* UI: an unsaved macro-editor draft counts as unsaved work when its workbook closes Closing a workbook (File > Close, Cmd+W, the Backstage Close, a window's close button) while the macro editor holds unsaved changes now asks about the draft first, with the editor's own Save changes to macro question, even if the workbook itself is saved. Before, the workbook closed and the draft was discarded without a question. Save or Don't Save goes on to close the workbook, which then asks about its own unsaved changes (a saved macro is one); Cancel keeps both open. A draft that cannot be saved keeps its workbook open with the reason shown. A new macro that has not been edited does not ask, and a close that leaves the workbook open (one of several windows) or a forced close goes ahead as before. * UI: a new macro's name change alone counts as an unsaved macro-editor draft The check compared the draft with an untouched new macro that took the draft's current name, so a new macro whose only change was its name compared equal, and closing its workbook discarded the name without asking. It now compares with the name the editor opened with. * UI: Quit asks about an unsaved macro-editor draft before quitting Quit (Cmd+Q, the macOS Quit menu, a quit from the Dock) went straight to the unsaved workbooks and never consulted the macro step editor, so with every workbook saved the app quit and discarded the editor's unsaved steps. It now lets the editor ask first, as the window's close button already does: Save or Don't Save goes on with the quit, Cancel stops it. With one native window per workbook, the editor goes on with the app's quit directly once it has closed: a close sent to the window it is drawn in would close only that workbook's window. * UI: a refused macro save while quitting stops the quit When the macro editor's Save changes question was answered Save during a quit (the window's close button or Quit) and the save was refused (a new macro with a name already in use, a limit), the editor stayed open with the reason shown but kept its quit intent. Closing the editor later on its own then quit the app. A refused save now stops the quit, as Cancel does. * UI: a quit takes over a workbook close waiting on the macro editor When File > Close was waiting on the macro editor's question and Quit came in (or the other way round), closing the editor went on with the quit and then replayed the close. With one native window per workbook, the quit had already moved to the next unsaved workbook's window, so the replayed close acted on that workbook and replaced the quit's Save Changes question with an ordinary close question. The quit now takes over: it asks about every unsaved workbook itself, and the waiting close is dropped. * UI: an untouched new macro closes without asking, however the editor closes Closing a workbook already left an untouched new macro alone, but the editor's own close checks still read its dirty flag, which a new macro starts with: its close button, a quit, the control channel's cancel and the close after a stopped debug run asked Save changes to macro (or refused) for a macro nobody had edited. Every close check now asks whether the draft has unsaved changes, so all of them agree. * UI: closing the window that shows the macro editor asks about its draft The editor's unsaved draft was consulted only when its workbook would close. Closing the window that shows the editor while the workbook stayed open in another window (window.close, or File > Close in that window) went ahead: the window's dialog went with it, and the editor's state was left behind with no window to show it, so the next macro opened in the editor replaced the draft without asking. That close now asks first, like a workbook close. An editor left with no window to show it (a saved one, or a forced close) is now dropped, as when its workbook closes. A window that has closed no longer counts as showing a dialog while its parked state is still kept. * UI: a close waiting on the macro editor runs in the window it was asked in A workbook or window close that waited on the editor's Save changes question was replayed with the command and its parameters alone, so file.close acted on whichever window was the session's active one when the editor closed. The editor is drawn with its own window active, but nothing tied the replay to it. The pending close now records the editor's window and enters it before running again; if that window has closed meanwhile, nothing else is closed and a message says so. * UI: a close asked while the macro editor is asking waits for the answer A second file.close or window.close for the editor's workbook or window while its Save changes question stood replaced the pending close with the new one: the answer then closed whatever the last request asked for, not what the question had been opened for. A further request for the same close now waits on the open question (no second question, and the close runs once); a request for a different close (the workbook while only the editor's window was closing, or the reverse) is refused with the reason until the question is answered. A quit keeps taking over as before. * UI: test the quit with a macro draft in one window and unsaved cells in another The quit asks about the editor's draft first, in its window, then about each unsaved workbook in its window; Cancel at either question stops it with every window and workbook open, and a draft discarded with Don't Save before the quit was cancelled stays discarded. Covered in the single-window harness, which presses the real buttons, and in the native-windows harness, which now takes a key press in the root window. --------- Co-authored-by: FredApps <FredApps@users.noreply.github.com>
GridCraft
Spreadsheets and data; an open-source, high-performance modern spreadsheet application, built in pure Rust.
A fast, open-source, clean-room take on modern spreadsheet workflows. It runs natively on macOS,
Windows, Linux and BSD, and in the browser via WebAssembly.
By the ArtCraft team.
GridCraft on getartcraft.com · ArtCraft · All Crafting Apps
Quarterly Sales Dashboard: a table with a totals row, conditional formatting, sparklines and two live charts — built entirely from GridCraft commands (File → New → Sample).
