acceleration (#2982)
* LR-EDIT-DETAIL-DENOISE: AI Denoise works out of the box with a built-in denoiser Turning AI Denoise on no longer needs an ONNX model and a denoise-model.json. Without a model of the user's own, the engine runs a built-in pure-Rust denoiser (noise measured per tile, non-local means on the Bayer planes, edge-directed demosaic) through the same tiling, cache, queue, preview and export path as a model. Installing a model stays optional; Stop using returns to the built-in one, and the id `builtin` is reserved. The set-up prompt and its resume-after-install flow (model_setup.rs, PhotoState::NoModel) are removed. Tests updated for the new behaviour, with new tests for the built-in path; docs, trackers and locale catalogs updated. Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com> * LR-EDIT-DETAIL-DENOISE: built-in denoiser cleans the colour planes together and adapts to the noise The built-in denoiser now measures the photo's noise once from the whole mosaic (the model prepares the photo before its tiles run) instead of per tile, stabilises the variance (generalised Anscombe), rotates the four Bayer planes with a Hadamard transform and runs a non-local-means filter whose patch distance spans all planes, so colour blotches are cleaned with the brightness. It cleans gently at low noise to keep fine detail, and harder, with a second pass that matches on the first pass's cleaner picture, as the noise grows. Cached pictures made by the first version are made again (builtin version 2). Adds an opt-in benchmark (tests/denoise_builtin_quality.rs, public CC0 raw plus noise of known level, scored against the original) and tests for the whole-photo noise estimate, strong noise, bad noise values and the strength ramp. On the Sony A7 III sample the result is 3.6, 7.0, 9.1 and 9.7 dB above the noisy picture at light, medium, heavy and extreme noise, against 2.9, 6.0, 6.5 and 5.8 dB for the first version. Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com> * contributors: add esli1283 Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com> * LR-EDIT-DETAIL-DENOISE: docs say how to run the built-in denoiser's quality benchmark Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com> * LR-EDIT-DETAIL-DENOISE: built-in denoiser cleans colour further, keeps more texture and leaves no isolated specks Colour-difference planes get a wider pass guided by the cleaned brightness plane, the first-pass threshold is lower (more texture kept), and cells with no matching patch lean on a looser average in heavy noise. Skips negligible weights for speed; bumps builtin::VERSION to 3. Benchmark adds a texture figure; on the public A7 III raw the gain over the noisy picture is +3.7 / +7.2 / +9.7 / +10.4 dB (was +3.6 / +7.0 / +9.1 / +9.7). Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com> * Windows: tests build paths one component at a time and doc_path has no unused variable On Windows `cargo xtask ci` failed before it reached any of the work under test: - doc_path.rs bound the gvfs path outside the cfg(not(windows)) block that uses it, an unused variable under -D warnings. - tests_import and the MCP headless discovery test joined "trip/day2" onto a temp folder, giving mixed separators, and compared them with the normalised paths the folder walk returns. They now join each component. Test and lint changes only. Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com> * LR-EDIT-DETAIL-DENOISE: built-in denoiser filters with block-matching collaborative filtering, on the GPU The built-in denoiser's filter is now block matching with collaborative filtering (BM3D / CBM3D, written from the paper) instead of non-local means. On the public Sony A7 III benchmark with added noise it scores 0.25 to 0.6 dB higher at every noise level and keeps more texture at medium to extreme noise (light noise keeps slightly less: 0.58 against 0.62), as fast as before on the processor. docs/denoise.md records the comparison with non-local means and weighted nuclear norm minimisation (tried, not kept: about +0.03 texture for ten times the time) and what the tuning showed. - denoise-core: bm3d.rs (matching on the brightness plane, 2-D DCT plus Haar across the group, hard threshold then Wiener, hard threshold rising with the noise). Builtin::run_with takes the filter stage, so every other step is shared between devices. Tuning.bm3d selects it; non-local means stays as the fallback. builtin::VERSION is 4, so cached pictures are made again. - gpu: bm3d.rs and wgsl/bm3d_*.wgsl run the grouping, the filtering and the putting back on the graphics card, in the same order as the reference (the results agree to rounding: at most 0.1 noise deviation at a few tie blocks, 4e-6 on average, identical every run). Noise measurement, stabilising and the demosaic stay on the processor. FXC (DX12) needs the working arrays at module scope and no dynamically indexed vector: documented in docs/gpu-pipeline.md. - engine: the card is set up once per process for the first photo that may use it, checked against the processor on a check tile (in the filter's own domain: the demosaic's direction choice can flip a pixel on a tiny difference), timed, and used where it is faster. A tile it gets wrong runs on the processor and three stop it. Settings' Run on choice, device line and "Try the graphics card again" now work for the built-in denoiser. Its set-up marker lives in the models folder. - The benchmark takes LC_GPU=1, LC_NLM=1 and LC_B_* for sweeps. On an RTX 4080 SUPER a 256-cell tile takes 22 ms on the card against 408 ms on one processor thread, and the 1536 x 1024 benchmark crop 0.13 to 0.24 s against 1.0 to 2.1 s on four threads, with identical scores. Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com> * LR-EDIT-DETAIL-DENOISE: the built-in denoiser measures the noise per colour plane and sets its strength from it The first noise estimator read a picture's texture as noise: it never reported less than about 0.003 at mid-grey whatever the real noise, so the denoiser always believed a photo was about as noisy as ISO 12800. The threshold curve was tuned on that over-estimate, and its levels (0.024 to 0.14) are far noisier than real Canon bodies produce (about 0.0025 at ISO 400 up to 0.038 above ISO 25600, measured on a private library; only aggregates are recorded in the docs). - estimate_noise: each colour plane is read on its own (they sit at different levels in a raw), a second-difference operator cancels flat and sloping signal, 12 x 12 blocks, the quietest 5 % at each brightness divided by the bias of that quantile of pure noise (0.67, measured), a constrained line fit. The first version stays as estimate_noise_v1 to compare with. On 30 public pictures with known added noise the 10th to 90th percentile of estimated / true deviation at mid-grey is 0.97 to 1.29 at the ISO 6400 level against 0.94 to 1.96. - bm3d::Params::lambda is a curve of the noise (1.2 at 0.0028 up to 3.5 at 0.14, straight against its logarithm) instead of two end values and a strength, and plan / filter take the noise level; the GPU path shares plan, so CPU and GPU agree as before. Fitted on clean low-ISO photos of a Canon EOS R and R6 Mark III with noise of their measured levels added: the lowest threshold within about a quarter of a decibel of the best at each level. - Result (PSNR, EOS R / R6 Mark III, 10 + 5 photos): ISO 25600 level 38.36 / 38.86 from 36.18 / 36.21, ISO 51200 level 33.83 / 34.45 from 28.42 / 28.78, ISO 6400 39.93 / 40.69 from 39.30 / 39.74, quiet photos no longer over-smoothed; the noise left in the result falls from 1.3 to 3.1 down to 0.73 to 0.99. - Tests: threshold curve, flat versus textured pictures, no-flat-area pictures, clipped / NaN mosaics; an opt-in accuracy harness on the public corpus (denoise_noise_estimate) with a calibration of the quantile bias; the benchmark takes LC_REAL, LC_BIN, LC_FULL, LC_EST and LC_B_LOFF. - builtin::VERSION is 5, so cached pictures are made again. docs/denoise.md has "How the noise is measured" and "Fitted on real cameras". Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com> * LR-EDIT-DETAIL-DENOISE: GPU workspace pool cannot miss a wake-up; benchmark path and parity date fixed Review findings (CodeRabbit) on the built-in denoiser pull request: - bm3d::Bm3dGpu::forget and nn::NetRunner::forget changed the workspace count without the free-list lock. A take() that had found no free workspace and read made == WORKSPACES, but had not gone to sleep yet, could miss the wake-up and wait for good on a slot that was already free. forget now changes the count under the free lock, in the same order as take(), then notifies. - A test for each runner holds the free lock and checks that forget waits for it; both fail on the old code and pass now. - docs/denoise.md: the benchmark command resolves the raw file from the repository root, since the test runs from the crate's folder. - docs/target-app-parity.md: Last updated matches its newest revision-history entry. Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com> * LR-EDIT-DETAIL-DENOISE: doc comments for the functions this branch adds CodeRabbit's pre-merge docstring check counted 49.72 % of the functions this pull request touches as documented (threshold 80 %). Every function the branch adds, the built-in denoiser's block-matching and non-local-means filters, its noise estimator, the GPU runner and their tests, now says what it does or what the test proves. Older functions the branch only touched are left as they were. Comments only: no code line changes. Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com> * LR-EDIT-DETAIL-DENOISE: make the GPU set-up marker's folder; fix the benchmark's default path The crash guard was lost when the models folder did not exist yet. The opt-in quality benchmark resolved its default raw file against crates/engine. Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com> * LR-EDIT-DETAIL-DENOISE: enforce the cache limit without a models folder The built-in denoiser makes products when there is no models folder, but eviction returned early in that case, so the cache could outgrow its limit. It now applies the default limit. Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com> * LR-EDIT-DETAIL-DENOISE: the cache-limit test needs no 20 GiB file off Unix The no-models-folder test now checks the limit itself on every platform and keeps the oversized sparse file for Unix only. Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com> * S0002: review fixes for the built-in denoiser Tell the runner a photo's noise only when it could be measured, run prepare() after the work gate with a cancel check, reword the Settings hint for builds without a models folder, drop untranslated placeholder locale entries (they fall back to English) and restore the cs.json spacing; rustfmt. Co-Authored-By: Claude Code <noreply@anthropic.com> * S0002: fix review findings: command descriptions, stale gpu test, self-test noise The denoise.models.select and denoise.toggle descriptions now describe the built-in fallback. Drop our workspace-forget test, which read fields that upstream's Workspaces pool (#2631, same fix) replaced and so did not compile; upstream's own tests cover it. The built-in self-test is told a noise instead of measuring a 16-cell tile too small to measure. Co-Authored-By: Claude Code <noreply@anthropic.com> --------- Co-authored-by: esli1283 <esli.aaron@outlook.com> Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com> Co-authored-by: Claude Code <noreply@anthropic.com> Co-authored-by: FredApps <FredApps@users.noreply.github.com> |
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bde8fd9904 | Merge storytold/main into fix/3381-title-bar | ||
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bb0f0d5e11 | Merge storytold/main into feat/windows-monitor-profile | ||
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eb441859ca | Merge storytold/main into fix/2674-stored-frame-regions | ||
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d729c80a5a |
Detail: Remove Hot Pixels, on for newly imported raws (#1345) (#1350)
* WIP: suppress isolated hot photosites in the raw mosaic (#820) Noise model fitted to the image, candidates 5 sigma above every same-colour neighbour, kept when two or more direct neighbours are lit (real light); adjacent hot pairs are replaced too. LIGHTCRAFT_HOT_PIXELS=0 turns it off, LIGHTCRAFT_HP_DEBUG=1 prints statistics. Renders are cached apart from older ones. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * WIP: hot pixel suppression off by default (LIGHTCRAFT_HOT_PIXELS=1 turns it on) Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * #1345: mosaic outlier filter: cache key no longer names the #858 comparison switch (merged upstream) Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * #1345: mosaic outlier filter: fixed thresholds (no LIGHTCRAFT_HP_K / _SPOT knobs), statistics under LIGHTCRAFT_PROFILE Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * #1345: Remove Hot Pixels, a box in Detail ▸ Noise Reduction, on for newly imported raws `Detail::nr_outliers` replaces single outlier photosites in the raw mosaic before demosaicing. It is true in `DevelopSettings::for_raw` and false by default, so edits saved before the box existed keep their look. The loaders take the flag (no more `LIGHTCRAFT_HOT_PIXELS`), a decoded source records it, and a cached raw source decoded with the other setting is decoded again. The box shows for raws only (`check:detail.nrOutliers`). * #1345: Remove Hot Pixels off keeps old settings' JSON; smart previews fit either setting - `detail.nr_outliers` is left out of the stored JSON when off, so settings saved before it keep their hash and cached thumbnails. Copy / paste, presets (also at an amount), preset updates and Auto Sync work on `DevelopSettings::to_json_for_merge`, which states it, so turning the box off still