Commit Graph
2648 Commits
Author SHA1 Message Date
Claude fec379db46 Russian for two strings the catalog lacked (colour label cleared, slideshow hint)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01912WaK6Rmew3wxZuPyX7E8
2026-10-08 23:47:41 +00:00
Claude 4d2f34fb35 Merge PR #408 2026-10-08 23:47:24 +00:00
Claude b306305472 Merge PR #407 2026-10-08 23:47:24 +00:00
Nathaniel LedfordandClaude Sonnet 5.5 cc8d617459 Top bar: a press that starts on a button or the search field never drags the window
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 19:42:52 -04:00
ragtuxandClaude Fable 5.1 d3ceaf0e79 Fix #191: commands' file dialogs run off the UI thread
The desktop showed rfd's synchronous dialogs on the UI thread, so the
window stopped answering the compositor while one was up: GNOME marked
LightCraft "not responding", the File menu stayed drawn and the control
channel went quiet. Services.picker lets the host start a dialog
elsewhere and answer through a channel; a command that needs a path
asks for one and returns, and runs again with the answer when the
dialog closes (pick.rs). Import Photos, Import from Folder, Open
Library, Import Lightroom Catalog, Find Missing Photos, the preset and
curve-preset imports and exports, Auto-Tag from Tracklog and Locate
Missing File use it; hosts without a picker (the web, tests) keep the
synchronous dialogs. ui.inspect lists the waiting commands as
fileDialogs. Same cause as storytold/photocraft#574.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-08 18:42:19 -05:00
Nathaniel LedfordandClaude Sonnet 5.5 d01ebd7953 Top bar: drag to move and double-click to zoom the window (integrated title bar)
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 19:37:05 -04:00
Nathaniel LedfordandClaude Sonnet 5.5 54b037a90a Headless host: record window commands and report the zoomed state back
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 19:37:05 -04:00
Nathaniel LedfordandClaude Sonnet 5.5 1e27991cf1 Title bar: window-gesture policy (drag, double-click zoom, full-screen exempt)
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 19:35:36 -04:00
Exalted5373andClaude Opus 5.5 7173242ab5 LR-IMP-FORMATS: no overflow deciding whether to scale a full-size JPEG decode
A full-size load asks the decoder for the largest box (`SourceLevel::Full` is
`usize::MAX`, cast to `u32::MAX`). `jpeg::decode` then computed `2 * u32::MAX` to
decide on DCT scaling: an overflow panic in debug builds (caught, so every
full-size JPEG load failed with "decoder panicked"), and a wrap that happened to
give the right answer in release. The comparison saturates now, and the engine
converts its `usize` edge with `u32::try_from` instead of a truncating `as`.

Found decoding camera JPEGs (no JFIF/EXIF header) at full size.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 16:26:29 -07:00
Exalted5373andClaude Opus 5.5 31aa638383 LR-IMP-PROFILES: red / green / blue curves only with the master curve; neutral test values
Lightroom Classic reads `ToneCurvePV2012Red/Green/Blue` only together with
`ToneCurvePV2012`: a packet with a channel curve and no master curve leaves the
photo unchanged there (rendered on a chart: the channel curve alone has no
effect, with an identity master curve it applies). Imports now do the same.

The preset-packet test helper uses made-up as-shot values.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 16:25:25 -07:00
Exalted5373andClaude Opus 5.5 09d5284e5a LR-EDIT-OPTICS-PROFILE: a preset's LensProfileEnable=0 keeps embedded lens corrections
XMP presets usually say LensProfileEnable=0, which turned optics.lens_profile
off and with it the DNG-embedded WarpRectilinear / FixVignetteRadial
corrections (iPhone ProRAW and other files that carry them). Lightroom
applies a file's built-in corrections whatever that switch says (our
inference), and LightCraft's profile corrections are only those embedded
ones, so crs import now carries over only an enabling switch. The Enable
Lens Corrections checkbox and the amount sliders keep working as before.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 16:25:25 -07:00
Exalted5373andClaude Opus 5.5 7e0250e11e LR-IMP-PROFILES: don't report preset bookkeeping fields as unmapped
XMP presets carry fields that describe the preset or the photo rather than
an adjustment (Cluster, SupportsAmount2, RequiresRGBTables, SortName,
Description, CropConstrainToWarp, OverrideLookVignette, AsShotTemperature /
AsShotTint). preset.import listed them as settings that couldn't be carried
over; so did an HDREditMode of 0 and PointColors slots that are all -1.
