* LR-BEHAV-RENDER-FIDELITY: V3 camera tone curve rolls off in stops past its last knot (#1632)
A raw's camera tone curve is fitted only to camera JPEG tones below 0.85, so its last knot sits
1 to 3 stops below the sensor's white. Past it, CameraTone::apply closes on white exponentially in
linear light: the sensor's white renders at 8-bit 246-254 at Exposure 0 and 254-255 from +1, and
raising Exposure turns the top stop the sensor recorded white.
Process V3 extends the curve with CameraTone::apply_rolloff: same value and slope at the knot,
then gap / (1 + c (2^t - 1)) at t stops past it, the gap halving every stop in the end. On 11 CC0
corpus files with a fitted look, unclipped pixels rendering white drop from up to 22.5% to 0 at
+1 EV and from up to 35% to 0 at +2 EV; Exposure 0 renders change by at most 1 code on average.
V1 and V2, the fit itself, JPEGs and raws without a fitted look are unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* LR-BEHAV-RENDER-FIDELITY: V3 generic raw curve rolls off in stops too; DRO-off, DNG and GPU checks (#1632)
Raws without a camera curve take ToneMap::hdr, which reached white about 1/4 stop past the
sensor's white and clipped there (o.min(1.0)). Process V3 now uses ToneMap::rolloff_hdr: from half
a stop below the white point (tone::GENERIC_KNEE_STOPS) the extended Reinhard curve hands over to
the same stop-based shoulder as the camera curve (tone::rolloff_past, shared with
CameraTone::apply_rolloff), with the same value and slope at the join. The sensor's white renders
at about 235 / 248 / 252 at Exposure 0 / +1 / +2 where V1 and V2 render 239 / 255 / 255. On 6 CC0
DNGs on the generic curve, unclipped pixels rendering white drop from up to 8.4% to 0 at +1 EV and
from up to 17.2% to 0 at +2 EV.
The DRO-off gate (look_fit::at_most) also checks the V3 shoulder; the rate bound already implies it,
so no fit changes and LOOK_VERSION stays. Tests: the generic shoulder (join, slope, monotone, below
white, no kink), a regression test that fails with the clipping curve, a DNG ProfileToneCurve under
V3, the DRO-off property tests on the V3 shoulder, and a per-process camera-curve GPU check.
Docs: process-versions, parity checklist (LR-BEHAV-RENDER-FIDELITY, LRC-DEV-PROCESS), gap 3.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* LR-BEHAV-RENDER-FIDELITY: what's new: process 3 keeps raw highlights when Exposure is raised (#1632)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* LR-BEHAV-RENDER-FIDELITY: a flat last camera-curve segment joins the V3 shoulder with its own slope (#1632)
The V3 camera shoulder took the last segment's slope with a floor of 0.1, so a flat or shallow
segment (valid for a fitted, DNG or saved curve) joined with a kink: slope 0 on the curve, about
0.1 just past it. The shoulder now keeps the segment's own slope at the knot. Below 0.1 a quadratic
term in 2^t - 1 joins the denominator: it adds no slope at the knot and makes up the 0.1 pace
further up, so a flat curve still closes on white. Segments at 0.1 or steeper are byte-identical,
and the generic curve passes no floor. Comments now say the shoulder approaches white in real
numbers and can round to it in f32. Found in an independent review of the branch.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* LR-BEHAV-RENDER-FIDELITY: V4's GPU test pins V4; the corpus DRO photos keep their knots under the V5 bound (#1632)
The GPU light-operator test assumed the default process is V4; it now sets V4, since V5 is the
default. The corpus DRO test checks that dro_off's V5 bound leaves the second-last knot where
the rate bound puts it on the Sony DRO samples, so their V1 to V4 renders don't change.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* LR-BEHAV-RENDER-FIDELITY: the DRO-off curve is main's again, so V1 to V4 keep it (#1632)
CodeRabbit found that the V5 bound in `dro_off` could move the second-last knot of a DRO
photo whose fitted last segment is flat, and V1 to V4 read that curve too. `dro_off` and
`at_most` are back to main's, so the camera-look fit is unchanged and LOOK_VERSION stays.
The DRO tests check the V5 shoulder where the lowered segment's slope over its squared gap
is at most the fitted one's (then it stays below), and on the Sony DRO corpus samples.
Also: `rolloff_hdr`'s doc names the HDR lift, and the release note names DNGs whose curve
already reaches white.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Docs: drop the Last updated / Change header line that every PR conflicted on
* xtask parity: the header's Changes field holds only the revision-history link; name the kept fields
* xtask parity: reject a field after the header's Changes link
* LR-BEHAV-RENDER-FIDELITY: split V3 Contrast and Blacks
Port calibrated global Contrast and Blacks with shared CPU and GPU tables.