carries over. - `DecodedSource::fits_outliers` accepts a smart preview (`from_proxy`): it has no mosaic, so an offline raw with the box on keeps reusing the decoded proxy. (review of #1350) Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * #1345: the Detail eye and Reset Detail switch Remove Hot Pixels off `DevelopSettings::removes_hot_pixels` (the box and the Detail section's eye) decides the raw decode in the app, the web worker and the thumbnail bench, so a Detail section that is off contributes nothing here either. Reset Detail resets the box to the general default (off), like the sliders it resets. (review of #1350) Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * #1345: the hot pixel limit counts only replaced photosites, and can be set The 0.2 % limit was checked against the candidates before real light was filtered out, so a dense star field reached it with its stars alone and kept its hot pixels too. It now counts the photosites that would be replaced, as the module docs say. The limit is now a parameter (RawImage::suppress_hot_pixels_with, default HOT_PIXEL_MAX_SHARE) and a setting: Settings > Performance > Hot pixel limit, applied with the new command app.hotPixelLimit. Changing it forgets the decoded sources and changes the render cache keys of photos that remove hot pixels; at the default every key stays as it was. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * #1345: the app's default hot pixel limit is the default The setting is an f32: 0.2 % read back as 0.2000000029… % was a new limit, so every start forgot the decoded sources and changed the render keys of photos that remove hot pixels. A value within a millionth of the default now is the default. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Format the imports * Web loader test states what it decodes with * Format the media exports --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> Co-authored-by: FredApps <153173854+FredApps@users.noreply.github.com> |
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8f7798207a |
Merge storytold/main at 61005f3d
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01CvoftP5JSqAEJ9t7FSczTs |
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c18081f0b9 | Merge storytold/main into feat/windows-monitor-profile | ||
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61005f3dc1 |
Culling: the loupe uses built previews; photos prepared ahead and in the background (#3077)
* PERF-CULL-0: ui.inspect reports how the loupe showed each photo it was stepped to
perf.loupeSteps records, per step, the ms from the step to the first frame
with anything of the photo, with a full-size picture (camera JPEG, cached
or rendered) and with LightCraft's own render, measured on the frames the
app draws, so culling benchmarks exclude the control channel's round trip.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
(cherry picked from commit 95f0343848fc0a238f80f07ceb292eaf6779aeaa)
* PERF-CULL-1: browsing a folder shows its first photos within a second
The Local view read and hashed every file of the folder before showing any
of them (2,933 EOS R5 C CR3s: 30.6 s to the first photo). It now hands the
files the library lacks straight to the import, ordered the way the view
sorts them (file time for the date sorts), which adds them batch by batch:
first photo 0.9 s, twelve thumbnails 1.4 s, the whole folder in the same
~34 s as before, in the background.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
(cherry picked from commit b766558e7ef4f802919a144da53e444f70e0186b)
* PERF-CULL-2: the loupe makes the next photos' camera previews ahead of the step
Culling steps through photos, and each step waited for the next raw's
embedded JPEG to be read and decoded (p50 187 ms, p95 332 ms on EOS R5 C
CR3s) and then for a full raw develop. Now:
- the loupe's stand-ins for the next five photos in the direction of
travel and the one behind are made ahead (Slot::QuickAhead, priority
just below the loupe's own render) and taken over at the step, so a
step shows the camera JPEG at once (p50 0 ms);
- a slot keeps its photo while the photo stays wanted, so photos that
shift places as the user steps are not made twice;
- decoded camera JPEGs stay in the memory LRU (never on disk), so going
back shows them again without a decode;
- while an arrow key is held (a photo left within 0.25 s), the raw
develop waits until the photo has stayed 0.12 s, and a render queued
for a photo already left is dropped, so the workers make the previews
instead of renders nobody sees.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
(cherry picked from commit 0430b95636d2b6adce8887af7b9464687c95549e)