Note
ArtCraft is a community of artists from all walks of life. Painters, photographers, filmmakers, illustrators, designers, animators, hobbyists, and people who picked up a pencil last week. If you make things, you're one of us. Come say hi on Discord.
A look around · Why GridCraft · Quick start · For agents · Architecture · Roadmap · The Crafting Apps · License and credits
A look around
Why GridCraft
- Familiar. Ribbon, formula bar, Name Box, sheet tabs, keyboard shortcuts, fill handle, point-mode formula entry with coloured references, Format Cells, Paste Special, conditional formatting, tables, charts and more. Everything is right where you expect it.
- Compatible. XLSX is the native format: styles, themes, formulas (including dynamic arrays),
tables, conditional formats, validation, comments, hyperlinks, charts, pictures, sparklines,
pivot tables and print settings round-trip. CSV and TSV too.
Legacy 97-2003
.xlsworkbooks open with their values, formulas and number formats (formatting and objects not yet). XLSB worksheet data can be imported, using saved values instead of formulas. ODS worksheet data can be imported, using saved values instead of formulas. Static pictures can live inside cells, fitting their size and moving with the data. - Capable. A dependency-graph calculation engine with dynamic arrays and spilling, 500+ worksheet functions plus LET, LAMBDA, MAP, REDUCE, SCAN, BYROW, BYCOL and MAKEARRAY, structured table references, a comprehensive number-format language, sort and AutoFilter, Flash Fill, data validation, outlining and subtotals.
- Fast. Copy-on-write workbooks (undo snapshots are nearly free), incremental recalculation, and a virtualised grid that only lays out what's on screen.
- Agent-native. Every ribbon button, menu item, dialog, keystroke and mouse gesture is a command that agents can run over a JSON control channel, an MCP server, or the CLI.
- Everywhere. One Rust codebase for desktop and the web. No subscription, no licence server, no telemetry.
Quick start
cargo run --release -p gridcraft # desktop app
cargo run --release -p gridcraft -- --sample sales # open a sample (sales, budget, grades)
cargo run --release -p gridcraft -- book.xlsx # open a workbook
cargo run --release -p gridcraft -- --sample sales --control 7979 # + JSON control channel
cargo xtask ci # fmt, clippy, tests, assets, layering, wasm
Choose Español under View → Interface language for Spanish formula names, decimal commas, and semicolon arguments. Workbooks, clipboard exchange, and programmatic APIs retain canonical English syntax.
Web
cd apps/gridcraft-web && trunk build --release # → dist/web (serve it with any static server)
cd apps/gridcraft-web && trunk serve --release # http://127.0.0.1:8771 (?sample=sales opens a sample)
You need trunk and the wasm32-unknown-unknown target. Open uses the
browser's file picker (dropping files works too) and Save downloads the workbook.
Ribbon access keys
Press and release left Alt on Windows/Linux/BSD, or press F10 on any platform, then type a sequence below one key at a time. Keytips appear on the supported Home controls and menu items. On macOS, use F10 (Fn+F10 if required by your keyboard); Option remains available for entering accented characters.
| Sequence after Alt/F10 | Action |
|---|---|
H A L / H A C / H A R |
Align left / center / right |
H V S or legacy E S |
Open Paste Special |
H O I or legacy O C A |
AutoFit selected columns |
In Paste Special, T/V/F/C select formats/values/formulas/comments, and E toggles Transpose. Enter applies the selected options; Escape cancels the dialog. These letters also work with Alt held on Windows/Linux/BSD.
Escape backs out one keytip level; Alt/F10 again exits keytips. Clicking, scrolling, or switching windows cancels navigation. Access keys do not start while editing text or using another dialog. This is initial support for these Home and legacy paths; other ribbon commands and full mouse-free navigation remain to be implemented. Browsers or desktop environments may reserve Alt/F10 for their own menus.
Logs
The desktop app writes its log to standard error and to gridcraft.log in the logs folder
next to its settings: ~/.config/gridcraft/logs on Linux and BSD ($XDG_CONFIG_HOME/gridcraft/logs
when set), ~/Library/Application Support/GridCraft/logs on macOS and
%APPDATA%\GridCraft\logs on Windows. Each start moves the previous log to gridcraft.1.log and
that one to gridcraft.2.log, so the log of a run that crashed survives the next start; attach
them to a bug report. A log file stops growing at 16 MiB. By default GridCraft's own crates log
at info and everything else at warn; RUST_LOG replaces that with env_logger-style
directives, e.g. RUST_LOG=debug or RUST_LOG=warn,gridcraft_engine=debug (a trailing *
matches a prefix: gridcraft*=debug). Runs with GRIDCRAFT_NO_PREFS set (no saved settings)
log to standard error only.