They are now treated as bookkeeping; an HDR edit, a used Point Color slot and
unknown adjustments are still reported.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 16:25:25 -07:00
Exalted5373andClaude Opus 5.5 9087d3ad7f PSD: as_chunks for the palette and 16/32-bit plane loops (clippy 1.98)
clippy 1.98's manual_chunks lint fails `cargo xtask ci` on main at psd.rs:170/191/201
(chunks_exact with a constant size). The fixed-size chunks also drop the per-sample
indexing. No behaviour change; the codecs tests pass.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 16:25:17 -07:00
Claude a1e99fad9e Follow-up to #402: the menu scroll arrows' accessibility labels are translated
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01912WaK6Rmew3wxZuPyX7E8
2026-10-08 23:13:39 +00:00
Claude ff9d74f4e5 Merge PR #402 2026-10-08 23:13:27 +00:00
Claude 55ecd900ae Fix #310: CR2 and PEF raws get the starting look fitted to their camera JPEG
CR2 and PEF decode without a camera colour matrix, like ARW, NEF, RW2,
RAF and CR3, but camera_preview::file_local_look (and the catalog's
relative white balance) left them out, so they rendered with the neutral
fallback matrix: the camera preview showed first, then a flat,
desaturated render replaced it. They now use the same guarded fit and
relative WB; a fit that fails the gates keeps the fallback, so a file can
only stay as it was or move closer to its camera JPEG. Not measured on
the corpus here (raw.pixls.us is blocked from this environment).
RENDER_CACHE_VERSION 15 re-renders cached CR2/PEF thumbnails.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01912WaK6Rmew3wxZuPyX7E8
2026-10-08 23:13:16 +00:00
ragtuxandClaude Fable 5.1 2d47ba3207 Fix #189: in-window menus and submenus stay below the menu bar
egui keeps a popup inside the window, so a menu taller than the room
under the bar (Photo, on a short window) was slid up over the bar: the
titles vanished under it, and the pointer left on the title rested on
the first row and opened its submenu by itself. Every level now gets
the room it has below the bar (a submenu: from its row down, or up to
the bar when egui opens it upward) and scrolls inside it, with wheel,
drag and ▲/▼ strips that scroll while the pointer rests on them, as in
PhotoCraft's menu bar (storytold/photocraft#337). Menu levels and
submenu rows are registered for the control channel and tests.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-08 17:50:18 -05:00
Nathaniel LedfordandClaude Sonnet 5.5 22b7ba09b9 #323: stage budget: the open photo's views are cut only in a runaway; the shared source is reported
A review measured 1 GB of GPU stages for a Before/After at 1:1 on a 2800 px
canvas against a 400 MB budget, with nothing bounding it. The open photo's window
and before caches are now cut (the before side first) past four times the budget,
the whole-frame view's never; idle caches still go at the budget. The one shared
device copy of a big original is reported (sharedSourceBytes in the renderer's
memory report) and a misleading comment about it is corrected.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 18:48:19 -04:00
Nathaniel LedfordandClaude Sonnet 5.5 057a8d308e #323: the Before window waits for the original the After is decoding
At first open of Before/After the two window jobs were asked for together, each
decoded its own 24 MP copy of the original (a review saw two decodes and three
uploads for one photo) and the shared device copy was swapped between them. The
Before's window now waits until the After's job has handed the original to the
session (region::defer_before_window, Session media has_source); later windows
of both share the one copy.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 18:38:39 -04:00
Claude 1b5ba5eba7 Merge PR #397 2026-10-08 22:34:54 +00:00
Nathaniel LedfordandClaude Sonnet 5.5 ddaea580a1 #323: test: holding \ in a wipe is tested with the key held, and the mutation fails it
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 18:34:02 -04:00
Nathaniel LedfordandClaude Sonnet 5.5 03249f4619 #323: holding \ in a wipe shows the Before window everywhere
The window of the Before view alone was clipped to the wipe's left half while the
picture drawn was the Before on the whole canvas, leaving the right half the
low-resolution stand-in. The clip follows the effective mode.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 18:32:45 -04:00
Nathaniel LedfordandClaude Sonnet 5.5 495b1ac9fb #323: tests: the wipe layering and pane clipping are checked on the painted shapes
A review showed the wipe test asserted on a hand-written list of labels (deleting
the stand-in draw calls still passed) and nothing tested the clip at the call
site (replacing it with the canvas still passed). The tests now read the meshes
the frame painted: the Before window comes after the stand-in and stays inside
its side of the line, and side by side each window is painted inside its pane.