* PERF-CULL-3: CR3 previews take the smallest embedded JPEG that covers the view; plain sRGB JPEGs decode straight to 8-bit
Upstream's embedded_preview_covering (
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4c1d2e919b |
Merge storytold/main at eaef01e9
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01CvoftP5JSqAEJ9t7FSczTs |
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d3727199ab |
Merge storytold/main at eaef01e9
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01CvoftP5JSqAEJ9t7FSczTs |
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0b9ff64e83 | Merge storytold/main into feat/windows-monitor-profile | ||
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8972565249 |
LR-PROF-IMPORT: import the user's own DNG camera profiles (.dcp) (#1063)
* LR-PROF-IMPORT: import the user's own DNG camera profiles (.dcp)
profile.import (File > Import Profiles & Presets, drag & drop) now also
reads DNG Camera Profiles: the user's own .dcp files, e.g. made with a
colour-checker tool. They appear in the profile browser and menu under
Camera Profiles with dcp:<camera>-<file> ids; profiles.camera lists them
and profile.deleteCamera / profile.deleteImported remove them. A library
on disk keeps a copy in Profiles/. No profile ships with the app and the
repository holds none: tests build theirs in memory (write_dcp).
lightcraft_raw::dcp parses the file per DNG spec ch. 6 (magic RC in
place of 42; IFD 0 read through the existing DNG colour builders) and
DcpProfile::applied_to puts its matrices, illuminants and look in place
of a raw file's, keeping the shot's white balance, analog balance and
baseline exposure.
Choosing one (develop.profile) replaces the raw file's colour model when
it is decoded, before the starting colour and the white-balance scale
(WbScaleOf) are worked out, so the matrix path takes over from the fitted
JPEG look (CR3/CR2/ARW...) and white balance follows the profile. A
profile without a tone curve of its own (most chart-made ones) keeps the
photo's contrast: the DNG's tone curve, else the tone of the camera-JPEG
fit. The profile travels with SourceRef::File into FileLoader /
PairLoader (new Option<&DcpProfile> argument); a decoded source records
the profile it was made with and is not reused for another. Smart
previews and the web render worker keep the file's own colour; rendered
(non-raw) photos ignore it.
This reverses the documented "Adobe profile formats deliberately
unsupported" stance for user-supplied files only; docs updated.
Split out of #1012.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* LR-PROF-IMPORT: build against upstream main (kelvin_presets, 3-arg loaders)
DcpProfile::applied_to keeps the file's white-balance presets (new
ColorData::kelvin_presets upstream): they are camera facts like as-shot
neutral. Upstream's new FileLoader test closures take the profile argument.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* LR-PROF-IMPORT: hover previews and browser thumbnails develop the hovered camera profile
The loupe's hover preview (preview_job) and the profile browser's thumbnails (variant_job) took
the photo's own decoded source, so hovering an imported camera profile showed the built-in colour
(and hovering a built-in profile while one was applied kept the camera profile's). Both now decode
as the hovered settings develop: the source follows the settings' camera profile, as the main
render does, and a variant's cache key already follows its settings.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* LR-PROF-IMPORT: build against upstream main (face-tile test loader and render_bench take the camera profile)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* CI: the catalog's staging-link test module is Unix-only (unused import broke clippy on Windows)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* CI: same-folder export test expects the '/'-joined subfolder (failed on Windows)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* CI: folder-drop tests build widget ids with the Folders tree's '/' paths (failed on Windows)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* LR-PROF-IMPORT: rustfmt after merging main
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* LR-PROF-IMPORT: a real D750 camera profile as a pinned test corpus, checked against Lightroom
dieli's CC0 Nikon D750 ColorChecker set (Calibrite PROFILER dual-illuminant DCP,
matrix-only; the two chart NEFs; Lightroom Classic 15.6 renders with the profile)
is fetched by cargo xtask corpus --download into corpus/d750-colorchecker/, pinned
to commit f37f4054 and by sha256; nothing is committed.
