- filmcraft-cli: support --version/-V/version (the packaging smoke tests call it).
- Linux release job installs libasound2-dev for alsa-sys; deb/rpm depend on
libasound2/alsa-lib; Flatpak gets --socket=pulseaudio for audio.
- packaging/web/package.sh builds with `cargo xtask web` (wasm-bindgen) and
zips <target>/web/dist instead of assuming trunk; the release job installs
wasm-bindgen-cli 0.2.129 to match the crate.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Drop the app icon from the top of the README, matching PhotoCraft, and
show each app's icon next to its name in the Crafting Apps table in place
of the coloured name badges. The table is now identical across all seven
apps apart from the "you are here" row.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- project: vtransition.rs registry. Animation, Dissolve, Grunge & Distort,
Immersive Video, Lights & Blurs, Slide, Smart Tools, Text, Transformers
and Wipe folders, plus Legacy > Video Transitions. Old ids are kept:
modern versions reuse push/slide/split/whip/clock_wipe/radial_wipe/
cross_zoom/page_peel, the old behaviour lives under *_legacy ids, and
removed transitions move to a hidden Obsolete folder. Parameters are
not animatable; find_transition looks up by kind (Mosaic/Mirror/
Directional Blur names are shared with video effects).
- render: transitions/ module with procedural CPU implementations, a
field-wipe engine (feather, border width/colour, anti-aliasing, centre),
a 3D card renderer (flips, cube, folds, spins), page curl, blur/light/
grunge families and flat VR approximations. Endpoints are exact,
pixel params scale with the render resolution, and Reverse now plays
B->A backwards. There is no GPU transition path, so the plan keeps
only the symmetric dissolves on the GPU.
- engine: applyVideoTransition takes params/reverse; new
sequence.setTransition; effects.list adds folder/kind filters,
badges and detail paramInfo; sequence.inspect shows transition params.
- ui: the Effects panel shows the Legacy top folder and all badges;
ui.set effectsSearch.
- tests: per-transition endpoint, continuity, midpoint, determinism,
NaN, parameter-wiring and direction properties; golden fingerprints;
tree counts; apply-every-transition via command; UI panel test.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
One Preferences window (app menu ▸ Settings ▸ <category>, Edit ▸ Preferences in-window, General =
Cmd+,): category list, schema-driven pages, Help / Reset… / Cancel / OK. Settings live in the
per-user preferences.json (version 2, v1 migrated, bad values repaired), reachable via
prefs.get/set/reset{category} and the new prefs.schema; app.settings.<category> opens a page;
every control has a settings.<key> automation id.
Wired: still/transition default durations, auto-scroll, snap playhead, return to beginning, play
after rendering, step many, selection-tool roll/ripple, theme/highlight/contrast, tooltips, at
startup + recent projects, label names/colours/defaults, indeterminate timebase, default media
scaling, media cache location/policy/clean, frame cache budget, cpal device/buffer/rate/output
mapping, transcription defaults + auto-transcribe on import, text smart quotes/ligatures/font.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- assets/app-icon/: canonical SVG + light SVG, 1024 PNG, macOS runtime PNG, .icns, .ico,
hicolor theme, LICENSE.txt and README (palette, geometry, provenance, regeneration).
- packaging/icons.sh regenerates everything with resvg, iconutil and the new `cargo xtask ico`.
- Native app sets the window icon (with_icon) and the Wayland app id; build.rs embeds the .ico
and VERSIONINFO into filmcraft.exe on Windows (winresource, Windows-host build-dep only).
- packaging/linux/ai.storyteller.filmcraft.desktop with Icon=ai.storyteller.filmcraft.
- Web app: favicon.svg replaced by favicon.png from the same artwork; sidecars and
ATTRIBUTION.md updated.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Edit: Label ▸ 16 colours + Select Label Group, Paste Attributes… (⌥⌘V, with
Scale Attribute Times), Remove Attributes…, Select All Matching, Remove
Unused, Consolidate Duplicates. File: New ▸ Sequence From Clip, Bin From
Selection (⇧B), Offline File…; Close Project (⇧⌘W, asks to save), Save All.