Both mutations of the code now fail them.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 18:31:45 -04:00
Nathaniel LedfordandClaude Sonnet 5.5 a5b9dd603f #323: the drag profile covers a 2800 x 1700 canvas
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 18:28:45 -04:00
Nathaniel LedfordandClaude Sonnet 5.5 a94b647dfd #323: the open photo's views are never trimmed from the stage budget
A review measured the drag at 100 % on a 2800 px canvas taking 87 ms a tick
against 24 ms with a bigger budget: the open photo's caches were over the budget
(a 5 MP window alone is 230 MB) and a "hard" budget cleared them every frame, so
every tick rebuilt them. The whole-frame, zoom window and before caches are what a
drag reuses; only idle caches (hover, compare tiles, second window) are trimmed
now, the least useful first, and the open photo's are counted and reported. The
drag test no longer waits on a tick count.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 18:28:45 -04:00
Nathaniel LedfordandClaude Sonnet 5.5 f68cd69b1e #323: the windows of a big photo share one device copy of its source
Keeping a 288 MB upload with each view's stages made them thrash against the stage
budget; not keeping it made every new window (a pan crossing a snap, the first
window of the Before side, any control that invalidates the sampled pixels) upload
and convert the source again, about 64 ms against 6-12 ms. A source too big for a
view's stages is now kept once for all views of the photo (shared_source), outside
the views' stages, and given back when the app idles (trim_pool(0)).
source_uploads and shared_source_bytes expose it for tests and diagnostics.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 18:28:45 -04:00
Nathaniel LedfordandClaude Sonnet 5.5 e9fb4b08e1 #323: the render plan: drags keep the window, modes without windows render full size, limits count
Review findings on region::plan:
- a drag at fit on a 4K or 5K display switched the window off (the whole-frame
  draft shrinks, the preview-source cap does not): the window decision now
  compares against the undrafted whole-frame render;
- overlays, soft proofing and windows refused for reading too far (a spot or Auto
  Mask stroke) left the 1:1 view a canvas-sized upscale: those modes render the
  whole frame at the size it is drawn, as before windows (a refusal is remembered
  per photo, look and frame, and retried when any changes);
- the 3840 and 5120 preview sizes had become no-ops: a limit above the preview
  source level is honoured;
- windows were limited to 8192 px frames: they now reach the photo's own pixels
  (65536 px at most), so a medium-format photo is sharp at 1:1;
- a pinch out from a deep zoom asked for an ever wider window every frame: windows
  already there are kept, magnified, until the gesture has been quiet.
