Fix #714: mouse wheel zooms the loupe around the pointer

A notched wheel (line/page units, no modifiers) zoomed nothing; only
double-click and pinch/Ctrl+wheel did. Trackpad scrolls still pan.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
This commit is contained in:
PierrunoYT
2026-10-10 20:56:23 +02:00
co-authored by Claude Sonnet 5.5
parent b70ae1741e
commit 7f966965fc
+43 -1
View File
@@ -153,13 +153,37 @@ pub(crate) fn pan_image(app: &mut LightcraftApp, area: Rect, img: Rect, delta: e
let _ = app.run("view.navigate", json!({"pan": pan}));
}
/// Zoom factor of one mouse-wheel notch.
const WHEEL_ZOOM_STEP: f32 = 1.15;
/// Net vertical notches (up is positive) of unmodified line/page-unit wheel events: a real mouse wheel, not a trackpad.
fn wheel_notches(events: &[egui::Event]) -> f32 {
events
.iter()
.filter_map(|e| match e {
egui::Event::MouseWheel { unit: egui::MouseWheelUnit::Line | egui::MouseWheelUnit::Page, delta, modifiers, .. }
if *modifiers == egui::Modifiers::NONE && delta.y.is_finite() =>
{
Some(delta.y)
}
_ => None,
})
.sum()
}
/// Native pinch (also modifier-wheel zoom) and two-finger scroll, scoped to this image view.
pub(crate) fn navigate_gesture(app: &mut LightcraftApp, ui: &mut egui::Ui, resp: &egui::Response, area: Rect, img: Rect, native: [usize; 2]) -> bool {
if !resp.hovered() {
return false;
}
let (factor, delta, anchor) =
let (mut factor, mut delta, anchor) =
ui.input(|i| (i.zoom_delta(), i.translation_delta(), i.multi_touch().map(|t| t.center_pos).or(i.pointer.hover_pos())));
// A notched mouse wheel (line/page units, no modifier) zooms around the pointer; trackpads report points and still pan.
let notches = ui.input(|i| wheel_notches(&i.events));
if notches != 0.0 {
factor *= WHEEL_ZOOM_STEP.powf(notches);
delta = egui::Vec2::ZERO;
}
if !factor.is_finite() || factor <= 0.0 || !delta.is_finite() || (factor == 1.0 && delta == egui::Vec2::ZERO) {
return false;
}
@@ -2173,3 +2197,21 @@ mod tests {
assert_eq!(film_label(""), "");
}
}
#[cfg(test)]
mod wheel_zoom_tests {
use super::*;
fn wheel(unit: egui::MouseWheelUnit, y: f32, modifiers: egui::Modifiers) -> egui::Event {
egui::Event::MouseWheel { unit, delta: egui::vec2(0.0, y), phase: egui::TouchPhase::Move, modifiers }
}
#[test]
fn only_notched_unmodified_wheels_count() {
let m = egui::Modifiers::NONE;
assert_eq!(wheel_notches(&[wheel(egui::MouseWheelUnit::Line, 1.0, m), wheel(egui::MouseWheelUnit::Line, 2.0, m)]), 3.0);
assert_eq!(wheel_notches(&[wheel(egui::MouseWheelUnit::Point, 40.0, m)]), 0.0);
assert_eq!(wheel_notches(&[wheel(egui::MouseWheelUnit::Line, 1.0, egui::Modifiers::CTRL)]), 0.0);
assert_eq!(wheel_notches(&[wheel(egui::MouseWheelUnit::Line, f32::NAN, m)]), 0.0);
}
}