Preserve V2 Whites, local adjustments, other source paths, and all V1 and V2
renders and persistent cache keys.
Generate the constants from public Contrast and Blacks fits. Cover numeric
references, legacy renders, keys that include the resolved process, windows
and GPU parity. Document the measurements, limits and provisional number.
Co-Authored-By: Codex <noreply@openai.com>
* LR-BEHAV-RENDER-FIDELITY: reduce V3 preview cost and sanitize fits
Compose calibrated CPU preview operators over linear input and skip unused
mix endpoints. Keep high-bit-depth exports on the original operator path.
Require three distinct photos per published error group and band, regenerate
the fit hashes, and cover the sanitizer with synthetic tests. Document release
measurements and identify the separate measurement tool proposed in #1181.
Co-Authored-By: Codex <noreply@openai.com>
* LR-BEHAV-RENDER-FIDELITY: preserve V3 luminance evaluation
Retain the original operator evaluation for luminance mixes, including
preceding Contrast, so preview interpolation cannot change the cutoff.
Keep the fused per-channel path and exact deep exports.
Add CPU and GPU regressions for both uniform cutoff fixtures. Document
the measured CPU cost of positive Blacks and the retained fused path.
Co-Authored-By: Codex <noreply@openai.com>
* LR-BEHAV-RENDER-FIDELITY: finish split-module integration
Import the persistent process-key helper directly in the session module. Keep the existing V3 operator selection and evaluation order in an inline helper so the combined finish-stage closure stays within the complexity limit.
Refresh the V1/V2 golden hashes only after the exact fixture produces identical hashes on plain current main. Keep the cross-platform legacy samples unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* LR-BEHAV-RENDER-FIDELITY: date the calibrated Light gap summary
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Codex <noreply@openai.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: FredApps <153173854+FredApps@users.noreply.github.com>
* LR-EDIT-DETAIL-SHARPEN: Radius and Detail work, and sharpening acts at pixel scale (#757)
* LR-EDIT-DETAIL-SHARPEN: an enlarging export keeps every Radius step (#757)
The sharpening blur's sigma was capped at 4 px, so a 2x export rendered
Radius 2 and 3 alike (both scaled past 4 px). The cap is now the largest
sigma the Gaussian taps support, GAUSS_SIGMA_MAX (64), which the CPU and
GPU blurs share. Test: enlarged_export_keeps_radius_steps_apart.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_014ti8KemZbjE2ZgHgV1q1BM
* LR-EDIT-DETAIL-SHARPEN: preserve process-aware previews after rebase (#757)
Use the V3 pixel-scale blur and Masking weight for the Radius, Detail and
Masking previews on both renderers. Preserve the legacy texture-band previews
for V1/V2 and compute the same Gaussian when sharpening is disabled.
Cover process selection, radius changes, and prepared/fresh plane equivalence.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_014ti8KemZbjE2ZgHgV1q1BM
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: FredApps <153173854+FredApps@users.noreply.github.com>
An Object / Describe mask is stored as a model's logit grid (288² over the whole photo,
~20 px cells on a 24 MP export) and was enlarged by bilinear sampling alone, so its edge
spilled 1–2 px onto the background; raising the mask's Exposure turned that strip into a
bright outline in previews and exports (CPU and GPU: the GPU renderer evaluates these
shapes with the same CPU `shape_alpha`).
`sample_seg` now guided-filters the sampled logits by the photo's log luminance where the
grid is coarser than the output: the fast (subsampled) guided filter, a window of 1.5 grid
cells, so a preview and an export put the edge in the same place. Filtering logits, not
coverage, lets the confident side win (the spill goes to ≈ 0, not to a mean of ≈ 0.1).
Pixels whose window is all inside or all outside, and edges the photo has no contrast
across, keep the plain sample exactly. Refine Edges still runs afterwards on the combined
mask and finds the edges in place: no second halo, no tightening.
One implementation: `guided_cross` (Refine Edges, Auto Mask) and the new
`guided_cross_fast` share `guided_coeffs`; the subsampled form uses
`local::guided_fast_step` and a box `resize`, like `local::guided_fast`. `guided_cross`'s
output is unchanged.
Existing AI masks become 1–2 px tighter at a subject's edges, on every process; their
inside, outside and contrast-less edges are unchanged. This lands in place under the
bug-fix rule of docs/process-versions.md (output that is in neither the photo nor the
edit), noted there.