The unused region::needed is gone.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 18:28:45 -04:00
Nathaniel LedfordandClaude Sonnet 5.5 8a5ecebc18 #323: wipe, pane clipping and identical-looks fixes for the Before/After windows
An adversarial review found that (1) in a wipe the Before window was drawn
before, so under, the low-resolution Before stand-in; (2) the windows of side by
side and stacked views were clipped to the canvas, so their margins spilled into
the neighbouring pane; (3) with identical Before and After looks (a fresh,
unedited photo) both windows had the same job key and the After tile replaced the
Before one in the tile table. Windows are now drawn over the stand-ins and under
the wipe line, clipped to their pane or their side of the line (region::window_clip,
pure and tested), and tiles are keyed by side and job key.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 18:28:45 -04:00
Nathaniel LedfordandClaude Sonnet 5.5 92196fddeb #323: tests: the drag keeps its original; a profile of slider drags (ignored)
profile_slider_drag prints the milliseconds from a slider tick to the loupe
showing it at fit, 100 % and 400 % of the demo library's 24 MP photos.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 18:28:45 -04:00
Nathaniel LedfordandClaude Sonnet 5.5 ea33301e6e #323: a drag keeps the original its superseded drafts decoded; textures convert faster
A drag supersedes every request before it finishes, and the source a superseded
draft had decoded was thrown away with it, so a window cut from a full-size
original decoded it again for every tick. A view slot's superseded draft that is
newer than what the view shows now also hands its source to the session (late
results of other slots stay ignored, as before). Render results become textures
with a plain copy for the opaque case instead of egui's per-pixel premultiplying
conversion, on the UI thread.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 18:28:45 -04:00
Nathaniel LedfordandClaude Sonnet 5.5 2f7d248d61 #323: a window does not keep the whole source uploaded with its stages
Profiling a slider drag at 100 % and 400 % found each tick of the window render
taking about 60 ms: the 24 MP source (288 MB) uploaded to the device was kept with
the view's stages, counted against the stage budget, and the stages cleared every
frame, so every tick uploaded and resampled again. A source over 96 MB is now
uploaded for the render only; the stages keep the window's own sampled pixels.
A tick costs 7-12 ms instead. equivalence.rs covers it.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 18:28:45 -04:00
Nathaniel LedfordandClaude Sonnet 5.5 35c9b67944 #323: test: no window over a picture that is not the frame (#280)
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 18:28:45 -04:00
Nathaniel LedfordandClaude Sonnet 5.5 6a07c35431 #323: hold the render sizes while a pinch or two-finger scroll runs
A continuous trackpad pinch changes the zoom every frame, and with it the sizes
the loupe plans, so it would have been a stream of re-renders of every size in
between. SizeHold (pure, tested) keeps the plan from before the gesture while it
runs and for a quarter of a second after; the view is drawn from the renders it
has, magnified by the GPU, and planned afresh when the gesture is quiet (a repaint
is asked for at that moment). Another photo resets the hold.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 18:28:45 -04:00
Nathaniel LedfordandClaude Sonnet 5.5 72bab50c6e #323: Before/After at 1:1 compares like with like
The Before image was a stand-in capped at 2560 px beside an After at full
resolution, so a 1:1 comparison misled. Both sides now get the same treatment:
the same whole-frame size and, once zoomed, a window each (Slot::RegionBefore
beside Slot::Region) cut from the same frame, in side by side, top/bottom, the
\ original view and both wipes (the Before window is clipped to its side of the
line). Each side's windows and tiles are tracked apart, a side is freed when it
is no longer shown, and ui.inspect reports regionBefore.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 18:28:45 -04:00
Nathaniel LedfordandClaude Sonnet 5.5 136b2851ee #323: engine: region_job_before renders a window of the photo without its edits
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 18:28:45 -04:00
Nathaniel LedfordandClaude Sonnet 5.5 83d0304ce6 #323: the per-view stage caches are counted against the memory budget
The loupe's, the zoom window's and the before / hover renders' stage caches hold
decoded-image sized buffers that the engine's budget did not count. A quarter of
the memory budget is now theirs: each frame the renderer clears what exceeds it,
the least reusable first (hover, before, compare, second window, the zoom window)
and the open photo's own view last (stage_trim_order, pure and tested). The
inspector's memory report shows the budget and how often caches were trimmed.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 18:28:45 -04:00
Nathaniel LedfordandClaude Sonnet 5.5 3255cda67e #323: the loupe renders the canvas, plus the visible window at no more than 100 %
At 8:1 on a 24 MP photo every drag frame rendered the whole 24 MP frame, and a
Retina fit view (about 2800 px) decoded the original of every photo stepped to.