For agents: MCP, CLI and the control channel
claude mcp add gridcraft -- gridcraft-cli mcp # headless MCP server
gridcraft-cli mcp --connect 7979 # MCP bridged to a running window
gridcraft-cli eval '=XLOOKUP("b",{"a","b"},{1,2})' # → 2
gridcraft-cli run --sample budget --cmd 'home.bold={"range":"B4:F4"}' --out budget.xlsx
gridcraft-cli cat budget.xlsx --range B4:F15 # aligned text table
gridcraft-cli commands --search chart # every command and its params
The MCP server offers tools such as read_range, write_range, set_cell, evaluate_formula,
format_range, insert_chart, create_table, sort_range, filter and execute_command
(which reaches every one of GridCraft's commands). The desktop app's control channel adds real
pointer and keyboard input, dialogs and screenshots. See docs/mcp.md,
docs/cli.md and docs/control-protocol.md.
Architecture
GridCraft is an engine-first Cargo workspace with enforced layering (cargo xtask layers). The
egui frontend is a separate crate, so the UI can be swapped without touching the engine.
| Layer | Crates |
|---|---|
| L0 | core (addresses, values, errors, dates, input parsing) · numfmt (number format codes) |
| L1 | formula (lexer, parser, printer, reference adjustment) · functions (worksheet function library) |
| L2 | model (workbook, sheets, copy-on-write cells, styles, tables, charts…) · calc (dependency graph, evaluator, dynamic arrays) · xlsx (XLSX, CSV, plus XLSB and ODS data import) |
| L3 | chart (toolkit-free chart layout and rendering) |
| L5 | engine (session, commands, history, clipboard, fill, sort, filter, file I/O) |
| L6 | ui-egui (spreadsheet UI, control channel) · mcp (MCP server) |
| L7 | apps/gridcraft, apps/gridcraft-cli, apps/gridcraft-web |
- Contributor and agent rules (clean-room, asset policy, never-crash, quality gates):
AGENTS.md - Bundled assets: each one is listed with its licence in
ATTRIBUTION.md - Releases: signed macOS, Windows, Linux, BSD and web builds; see
docs/releasing.md
Roadmap
GridCraft is in alpha: the core workflow works end to end, but depth, fidelity and file
compatibility are still rough. It covers 89% of standard ribbon commands in our catalog
(docs/parity-checklist.md) and 513 standard worksheet functions
(docs/function-parity.md); this is a parity inventory, not a count of working implementations. Weighted by what spreadsheet users rely on, we
estimate it is about 50% ready for real work. Next up: XLSX fidelity on real-world files, very large
workbooks and multi-threaded recalc, chart depth, text in every script, and .xls import. Stage,
numbers and estimates are in ROADMAP.md; the ranked work list is docs/gaps.md.
Downloads
Download GridCraft from GitHub: the latest release has every build listed below, and all releases has earlier versions and their notes. <ver> in the file names is the version number, and SHA256SUMS.txt lists a checksum for every file.
Windows
| Build | Installer | Portable |
|---|---|---|
| x64 (64-bit Intel/AMD) | gridcraft-<ver>-windows-x64.msi |
gridcraft-<ver>-windows-x64-portable.zip |
| arm64 (Snapdragon and other ARM PCs) | gridcraft-<ver>-windows-arm64.msi |
gridcraft-<ver>-windows-arm64-portable.zip |
| x86 (32-bit) | gridcraft-<ver>-windows-x86.msi |
gridcraft-<ver>-windows-x86-portable.zip |
Installers and executables are code-signed. The MSI installer offers an optional desktop shortcut (unchecked on a new installation).
If the app doesn't open on Windows: the desktop app initializes only DirectX 12 by default.
Letting wgpu also create an OpenGL instance can crash some graphics drivers (AMD's
atio6axx.dll) before the window appears, so the app would flash in Task Manager and quit.
WGPU_BACKEND overrides the default for troubleshooting (for example dx12 or vulkan). In
PowerShell, from the folder containing the executable:
$env:WGPU_BACKEND = "vulkan"
& .\gridcraft.exe
Remove-Item Env:WGPU_BACKEND # restore the default for later launches
An explicit gl override can bring the driver crash back on affected systems, and vulkan can
bring back a crash in some Intel UHD Graphics drivers (igvk64.dll, #120). The macOS, Linux and
web backend defaults are unchanged.
If the app is slow on an older Windows PC, or DirectX 12 can't start: when DirectX 12 finds no
graphics card with a driver for it, it only offers the Windows-provided software renderer, which draws every
frame on the processor. In that case GridCraft uses OpenGL instead, without setting anything; if
the first renderer fails to start, it tries the other one once. The log file records the choice
(lines starting with graphics:). WGPU_BACKEND still overrides it (and then nothing else is
tried), e.g. $env:WGPU_BACKEND = "gl" or "dx12".