Cost per AI selection (M2 Pro, 12 cores; one shape_alpha, before → after):
24 MP 25.7 → 48.2 ms, heap peak 96.5 → 108.8 MB; 60 MP 64.1 → 109.9 ms, 239.9 → 256.7 MB;
2.7 MP preview 3.1 → 10.6 ms, 11.2 → 26.5 MB.
Tests (a dark disc on a light background, its mask on a 32² grid): ≈ 0 one and two px
outside and ≈ 1 inside, all around (1 px outside was 0.66), bit-identical away from the
edge; with Refine Edges 50 / 100 (was 0.29 outside) and the edge within 1 px of the
unrefined one; the same edge position at 256, 512 and 1024 px; a Prompt mask's window
matches the whole render.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The SDR shoulder in ToneMap::display_hdr ran at neutral Contrast, Whites
and Blacks too, so an unedited JPEG or PNG exported neutral 255, 254 and
253 one level darker and a white background never came out as 255. The
shoulder now shapes edited curves only; neutral sliders are the identity
up to white and clip above it. Edited curves render as before (V1).
Tests: the identity test runs to 1.0, a new pipeline test renders the
issue's neutral greys back exactly, the sRGB ramp round trip is exact,
and a guard keeps the shoulder on edited curves.
Progress docs per craftrules standards/progress-docs.md: target-app parity, gaps, roadmap with alpha gate, readiness by audience (full / mainstream / essentials) with Opus 5.5 hours, model-by-model RAW coverage against Adobe's camera list (docs/raw/), and format, hardware, UI and localization parity docs.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The highlights/shadows base (fast guided filter of log luminance, eps 0.35)
followed thin high-contrast detail, so the per-pixel shift flattened twigs,
lines and texture in bright areas (and dark ones under Shadows); Exposure
kept them.
This changes how every existing edit with Highlights or Shadows renders, so
it ships as a new rendering process (docs/process-versions.md):
- Process::V2 (version 2) is added and made LATEST. New photos and Reset get
it; existing edits stay on V1 until Update to Current Process. Settings
saved without the field still load as V1.
- From V2 the base is the same guided filter of a separable median of log
luminance (radius 0.15 % of the long edge, <= 24 px): fine detail takes its
surroundings' shift and keeps its contrast, region steps stay put (no new
halos). V1's base is untouched: local::tone_base_detail is 0 under V1 and
tone_base then is exactly guided_fast(l, sigma, BASE_EPS), as before.
- CPU (local::prepare) and GPU prepare (median_h / median_v kernels, bit for
bit with the CPU median) both branch on it via PlaneSigmas::base_detail.
- The base plane's cache key is now (sigma, process, median radius)
(local::BaseKey), so a warm cache never serves one process the other's
base. plane_at is shared with the GPU crate.
- finish::base_tone: V2 uses V1's tone map.
Tests: V2 keeps twig/local contrast (>= 0.9 of Exposure's) with no halo; V1
plane sigmas have no median and its base equals guided_fast bit for bit; V1
and V2 render alike without Highlights/Shadows; warm-cache renders across
V1/V2 switches equal fresh ones (fails if the key drops the process); GPU
matches CPU on both processes at 720 and 2400 px, cached and not.
Pentax 645D 2401 at 4000 px: main and V1 renders bit-identical (plain,
Highlights -100, Shadows +100). Highlights -100 bright rel. detail
0.095 (V1) -> 0.147 (V2), Exposure -1: 0.124; Shadows +100 dark rel. detail
0.126 -> 0.148.
RENDER_CACHE_VERSION 54 (adjust at merge).
Each photo's develop settings record the rendering process they are
interpreted by (`DevelopSettings::process`). There is one process, V1, the
pipeline as it is; nothing renders differently (180 CPU 8/16-bit and GPU
renders of procedural scenes, and the saved settings JSON and hash64, are
byte-identical to main).
Settings saved without the field load as V1 (a field-level serde default),
new settings get the latest (`Default`), and V1 is left out when saving, so
files and preview-cache keys stay as they were. A damaged value (anything
but a whole number up to 2^32 - 1) reads as V1 too, so it never costs the
rest of the settings (an unparsable `lc:settings` sidecar is ignored). Reset moves a photo to the
latest process, section and slider resets don't; virtual copies inherit
it; copy / paste / sync / Auto Sync / presets don't carry it; a number from
a newer LightCraft is kept and renders with the newest known process. The
process is not an edit (Edited badges, import-look checks). The base tone
map is chosen per process in one place (`finish::base_tone`, shared by CPU
and GPU). Photo > Update to Current Process (`develop.updateProcess`) moves
selected photos on an older process to the latest as one undo step. Its
menu enablement follows the selection; a call that names photos (`ids` /
`id`) is validated on those instead, through a new opt-in
`CommandSpec::explicit_targets` (execute checks enablement before the
handler sees `ids`). `develop.get` reports the process. The rule and how to add V2:
docs/process-versions.md.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>