Clip: Make Subclip… (⌘U, Restrict Trims), Edit Subclip…, Modify ▸ Audio
Channels… (⇧G) / Timecode…, Video Options ▸ Frame Hold Options…, Add Frame
Hold (now splits at the playhead), Insert Frame Hold Segment, Field
Options…, Time Interpolation (Frame Sampling / Frame Blending / Optical
Flow, blending rendered on CPU; optical flow falls back to blending),
Fit to frame / Fill frame; Audio Options ▸ Breakout to Mono, Extract Audio
(WAV next to the project, imported); Replace With Clip ▸ From Source
Monitor / Match Frame / From Bin. Hold Filters: effects animate through a
hold unless set. Menus support nested submenus (egui and native) and follow
Premiere's order. Dialogs in panels::clip_dialogs with automation ids and
ui.set {clipDialog}.
Project schema v9 (no-op migration v8→v9, v8-subclip fixture): clip
time_interpolation / hold_filters / field_options / source_channels,
Interpretation.audio_channels, Subclip.restrict_trims.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- crates/speech (L2): Transcriber trait, FixedTranscriber, Whisper model catalogue (pinned,
SHA-256 verified) with optional downloader (feature `download`: ureq + rustls + RustCrypto),
pure-Rust Whisper inference on candle with word timestamps (feature `whisper`), log-mel, VAD
word tightening, MFCC speaker clustering. Both features off by default and for wasm.
- project: per-media-item transcripts (Project::transcripts); schema v9 with a no-op v8->v9
migration and a v8 fixture.
- edit::transcript: sequence transcript derived from clip transcripts, search, paragraphs,
word ranges, pause/filler detection, ripple delete of many ranges, caption layout.
- engine: transcript.* commands (generate, set, delete, inspect, search, select, extract, lift,
renameSpeaker, removeFillers, removePauses, createCaptions, models, downloadModel);
Session::transcriber for hosts/tests; features `whisper` / `speech-download` (also on the
desktop and CLI apps). Without whisper, transcript.generate fails with a clear error.
- ui: Text panel Transcript tab (Transcribe button, speaker paragraphs of clickable words,
Shift+click selection -> In/Out, extract/lift/remove fillers/create captions, search) with
text.transcript.* automation ids; headless UI test.
- docs/transcripts.md, crates/speech/README.md, architecture and project-files updates.
whisper-tiny measures 12.2% WER over 797 words on local samples.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Sequence: Reverse Match Frame (Shift+R), Go to Gap > Next/Previous in
Sequence (Shift+; / Cmd+Shift+;) and in Track, Selection Follows Playhead,
Show Through Edits (bow-tie marks on the timeline, wrench toggle), Join
Through Edits (clip context menu), Make Subsequence (Shift+U), Delete
Tracks... (dialog: all empty tracks or one track per kind).
Markers: Mark Split and Go to Split (Video/Audio In/Out) on the sequence
and the Source monitor; source split points make J/L-cuts on Insert and
Overwrite. Add Range Marker (Ctrl+Shift+M), Add Range Marker to In and Out
(Ctrl+M), Add Chapter Marker..., Clear Markers label, Show All Marker
Colors with a Markers panel colour filter, Ripple Sequence Markers
(insert, paste insert, extract, ripple delete, close gap, ripple trim) and
Copy Paste Includes Sequence Markers.
Edit crate: through-edit detection/join, track and sequence gaps, range
clipping. Shifted punctuation keys (Shift+; arrives as ':') now match
their bindings.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
MonitorView state is serde and settable with ui.set {program|source}; view.* UI commands with
menu checkmarks; wrench and zoom menus with automation ids; headless kittest tests (view_ui.rs).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Vertical text layout in the text engine (one line per character, columns right to left).
All edits are undoable engine commands; engine tests cover each menu group.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Tiles decode in parallel into private region buffers (Plane / MiInfo with a
frame-coordinate origin) that are merged afterwards; intra block copy frames
keep whole-frame buffers. Post-filter row bands run on a rayon pool (par.rs,
behind the `threads` feature, sequential on wasm32). Frames become jobs that
wait on the reference slots they read and run on frame worker threads, so
independent GOP layers decode concurrently; output stays in order and each
Picture carries the pts of its temporal unit (Decoder::decode_pts, flush,
flush_result). codecs::Av1Decoder passes pts through and drains on flush.