DirectX 12 shaders are compiled with FXC, which is part of Windows, so no dxcompiler.dll or
dxil.dll is needed, and a copy another program put on PATH can no longer stop the app at start
("Parent device is lost", #339). $env:WGPU_DX12_COMPILER = "dxc" (or "auto") selects wgpu's DXC
handling again for troubleshooting.
macOS
| Build | File | Notes |
|---|---|---|
| App, universal (Apple silicon + Intel) | gridcraft-<ver>-macos-universal.dmg |
Signed and notarized |
| Command-line tool, universal | gridcraft-cli-<ver>-macos-universal.zip |
Signed and notarized |
Linux
| Format | x86_64 | aarch64 (ARM64) | Notes |
|---|---|---|---|
| AppImage | gridcraft-<ver>-linux-x86_64.AppImage |
gridcraft-<ver>-linux-aarch64.AppImage |
Runs anywhere; updates itself with AppImageUpdate (.zsync files) |
| Flatpak | gridcraft-<ver>-linux-x86_64.flatpak |
gridcraft-<ver>-linux-aarch64.flatpak |
Sandboxed; flatpak install --user <file> |
| Debian/Ubuntu | gridcraft-<ver>-linux-x86_64.deb |
gridcraft-<ver>-linux-aarch64.deb |
|
| Fedora/RHEL/openSUSE | gridcraft-<ver>-linux-x86_64.rpm |
gridcraft-<ver>-linux-aarch64.rpm |
|
| Tarball | gridcraft-<ver>-linux-x86_64.tar.gz |
gridcraft-<ver>-linux-aarch64.tar.gz |
Unpack anywhere |
FreeBSD
| Build | File |
|---|---|
| x86_64 | gridcraft-<ver>-freebsd-x86_64.tar.gz |
Web (WebAssembly)
| Build | File | Notes |
|---|---|---|
| Static site | gridcraft-web-<ver>.zip |
Runs in a modern browser; host it on any static server |
The Crafting Apps
GridCraft is one of the Crafting Apps: free, open-source creative tools from the ArtCraft team, each written from scratch in Rust and each able to stand on its own.
| App | What it's for | Code | Learn more | |
|---|---|---|---|---|
| PhotoCraft | Image editing: layers, masks, type and real PSD files | GitHub | Website | |
| VectorCraft | Vector illustration | GitHub | Website | |
| FilmCraft | Video editing, color and sound | GitHub | Website | |
| LightCraft | Photo library and raw development | GitHub | Website | |
| PdfCraft | Reading, organizing and protecting PDFs | GitHub | Website | |
| EffectCraft | Motion graphics and visual effects | GitHub | Website | |
| DesignCraft | Page layout and publishing | GitHub | Website | |
| FigCraft | Interface design and prototyping | GitHub | Website | |
| WordCraft | Word processing and documents | GitHub | Website | |
| SoundCraft | Audio recording and editing | GitHub | Website | |
| DeckCraft | Presentations and slide decks | GitHub | Website | |
| CADCraft | Computer-aided design | GitHub | Website | |
| GridCraft | Spreadsheets and data | GitHub | Website | |
| TextureCraft | 3D texture painting | GitHub | Website | |
| Craft Anything | See how any software works, then build your own | GitHub | Website | |
| SolidCraft | Parametric 3D CAD by Tangency Labs (community app) | GitHub |
And ArtCraft itself, our AI image and video studio for artists who want real control.
Come make things with us
Our Discord is where artists of every kind hang out: people who paint, shoot, draw, cut film, set type, and people still figuring out what they like to make. Share what you're working on, ask for help, tell us what's broken, or tell us what you wish these tools could do. Whatever your medium and however long you've been at it, you're welcome here.
discord.gg/artcraft · getartcraft.com · The Crafting Apps · GridCraft
License and credits
GridCraft is dual-licensed under MIT or Apache-2.0, at your option. Copyright (c) 2026 ArtCraft Team and the GridCraft contributors. Required notices are in NOTICE.
Bundled fonts, icons, images and other assets keep their own open licenses; each one is listed with its author, source and license in ATTRIBUTION.md.
All UI icons are drawn in code and are original; the sample workbooks and every screenshot in this README were made with GridCraft itself. GridCraft bundles no fonts: it uses the fonts installed on your system.
The ArtCraft name, wordmark and logos in docs/brand/ are trademarks of the
ArtCraft Team and are not covered by this license. They may be used only unmodified, and only as
part of this repository and GridCraft, under docs/brand/LICENSE-brand.txt.
Forks and modified versions must remove them.
Made by the ArtCraft team and community.