A new render plan (region::plan, pure and tested) makes the cost follow the
canvas, not the zoom:
- the whole-frame render is canvas-sized and never above the preview source
  level, the preview size limit or the texture side (a drag drafts that);
- once the view is zoomed past it (by more than 25 %) the visible window is
  rendered, cut from a frame that is at most the photo's own pixels, so beyond
  100 % the GPU magnifies it instead of a bigger render being made; this also
  ends the duplicated second render above 100 %;
- a window is drafted during a drag and a draft of an older value still draws;
- a user who capped the preview size keeps the whole-frame render at fit;
- no window where the picture on screen isn't the frame's own aspect (an
  unsupported raw's embedded JPEG cropped differently, #280).

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 18:28:45 -04:00
Nathaniel LedfordandClaude Sonnet 5.5 b7f632f5c0 #323: no loupe texture is larger than the GPU allows
The Automatic preview size let the loupe texture reach 8192 px on every
platform. The browser build draws with egui_glow, which panics on a texture
larger than the GPU takes, and many WebGL devices allow only 2048 or 4096.
Every render size the loupe asks for (loupe, neighbour prefetch, hover and
Before stand-ins, compare tiles, the second window) and every zoom window is now
clamped to the context's max_texture_side (2048 when the host reports none,
512 at the least). Headless drivers can pretend a small GPU for tests.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 18:28:45 -04:00
Nathaniel LedfordandClaude Sonnet 5.5 930d14aacd #323: fix the preview_limit doc comment (largest, not lowest)
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 18:28:45 -04:00
Nathaniel LedfordandClaude Sonnet 5.5 ff9c3fb2ec #323: windows: refuse what cannot fit, grow Auto Mask windows by the dabs near them
Review findings: window growth for spots was capped silently and then rendered
wrongly; Auto Mask growth took the whole stroke's bounding box; hidden masks grew
windows; the wasm window memory cap was not enforced. window_for_reads_checked
returns None when what a window reads would need more than 8192 px (4096 on
wasm) along an axis, Session::region_job returns None then (the loupe keeps the
whole-frame render), Auto Mask growth is per dab near the request (once, not
chained along the stroke) and ignores hidden masks. Docs say what the limits are.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 18:28:45 -04:00
Nathaniel LedfordandClaude Sonnet 5.5 a1d907bf0f #323: a tight crop at its own pixels reads the source level its pixels need
An adversarial review found that sizing the loupe render from the cropped frame
(previous commit) left the source level chosen from the output edge alone: a
crop whose own long edge is under 2560 px was drawn from the 2560 px preview of
the whole photo, soft though sized right. The level now follows the pixels the
output needs along the source's long edge (output edge / crop fraction); grid
thumbnails keep their cheap level.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 18:28:45 -04:00
Nathaniel LedfordandClaude Sonnet 5.5 05618b2ad4 #323: windows on the GPU; Auto Mask strokes grow the window; dab references at f32
The GPU renderer renders windows (no more CPU fallback): the vignette gets the
window's offset and the whole output's size (VIG_VIEW), the airlight and noise
reduction scale come from the whole frame, and a window grown for spots or
strokes is cut back after the readback. equivalence.rs renders every settings
case as a window plus a corner vignette and a spot reading from outside, within
the existing 1 LSB. Auto Mask strokes join spots in growing the window (they read
the pixel under each dab). An Auto Mask dab's reference pixel is chosen from its
position at f32 precision, like the GPU kernel: an f64 rounding error that
depended on the window's start could put a boundary dab on either pixel.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 18:28:45 -04:00
Nathaniel LedfordandClaude Sonnet 5.5 4b83f8bb5e #323: windows cross the Web Worker boundary
WireJob carries the request's window (an old job without one has none), and the
browser build asks for window renders like the desktop; windows there are capped
at 3072 px a side to respect wasm memory.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 18:28:45 -04:00
Nathaniel LedfordandClaude Sonnet 5.5 eebea486d5 #323: windows: spots render in a window; deep-zoom regression tests for the wide stages
