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LR-MASK-PINS: with the Object tool on, a click on another mask's pin selects it (#3049)
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@@ -356,7 +356,7 @@ pub(super) fn mask_overlay(app: &mut LightcraftApp, ui: &mut egui::Ui, resp: &eg
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return;
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}
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if app.ui.tool == "object" {
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object_tool(app, ui, resp, map);
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object_tool(app, ui, resp, map, d, &grips);
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return;
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}
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if app.ui.tool == "brush" {
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@@ -457,14 +457,42 @@ fn object_marks(app: &LightcraftApp, p: &egui::Painter, map: &CanvasMap, d: &Dev
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}
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}
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/// Object tool: a click includes what's under it, ⌥-click leaves it out.
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fn object_tool(app: &mut LightcraftApp, ui: &mut egui::Ui, resp: &egui::Response, map: &CanvasMap) {
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/// The mask whose pin is under `q` (within the 10 px [`grip_gestures`] grabs at), not counting
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/// the `active` mask's own pins.
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fn other_pin_at(grips: &[(u32, usize, u8, Pos2)], active: Option<u32>, q: Pos2) -> Option<u32> {
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grips
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.iter()
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.filter(|g| Some(g.0) != active && g.2 == 0 && g.3.distance(q) < 10.0)
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.min_by(|a, b| a.3.distance(q).total_cmp(&b.3.distance(q)))
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.map(|g| g.0)
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}
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/// Object tool: a click includes what's under it, ⌥-click leaves it out. A click on another
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/// mask's pin selects that mask instead of adding a click to the selected one (issue #3049);
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/// the tool then stays on only if the newly selected mask has an Object selection to refine.
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fn object_tool(
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app: &mut LightcraftApp,
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ui: &mut egui::Ui,
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resp: &egui::Response,
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map: &CanvasMap,
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d: &DevelopSettings,
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grips: &[(u32, usize, u8, Pos2)],
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) {
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if resp.hovered() {
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ui.ctx().set_cursor_icon(egui::CursorIcon::Crosshair);
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}
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if resp.clicked()
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&& let Some(q) = resp.interact_pointer_pos()
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{
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if let Some(mid) = other_pin_at(grips, app.session.active_mask, q) {
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let _ = app.run("mask.select", json!({"id": mid}));
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let has_object =
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d.masks.iter().find(|m| m.id == mid).is_some_and(|m| m.components.iter().any(|c| matches!(c.shape, MaskShape::Object { .. })));
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if !has_object {
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app.ui.tool.clear();
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}
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return;
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}
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let n = map.norm(q);
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let exclude = ui.input(|i| i.modifiers.alt);
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match app.run_typed("mask.objectPoint", json!({"x": n.x, "y": n.y, "exclude": exclude})) {
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@@ -408,6 +408,47 @@ fn object_and_describe_masks_show_pins_that_select_but_do_not_move() {
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h.settle(SETTLE);
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}
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/// Issue #3049: with the Object tool on, a click on another mask's pin selects that mask instead
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/// of adding an Object click to the selected one. The tool stays on for an Object mask (its
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/// clicks refine it) and goes off for a mask with no Object selection to refine.
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#[test]
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fn the_object_tool_selects_the_mask_whose_pin_is_clicked() {
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use lightcraft_geom::Point;
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let mut h = detail("panel.masking");
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// no SAM 3 model here: a stray Object click would offer the download or show an error
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let dir = std::env::temp_dir().join(format!("lc-ui-pin-object-{}", std::process::id()));
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h.app.session.segmenter.dir = Some(dir.clone());
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h.app.session.segmenter.mirrors_file = Some(dir.join("none.txt"));
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let object = |at: Point| MaskShape::Object { hint: vec![at], exclude: vec![], seg: None, detail: vec![], edge: 0.0 };
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let radial = json!({"kind": "radial", "center": [0.5, 0.5], "rx": 0.1, "ry": 0.1});
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exec(&mut h, "mask.add", radial.clone());
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exec(&mut h, "mask.update", json!({"id": 1, "shape": object(Point::new(0.6, 0.5))}));
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exec(&mut h, "mask.add", json!({"kind": "radial", "center": [0.2, 0.8], "rx": 0.05, "ry": 0.05}));
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exec(&mut h, "mask.add", radial);
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exec(&mut h, "mask.update", json!({"id": 3, "shape": object(Point::new(0.3, 0.3))}));
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assert_eq!(h.app.session.active_mask, Some(3));
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exec(&mut h, "view.toolOverlay", json!({"mode": "always"}));
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h.app.ui.tool = "object".into();
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h.settle(SETTLE);
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let toast = h.app.ui.toast.as_ref().map(|t| t.0.clone());
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let before = develop(&h).masks;
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// the Object mask's pin: it is selected, its clicks and the selected mask's stay as they were
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pointer(&mut h, json!([{"kind": "down", "x": 0.6, "y": 0.5}, {"kind": "up", "x": 0.6, "y": 0.5}]));
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h.settle(SETTLE);
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assert_eq!(h.app.session.active_mask, Some(1), "the pinned mask is selected");
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assert_eq!(develop(&h).masks, before, "no Object click was added to any mask");
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assert_eq!(h.app.ui.dialog, None, "no Object click was tried");
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assert_eq!(h.app.ui.toast.as_ref().map(|t| t.0.clone()).filter(|t| Some(t) != toast.as_ref()), None, "no error");
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assert_eq!(h.app.ui.tool, "object", "the tool stays on to refine the Object mask");
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// the Radial mask's pin: selected, and the Object tool goes off (nothing for it to refine)
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pointer(&mut h, json!([{"kind": "down", "x": 0.2, "y": 0.8}, {"kind": "up", "x": 0.2, "y": 0.8}]));
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h.settle(SETTLE);
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assert_eq!(h.app.session.active_mask, Some(2));
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assert_eq!(develop(&h).masks, before);
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assert_eq!(h.app.ui.tool, "", "the Object tool is off");
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assert_eq!(h.app.ui.dialog, None);
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}
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/// #2210: Ctrl+Shift+O (the all-masks overlay) draws the white outline of every visible
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/// Radial/Linear mask, not just the selected one — but only the selected mask registers
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/// `maskHandle:` elements, so nothing else becomes draggable.
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+2
-1
@@ -6,7 +6,8 @@
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- With Show Pins on, an Object mask now has a pin where you first clicked the object, and a Describe mask has one in
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the middle of what its description found. Before, these masks had no pin on the photo, so they couldn't be picked
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there. Clicking a pin selects its mask; dragging it changes nothing, as these masks follow what they selected.
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Subject, Sky, Background and the range masks still have no pin.
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With the Object tool on, a click on another mask's pin selects that mask too, instead of adding a click to the
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selected Object mask. Subject, Sky, Background and the range masks still have no pin.
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## 2026-10-24
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