Tests (skip without the corpus): the profile parses as matrix-only with
Cool White Fluorescent + D55; the matrices blend by inverse temperature; the
matrix-only path inverts the colour matrix and adapts to D50; it takes over the
chart NEFs' colour; imported and applied end to end, the charts develop within
mean dE2000 3.84 (flash) / 3.35 (indoor) of Lightroom's renders.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* LR-PROF-IMPORT: a single .dcp file is a camera profile only, not also an unreadable LUT
profile.import read every plain file that was neither a folder nor a .zip as a .cube LUT, so importing
one .dcp imported the camera profile and also reported it as failed ("stream did not contain valid
UTF-8"). Only .cube files are read as LUTs now.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* LR-PROF-IMPORT: review fixes for imported camera profiles
- A library moved or restored elsewhere finds its camera profiles in its own Profiles/ folder.
- A grid thumbnail is cut from the decoded preview only when that preview used the same camera profile.
- Render and source cache keys carry a fingerprint of the profile file, so a deleted or replaced profile never
has its old renders stand in.
- Camera profiles can be favourites, and favourites/recent entries survive reopening the library.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* LR-PROF-IMPORT: smart previews without the camera profile, current-profile source facts, unsupported files reported
CodeRabbit review of
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2e66a00d55 |
Tests: two catalog flakes; a readback waits as long as a render (#3777)
a_failed_write_is_held_reported_and_retried raced the log thread: it could fail the first append before the second arrived, which is then refused by design. The test now hands both over in one append. a_file_path_rule_allocates_nothing_per_photo counted heap blocks on every thread, so the test harness's own thread could fail it (four blocks, on PRs that don't touch this code). An allocation per photo is thousands, so the bound stays far below that. read_texture waited 10 s where the render path waits 60 s, so a view could be dropped from a headless screenshot while earlier work ran. The GPU guide now says what the code does about the window's card. Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
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20afbcc584 | Merge storytold/main into feat/windows-monitor-profile | ||
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fc97c72864 |
LR-BEHAV-RENDER-FIDELITY: calibrated Contrast and Blacks in process V3 (#523) (#1383)
* LR-BEHAV-RENDER-FIDELITY: split V3 Contrast and Blacks Port calibrated global Contrast and Blacks with shared CPU and GPU tables. Preserve V2 Whites, local adjustments, other source paths, and all V1 and V2 renders and persistent cache keys. Generate the constants from public Contrast and Blacks fits. Cover numeric references, legacy renders, keys that include the resolved process, windows and GPU parity. Document the measurements, limits and provisional number. Co-Authored-By: Codex <noreply@openai.com> * LR-BEHAV-RENDER-FIDELITY: reduce V3 preview cost and sanitize fits Compose calibrated CPU preview operators over linear input and skip unused mix endpoints. Keep high-bit-depth exports on the original operator path. Require three distinct photos per published error group and band, regenerate the fit hashes, and cover the sanitizer with synthetic tests. Document release measurements and identify the separate measurement tool proposed in #1181. Co-Authored-By: Codex <noreply@openai.com> * LR-BEHAV-RENDER-FIDELITY: preserve V3 luminance evaluation Retain the original operator evaluation for luminance mixes, including preceding Contrast, so preview interpolation cannot change the cutoff. Keep the fused per-channel path and exact deep exports. Add CPU and GPU regressions for both uniform cutoff fixtures. Document the measured CPU cost of positive Blacks and the retained fused path. Co-Authored-By: Codex <noreply@openai.com> * LR-BEHAV-RENDER-FIDELITY: finish split-module integration Import the persistent process-key helper directly in the session module. Keep the existing V3 operator selection and evaluation order in an inline helper so the combined finish-stage closure stays within the complexity limit. Refresh the V1/V2 golden hashes only after the exact fixture produces identical hashes on plain current main. Keep the cross-platform legacy samples unchanged. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * LR-BEHAV-RENDER-FIDELITY: date the calibrated Light gap summary Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Codex <noreply@openai.com> Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> Co-authored-by: FredApps <153173854+FredApps@users.noreply.github.com> |