Spot removal reads outside the spot and its automatic source depends on the
pixels at hand. A windowed render now fixes automatic sources from a fixed-size
render of the whole frame and grows the window it works on to hold every spot
that touches the requested one and the patch it reads (bounded at 8192 px),
cutting the result back to the request, so photos with spots get sharp windows
too. The wide stages (dehaze, clarity, highlights/shadows) are checked at depth
on hard-edged blocks: the cut kernels cost at most a few levels, so they are not
computed from a whole-frame proxy.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 18:28:45 -04:00
Nathaniel LedfordandClaude Sonnet 5.5 dc5bff6947 #323: 100 % zoom is the photo's own pixels as shown (after crop and rotation)
fit_rect measured Percent zoom against the uncropped, unrotated photo, so a
cropped photo at 1:1 showed stretched and a rotated one used the wrong axis. The
loupe, its neighbour prefetch and the compare view now use the frame's
cropped-and-rotated size, which also stops a small crop being rendered above its
own pixels.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 18:28:45 -04:00
Nathaniel LedfordandClaude Sonnet 5.5 f8f091436a #323: review fixes: no window renders during drags, current-look tiles only, margin by zoom
An adversarial review found that a slider drag at any zoom started a window
render (the 0.6-scale draft looked stretched), that a tile made for an earlier
look kept being drawn and that the tile table was cleared mid-drag, that the
fixed 256 px margin was far below the wide stages' kernels at depth, that spot
removal reads outside the window, and that the window texture stayed resident
after zooming out. Window renders now wait for the drag to end, a tile is drawn
only while photo, zoom and look match, the margin grows with the zoom (768 px
cap) and the window is capped at 6144 px, photos with spots keep the whole-frame
render, the texture and stages are freed when unneeded, and wasm never asks.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 18:28:45 -04:00
Nathaniel LedfordandClaude Sonnet 5.5 244088498d #323: windows: noise reduction and mask edge refinement follow the whole frame's size
An adversarial review found local::denoise and Refine Edges scaled with the
window's own size, so their strength changed with pan and zoom. Frame::output_long
gives the whole output's long edge to both; tests on a noisy source cover them.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 18:28:45 -04:00
Nathaniel LedfordandClaude Sonnet 5.5 e0539db3f5 #323: the loupe renders the visible window at the zoom scale
When the whole-frame render is smaller than the zoomed view (a 1:1 or 8:1 view
of a large photo, or a capped Preview size) the loupe also requests a window
render (Slot::Region) of the pixels on screen plus a margin, and draws it over
the whole-frame render at its place of the frame. Stateless, grid-snapped
windows mean small pans reuse the render. Not used in the browser build, while
comparing, hovering a look, soft-proofing or showing an overlay. ui.inspect's
loupe reports the window.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 18:28:45 -04:00
Nathaniel LedfordandClaude Sonnet 5.5 2079e8e08d #323: engine region_job and the window geometry for zoomed views
Session::region_job renders one PixelWindow of the loupe's frame from the source
level that frame size needs, with a key of its own and no cache writes.
ui-egui::region decides when a window is needed (the whole-frame render is
stretched) and which one: the visible pixels plus a margin, snapped to a 256 px
grid so small pans reuse the render, bounded in size, clamped into the frame.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 18:28:45 -04:00
Nathaniel LedfordandClaude Sonnet 5.5 b358022f14 #323: pipeline: render a window of the output (RenderRequest::window)
A zoomed view needs the pixels it shows at the zoom scale, not a whole-frame
texture stretched over them. RenderRequest gains an optional PixelWindow of the
virtual full output that max_w x max_h describes; only the window is
materialized. It is Frame:🪟 the crop rectangle narrows to the window
(flips as drawn), so sampling, masks, spots, red eye and the lens warp need no
change. The post-crop vignette keeps the whole frame's geometry (Frame::view)
and dehaze uses the whole frame's airlight (estimated on a 384 px render), so a
window matches the same pixels of the full render. The GPU renderer declines
windowed requests (CPU for now).

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 18:28:45 -04:00