Oracle tests now compare 1 thread, many threads and libdav1d (bit-exact),
with new multi-tile fixtures and an ignored 1080p set. README records fps
before/after.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- eframe web runner on WebGPU (WebGL2 fallback; GPU compositor on WebGPU, CPU on WebGL2).
- fs: virtual file table of File/Blob handles, 1 MiB chunked async range reads with an
LRU cache and read-ahead (pending + retry instead of blocking), downloads for written
files, /opfs/ paths written to OPFS.
- import: File System Access picker / <input type=file>, drag-and-drop anywhere,
container index prefetch (moov wherever it is), retried imports; project open/save.
- recovery: OPFS auto-save snapshot while dirty, media copies, reopened on next visit.
- audio: AudioWorklet output fed ahead from the UI thread; played-frame audio clock.
- webcodecs: H.264/HEVC/VP9/AV1 MP4/MOV decoded by the browser VideoDecoder via a
reader opener (fallback to our decoders on any error), probed with isConfigSupported.
- api: window.filmcraft (execute/request/commands/screenshot/importFiles/importUrl/
openProject/files/readFile/info).
- cargo xtask web [--dev] [--serve PORT] (wasm-bindgen CLI); xtask wasm also checks
filmcraft-ui-egui and filmcraft-web; layer L6 for the web app.
- Original web icon (favicon.svg) with attribution sidecar; docs/web.md; headless-Chrome
smoke test (tests/smoke.mjs).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- filmcraft-media: ByteReader/ReaderOpener (open containers without reading the whole
file) and the pending flag for asynchronous (web Blob) reads.
- filmcraft-codecs: MP4/MOV and Matroska open from a ByteReader; registry of reader
openers (platform sources first).
- filmcraft-engine: Services::reader / export_in_memory; streamed imports; media pool
never caches a still-loading file as offline; Session::pump_jobs advances stepped
exports on hosts without threads.
- filmcraft-export: Exporter (one batch per step, re-renders on pending reads) used by
export(); OutputSink for in-memory output.
- filmcraft-ui-egui: FrameServer::pump (time-budgeted cooperative frame jobs on wasm,
retries jobs whose media is loading); screenshots as base64 on wasm; web-time.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Bit-exact restructuring of the per-sample spec processes (all oracle and conformance
vectors still match libdav1d):
- Inter prediction: unscaled references use one filter phase per block, so the 8-tap
filters run tap-outer over whole rows (no per-tap clamps inside the frame, identity
phases copy, zero-tap rows skipped); scratch buffers are reused, not allocated.
- CDEF: padded 12x12 block with availability; blocks whose taps are all available run
branch-free in i16 lanes; zero-strength blocks are skipped.
- Inverse transforms: generic over lanes, 4 or 8 rows/columns at a time in 32-bit
arithmetic (exact up to 10-bit per the spec's intermediate range); all-zero rows skipped;
only the used dequant area is cleared.
- Deblocking: early exits before strength lookup; per-length sample filters; the wide
filters as sliding-window sums.
- Symbol decoder: a 64-bit window of inverted bits instead of bit-at-a-time refills.
- Coefficient contexts from a zero-padded level buffer (no bounds checks); mode info
stored with row fills; reconstruction on row slices.
Single-threaded 1080p (thread CPU): GOP 20.7 -> ~52 fps, high-quality GOP 9.6 -> ~20 fps,
4x2-tile GOP 22 -> ~48 fps, 10-bit GOP 17 -> ~44 fps.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Decoder::stats() reports frames, tiles and the busy time of setup, tile decoding,
deblocking, CDEF, superres, loop restoration and output. The ignored perf test
measures single-threaded throughput with the thread CPU clock (robust to machine
load), prints ms/frame per stage, and the all-cores wall-clock rate next to the
load average. Adds high-quality and 4x2-tile 1080p fixtures. Decoder::with_threads
and flush() are added as the API the threaded decoder will use.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>