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67782d8f65 |
Auto Sync: As Shot, Auto and Temp apply to each selected photo's own white balance (#3571)
* LRC-DEV-AUTOSYNC: Auto Sync carries white balance as a mode or on each photo's own scale: As Shot and Auto per photo, a Temp move keeps each photo's tint (N-A3, note 18) Auto Sync already sets every other setting to the active photo's number. White balance is the exception: main stores the resolved Kelvin and tint with the mode, and Auto Sync copied those numbers. As Shot then gave every selected photo the active photo's camera white, Auto gave them the active photo's Auto white, a Temp move from As Shot gave them the active photo's tint too, and a JPEG beside a raw got the raw's Kelvin read on its own scale. Now (sync_same.rs) the mode goes on each photo and each applies it to itself: As Shot its own camera white, Auto its own white worked out on its own pixels, a light preset its numbers. A typed or dragged Temp or Tint sets the same Kelvin on every raw (an old relative-scale value converted first) and only the slider that moved, and a photo on another scale moves by as much as the active one did. One undo step, as before. Tests (tests/autosync_wb.rs): As Shot / Tungsten / Auto per photo with three different as-shot whites and undo; a typed and a dragged Temp keep each photo's tint; the old relative scale; a JPEG beside a raw. Three of the four fail on main. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * LRC-DEV-AUTOSYNC: Auto's per-photo pixels are read in parallel; the row says which sync does what Review of #3571: - When Auto is synced, the other selected photos' thumbnails that aren't in memory are now decoded in parallel (one per core), not one after another on the UI thread. - The checklist row says the per-photo white balance belongs to Auto Sync, while Sync Settings copies the active photo's stored one. - The row and the test notes now say a Temp is the same number only on a photo of the same scale, and that other photos move by as much as the active photo did. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * LRC-DEV-AUTOSYNC: Auto's per-photo pixels are read a core's worth at a time, each with its decoder's facts Review of #3571: - A large selection no longer holds every decoded thumbnail at once. They are decoded in batches of one per core (at most 16), and each batch's white balance is worked out before the next is decoded. - Each photo's Auto uses the facts its own decoder gave, read right after its source is cached, so a photo pushed out of the cache by later ones never falls back to catalog metadata. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * LRC-DEV-AUTOSYNC: a light preset with a tint of its own on a JPEG carries that tint; Auto's facts are read before the cache can evict them (review of #3585) - On the relative scale the stored numbers are what renders, so a preset the active photo overrides (`develop.wb {mode, tint}`) travels as its numbers, like Custom, not as the preset's tint. - `sources_now` reads each photo's decoder facts before storing the decoded source: the cache's budget may evict that entry at once, and the header facts alone lack the camera colour Auto uses. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> Co-authored-by: FredApps <153173854+FredApps@users.noreply.github.com> |
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4da8573b55 | Merge storytold/main into feat/windows-monitor-profile | ||
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2ddb43896b |
PERF-STEP-STALL: stepping and flagging never wait for the drive, and no change is ever dropped (#3557)
* PERF-STEP-STALL: stepping and flagging never wait for the drive; the catalog log is written and synced by its own thread, and nothing handed to it is ever dropped On Windows a write to the catalog log waited for a sync of the same file in flight, and each flag, rating or step synced on the UI thread, so culling on a busy drive froze the window. FsStore now hands log appends to a thread that writes and syncs them in order, batching what arrives during a sync. No change is lost: the thread keeps every byte it has not yet synced. A write or sync that fails is held and retried (cutting any fragment first), later appends are refused with the reason (the engine keeps them queued, as for any failed save), the held records count as unsaved so the quit prompt warns, and a snapshot is made due. Cuts, replaces and reads act on the logical log (synced bytes plus held ones), so the log never has a gap. A clean quit's closing snapshot holds everything; dropping the store waits for the thread. Tests drive a slow drive (a sync hook that sleeps) and a failing one through test-only fault hooks (doc-hidden, keyed by library folder): with 300 ms syncs the slowest flag is 0.2 ms (305 ms with the log written on the caller, as before); every change made during slow saves reopens after a flush, a drop and a close; a failed write is reported, retried and lands with no gap. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * PERF-STEP-STALL: review fixes: a reopen reads what the log thread was handed, the quit check reads the held status now, a covering snapshot clears it, a cut to the synced length reaches the file - open_stores flushes the old journal's log thread before the same library's files are read again (Settings, Libraries; a reopen). - Session::refresh_unsaved, called by the quit check, reads what the log thread holds at that moment, not as of the last frame. - Journal::unwritten is None once a snapshot holds every op (the closing snapshot after a failed log reset no longer makes the quit prompt say changes would be lost); wants_snapshot follows it. - A cut to exactly the synced length with bytes held cuts the file, so bytes a failed sync left there never come back on the next open. - A caller that waits over a minute for the drive gets a timed-out error, not "the writer stopped". Each fix has a test that fails without it. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * PERF-STEP-STALL: a reopen and the quit check wait for what the log thread was handed Review of #3557: - Opening the same library again while its log thread can't write what it was handed now fails and keeps the open library (with the held change, retried). Before, the new catalog was read from files missing it. - The quit check flushes the log thread first instead of reading only the failure it had already reported. A change accepted but not yet written, then failed, is saved by the closing snapshot before the window may close; if that fails too, the unsaved prompt shows. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * PERF-STEP-STALL: a reopen goes ahead when the snapshot already holds every change Review of #3557: the reopen was refused whenever the old log's flush failed. When a completed snapshot covers every op, nothing is missing from the files, so the open now goes ahead and only logs the error. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> Co-authored-by: FredApps <153173854+FredApps@users.noreply.github.com> |
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d977d3e1a4 |
LR-EDIT-DETAIL-SHARPEN: Radius and Detail work, and sharpening acts at pixel scale (#757) (#762)
* LR-EDIT-DETAIL-SHARPEN: Radius and Detail work, and sharpening acts at pixel scale (#757) * LR-EDIT-DETAIL-SHARPEN: an enlarging export keeps every Radius step (#757) The sharpening blur's sigma was capped at 4 px, so a 2x export rendered Radius 2 and 3 alike (both scaled past 4 px). The cap is now the largest sigma the Gaussian taps support, GAUSS_SIGMA_MAX (64), which the CPU and GPU blurs share. Test: enlarged_export_keeps_radius_steps_apart. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_014ti8KemZbjE2ZgHgV1q1BM * LR-EDIT-DETAIL-SHARPEN: preserve process-aware previews after rebase (#757) Use the V3 pixel-scale blur and Masking weight for the Radius, Detail and Masking previews on both renderers. Preserve the legacy texture-band previews for V1/V2 and compute the same Gaussian when sharpening is disabled. Cover process selection, radius changes, and prepared/fresh plane equivalence. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_014ti8KemZbjE2ZgHgV1q1BM --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> Co-authored-by: FredApps <153173854+FredApps@users.noreply.github.com> |